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- -- Generated by: C:\src\anki\out\build\x64-Debug\Bin\GltfImporter.exe CornellBox.gltf .. -rpath Assets -texrpath Assets -v
- local scene = getSceneGraph()
- local events = getEventManager()
- node = scene:newSceneNode("Mesh_0")
- node:newModelComponent():loadModelResource("Assets/Mesh_0_backWall_24a9b01d8fc47286.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(5.000000)
- node:setLocalTransform(trf)
- node = scene:newSceneNode("Mesh_1")
- node:newModelComponent():loadModelResource("Assets/Mesh_1_ceiling_3aa8abc0da9fdec8.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(5.000000)
- node:setLocalTransform(trf)
- node = scene:newSceneNode("Mesh_2")
- node:newModelComponent():loadModelResource("Assets/Mesh_2_floor_cc46c84f817f093a.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(5.000000)
- node:setLocalTransform(trf)
- node = scene:newSceneNode("Mesh_3")
- node:newModelComponent():loadModelResource("Assets/Mesh_3_leftWall_acf66dd2ebcb73e6.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(5.000000)
- node:setLocalTransform(trf)
- node = scene:newSceneNode("Mesh_4")
- node:newModelComponent():loadModelResource("Assets/Mesh_4_light_82ddb9b3263c8f6e.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(5.000000)
- node:setLocalTransform(trf)
- node = scene:newSceneNode("Mesh_5")
- node:newModelComponent():loadModelResource("Assets/Mesh_5_rightWall_46f15190068c514a.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(5.000000)
- node:setLocalTransform(trf)
- node = scene:newSceneNode("Mesh_6")
- node:newModelComponent():loadModelResource("Assets/Mesh_6_shortBox_6c09f7141caa6339.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(5.000000)
- node:setLocalTransform(trf)
- node = scene:newSceneNode("Mesh_7")
- node:newModelComponent():loadModelResource("Assets/Mesh_7_tallBox_e327ec5ce1a1e7eb.ankimdl")
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(5.000000)
- node:setLocalTransform(trf)
- node = scene:newSceneNode("Camera")
- scene:setActiveCameraNode(node)
- comp = node:newCameraComponent()
- comp:setPerspective(0.100000, 500.000000, getMainRenderer():getAspectRatio() * 1.024779, 1.024779)
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.217066, 6.668793, 17.325689, 0))
- rot = Mat3x4.new()
- rot:setAll(0.999854, -0.000334, 0.017085, 0.000000, -0.001690, 0.992972, 0.118341, 0.000000, -0.017005, -0.118352, 0.992826, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:setLocalTransform(trf)
- node = scene:newSceneNode("Point")
- lcomp = node:newLightComponent()
- lcomp:setLightComponentType(LightComponentType.kPoint)
- lcomp:setDiffuseColor(Vec4.new(10.000000, 10.000000, 10.000000, 1))
- lcomp:setShadowEnabled(1)
- lcomp:setRadius(20.000000)
- trf = Transform.new()
- trf:setOrigin(Vec4.new(0.000000, 8.913514, 0.000000, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:setLocalTransform(trf)
- node = scene:newSceneNode("Cube.011")
- comp = node:newGlobalIlluminationProbeComponent()
- comp:setBoxVolumeSize(Vec3.new(11.824861, 11.571836, 11.040863))
- trf = Transform.new()
- trf:setOrigin(Vec4.new(-0.064907, 4.847455, -0.144611, 0))
- rot = Mat3x4.new()
- rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
- trf:setRotation(rot)
- trf:setScale(1.000000)
- node:setLocalTransform(trf)
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