Scene.lua 123 KB

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  1. -- Generated by: C:\src\anki\out\build\x64-Debug\Bin\GltfImporter.exe sponza_crytek_7_pbr_3.0.gltf C:/src/anki/Samples/Sponza/Assets/ -rpath Assets -texrpath Assets -lod-count 2 -light-scale 0.01 -v
  2. local scene = getSceneGraph()
  3. local events = getEventManager()
  4. node = scene:newSceneNode("Cube.017")
  5. comp = node:newSkyboxComponent()
  6. comp:loadImageResource("EngineAssets/DefaultSkybox.ankitex")
  7. comp:setMinFogDensity("0.000000")
  8. comp:setMaxFogDensity("0.900000")
  9. comp:setHeightOfMaxFogDensity("10.000000")
  10. trf = Transform.new()
  11. trf:setOrigin(Vec4.new(0.000000, 23.077700, 25.287918, 0))
  12. rot = Mat3x4.new()
  13. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  14. trf:setRotation(rot)
  15. trf:setScale(1.000000)
  16. node:setLocalTransform(trf)
  17. node = scene:newSceneNode("Cube.011")
  18. comp = node:newGlobalIlluminationProbeComponent()
  19. comp:setBoxVolumeSize(Vec3.new(48.094303, 25.484703, 21.568947))
  20. trf = Transform.new()
  21. trf:setOrigin(Vec4.new(-1.055059, 12.490639, -0.594131, 0))
  22. rot = Mat3x4.new()
  23. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  24. trf:setRotation(rot)
  25. trf:setScale(1.000000)
  26. node:setLocalTransform(trf)
  27. node = scene:newSceneNode("Cube.016")
  28. comp = node:newReflectionProbeComponent()
  29. comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385))
  30. trf = Transform.new()
  31. trf:setOrigin(Vec4.new(-1.002113, 11.476126, 6.485529, 0))
  32. rot = Mat3x4.new()
  33. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  34. trf:setRotation(rot)
  35. trf:setScale(1.000000)
  36. node:setLocalTransform(trf)
  37. node = scene:newSceneNode("Cube.015")
  38. comp = node:newReflectionProbeComponent()
  39. comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385))
  40. trf = Transform.new()
  41. trf:setOrigin(Vec4.new(-1.002113, 3.652928, 6.485529, 0))
  42. rot = Mat3x4.new()
  43. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  44. trf:setRotation(rot)
  45. trf:setScale(1.000000)
  46. node:setLocalTransform(trf)
  47. node = scene:newSceneNode("Cube.014")
  48. comp = node:newReflectionProbeComponent()
  49. comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385))
  50. trf = Transform.new()
  51. trf:setOrigin(Vec4.new(-1.002113, 3.652928, -0.044542, 0))
  52. rot = Mat3x4.new()
  53. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  54. trf:setRotation(rot)
  55. trf:setScale(1.000000)
  56. node:setLocalTransform(trf)
  57. node = scene:newSceneNode("Cube.013")
  58. comp = node:newReflectionProbeComponent()
  59. comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385))
  60. trf = Transform.new()
  61. trf:setOrigin(Vec4.new(-1.002113, 11.476126, -0.044542, 0))
  62. rot = Mat3x4.new()
  63. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  64. trf:setRotation(rot)
  65. trf:setScale(1.000000)
  66. node:setLocalTransform(trf)
  67. node = scene:newSceneNode("Cube.012")
  68. comp = node:newReflectionProbeComponent()
  69. comp:setBoxVolumeSize(Vec3.new(34.595001, 9.433331, 8.399577))
  70. trf = Transform.new()
  71. trf:setOrigin(Vec4.new(-1.839472, 20.151806, -0.637399, 0))
  72. rot = Mat3x4.new()
  73. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  74. trf:setRotation(rot)
  75. trf:setScale(1.000000)
  76. node:setLocalTransform(trf)
  77. node = scene:newSceneNode("Cube.010")
  78. comp = node:newReflectionProbeComponent()
  79. comp:setBoxVolumeSize(Vec3.new(49.667831, 8.531807, 8.254385))
  80. trf = Transform.new()
  81. trf:setOrigin(Vec4.new(-1.002113, 11.476126, -7.632176, 0))
  82. rot = Mat3x4.new()
  83. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  84. trf:setRotation(rot)
  85. trf:setScale(1.000000)
  86. node:setLocalTransform(trf)
  87. node = scene:newSceneNode("Cube.009")
  88. comp = node:newReflectionProbeComponent()
  89. comp:setBoxVolumeSize(Vec3.new(49.667831, 7.793900, 8.254385))
  90. trf = Transform.new()
  91. trf:setOrigin(Vec4.new(-1.002113, 3.652928, -7.632176, 0))
  92. rot = Mat3x4.new()
  93. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  94. trf:setRotation(rot)
  95. trf:setScale(1.000000)
  96. node:setLocalTransform(trf)
  97. node = scene:newSceneNode("Camera.001")
  98. scene:setActiveCameraNode(node)
  99. comp = node:newCameraComponent()
  100. comp:setPerspective(0.100000, 200.000000, getMainRenderer():getAspectRatio() * 1.024779, 1.024779)
  101. trf = Transform.new()
  102. trf:setOrigin(Vec4.new(17.666607, 11.278920, 1.745400, 0))
  103. rot = Mat3x4.new()
  104. rot:setAll(0.214489, -0.116674, 0.969733, 0.000000, 0.011718, 0.993076, 0.116891, 0.000000, -0.976656, -0.013709, 0.214371, 0.000000)
  105. trf:setRotation(rot)
  106. trf:setScale(1.000000)
  107. node:setLocalTransform(trf)
  108. node = scene:newSceneNode("Cube.008")
  109. comp = node:newParticleEmitterComponent()
  110. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  111. trf = Transform.new()
  112. trf:setOrigin(Vec4.new(-10.786592, 2.752117, -3.831246, 0))
  113. rot = Mat3x4.new()
  114. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  115. trf:setRotation(rot)
  116. trf:setScale(0.259678)
  117. node:setLocalTransform(trf)
  118. node = scene:newSceneNode("Cube.007")
  119. comp = node:newParticleEmitterComponent()
  120. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  121. trf = Transform.new()
  122. trf:setOrigin(Vec4.new(-10.786592, 2.752117, 2.492320, 0))
  123. rot = Mat3x4.new()
  124. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  125. trf:setRotation(rot)
  126. trf:setScale(0.259678)
  127. node:setLocalTransform(trf)
  128. node = scene:newSceneNode("Cube.006")
  129. comp = node:newParticleEmitterComponent()
  130. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  131. trf = Transform.new()
  132. trf:setOrigin(Vec4.new(8.546045, 2.752117, 2.492320, 0))
  133. rot = Mat3x4.new()
  134. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  135. trf:setRotation(rot)
  136. trf:setScale(0.259678)
  137. node:setLocalTransform(trf)
  138. node = scene:newSceneNode("Cube.005")
  139. comp = node:newParticleEmitterComponent()
  140. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  141. trf = Transform.new()
  142. trf:setOrigin(Vec4.new(8.538117, 2.743549, -3.843734, 0))
  143. rot = Mat3x4.new()
  144. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  145. trf:setRotation(rot)
  146. trf:setScale(0.259678)
  147. node:setLocalTransform(trf)
  148. node = scene:newSceneNode("Cube.004")
  149. comp = node:newParticleEmitterComponent()
  150. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  151. trf = Transform.new()
  152. trf:setOrigin(Vec4.new(8.538117, 2.179293, 2.496457, 0))
  153. rot = Mat3x4.new()
  154. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  155. trf:setRotation(rot)
  156. trf:setScale(0.259678)
  157. node:setLocalTransform(trf)
  158. node = scene:newSceneNode("Cube.003")
  159. comp = node:newParticleEmitterComponent()
  160. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  161. trf = Transform.new()
  162. trf:setOrigin(Vec4.new(8.538117, 2.179293, -3.835756, 0))
  163. rot = Mat3x4.new()
  164. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  165. trf:setRotation(rot)
  166. trf:setScale(0.259678)
  167. node:setLocalTransform(trf)
  168. node = scene:newSceneNode("Cube.002")
  169. comp = node:newParticleEmitterComponent()
  170. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  171. trf = Transform.new()
  172. trf:setOrigin(Vec4.new(-10.785069, 2.179293, -3.812334, 0))
  173. rot = Mat3x4.new()
  174. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  175. trf:setRotation(rot)
  176. trf:setScale(0.259678)
  177. node:setLocalTransform(trf)
  178. node = scene:newSceneNode("Cube.001")
  179. comp = node:newParticleEmitterComponent()
  180. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  181. trf = Transform.new()
  182. trf:setOrigin(Vec4.new(-10.785069, 2.179293, 2.471332, 0))
  183. rot = Mat3x4.new()
  184. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  185. trf:setRotation(rot)
  186. trf:setScale(0.259678)
  187. node:setLocalTransform(trf)
  188. node = scene:newSceneNode("Point.003")
  189. lcomp = node:newLightComponent()
  190. lcomp:setLightComponentType(LightComponentType.kPoint)
  191. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  192. lcomp:setShadowEnabled(1)
  193. lcomp:setRadius(3.000000)
  194. event = events:newLightEvent(0.0, -1.0, node)
  195. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  196. event:setFrequency(2.000000, 0.020000)
  197. trf = Transform.new()
  198. trf:setOrigin(Vec4.new(-10.783357, 2.494228, -3.841534, 0))
  199. rot = Mat3x4.new()
  200. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
  201. trf:setRotation(rot)
  202. trf:setScale(1.000000)
  203. node:setLocalTransform(trf)
  204. node = scene:newSceneNode("Point.002")
  205. lcomp = node:newLightComponent()
  206. lcomp:setLightComponentType(LightComponentType.kPoint)
  207. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  208. lcomp:setShadowEnabled(1)
  209. lcomp:setRadius(3.000000)
  210. event = events:newLightEvent(0.0, -1.0, node)
  211. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  212. event:setFrequency(2.000000, 0.020000)
  213. trf = Transform.new()
  214. trf:setOrigin(Vec4.new(-10.783357, 2.494228, 2.518101, 0))
  215. rot = Mat3x4.new()
  216. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
  217. trf:setRotation(rot)
  218. trf:setScale(1.000000)
  219. node:setLocalTransform(trf)
  220. node = scene:newSceneNode("Point.001")
  221. lcomp = node:newLightComponent()
  222. lcomp:setLightComponentType(LightComponentType.kPoint)
  223. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  224. lcomp:setShadowEnabled(1)
  225. lcomp:setRadius(3.000000)
  226. event = events:newLightEvent(0.0, -1.0, node)
  227. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  228. event:setFrequency(2.000000, 0.020000)
  229. trf = Transform.new()
  230. trf:setOrigin(Vec4.new(8.546165, 2.494228, 2.518101, 0))
  231. rot = Mat3x4.new()
  232. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
  233. trf:setRotation(rot)
  234. trf:setScale(1.000000)
  235. node:setLocalTransform(trf)
  236. node = scene:newSceneNode("Point")
  237. lcomp = node:newLightComponent()
  238. lcomp:setLightComponentType(LightComponentType.kPoint)
  239. lcomp:setDiffuseColor(Vec4.new(20.007532, 8.208058, 5.410148, 1))
  240. lcomp:setShadowEnabled(1)
  241. lcomp:setRadius(3.000000)
  242. event = events:newLightEvent(0.0, -1.0, node)
  243. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  244. event:setFrequency(2.000000, 0.020000)
  245. trf = Transform.new()
  246. trf:setOrigin(Vec4.new(8.546165, 2.494228, -3.830497, 0))
  247. rot = Mat3x4.new()
  248. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
  249. trf:setRotation(rot)
  250. trf:setScale(1.000000)
  251. node:setLocalTransform(trf)
  252. node = scene:newSceneNode("sponza_369.015")
  253. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  254. trf = Transform.new()
  255. trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0))
  256. rot = Mat3x4.new()
  257. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  258. trf:setRotation(rot)
  259. trf:setScale(0.017047)
  260. node:setLocalTransform(trf)
  261. node = scene:newSceneNode("sponza_369.014")
  262. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  263. trf = Transform.new()
  264. trf:setOrigin(Vec4.new(14.679714, 0.676638, 2.687301, 0))
  265. rot = Mat3x4.new()
  266. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  267. trf:setRotation(rot)
  268. trf:setScale(0.017047)
  269. node:setLocalTransform(trf)
  270. node = scene:newSceneNode("sponza_369.013")
  271. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  272. trf = Transform.new()
  273. trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0))
  274. rot = Mat3x4.new()
  275. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  276. trf:setRotation(rot)
  277. trf:setScale(0.017047)
  278. node:setLocalTransform(trf)
  279. node = scene:newSceneNode("sponza_369.012")
  280. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  281. trf = Transform.new()
  282. trf:setOrigin(Vec4.new(14.679714, 0.676638, -3.941540, 0))
  283. rot = Mat3x4.new()
  284. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  285. trf:setRotation(rot)
  286. trf:setScale(0.017047)
  287. node:setLocalTransform(trf)
  288. node = scene:newSceneNode("sponza_369.011")
  289. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  290. trf = Transform.new()
  291. trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0))
  292. rot = Mat3x4.new()
  293. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  294. trf:setRotation(rot)
  295. trf:setScale(0.017047)
  296. node:setLocalTransform(trf)
  297. node = scene:newSceneNode("sponza_369.010")
  298. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  299. trf = Transform.new()
  300. trf:setOrigin(Vec4.new(2.211773, 0.670733, -3.935679, 0))
  301. rot = Mat3x4.new()
  302. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  303. trf:setRotation(rot)
  304. trf:setScale(0.017047)
  305. node:setLocalTransform(trf)
  306. node = scene:newSceneNode("sponza_369.009")
  307. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  308. trf = Transform.new()
  309. trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0))
  310. rot = Mat3x4.new()
  311. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  312. trf:setRotation(rot)
  313. trf:setScale(0.017047)
  314. node:setLocalTransform(trf)
  315. node = scene:newSceneNode("sponza_369.008")
  316. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  317. trf = Transform.new()
  318. trf:setOrigin(Vec4.new(-4.311889, 0.670733, -3.916754, 0))
  319. rot = Mat3x4.new()
  320. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  321. trf:setRotation(rot)
  322. trf:setScale(0.017047)
  323. node:setLocalTransform(trf)
  324. node = scene:newSceneNode("sponza_369.007")
  325. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  326. trf = Transform.new()
  327. trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0))
  328. rot = Mat3x4.new()
  329. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  330. trf:setRotation(rot)
  331. trf:setScale(0.017047)
  332. node:setLocalTransform(trf)
  333. node = scene:newSceneNode("sponza_369.006")
  334. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  335. trf = Transform.new()
  336. trf:setOrigin(Vec4.new(-16.843170, 0.670733, -4.010498, 0))
  337. rot = Mat3x4.new()
  338. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  339. trf:setRotation(rot)
  340. trf:setScale(0.017047)
  341. node:setLocalTransform(trf)
  342. node = scene:newSceneNode("sponza_369.005")
  343. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  344. trf = Transform.new()
  345. trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0))
  346. rot = Mat3x4.new()
  347. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  348. trf:setRotation(rot)
  349. trf:setScale(0.017047)
  350. node:setLocalTransform(trf)
  351. node = scene:newSceneNode("sponza_369.004")
  352. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  353. trf = Transform.new()
  354. trf:setOrigin(Vec4.new(-16.843170, 0.670733, 2.488455, 0))
  355. rot = Mat3x4.new()
  356. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  357. trf:setRotation(rot)
  358. trf:setScale(0.017047)
  359. node:setLocalTransform(trf)
  360. node = scene:newSceneNode("sponza_369.003")
  361. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  362. trf = Transform.new()
  363. trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0))
  364. rot = Mat3x4.new()
  365. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  366. trf:setRotation(rot)
  367. trf:setScale(0.017047)
  368. node:setLocalTransform(trf)
  369. node = scene:newSceneNode("sponza_369.000")
  370. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  371. trf = Transform.new()
  372. trf:setOrigin(Vec4.new(-4.258818, 0.670733, 2.488455, 0))
  373. rot = Mat3x4.new()
  374. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  375. trf:setRotation(rot)
  376. trf:setScale(0.017047)
  377. node:setLocalTransform(trf)
  378. node = scene:newSceneNode("sponza_369.002")
  379. node:newModelComponent():loadModelResource("Assets/sponza_369.002_vase_round_ae7d3d0d9d89c5f9.ankimdl")
  380. trf = Transform.new()
  381. trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0))
  382. rot = Mat3x4.new()
  383. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  384. trf:setRotation(rot)
  385. trf:setScale(0.017047)
  386. node:setLocalTransform(trf)
  387. node = scene:newSceneNode("sponza_369.001")
  388. node:newModelComponent():loadModelResource("Assets/vase_flowers_vase_fl_d0b0ab0d17d5887b.ankimdl")
  389. trf = Transform.new()
  390. trf:setOrigin(Vec4.new(2.027100, 0.670733, 2.613435, 0))
  391. rot = Mat3x4.new()
  392. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  393. trf:setRotation(rot)
  394. trf:setScale(0.017047)
  395. node:setLocalTransform(trf)
  396. node = scene:newSceneNode("Mesh_202.003")
  397. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  398. trf = Transform.new()
  399. trf:setOrigin(Vec4.new(-10.776816, 14.663910, -4.502252, 0))
  400. rot = Mat3x4.new()
  401. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  402. trf:setRotation(rot)
  403. trf:setScale(1.000000)
  404. node:setLocalTransform(trf)
  405. node = scene:newSceneNode("Mesh_202.002")
  406. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  407. trf = Transform.new()
  408. trf:setOrigin(Vec4.new(-4.305047, 14.663910, -4.502252, 0))
  409. rot = Mat3x4.new()
  410. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  411. trf:setRotation(rot)
  412. trf:setScale(1.000000)
  413. node:setLocalTransform(trf)
  414. node = scene:newSceneNode("Mesh_202.001")
  415. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  416. trf = Transform.new()
  417. trf:setOrigin(Vec4.new(2.155733, 14.663910, -4.502252, 0))
  418. rot = Mat3x4.new()
  419. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  420. trf:setRotation(rot)
  421. trf:setScale(1.000000)
  422. node:setLocalTransform(trf)
  423. node = scene:newSceneNode("Mesh_329.002")
  424. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  425. trf = Transform.new()
  426. trf:setOrigin(Vec4.new(8.642870, 14.669758, 3.221505, 0))
  427. rot = Mat3x4.new()
  428. rot:setAll(0.012179, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  429. trf:setRotation(rot)
  430. trf:setScale(1.000000)
  431. node:setLocalTransform(trf)
  432. node = scene:newSceneNode("Mesh_329.001")
  433. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  434. trf = Transform.new()
  435. trf:setOrigin(Vec4.new(2.157306, 14.669758, 3.221505, 0))
  436. rot = Mat3x4.new()
  437. rot:setAll(0.012179, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  438. trf:setRotation(rot)
  439. trf:setScale(1.000000)
  440. node:setLocalTransform(trf)
  441. node = scene:newSceneNode("sponza_327")
  442. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  443. trf = Transform.new()
  444. trf:setOrigin(Vec4.new(-1.058543, 2.412437, -4.801580, 0))
  445. rot = Mat3x4.new()
  446. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  447. trf:setRotation(rot)
  448. trf:setScale(0.999987)
  449. node:setLocalTransform(trf)
  450. node = scene:newSceneNode("sponza_328")
  451. node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  452. trf = Transform.new()
  453. trf:setOrigin(Vec4.new(5.317636, 2.413258, -4.794525, 0))
  454. rot = Mat3x4.new()
  455. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  456. trf:setRotation(rot)
  457. trf:setScale(1.000052)
  458. node:setLocalTransform(trf)
  459. node = scene:newSceneNode("sponza_326")
  460. node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  461. trf = Transform.new()
  462. trf:setOrigin(Vec4.new(-7.582144, 2.413258, -4.794524, 0))
  463. rot = Mat3x4.new()
  464. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  465. trf:setRotation(rot)
  466. trf:setScale(1.000000)
  467. node:setLocalTransform(trf)
  468. node = scene:newSceneNode("sponza_323")
  469. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  470. trf = Transform.new()
  471. trf:setOrigin(Vec4.new(-14.005276, 2.412440, -4.801586, 0))
  472. rot = Mat3x4.new()
  473. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  474. trf:setRotation(rot)
  475. trf:setScale(0.999987)
  476. node:setLocalTransform(trf)
  477. node = scene:newSceneNode("sponza_325")
  478. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  479. trf = Transform.new()
  480. trf:setOrigin(Vec4.new(11.827320, 2.401423, 3.477275, 0))
  481. rot = Mat3x4.new()
  482. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  483. trf:setRotation(rot)
  484. trf:setScale(1.000000)
  485. node:setLocalTransform(trf)
  486. node = scene:newSceneNode("sponza_320")
  487. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  488. trf = Transform.new()
  489. trf:setOrigin(Vec4.new(-1.058544, 2.401422, 3.477272, 0))
  490. rot = Mat3x4.new()
  491. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  492. trf:setRotation(rot)
  493. trf:setScale(0.999987)
  494. node:setLocalTransform(trf)
  495. node = scene:newSceneNode("sponza_321")
  496. node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  497. trf = Transform.new()
  498. trf:setOrigin(Vec4.new(-7.582146, 2.413259, 3.447781, 0))
  499. rot = Mat3x4.new()
  500. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  501. trf:setRotation(rot)
  502. trf:setScale(1.000000)
  503. node:setLocalTransform(trf)
  504. node = scene:newSceneNode("sponza_324")
  505. node:newModelComponent():loadModelResource("Assets/fabric_a_fabric_c_c4b70d2083f41709.ankimdl")
  506. trf = Transform.new()
  507. trf:setOrigin(Vec4.new(5.317637, 2.413259, 3.447782, 0))
  508. rot = Mat3x4.new()
  509. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  510. trf:setRotation(rot)
  511. trf:setScale(1.000000)
  512. node:setLocalTransform(trf)
  513. node = scene:newSceneNode("sponza_322")
  514. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  515. trf = Transform.new()
  516. trf:setOrigin(Vec4.new(-14.005272, 2.401424, 3.477270, 0))
  517. rot = Mat3x4.new()
  518. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  519. trf:setRotation(rot)
  520. trf:setScale(0.999987)
  521. node:setLocalTransform(trf)
  522. node = scene:newSceneNode("sponza_329")
  523. node:newModelComponent():loadModelResource("Assets/fabric_b_fabric_f_3f1537f39a3f726f.ankimdl")
  524. trf = Transform.new()
  525. trf:setOrigin(Vec4.new(11.827316, 2.412437, -4.801583, 0))
  526. rot = Mat3x4.new()
  527. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 0.000000, 1.000000, -0.000000, 0.000000)
  528. trf:setRotation(rot)
  529. trf:setScale(1.000000)
  530. node:setLocalTransform(trf)
  531. node = scene:newSceneNode("Mesh_379")
  532. node:newModelComponent():loadModelResource("Assets/arch_a_arch_ee9218d363e2c47c.ankimdl")
  533. trf = Transform.new()
  534. trf:setOrigin(Vec4.new(-1.092464, 13.230830, 3.541192, 0))
  535. rot = Mat3x4.new()
  536. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  537. trf:setRotation(rot)
  538. trf:setScale(1.000000)
  539. node:setLocalTransform(trf)
  540. node = scene:newSceneNode("Mesh_377")
  541. node:newModelComponent():loadModelResource("Assets/sponza_122_arch.001_14fd292eefa0a1aa.ankimdl")
  542. trf = Transform.new()
  543. trf:setOrigin(Vec4.new(-1.118174, 7.305849, -0.624336, 0))
  544. rot = Mat3x4.new()
  545. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  546. trf:setRotation(rot)
  547. trf:setScale(1.000000)
  548. node:setLocalTransform(trf)
  549. node = scene:newSceneNode("Mesh_376")
  550. node:newModelComponent():loadModelResource("Assets/arch_a_arch_ee9218d363e2c47c.ankimdl")
  551. trf = Transform.new()
  552. trf:setOrigin(Vec4.new(-1.092466, 13.230830, -4.780493, 0))
  553. rot = Mat3x4.new()
  554. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  555. trf:setRotation(rot)
  556. trf:setScale(1.000000)
  557. node:setLocalTransform(trf)
  558. node = scene:newSceneNode("Mesh_375")
  559. node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  560. trf = Transform.new()
  561. trf:setOrigin(Vec4.new(15.246060, 1.909452, -4.582567, 0))
  562. rot = Mat3x4.new()
  563. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  564. trf:setRotation(rot)
  565. trf:setScale(1.000000)
  566. node:setLocalTransform(trf)
  567. node = scene:newSceneNode("Mesh_374")
  568. node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  569. trf = Transform.new()
  570. trf:setOrigin(Vec4.new(15.246060, 1.909452, 3.354879, 0))
  571. rot = Mat3x4.new()
  572. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  573. trf:setRotation(rot)
  574. trf:setScale(1.000000)
  575. node:setLocalTransform(trf)
  576. node = scene:newSceneNode("Mesh_371")
  577. node:newModelComponent():loadModelResource("Assets/sponza_278_leaf_a6f3f415115d14d4.ankimdl")
  578. trf = Transform.new()
  579. trf:setOrigin(Vec4.new(-4.290215, 2.713307, -4.824191, 0))
  580. rot = Mat3x4.new()
  581. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  582. trf:setRotation(rot)
  583. trf:setScale(1.000000)
  584. node:setLocalTransform(trf)
  585. node = scene:newSceneNode("Mesh_370")
  586. node:newModelComponent():loadModelResource("Assets/sponza_279_leaf_1869e5ec81c20a1d.ankimdl")
  587. trf = Transform.new()
  588. trf:setOrigin(Vec4.new(2.060755, 2.935291, -4.798228, 0))
  589. rot = Mat3x4.new()
  590. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  591. trf:setRotation(rot)
  592. trf:setScale(1.000000)
  593. node:setLocalTransform(trf)
  594. node = scene:newSceneNode("Mesh_369")
  595. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  596. trf = Transform.new()
  597. trf:setOrigin(Vec4.new(2.421750, 21.750931, -4.427776, 0))
  598. rot = Mat3x4.new()
  599. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  600. trf:setRotation(rot)
  601. trf:setScale(1.000000)
  602. node:setLocalTransform(trf)
  603. node = scene:newSceneNode("Mesh_368")
  604. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  605. trf = Transform.new()
  606. trf:setOrigin(Vec4.new(8.889674, 21.750931, -4.608408, 0))
  607. rot = Mat3x4.new()
  608. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  609. trf:setRotation(rot)
  610. trf:setScale(1.000000)
  611. node:setLocalTransform(trf)
  612. node = scene:newSceneNode("Mesh_367")
  613. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  614. trf = Transform.new()
  615. trf:setOrigin(Vec4.new(8.889675, 21.750931, -4.427776, 0))
  616. rot = Mat3x4.new()
  617. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  618. trf:setRotation(rot)
  619. trf:setScale(1.000000)
  620. node:setLocalTransform(trf)
  621. node = scene:newSceneNode("Mesh_366")
  622. node:newModelComponent():loadModelResource("Assets/sponza_36_bricks_5d022f341d9125e3.ankimdl")
  623. trf = Transform.new()
  624. trf:setOrigin(Vec4.new(-1.143006, 19.383520, -0.631280, 0))
  625. rot = Mat3x4.new()
  626. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  627. trf:setRotation(rot)
  628. trf:setScale(1.000000)
  629. node:setLocalTransform(trf)
  630. node = scene:newSceneNode("Mesh_365")
  631. node:newModelComponent():loadModelResource("Assets/sponza_35_ceiling_974908055e23cc74.ankimdl")
  632. trf = Transform.new()
  633. trf:setOrigin(Vec4.new(-1.109172, 14.115320, -0.613359, 0))
  634. rot = Mat3x4.new()
  635. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  636. trf:setRotation(rot)
  637. trf:setScale(1.000000)
  638. node:setLocalTransform(trf)
  639. node = scene:newSceneNode("Mesh_364")
  640. node:newModelComponent():loadModelResource("Assets/sponza_34_bricks_78140321a41e1626.ankimdl")
  641. trf = Transform.new()
  642. trf:setOrigin(Vec4.new(-1.142429, 14.115320, -0.640967, 0))
  643. rot = Mat3x4.new()
  644. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  645. trf:setRotation(rot)
  646. trf:setScale(1.000000)
  647. node:setLocalTransform(trf)
  648. node = scene:newSceneNode("Mesh_363")
  649. node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  650. trf = Transform.new()
  651. trf:setOrigin(Vec4.new(15.201250, 10.506470, -4.654476, 0))
  652. rot = Mat3x4.new()
  653. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  654. trf:setRotation(rot)
  655. trf:setScale(1.000000)
  656. node:setLocalTransform(trf)
  657. node = scene:newSceneNode("Mesh_362")
  658. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  659. trf = Transform.new()
  660. trf:setOrigin(Vec4.new(8.620632, 10.506470, -4.860939, 0))
  661. rot = Mat3x4.new()
  662. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  663. trf:setRotation(rot)
  664. trf:setScale(1.000000)
  665. node:setLocalTransform(trf)
  666. node = scene:newSceneNode("Mesh_361")
  667. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  668. trf = Transform.new()
  669. trf:setOrigin(Vec4.new(2.121989, 10.506470, -4.860939, 0))
  670. rot = Mat3x4.new()
  671. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  672. trf:setRotation(rot)
  673. trf:setScale(1.000000)
  674. node:setLocalTransform(trf)
  675. node = scene:newSceneNode("Mesh_360")
  676. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  677. trf = Transform.new()
  678. trf:setOrigin(Vec4.new(-4.321624, 10.506470, -4.860939, 0))
  679. rot = Mat3x4.new()
  680. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  681. trf:setRotation(rot)
  682. trf:setScale(1.000000)
  683. node:setLocalTransform(trf)
  684. node = scene:newSceneNode("Mesh_349")
  685. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  686. trf = Transform.new()
  687. trf:setOrigin(Vec4.new(-11.550490, 4.972256, 3.473752, 0))
  688. rot = Mat3x4.new()
  689. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  690. trf:setRotation(rot)
  691. trf:setScale(1.000000)
  692. node:setLocalTransform(trf)
  693. node = scene:newSceneNode("Mesh_348")
  694. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  695. trf = Transform.new()
  696. trf:setOrigin(Vec4.new(-14.019710, 4.930258, 3.477626, 0))
  697. rot = Mat3x4.new()
  698. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  699. trf:setRotation(rot)
  700. trf:setScale(1.000000)
  701. node:setLocalTransform(trf)
  702. node = scene:newSceneNode("Mesh_347")
  703. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  704. trf = Transform.new()
  705. trf:setOrigin(Vec4.new(-7.557279, 4.930258, 3.477626, 0))
  706. rot = Mat3x4.new()
  707. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  708. trf:setRotation(rot)
  709. trf:setScale(1.000000)
  710. node:setLocalTransform(trf)
  711. node = scene:newSceneNode("Mesh_346")
  712. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  713. trf = Transform.new()
  714. trf:setOrigin(Vec4.new(-10.026500, 4.972256, 3.473752, 0))
  715. rot = Mat3x4.new()
  716. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  717. trf:setRotation(rot)
  718. trf:setScale(1.000000)
  719. node:setLocalTransform(trf)
  720. node = scene:newSceneNode("Mesh_345")
  721. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  722. trf = Transform.new()
  723. trf:setOrigin(Vec4.new(-16.488930, 4.972256, -4.882030, 0))
  724. rot = Mat3x4.new()
  725. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  726. trf:setRotation(rot)
  727. trf:setScale(1.000000)
  728. node:setLocalTransform(trf)
  729. node = scene:newSceneNode("Mesh_344")
  730. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  731. trf = Transform.new()
  732. trf:setOrigin(Vec4.new(-5.088056, 4.972256, 3.473752, 0))
  733. rot = Mat3x4.new()
  734. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  735. trf:setRotation(rot)
  736. trf:setScale(1.000000)
  737. node:setLocalTransform(trf)
  738. node = scene:newSceneNode("Mesh_343")
  739. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  740. trf = Transform.new()
  741. trf:setOrigin(Vec4.new(-11.550490, 4.972256, -4.882030, 0))
  742. rot = Mat3x4.new()
  743. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  744. trf:setRotation(rot)
  745. trf:setScale(1.000000)
  746. node:setLocalTransform(trf)
  747. node = scene:newSceneNode("Mesh_342")
  748. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  749. trf = Transform.new()
  750. trf:setOrigin(Vec4.new(-14.019710, 4.930258, -4.878156, 0))
  751. rot = Mat3x4.new()
  752. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  753. trf:setRotation(rot)
  754. trf:setScale(1.000000)
  755. node:setLocalTransform(trf)
  756. node = scene:newSceneNode("Mesh_341")
  757. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  758. trf = Transform.new()
  759. trf:setOrigin(Vec4.new(11.827690, 4.930258, -4.878156, 0))
  760. rot = Mat3x4.new()
  761. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  762. trf:setRotation(rot)
  763. trf:setScale(1.000000)
  764. node:setLocalTransform(trf)
  765. node = scene:newSceneNode("Mesh_340")
  766. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  767. trf = Transform.new()
  768. trf:setOrigin(Vec4.new(9.358465, 4.972256, -4.882030, 0))
  769. rot = Mat3x4.new()
  770. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  771. trf:setRotation(rot)
  772. trf:setScale(1.000000)
  773. node:setLocalTransform(trf)
  774. node = scene:newSceneNode("Mesh_339")
  775. node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  776. trf = Transform.new()
  777. trf:setOrigin(Vec4.new(-20.982389, 1.156170, 7.056126, 0))
  778. rot = Mat3x4.new()
  779. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  780. trf:setRotation(rot)
  781. trf:setScale(1.000000)
  782. node:setLocalTransform(trf)
  783. node = scene:newSceneNode("Mesh_337")
  784. node:newModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
  785. trf = Transform.new()
  786. trf:setOrigin(Vec4.new(-4.400948, 7.514535, -4.839949, 0))
  787. rot = Mat3x4.new()
  788. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  789. trf:setRotation(rot)
  790. trf:setScale(1.000000)
  791. node:setLocalTransform(trf)
  792. node = scene:newSceneNode("Mesh_334")
  793. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  794. trf = Transform.new()
  795. trf:setOrigin(Vec4.new(-10.775370, 15.009150, 1.810299, 0))
  796. rot = Mat3x4.new()
  797. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  798. trf:setRotation(rot)
  799. trf:setScale(1.000000)
  800. node:setLocalTransform(trf)
  801. node = scene:newSceneNode("Mesh_333")
  802. node:newModelComponent():loadModelResource("Assets/leaf_b_leaf_582f73514dcafca7.ankimdl")
  803. trf = Transform.new()
  804. trf:setOrigin(Vec4.new(-4.302617, 1.590199, 3.610878, 0))
  805. rot = Mat3x4.new()
  806. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  807. trf:setRotation(rot)
  808. trf:setScale(1.000000)
  809. node:setLocalTransform(trf)
  810. node = scene:newSceneNode("Mesh_332")
  811. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  812. trf = Transform.new()
  813. trf:setOrigin(Vec4.new(-4.303737, 15.009150, 1.810299, 0))
  814. rot = Mat3x4.new()
  815. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  816. trf:setRotation(rot)
  817. trf:setScale(1.000000)
  818. node:setLocalTransform(trf)
  819. node = scene:newSceneNode("Mesh_331")
  820. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  821. trf = Transform.new()
  822. trf:setOrigin(Vec4.new(-10.772125, 14.663910, 3.218735, 0))
  823. rot = Mat3x4.new()
  824. rot:setAll(-0.180823, 0.386751, -0.904282, 0.000000, -0.379577, 0.820762, 0.426932, 0.000000, 0.907317, 0.420443, -0.001611, 0.000000)
  825. trf:setRotation(rot)
  826. trf:setScale(1.000000)
  827. node:setLocalTransform(trf)
  828. node = scene:newSceneNode("Mesh_330")
  829. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  830. trf = Transform.new()
  831. trf:setOrigin(Vec4.new(2.157959, 15.009150, 1.810299, 0))
  832. rot = Mat3x4.new()
  833. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  834. trf:setRotation(rot)
  835. trf:setScale(1.000000)
  836. node:setLocalTransform(trf)
  837. node = scene:newSceneNode("Mesh_329")
  838. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  839. trf = Transform.new()
  840. trf:setOrigin(Vec4.new(-4.303111, 14.669758, 3.221505, 0))
  841. rot = Mat3x4.new()
  842. rot:setAll(0.012179, -0.015410, -0.999807, 0.000000, -0.414472, 0.909862, -0.019073, 0.000000, 0.909981, 0.414624, 0.004695, 0.000000)
  843. trf:setRotation(rot)
  844. trf:setScale(1.000000)
  845. node:setLocalTransform(trf)
  846. node = scene:newSceneNode("Mesh_320")
  847. node:newModelComponent():loadModelResource("Assets/carpet_fabric_d_327fde8eebe28165.ankimdl")
  848. trf = Transform.new()
  849. trf:setOrigin(Vec4.new(-4.238536, 7.514535, 3.577551, 0))
  850. rot = Mat3x4.new()
  851. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  852. trf:setRotation(rot)
  853. trf:setScale(1.000000)
  854. node:setLocalTransform(trf)
  855. node = scene:newSceneNode("Mesh_319")
  856. node:newModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
  857. trf = Transform.new()
  858. trf:setOrigin(Vec4.new(-10.733730, 7.514535, 3.577553, 0))
  859. rot = Mat3x4.new()
  860. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  861. trf:setRotation(rot)
  862. trf:setScale(1.000000)
  863. node:setLocalTransform(trf)
  864. node = scene:newSceneNode("Mesh_318")
  865. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  866. trf = Transform.new()
  867. trf:setOrigin(Vec4.new(5.369361, 16.966690, -4.509294, 0))
  868. rot = Mat3x4.new()
  869. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  870. trf:setRotation(rot)
  871. trf:setScale(1.000000)
  872. node:setLocalTransform(trf)
  873. node = scene:newSceneNode("Mesh_317")
  874. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  875. trf = Transform.new()
  876. trf:setOrigin(Vec4.new(11.850400, 16.966690, -4.509294, 0))
  877. rot = Mat3x4.new()
  878. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  879. trf:setRotation(rot)
  880. trf:setScale(1.000000)
  881. node:setLocalTransform(trf)
  882. node = scene:newSceneNode("Mesh_316")
  883. node:newModelComponent():loadModelResource("Assets/sponza_66_bricks_e6394d28d6853da7.ankimdl")
  884. trf = Transform.new()
  885. trf:setOrigin(Vec4.new(-0.750208, 19.416679, -0.779783, 0))
  886. rot = Mat3x4.new()
  887. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  888. trf:setRotation(rot)
  889. trf:setScale(1.000000)
  890. node:setLocalTransform(trf)
  891. node = scene:newSceneNode("Mesh_315")
  892. node:newModelComponent():loadModelResource("Assets/marble_list_arch_608c34e5ea65c976.ankimdl")
  893. trf = Transform.new()
  894. trf:setOrigin(Vec4.new(-1.115413, 16.126881, -0.651359, 0))
  895. rot = Mat3x4.new()
  896. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  897. trf:setRotation(rot)
  898. trf:setScale(1.000000)
  899. node:setLocalTransform(trf)
  900. node = scene:newSceneNode("Mesh_314")
  901. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  902. trf = Transform.new()
  903. trf:setOrigin(Vec4.new(-17.681770, 16.980965, -0.597432, 0))
  904. rot = Mat3x4.new()
  905. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  906. trf:setRotation(rot)
  907. trf:setScale(1.000000)
  908. node:setLocalTransform(trf)
  909. node = scene:newSceneNode("Mesh_313")
  910. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  911. trf = Transform.new()
  912. trf:setOrigin(Vec4.new(-14.039520, 16.966690, -4.509294, 0))
  913. rot = Mat3x4.new()
  914. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  915. trf:setRotation(rot)
  916. trf:setScale(1.000000)
  917. node:setLocalTransform(trf)
  918. node = scene:newSceneNode("Mesh_312")
  919. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  920. trf = Transform.new()
  921. trf:setOrigin(Vec4.new(-7.555861, 16.966690, -4.509294, 0))
  922. rot = Mat3x4.new()
  923. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  924. trf:setRotation(rot)
  925. trf:setScale(1.000000)
  926. node:setLocalTransform(trf)
  927. node = scene:newSceneNode("Mesh_311")
  928. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  929. trf = Transform.new()
  930. trf:setOrigin(Vec4.new(-1.051959, 16.966690, -4.509294, 0))
  931. rot = Mat3x4.new()
  932. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  933. trf:setRotation(rot)
  934. trf:setScale(1.000000)
  935. node:setLocalTransform(trf)
  936. node = scene:newSceneNode("Mesh_310")
  937. node:newModelComponent():loadModelResource("Assets/sponza_68_bricks_e0182c31d16c04af.ankimdl")
  938. trf = Transform.new()
  939. trf:setOrigin(Vec4.new(-1.101038, 11.209440, -0.576034, 0))
  940. rot = Mat3x4.new()
  941. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  942. trf:setRotation(rot)
  943. trf:setScale(1.000000)
  944. node:setLocalTransform(trf)
  945. node = scene:newSceneNode("Mesh_309")
  946. node:newModelComponent():loadModelResource("Assets/sponza_69_bricks_a408b760873028dd.ankimdl")
  947. trf = Transform.new()
  948. trf:setOrigin(Vec4.new(-1.077882, 3.502216, -0.614083, 0))
  949. rot = Mat3x4.new()
  950. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  951. trf:setRotation(rot)
  952. trf:setScale(1.000000)
  953. node:setLocalTransform(trf)
  954. node = scene:newSceneNode("Mesh_298")
  955. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  956. trf = Transform.new()
  957. trf:setOrigin(Vec4.new(2.929549, 4.972256, -4.882030, 0))
  958. rot = Mat3x4.new()
  959. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  960. trf:setRotation(rot)
  961. trf:setScale(1.000000)
  962. node:setLocalTransform(trf)
  963. node = scene:newSceneNode("Mesh_297")
  964. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  965. trf = Transform.new()
  966. trf:setOrigin(Vec4.new(14.296910, 4.972256, -4.882030, 0))
  967. rot = Mat3x4.new()
  968. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  969. trf:setRotation(rot)
  970. trf:setScale(1.000000)
  971. node:setLocalTransform(trf)
  972. node = scene:newSceneNode("Mesh_296")
  973. node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  974. trf = Transform.new()
  975. trf:setOrigin(Vec4.new(-10.794630, 2.060827, 2.504910, 0))
  976. rot = Mat3x4.new()
  977. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  978. trf:setRotation(rot)
  979. trf:setScale(1.000000)
  980. node:setLocalTransform(trf)
  981. node = scene:newSceneNode("Mesh_291")
  982. node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  983. trf = Transform.new()
  984. trf:setOrigin(Vec4.new(-10.790790, 3.708220, 2.671198, 0))
  985. rot = Mat3x4.new()
  986. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  987. trf:setRotation(rot)
  988. trf:setScale(1.000000)
  989. node:setLocalTransform(trf)
  990. node = scene:newSceneNode("Mesh_290")
  991. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  992. trf = Transform.new()
  993. trf:setOrigin(Vec4.new(-5.088056, 4.972256, -4.882030, 0))
  994. rot = Mat3x4.new()
  995. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  996. trf:setRotation(rot)
  997. trf:setScale(1.000000)
  998. node:setLocalTransform(trf)
  999. node = scene:newSceneNode("Mesh_289")
  1000. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1001. trf = Transform.new()
  1002. trf:setOrigin(Vec4.new(-7.557279, 4.930258, -4.878156, 0))
  1003. rot = Mat3x4.new()
  1004. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1005. trf:setRotation(rot)
  1006. trf:setScale(1.000000)
  1007. node:setLocalTransform(trf)
  1008. node = scene:newSceneNode("Mesh_288")
  1009. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1010. trf = Transform.new()
  1011. trf:setOrigin(Vec4.new(-10.026500, 4.972256, -4.882030, 0))
  1012. rot = Mat3x4.new()
  1013. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1014. trf:setRotation(rot)
  1015. trf:setScale(1.000000)
  1016. node:setLocalTransform(trf)
  1017. node = scene:newSceneNode("Mesh_287")
  1018. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1019. trf = Transform.new()
  1020. trf:setOrigin(Vec4.new(1.403672, 4.972256, -4.882030, 0))
  1021. rot = Mat3x4.new()
  1022. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1023. trf:setRotation(rot)
  1024. trf:setScale(1.000000)
  1025. node:setLocalTransform(trf)
  1026. node = scene:newSceneNode("Mesh_286")
  1027. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1028. trf = Transform.new()
  1029. trf:setOrigin(Vec4.new(-1.065552, 4.930258, -4.878156, 0))
  1030. rot = Mat3x4.new()
  1031. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1032. trf:setRotation(rot)
  1033. trf:setScale(1.000000)
  1034. node:setLocalTransform(trf)
  1035. node = scene:newSceneNode("Mesh_285")
  1036. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1037. trf = Transform.new()
  1038. trf:setOrigin(Vec4.new(-3.534773, 4.972256, -4.882030, 0))
  1039. rot = Mat3x4.new()
  1040. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1041. trf:setRotation(rot)
  1042. trf:setScale(1.000000)
  1043. node:setLocalTransform(trf)
  1044. node = scene:newSceneNode("Mesh_284")
  1045. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1046. trf = Transform.new()
  1047. trf:setOrigin(Vec4.new(7.867994, 4.972256, -4.882030, 0))
  1048. rot = Mat3x4.new()
  1049. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1050. trf:setRotation(rot)
  1051. trf:setScale(1.000000)
  1052. node:setLocalTransform(trf)
  1053. node = scene:newSceneNode("Mesh_283")
  1054. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1055. trf = Transform.new()
  1056. trf:setOrigin(Vec4.new(5.398772, 4.930258, -4.878156, 0))
  1057. rot = Mat3x4.new()
  1058. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1059. trf:setRotation(rot)
  1060. trf:setScale(1.000000)
  1061. node:setLocalTransform(trf)
  1062. node = scene:newSceneNode("Mesh_282")
  1063. node:newModelComponent():loadModelResource("Assets/column_c_small_column_b_60ac9c1e9bb600f6.ankimdl")
  1064. trf = Transform.new()
  1065. trf:setOrigin(Vec4.new(-17.657009, 8.944786, -0.611002, 0))
  1066. rot = Mat3x4.new()
  1067. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1068. trf:setRotation(rot)
  1069. trf:setScale(1.000000)
  1070. node:setLocalTransform(trf)
  1071. node = scene:newSceneNode("Mesh_275")
  1072. node:newModelComponent():loadModelResource("Assets/column_c_small_top_column_b_212d13057d434c4c.ankimdl")
  1073. trf = Transform.new()
  1074. trf:setOrigin(Vec4.new(-17.654560, 11.964310, -0.613269, 0))
  1075. rot = Mat3x4.new()
  1076. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1077. trf:setRotation(rot)
  1078. trf:setScale(1.000000)
  1079. node:setLocalTransform(trf)
  1080. node = scene:newSceneNode("Mesh_270")
  1081. node:newModelComponent():loadModelResource("Assets/arc_2_arch.001_7f6cd4617500b9e.ankimdl")
  1082. trf = Transform.new()
  1083. trf:setOrigin(Vec4.new(-17.633289, 13.244850, -0.608689, 0))
  1084. rot = Mat3x4.new()
  1085. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1086. trf:setRotation(rot)
  1087. trf:setScale(1.000000)
  1088. node:setLocalTransform(trf)
  1089. node = scene:newSceneNode("Mesh_269")
  1090. node:newModelComponent():loadModelResource("Assets/arc_2_arch.001_7f6cd4617500b9e.ankimdl")
  1091. trf = Transform.new()
  1092. trf:setOrigin(Vec4.new(15.379590, 13.244850, -0.608689, 0))
  1093. rot = Mat3x4.new()
  1094. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1095. trf:setRotation(rot)
  1096. trf:setScale(1.000000)
  1097. node:setLocalTransform(trf)
  1098. node = scene:newSceneNode("Mesh_268")
  1099. node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  1100. trf = Transform.new()
  1101. trf:setOrigin(Vec4.new(-17.400009, 10.506470, 3.394577, 0))
  1102. rot = Mat3x4.new()
  1103. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1104. trf:setRotation(rot)
  1105. trf:setScale(1.000000)
  1106. node:setLocalTransform(trf)
  1107. node = scene:newSceneNode("Mesh_267")
  1108. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1109. trf = Transform.new()
  1110. trf:setOrigin(Vec4.new(-10.779300, 10.506470, 3.601042, 0))
  1111. rot = Mat3x4.new()
  1112. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1113. trf:setRotation(rot)
  1114. trf:setScale(1.000000)
  1115. node:setLocalTransform(trf)
  1116. node = scene:newSceneNode("Mesh_266")
  1117. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1118. trf = Transform.new()
  1119. trf:setOrigin(Vec4.new(-4.321624, 10.506470, 3.601042, 0))
  1120. rot = Mat3x4.new()
  1121. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1122. trf:setRotation(rot)
  1123. trf:setScale(1.000000)
  1124. node:setLocalTransform(trf)
  1125. node = scene:newSceneNode("Mesh_265")
  1126. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1127. trf = Transform.new()
  1128. trf:setOrigin(Vec4.new(2.121989, 10.506470, 3.601042, 0))
  1129. rot = Mat3x4.new()
  1130. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1131. trf:setRotation(rot)
  1132. trf:setScale(1.000000)
  1133. node:setLocalTransform(trf)
  1134. node = scene:newSceneNode("Mesh_264")
  1135. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1136. trf = Transform.new()
  1137. trf:setOrigin(Vec4.new(8.620632, 10.506470, 3.601042, 0))
  1138. rot = Mat3x4.new()
  1139. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1140. trf:setRotation(rot)
  1141. trf:setScale(1.000000)
  1142. node:setLocalTransform(trf)
  1143. node = scene:newSceneNode("Mesh_263")
  1144. node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  1145. trf = Transform.new()
  1146. trf:setOrigin(Vec4.new(15.201250, 10.506470, 3.394577, 0))
  1147. rot = Mat3x4.new()
  1148. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1149. trf:setRotation(rot)
  1150. trf:setScale(1.000000)
  1151. node:setLocalTransform(trf)
  1152. node = scene:newSceneNode("Mesh_262")
  1153. node:newModelComponent():loadModelResource("Assets/column_c_square_column_c_31141c63525ac8c7.ankimdl")
  1154. trf = Transform.new()
  1155. trf:setOrigin(Vec4.new(-17.400000, 10.506470, -4.654476, 0))
  1156. rot = Mat3x4.new()
  1157. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1158. trf:setRotation(rot)
  1159. trf:setScale(1.000000)
  1160. node:setLocalTransform(trf)
  1161. node = scene:newSceneNode("Mesh_261")
  1162. node:newModelComponent():loadModelResource("Assets/column_c_column_c_8cfb4773e7984c6c.ankimdl")
  1163. trf = Transform.new()
  1164. trf:setOrigin(Vec4.new(-10.779300, 10.506470, -4.860939, 0))
  1165. rot = Mat3x4.new()
  1166. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1167. trf:setRotation(rot)
  1168. trf:setScale(1.000000)
  1169. node:setLocalTransform(trf)
  1170. node = scene:newSceneNode("Mesh_258")
  1171. node:newModelComponent():loadModelResource("Assets/sponza_382_bricks_72c0362fa6901de7.ankimdl")
  1172. trf = Transform.new()
  1173. trf:setOrigin(Vec4.new(-1.056353, 10.092270, -0.941579, 0))
  1174. rot = Mat3x4.new()
  1175. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1176. trf:setRotation(rot)
  1177. trf:setScale(1.000000)
  1178. node:setLocalTransform(trf)
  1179. node = scene:newSceneNode("Mesh_257")
  1180. node:newModelComponent():loadModelResource("Assets/sponza_380_roof_166519c8852bfa78.ankimdl")
  1181. trf = Transform.new()
  1182. trf:setOrigin(Vec4.new(-1.031650, 24.047630, -0.676114, 0))
  1183. rot = Mat3x4.new()
  1184. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1185. trf:setRotation(rot)
  1186. trf:setScale(1.000000)
  1187. node:setLocalTransform(trf)
  1188. node = scene:newSceneNode("Mesh_256")
  1189. node:newModelComponent():loadModelResource("Assets/sponza_381_roof_5eca63481828b943.ankimdl")
  1190. trf = Transform.new()
  1191. trf:setOrigin(Vec4.new(-1.047899, 23.731964, -0.661724, 0))
  1192. rot = Mat3x4.new()
  1193. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1194. trf:setRotation(rot)
  1195. trf:setScale(1.000000)
  1196. node:setLocalTransform(trf)
  1197. node = scene:newSceneNode("Mesh_242")
  1198. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  1199. trf = Transform.new()
  1200. trf:setOrigin(Vec4.new(11.866540, 11.854900, -4.890561, 0))
  1201. rot = Mat3x4.new()
  1202. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1203. trf:setRotation(rot)
  1204. trf:setScale(1.000000)
  1205. node:setLocalTransform(trf)
  1206. node = scene:newSceneNode("Mesh_237")
  1207. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1208. trf = Transform.new()
  1209. trf:setOrigin(Vec4.new(22.664040, 3.497289, 3.432414, 0))
  1210. rot = Mat3x4.new()
  1211. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1212. trf:setRotation(rot)
  1213. trf:setScale(1.000000)
  1214. node:setLocalTransform(trf)
  1215. node = scene:newSceneNode("Mesh_236")
  1216. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1217. trf = Transform.new()
  1218. trf:setOrigin(Vec4.new(22.664040, 3.497289, -4.644859, 0))
  1219. rot = Mat3x4.new()
  1220. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1221. trf:setRotation(rot)
  1222. trf:setScale(1.000000)
  1223. node:setLocalTransform(trf)
  1224. node = scene:newSceneNode("Mesh_235")
  1225. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1226. trf = Transform.new()
  1227. trf:setOrigin(Vec4.new(-24.851360, 11.845250, 9.920128, 0))
  1228. rot = Mat3x4.new()
  1229. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  1230. trf:setRotation(rot)
  1231. trf:setScale(1.000000)
  1232. node:setLocalTransform(trf)
  1233. node = scene:newSceneNode("Mesh_234")
  1234. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1235. trf = Transform.new()
  1236. trf:setOrigin(Vec4.new(-24.851360, 11.845250, -11.135740, 0))
  1237. rot = Mat3x4.new()
  1238. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1239. trf:setRotation(rot)
  1240. trf:setScale(1.000000)
  1241. node:setLocalTransform(trf)
  1242. node = scene:newSceneNode("Mesh_233")
  1243. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1244. trf = Transform.new()
  1245. trf:setOrigin(Vec4.new(22.683060, 3.497289, 9.920127, 0))
  1246. rot = Mat3x4.new()
  1247. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1248. trf:setRotation(rot)
  1249. trf:setScale(1.000000)
  1250. node:setLocalTransform(trf)
  1251. node = scene:newSceneNode("Mesh_232")
  1252. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  1253. trf = Transform.new()
  1254. trf:setOrigin(Vec4.new(22.683060, 3.497290, -11.135740, 0))
  1255. rot = Mat3x4.new()
  1256. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1257. trf:setRotation(rot)
  1258. trf:setScale(1.000000)
  1259. node:setLocalTransform(trf)
  1260. node = scene:newSceneNode("Mesh_231")
  1261. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1262. trf = Transform.new()
  1263. trf:setOrigin(Vec4.new(15.394640, 11.845250, -11.169270, 0))
  1264. rot = Mat3x4.new()
  1265. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1266. trf:setRotation(rot)
  1267. trf:setScale(1.000000)
  1268. node:setLocalTransform(trf)
  1269. node = scene:newSceneNode("Mesh_230")
  1270. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1271. trf = Transform.new()
  1272. trf:setOrigin(Vec4.new(8.641329, 11.845250, -11.169270, 0))
  1273. rot = Mat3x4.new()
  1274. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1275. trf:setRotation(rot)
  1276. trf:setScale(1.000000)
  1277. node:setLocalTransform(trf)
  1278. node = scene:newSceneNode("Mesh_229")
  1279. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1280. trf = Transform.new()
  1281. trf:setOrigin(Vec4.new(-24.832109, 11.845250, 3.432414, 0))
  1282. rot = Mat3x4.new()
  1283. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000)
  1284. trf:setRotation(rot)
  1285. trf:setScale(1.000000)
  1286. node:setLocalTransform(trf)
  1287. node = scene:newSceneNode("Mesh_228")
  1288. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1289. trf = Transform.new()
  1290. trf:setOrigin(Vec4.new(-24.832109, 11.845250, -4.644859, 0))
  1291. rot = Mat3x4.new()
  1292. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000)
  1293. trf:setRotation(rot)
  1294. trf:setScale(1.000000)
  1295. node:setLocalTransform(trf)
  1296. node = scene:newSceneNode("Mesh_227")
  1297. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1298. trf = Transform.new()
  1299. trf:setOrigin(Vec4.new(9.358465, 4.972256, 3.473752, 0))
  1300. rot = Mat3x4.new()
  1301. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1302. trf:setRotation(rot)
  1303. trf:setScale(1.000000)
  1304. node:setLocalTransform(trf)
  1305. node = scene:newSceneNode("Mesh_226")
  1306. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1307. trf = Transform.new()
  1308. trf:setOrigin(Vec4.new(11.827690, 4.930258, 3.477626, 0))
  1309. rot = Mat3x4.new()
  1310. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1311. trf:setRotation(rot)
  1312. trf:setScale(1.000000)
  1313. node:setLocalTransform(trf)
  1314. node = scene:newSceneNode("Mesh_225")
  1315. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1316. trf = Transform.new()
  1317. trf:setOrigin(Vec4.new(5.398772, 4.930258, 3.477626, 0))
  1318. rot = Mat3x4.new()
  1319. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1320. trf:setRotation(rot)
  1321. trf:setScale(1.000000)
  1322. node:setLocalTransform(trf)
  1323. node = scene:newSceneNode("Mesh_224")
  1324. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1325. trf = Transform.new()
  1326. trf:setOrigin(Vec4.new(7.867994, 4.972256, 3.473752, 0))
  1327. rot = Mat3x4.new()
  1328. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1329. trf:setRotation(rot)
  1330. trf:setScale(1.000000)
  1331. node:setLocalTransform(trf)
  1332. node = scene:newSceneNode("Mesh_223")
  1333. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1334. trf = Transform.new()
  1335. trf:setOrigin(Vec4.new(14.296910, 4.972256, 3.473752, 0))
  1336. rot = Mat3x4.new()
  1337. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1338. trf:setRotation(rot)
  1339. trf:setScale(1.000000)
  1340. node:setLocalTransform(trf)
  1341. node = scene:newSceneNode("Mesh_222")
  1342. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1343. trf = Transform.new()
  1344. trf:setOrigin(Vec4.new(2.929549, 4.972256, 3.473752, 0))
  1345. rot = Mat3x4.new()
  1346. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1347. trf:setRotation(rot)
  1348. trf:setScale(1.000000)
  1349. node:setLocalTransform(trf)
  1350. node = scene:newSceneNode("Mesh_221")
  1351. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1352. trf = Transform.new()
  1353. trf:setOrigin(Vec4.new(1.403672, 4.972256, 3.473752, 0))
  1354. rot = Mat3x4.new()
  1355. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1356. trf:setRotation(rot)
  1357. trf:setScale(1.000000)
  1358. node:setLocalTransform(trf)
  1359. node = scene:newSceneNode("Mesh_220")
  1360. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1361. trf = Transform.new()
  1362. trf:setOrigin(Vec4.new(-16.488930, 4.972256, 3.473752, 0))
  1363. rot = Mat3x4.new()
  1364. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1365. trf:setRotation(rot)
  1366. trf:setScale(1.000000)
  1367. node:setLocalTransform(trf)
  1368. node = scene:newSceneNode("Mesh_219")
  1369. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1370. trf = Transform.new()
  1371. trf:setOrigin(Vec4.new(-3.534773, 4.972256, 3.473752, 0))
  1372. rot = Mat3x4.new()
  1373. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1374. trf:setRotation(rot)
  1375. trf:setScale(1.000000)
  1376. node:setLocalTransform(trf)
  1377. node = scene:newSceneNode("Mesh_218")
  1378. node:newModelComponent():loadModelResource("Assets/metal_rod_flagpole_9479a6e38cbe7f92.ankimdl")
  1379. trf = Transform.new()
  1380. trf:setOrigin(Vec4.new(-1.065552, 4.930258, 3.477626, 0))
  1381. rot = Mat3x4.new()
  1382. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1383. trf:setRotation(rot)
  1384. trf:setScale(1.000000)
  1385. node:setLocalTransform(trf)
  1386. node = scene:newSceneNode("Mesh_212")
  1387. node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  1388. trf = Transform.new()
  1389. trf:setOrigin(Vec4.new(8.547237, 2.060827, 2.504907, 0))
  1390. rot = Mat3x4.new()
  1391. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1392. trf:setRotation(rot)
  1393. trf:setScale(1.000000)
  1394. node:setLocalTransform(trf)
  1395. node = scene:newSceneNode("Mesh_210")
  1396. node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  1397. trf = Transform.new()
  1398. trf:setOrigin(Vec4.new(8.551081, 3.708220, 2.671195, 0))
  1399. rot = Mat3x4.new()
  1400. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1401. trf:setRotation(rot)
  1402. trf:setScale(1.000000)
  1403. node:setLocalTransform(trf)
  1404. node = scene:newSceneNode("Mesh_206")
  1405. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1406. trf = Transform.new()
  1407. trf:setOrigin(Vec4.new(-4.303737, 15.009150, -3.058701, 0))
  1408. rot = Mat3x4.new()
  1409. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1410. trf:setRotation(rot)
  1411. trf:setScale(1.000000)
  1412. node:setLocalTransform(trf)
  1413. node = scene:newSceneNode("Mesh_205")
  1414. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1415. trf = Transform.new()
  1416. trf:setOrigin(Vec4.new(8.642624, 15.009150, 1.810299, 0))
  1417. rot = Mat3x4.new()
  1418. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1419. trf:setRotation(rot)
  1420. trf:setScale(1.000000)
  1421. node:setLocalTransform(trf)
  1422. node = scene:newSceneNode("Mesh_204")
  1423. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1424. trf = Transform.new()
  1425. trf:setOrigin(Vec4.new(-10.775370, 15.009150, -3.058701, 0))
  1426. rot = Mat3x4.new()
  1427. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1428. trf:setRotation(rot)
  1429. trf:setScale(1.000000)
  1430. node:setLocalTransform(trf)
  1431. node = scene:newSceneNode("Mesh_202")
  1432. node:newModelComponent():loadModelResource("Assets/rod_end_flagpole_dabbea129c33a92d.ankimdl")
  1433. trf = Transform.new()
  1434. trf:setOrigin(Vec4.new(8.640449, 14.663910, -4.502252, 0))
  1435. rot = Mat3x4.new()
  1436. rot:setAll(0.006441, -0.023263, 0.999709, 0.000000, -0.422331, 0.906129, 0.023806, 0.000000, -0.906419, -0.422361, -0.003988, 0.000000)
  1437. trf:setRotation(rot)
  1438. trf:setScale(1.000000)
  1439. node:setLocalTransform(trf)
  1440. node = scene:newSceneNode("Mesh_200")
  1441. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1442. trf = Transform.new()
  1443. trf:setOrigin(Vec4.new(2.157959, 15.009150, -3.058701, 0))
  1444. rot = Mat3x4.new()
  1445. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1446. trf:setRotation(rot)
  1447. trf:setScale(1.000000)
  1448. node:setLocalTransform(trf)
  1449. node = scene:newSceneNode("Mesh_199")
  1450. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1451. trf = Transform.new()
  1452. trf:setOrigin(Vec4.new(8.641329, 3.497289, 9.920160, 0))
  1453. rot = Mat3x4.new()
  1454. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1455. trf:setRotation(rot)
  1456. trf:setScale(1.000000)
  1457. node:setLocalTransform(trf)
  1458. node = scene:newSceneNode("Mesh_198")
  1459. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1460. trf = Transform.new()
  1461. trf:setOrigin(Vec4.new(15.394640, 3.497289, 9.920160, 0))
  1462. rot = Mat3x4.new()
  1463. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1464. trf:setRotation(rot)
  1465. trf:setScale(1.000000)
  1466. node:setLocalTransform(trf)
  1467. node = scene:newSceneNode("Mesh_197")
  1468. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1469. trf = Transform.new()
  1470. trf:setOrigin(Vec4.new(-10.797520, 3.497290, -11.169260, 0))
  1471. rot = Mat3x4.new()
  1472. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1473. trf:setRotation(rot)
  1474. trf:setScale(1.000000)
  1475. node:setLocalTransform(trf)
  1476. node = scene:newSceneNode("Mesh_196")
  1477. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1478. trf = Transform.new()
  1479. trf:setOrigin(Vec4.new(-17.552099, 3.497289, -11.169270, 0))
  1480. rot = Mat3x4.new()
  1481. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1482. trf:setRotation(rot)
  1483. trf:setScale(1.000000)
  1484. node:setLocalTransform(trf)
  1485. node = scene:newSceneNode("Mesh_195")
  1486. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1487. trf = Transform.new()
  1488. trf:setOrigin(Vec4.new(-10.797520, 3.497290, 9.920159, 0))
  1489. rot = Mat3x4.new()
  1490. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1491. trf:setRotation(rot)
  1492. trf:setScale(1.000000)
  1493. node:setLocalTransform(trf)
  1494. node = scene:newSceneNode("Mesh_194")
  1495. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1496. trf = Transform.new()
  1497. trf:setOrigin(Vec4.new(-17.552099, 3.497289, 9.920160, 0))
  1498. rot = Mat3x4.new()
  1499. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1500. trf:setRotation(rot)
  1501. trf:setScale(1.000000)
  1502. node:setLocalTransform(trf)
  1503. node = scene:newSceneNode("Mesh_193")
  1504. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1505. trf = Transform.new()
  1506. trf:setOrigin(Vec4.new(-4.313021, 3.497289, 9.920160, 0))
  1507. rot = Mat3x4.new()
  1508. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1509. trf:setRotation(rot)
  1510. trf:setScale(1.000000)
  1511. node:setLocalTransform(trf)
  1512. node = scene:newSceneNode("Mesh_192")
  1513. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1514. trf = Transform.new()
  1515. trf:setOrigin(Vec4.new(2.167560, 3.497289, 9.920160, 0))
  1516. rot = Mat3x4.new()
  1517. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1518. trf:setRotation(rot)
  1519. trf:setScale(1.000000)
  1520. node:setLocalTransform(trf)
  1521. node = scene:newSceneNode("Mesh_191")
  1522. node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  1523. trf = Transform.new()
  1524. trf:setOrigin(Vec4.new(-10.788848, 3.041563, 2.504884, 0))
  1525. rot = Mat3x4.new()
  1526. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1527. trf:setRotation(rot)
  1528. trf:setScale(1.000000)
  1529. node:setLocalTransform(trf)
  1530. node = scene:newSceneNode("Mesh_189")
  1531. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1532. trf = Transform.new()
  1533. trf:setOrigin(Vec4.new(11.850400, 16.966690, 3.251256, 0))
  1534. rot = Mat3x4.new()
  1535. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1536. trf:setRotation(rot)
  1537. trf:setScale(1.000000)
  1538. node:setLocalTransform(trf)
  1539. node = scene:newSceneNode("Mesh_188")
  1540. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1541. trf = Transform.new()
  1542. trf:setOrigin(Vec4.new(5.369361, 16.966690, 3.251258, 0))
  1543. rot = Mat3x4.new()
  1544. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1545. trf:setRotation(rot)
  1546. trf:setScale(1.000000)
  1547. node:setLocalTransform(trf)
  1548. node = scene:newSceneNode("Mesh_187")
  1549. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  1550. trf = Transform.new()
  1551. trf:setOrigin(Vec4.new(-4.597929, 21.750931, 3.139941, 0))
  1552. rot = Mat3x4.new()
  1553. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1554. trf:setRotation(rot)
  1555. trf:setScale(1.000000)
  1556. node:setLocalTransform(trf)
  1557. node = scene:newSceneNode("Mesh_186")
  1558. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  1559. trf = Transform.new()
  1560. trf:setOrigin(Vec4.new(2.421749, 21.750931, 3.320574, 0))
  1561. rot = Mat3x4.new()
  1562. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1563. trf:setRotation(rot)
  1564. trf:setScale(1.000000)
  1565. node:setLocalTransform(trf)
  1566. node = scene:newSceneNode("Mesh_185")
  1567. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  1568. trf = Transform.new()
  1569. trf:setOrigin(Vec4.new(-11.067590, 21.750931, 3.139941, 0))
  1570. rot = Mat3x4.new()
  1571. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1572. trf:setRotation(rot)
  1573. trf:setScale(1.000000)
  1574. node:setLocalTransform(trf)
  1575. node = scene:newSceneNode("Mesh_184")
  1576. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  1577. trf = Transform.new()
  1578. trf:setOrigin(Vec4.new(-4.597930, 21.750931, 3.320573, 0))
  1579. rot = Mat3x4.new()
  1580. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1581. trf:setRotation(rot)
  1582. trf:setScale(1.000000)
  1583. node:setLocalTransform(trf)
  1584. node = scene:newSceneNode("Mesh_183")
  1585. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1586. trf = Transform.new()
  1587. trf:setOrigin(Vec4.new(-14.039520, 16.966690, 3.251265, 0))
  1588. rot = Mat3x4.new()
  1589. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1590. trf:setRotation(rot)
  1591. trf:setScale(1.000000)
  1592. node:setLocalTransform(trf)
  1593. node = scene:newSceneNode("Mesh_182")
  1594. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  1595. trf = Transform.new()
  1596. trf:setOrigin(Vec4.new(-11.067600, 21.750931, 3.320573, 0))
  1597. rot = Mat3x4.new()
  1598. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1599. trf:setRotation(rot)
  1600. trf:setScale(1.000000)
  1601. node:setLocalTransform(trf)
  1602. node = scene:newSceneNode("Mesh_181")
  1603. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1604. trf = Transform.new()
  1605. trf:setOrigin(Vec4.new(-1.051959, 16.966690, 3.251260, 0))
  1606. rot = Mat3x4.new()
  1607. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1608. trf:setRotation(rot)
  1609. trf:setScale(1.000000)
  1610. node:setLocalTransform(trf)
  1611. node = scene:newSceneNode("Mesh_180")
  1612. node:newModelComponent():loadModelResource("Assets/round_window_arch.001_fd6a8a3b62ac68f8.ankimdl")
  1613. trf = Transform.new()
  1614. trf:setOrigin(Vec4.new(-7.555861, 16.966690, 3.251263, 0))
  1615. rot = Mat3x4.new()
  1616. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1617. trf:setRotation(rot)
  1618. trf:setScale(1.000000)
  1619. node:setLocalTransform(trf)
  1620. node = scene:newSceneNode("Mesh_178")
  1621. node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  1622. trf = Transform.new()
  1623. trf:setOrigin(Vec4.new(8.548451, 3.040461, 2.504882, 0))
  1624. rot = Mat3x4.new()
  1625. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1626. trf:setRotation(rot)
  1627. trf:setScale(1.000000)
  1628. node:setLocalTransform(trf)
  1629. node = scene:newSceneNode("Mesh_161")
  1630. node:newModelComponent():loadModelResource("Assets/list_b_bricks_ce9a437a3dc16846.ankimdl")
  1631. trf = Transform.new()
  1632. trf:setOrigin(Vec4.new(-1.107407, 7.338829, -0.579311, 0))
  1633. rot = Mat3x4.new()
  1634. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1635. trf:setRotation(rot)
  1636. trf:setScale(1.000000)
  1637. node:setLocalTransform(trf)
  1638. node = scene:newSceneNode("Mesh_154")
  1639. node:newModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
  1640. trf = Transform.new()
  1641. trf:setOrigin(Vec4.new(-10.842310, 7.514535, -4.839949, 0))
  1642. rot = Mat3x4.new()
  1643. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1644. trf:setRotation(rot)
  1645. trf:setScale(1.000000)
  1646. node:setLocalTransform(trf)
  1647. node = scene:newSceneNode("Mesh_152")
  1648. node:newModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
  1649. trf = Transform.new()
  1650. trf:setOrigin(Vec4.new(2.040413, 7.514535, -4.839949, 0))
  1651. rot = Mat3x4.new()
  1652. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1653. trf:setRotation(rot)
  1654. trf:setScale(1.000000)
  1655. node:setLocalTransform(trf)
  1656. node = scene:newSceneNode("Mesh_151")
  1657. node:newModelComponent():loadModelResource("Assets/carpet_fabric_d_327fde8eebe28165.ankimdl")
  1658. trf = Transform.new()
  1659. trf:setOrigin(Vec4.new(8.550927, 7.514535, -4.839949, 0))
  1660. rot = Mat3x4.new()
  1661. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1662. trf:setRotation(rot)
  1663. trf:setScale(1.000000)
  1664. node:setLocalTransform(trf)
  1665. node = scene:newSceneNode("Mesh_150")
  1666. node:newModelComponent():loadModelResource("Assets/carpet_fabric_e_1daa4785c181ff7c.ankimdl")
  1667. trf = Transform.new()
  1668. trf:setOrigin(Vec4.new(8.664701, 7.514535, 3.577549, 0))
  1669. rot = Mat3x4.new()
  1670. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1671. trf:setRotation(rot)
  1672. trf:setScale(1.000000)
  1673. node:setLocalTransform(trf)
  1674. node = scene:newSceneNode("Mesh_149")
  1675. node:newModelComponent():loadModelResource("Assets/carpet_fabric_a_7b2d33bd44d3c83a.ankimdl")
  1676. trf = Transform.new()
  1677. trf:setOrigin(Vec4.new(2.135557, 7.514535, 3.577550, 0))
  1678. rot = Mat3x4.new()
  1679. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  1680. trf:setRotation(rot)
  1681. trf:setScale(1.000000)
  1682. node:setLocalTransform(trf)
  1683. node = scene:newSceneNode("Mesh_146")
  1684. node:newModelComponent():loadModelResource("Assets/sponza_281_leaf_a9f7693f56880537.ankimdl")
  1685. trf = Transform.new()
  1686. trf:setOrigin(Vec4.new(2.086136, 2.934831, 3.489329, 0))
  1687. rot = Mat3x4.new()
  1688. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1689. trf:setRotation(rot)
  1690. trf:setScale(1.000000)
  1691. node:setLocalTransform(trf)
  1692. node = scene:newSceneNode("Mesh_145")
  1693. node:newModelComponent():loadModelResource("Assets/sponza_280_leaf_21937133f5eb6d92.ankimdl")
  1694. trf = Transform.new()
  1695. trf:setOrigin(Vec4.new(8.556283, 1.699611, -4.896570, 0))
  1696. rot = Mat3x4.new()
  1697. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1698. trf:setRotation(rot)
  1699. trf:setScale(1.000000)
  1700. node:setLocalTransform(trf)
  1701. node = scene:newSceneNode("Mesh_144")
  1702. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1703. trf = Transform.new()
  1704. trf:setOrigin(Vec4.new(2.151949, 1.909452, -4.865543, 0))
  1705. rot = Mat3x4.new()
  1706. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1707. trf:setRotation(rot)
  1708. trf:setScale(1.000000)
  1709. node:setLocalTransform(trf)
  1710. node = scene:newSceneNode("Mesh_143")
  1711. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1712. trf = Transform.new()
  1713. trf:setOrigin(Vec4.new(-4.275424, 1.909452, -4.860085, 0))
  1714. rot = Mat3x4.new()
  1715. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1716. trf:setRotation(rot)
  1717. trf:setScale(1.000000)
  1718. node:setLocalTransform(trf)
  1719. node = scene:newSceneNode("Mesh_142")
  1720. node:newModelComponent():loadModelResource("Assets/sponza_17_arch_1e1cd51ca1d1f70d.ankimdl")
  1721. trf = Transform.new()
  1722. trf:setOrigin(Vec4.new(-1.095811, 5.432958, -0.630945, 0))
  1723. rot = Mat3x4.new()
  1724. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1725. trf:setRotation(rot)
  1726. trf:setScale(1.000000)
  1727. node:setLocalTransform(trf)
  1728. node = scene:newSceneNode("Mesh_141")
  1729. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1730. trf = Transform.new()
  1731. trf:setOrigin(Vec4.new(8.598478, 1.909452, -4.859384, 0))
  1732. rot = Mat3x4.new()
  1733. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1734. trf:setRotation(rot)
  1735. trf:setScale(1.000000)
  1736. node:setLocalTransform(trf)
  1737. node = scene:newSceneNode("Mesh_140")
  1738. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1739. trf = Transform.new()
  1740. trf:setOrigin(Vec4.new(2.157409, 1.909452, 3.601418, 0))
  1741. rot = Mat3x4.new()
  1742. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1743. trf:setRotation(rot)
  1744. trf:setScale(1.000000)
  1745. node:setLocalTransform(trf)
  1746. node = scene:newSceneNode("Mesh_139")
  1747. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1748. trf = Transform.new()
  1749. trf:setOrigin(Vec4.new(-4.275426, 1.909452, 3.596662, 0))
  1750. rot = Mat3x4.new()
  1751. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1752. trf:setRotation(rot)
  1753. trf:setScale(1.000000)
  1754. node:setLocalTransform(trf)
  1755. node = scene:newSceneNode("Mesh_138")
  1756. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1757. trf = Transform.new()
  1758. trf:setOrigin(Vec4.new(-10.806880, 1.909452, -4.864849, 0))
  1759. rot = Mat3x4.new()
  1760. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1761. trf:setRotation(rot)
  1762. trf:setScale(1.000000)
  1763. node:setLocalTransform(trf)
  1764. node = scene:newSceneNode("Mesh_137")
  1765. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  1766. trf = Transform.new()
  1767. trf:setOrigin(Vec4.new(8.593739, 1.909452, 3.602117, 0))
  1768. rot = Mat3x4.new()
  1769. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1770. trf:setRotation(rot)
  1771. trf:setScale(1.000000)
  1772. node:setLocalTransform(trf)
  1773. node = scene:newSceneNode("Mesh_136")
  1774. node:newModelComponent():loadModelResource("Assets/ceiling_ceiling_652d2c332b14f7c1.ankimdl")
  1775. trf = Transform.new()
  1776. trf:setOrigin(Vec4.new(-1.085937, 13.605260, -0.613768, 0))
  1777. rot = Mat3x4.new()
  1778. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1779. trf:setRotation(rot)
  1780. trf:setScale(1.000000)
  1781. node:setLocalTransform(trf)
  1782. node = scene:newSceneNode("Mesh_135")
  1783. node:newModelComponent():loadModelResource("Assets/sponza_18_floor_567a5d17476d6a45.ankimdl")
  1784. trf = Transform.new()
  1785. trf:setOrigin(Vec4.new(-1.109988, 7.261356, -0.622508, 0))
  1786. rot = Mat3x4.new()
  1787. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1788. trf:setRotation(rot)
  1789. trf:setScale(1.000000)
  1790. node:setLocalTransform(trf)
  1791. node = scene:newSceneNode("Mesh_134")
  1792. node:newModelComponent():loadModelResource("Assets/sponza_258_bricks_450cd1e90d9e98cd.ankimdl")
  1793. trf = Transform.new()
  1794. trf:setOrigin(Vec4.new(-0.750208, 19.558910, -0.779783, 0))
  1795. rot = Mat3x4.new()
  1796. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1797. trf:setRotation(rot)
  1798. trf:setScale(1.000000)
  1799. node:setLocalTransform(trf)
  1800. node = scene:newSceneNode("Mesh_133")
  1801. node:newModelComponent():loadModelResource("Assets/flag_pole_flagpole_aaa6bb6e0416a890.ankimdl")
  1802. trf = Transform.new()
  1803. trf:setOrigin(Vec4.new(8.642624, 15.009150, -3.058701, 0))
  1804. rot = Mat3x4.new()
  1805. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1806. trf:setRotation(rot)
  1807. trf:setScale(1.000000)
  1808. node:setLocalTransform(trf)
  1809. node = scene:newSceneNode("Mesh_129")
  1810. node:newModelComponent():loadModelResource("Assets/sponza_257_ceiling_4fe40e1d7c22b53.ankimdl")
  1811. trf = Transform.new()
  1812. trf:setOrigin(Vec4.new(-1.089601, 5.285536, 9.997080, 0))
  1813. rot = Mat3x4.new()
  1814. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1815. trf:setRotation(rot)
  1816. trf:setScale(1.000000)
  1817. node:setLocalTransform(trf)
  1818. node = scene:newSceneNode("Mesh_114")
  1819. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1820. trf = Transform.new()
  1821. trf:setOrigin(Vec4.new(-4.313021, 11.845250, -11.169270, 0))
  1822. rot = Mat3x4.new()
  1823. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1824. trf:setRotation(rot)
  1825. trf:setScale(1.000000)
  1826. node:setLocalTransform(trf)
  1827. node = scene:newSceneNode("Mesh_113")
  1828. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1829. trf = Transform.new()
  1830. trf:setOrigin(Vec4.new(2.167560, 11.845250, -11.169270, 0))
  1831. rot = Mat3x4.new()
  1832. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1833. trf:setRotation(rot)
  1834. trf:setScale(1.000000)
  1835. node:setLocalTransform(trf)
  1836. node = scene:newSceneNode("Mesh_112")
  1837. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1838. trf = Transform.new()
  1839. trf:setOrigin(Vec4.new(-10.797520, 11.845250, -11.169260, 0))
  1840. rot = Mat3x4.new()
  1841. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1842. trf:setRotation(rot)
  1843. trf:setScale(1.000000)
  1844. node:setLocalTransform(trf)
  1845. node = scene:newSceneNode("Mesh_111")
  1846. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1847. trf = Transform.new()
  1848. trf:setOrigin(Vec4.new(-17.552099, 11.845250, -11.169270, 0))
  1849. rot = Mat3x4.new()
  1850. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1851. trf:setRotation(rot)
  1852. trf:setScale(1.000000)
  1853. node:setLocalTransform(trf)
  1854. node = scene:newSceneNode("Mesh_110")
  1855. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1856. trf = Transform.new()
  1857. trf:setOrigin(Vec4.new(8.641329, 11.845250, 9.920160, 0))
  1858. rot = Mat3x4.new()
  1859. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1860. trf:setRotation(rot)
  1861. trf:setScale(1.000000)
  1862. node:setLocalTransform(trf)
  1863. node = scene:newSceneNode("Mesh_109")
  1864. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1865. trf = Transform.new()
  1866. trf:setOrigin(Vec4.new(15.394640, 11.845250, 9.920160, 0))
  1867. rot = Mat3x4.new()
  1868. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1869. trf:setRotation(rot)
  1870. trf:setScale(1.000000)
  1871. node:setLocalTransform(trf)
  1872. node = scene:newSceneNode("Mesh_108")
  1873. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1874. trf = Transform.new()
  1875. trf:setOrigin(Vec4.new(-4.313021, 11.845250, 9.920160, 0))
  1876. rot = Mat3x4.new()
  1877. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1878. trf:setRotation(rot)
  1879. trf:setScale(1.000000)
  1880. node:setLocalTransform(trf)
  1881. node = scene:newSceneNode("Mesh_107")
  1882. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1883. trf = Transform.new()
  1884. trf:setOrigin(Vec4.new(2.167560, 11.845250, 9.920160, 0))
  1885. rot = Mat3x4.new()
  1886. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1887. trf:setRotation(rot)
  1888. trf:setScale(1.000000)
  1889. node:setLocalTransform(trf)
  1890. node = scene:newSceneNode("Mesh_106")
  1891. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1892. trf = Transform.new()
  1893. trf:setOrigin(Vec4.new(-10.797520, 11.845250, 9.920159, 0))
  1894. rot = Mat3x4.new()
  1895. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1896. trf:setRotation(rot)
  1897. trf:setScale(1.000000)
  1898. node:setLocalTransform(trf)
  1899. node = scene:newSceneNode("Mesh_105")
  1900. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1901. trf = Transform.new()
  1902. trf:setOrigin(Vec4.new(-17.552099, 11.845250, 9.920160, 0))
  1903. rot = Mat3x4.new()
  1904. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1905. trf:setRotation(rot)
  1906. trf:setScale(1.000000)
  1907. node:setLocalTransform(trf)
  1908. node = scene:newSceneNode("Mesh_104")
  1909. node:newModelComponent():loadModelResource("Assets/sponza_379_bricks_569f05873a515cf7.ankimdl")
  1910. trf = Transform.new()
  1911. trf:setOrigin(Vec4.new(-1.025117, 10.666280, -0.867799, 0))
  1912. rot = Mat3x4.new()
  1913. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1914. trf:setRotation(rot)
  1915. trf:setScale(1.000000)
  1916. node:setLocalTransform(trf)
  1917. node = scene:newSceneNode("Mesh_103")
  1918. node:newModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
  1919. trf = Transform.new()
  1920. trf:setOrigin(Vec4.new(-24.733471, 3.033149, -0.627679, 0))
  1921. rot = Mat3x4.new()
  1922. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1923. trf:setRotation(rot)
  1924. trf:setScale(1.000000)
  1925. node:setLocalTransform(trf)
  1926. node = scene:newSceneNode("Mesh_102")
  1927. node:newModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
  1928. trf = Transform.new()
  1929. trf:setOrigin(Vec4.new(22.541370, 3.033149, -0.627685, 0))
  1930. rot = Mat3x4.new()
  1931. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1932. trf:setRotation(rot)
  1933. trf:setScale(1.000000)
  1934. node:setLocalTransform(trf)
  1935. node = scene:newSceneNode("Mesh_101")
  1936. node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  1937. trf = Transform.new()
  1938. trf:setOrigin(Vec4.new(19.592480, 1.156170, 7.056126, 0))
  1939. rot = Mat3x4.new()
  1940. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1941. trf:setRotation(rot)
  1942. trf:setScale(1.000000)
  1943. node:setLocalTransform(trf)
  1944. node = scene:newSceneNode("Mesh_100")
  1945. node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  1946. trf = Transform.new()
  1947. trf:setOrigin(Vec4.new(19.592480, 1.156170, -7.846652, 0))
  1948. rot = Mat3x4.new()
  1949. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1950. trf:setRotation(rot)
  1951. trf:setScale(1.000000)
  1952. node:setLocalTransform(trf)
  1953. node = scene:newSceneNode("Mesh_099")
  1954. node:newModelComponent():loadModelResource("Assets/vase_vase_90f7f061ce6831ef.ankimdl")
  1955. trf = Transform.new()
  1956. trf:setOrigin(Vec4.new(-20.982389, 1.156170, -7.846652, 0))
  1957. rot = Mat3x4.new()
  1958. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  1959. trf:setRotation(rot)
  1960. trf:setScale(1.000000)
  1961. node:setLocalTransform(trf)
  1962. node = scene:newSceneNode("Mesh_098")
  1963. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1964. trf = Transform.new()
  1965. trf:setOrigin(Vec4.new(-4.313021, 3.497289, -11.169270, 0))
  1966. rot = Mat3x4.new()
  1967. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1968. trf:setRotation(rot)
  1969. trf:setScale(1.000000)
  1970. node:setLocalTransform(trf)
  1971. node = scene:newSceneNode("Mesh_094")
  1972. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  1973. trf = Transform.new()
  1974. trf:setOrigin(Vec4.new(2.167560, 3.497289, -11.169270, 0))
  1975. rot = Mat3x4.new()
  1976. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  1977. trf:setRotation(rot)
  1978. trf:setScale(1.000000)
  1979. node:setLocalTransform(trf)
  1980. node = scene:newSceneNode("Mesh_091")
  1981. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1982. trf = Transform.new()
  1983. trf:setOrigin(Vec4.new(-24.832109, 3.497289, 3.432414, 0))
  1984. rot = Mat3x4.new()
  1985. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1986. trf:setRotation(rot)
  1987. trf:setScale(1.000000)
  1988. node:setLocalTransform(trf)
  1989. node = scene:newSceneNode("Mesh_090")
  1990. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  1991. trf = Transform.new()
  1992. trf:setOrigin(Vec4.new(-24.832109, 3.497289, -4.644859, 0))
  1993. rot = Mat3x4.new()
  1994. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  1995. trf:setRotation(rot)
  1996. trf:setScale(1.000000)
  1997. node:setLocalTransform(trf)
  1998. node = scene:newSceneNode("Mesh_089")
  1999. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  2000. trf = Transform.new()
  2001. trf:setOrigin(Vec4.new(15.394640, 3.497289, -11.169270, 0))
  2002. rot = Mat3x4.new()
  2003. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2004. trf:setRotation(rot)
  2005. trf:setScale(1.000000)
  2006. node:setLocalTransform(trf)
  2007. node = scene:newSceneNode("Mesh_088")
  2008. node:newModelComponent():loadModelResource("Assets/arch_support_med_column_c_7324dbf874b0902d.ankimdl")
  2009. trf = Transform.new()
  2010. trf:setOrigin(Vec4.new(8.641329, 3.497289, -11.169270, 0))
  2011. rot = Mat3x4.new()
  2012. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2013. trf:setRotation(rot)
  2014. trf:setScale(1.000000)
  2015. node:setLocalTransform(trf)
  2016. node = scene:newSceneNode("Mesh_087")
  2017. node:newModelComponent():loadModelResource("Assets/sponza_117_floor_54a39f24ac527941.ankimdl")
  2018. trf = Transform.new()
  2019. trf:setOrigin(Vec4.new(-1.077885, -0.043796, -0.614083, 0))
  2020. rot = Mat3x4.new()
  2021. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2022. trf:setRotation(rot)
  2023. trf:setScale(1.000000)
  2024. node:setLocalTransform(trf)
  2025. node = scene:newSceneNode("Mesh_086")
  2026. node:newModelComponent():loadModelResource("Assets/list_bricks_ed8eb2090688095e.ankimdl")
  2027. trf = Transform.new()
  2028. trf:setOrigin(Vec4.new(-1.077885, 0.019622, -0.614083, 0))
  2029. rot = Mat3x4.new()
  2030. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2031. trf:setRotation(rot)
  2032. trf:setScale(1.000000)
  2033. node:setLocalTransform(trf)
  2034. node = scene:newSceneNode("Mesh_085")
  2035. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2036. trf = Transform.new()
  2037. trf:setOrigin(Vec4.new(-24.851360, 3.497289, 9.920128, 0))
  2038. rot = Mat3x4.new()
  2039. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2040. trf:setRotation(rot)
  2041. trf:setScale(1.000000)
  2042. node:setLocalTransform(trf)
  2043. node = scene:newSceneNode("Mesh_084")
  2044. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2045. trf = Transform.new()
  2046. trf:setOrigin(Vec4.new(-24.851360, 3.497289, -11.135740, 0))
  2047. rot = Mat3x4.new()
  2048. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2049. trf:setRotation(rot)
  2050. trf:setScale(1.000000)
  2051. node:setLocalTransform(trf)
  2052. node = scene:newSceneNode("Mesh_083")
  2053. node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  2054. trf = Transform.new()
  2055. trf:setOrigin(Vec4.new(-17.494230, 1.909452, -4.582567, 0))
  2056. rot = Mat3x4.new()
  2057. rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.996195, 0.000000, 0.087156, 0.000000)
  2058. trf:setRotation(rot)
  2059. trf:setScale(1.000000)
  2060. node:setLocalTransform(trf)
  2061. node = scene:newSceneNode("Mesh_082")
  2062. node:newModelComponent():loadModelResource("Assets/column_a_column_a_e2bba72dc764b614.ankimdl")
  2063. trf = Transform.new()
  2064. trf:setOrigin(Vec4.new(-17.494230, 1.909452, 3.354879, 0))
  2065. rot = Mat3x4.new()
  2066. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2067. trf:setRotation(rot)
  2068. trf:setScale(1.000000)
  2069. node:setLocalTransform(trf)
  2070. node = scene:newSceneNode("Mesh_081")
  2071. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2072. trf = Transform.new()
  2073. trf:setOrigin(Vec4.new(8.889674, 21.750931, 3.320574, 0))
  2074. rot = Mat3x4.new()
  2075. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2076. trf:setRotation(rot)
  2077. trf:setScale(1.000000)
  2078. node:setLocalTransform(trf)
  2079. node = scene:newSceneNode("Mesh_080")
  2080. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2081. trf = Transform.new()
  2082. trf:setOrigin(Vec4.new(2.421750, 21.750931, 3.139941, 0))
  2083. rot = Mat3x4.new()
  2084. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2085. trf:setRotation(rot)
  2086. trf:setScale(1.000000)
  2087. node:setLocalTransform(trf)
  2088. node = scene:newSceneNode("Mesh_079")
  2089. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2090. trf = Transform.new()
  2091. trf:setOrigin(Vec4.new(-4.597930, 21.750931, -4.608408, 0))
  2092. rot = Mat3x4.new()
  2093. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2094. trf:setRotation(rot)
  2095. trf:setScale(1.000000)
  2096. node:setLocalTransform(trf)
  2097. node = scene:newSceneNode("Mesh_078")
  2098. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2099. trf = Transform.new()
  2100. trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.427776, 0))
  2101. rot = Mat3x4.new()
  2102. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2103. trf:setRotation(rot)
  2104. trf:setScale(1.000000)
  2105. node:setLocalTransform(trf)
  2106. node = scene:newSceneNode("Mesh_077")
  2107. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2108. trf = Transform.new()
  2109. trf:setOrigin(Vec4.new(2.421749, 21.750931, -4.608408, 0))
  2110. rot = Mat3x4.new()
  2111. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2112. trf:setRotation(rot)
  2113. trf:setScale(1.000000)
  2114. node:setLocalTransform(trf)
  2115. node = scene:newSceneNode("Mesh_076")
  2116. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2117. trf = Transform.new()
  2118. trf:setOrigin(Vec4.new(-4.597929, 21.750931, -4.427776, 0))
  2119. rot = Mat3x4.new()
  2120. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2121. trf:setRotation(rot)
  2122. trf:setScale(1.000000)
  2123. node:setLocalTransform(trf)
  2124. node = scene:newSceneNode("Mesh_075")
  2125. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2126. trf = Transform.new()
  2127. trf:setOrigin(Vec4.new(-17.670900, 21.777550, -0.611127, 0))
  2128. rot = Mat3x4.new()
  2129. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2130. trf:setRotation(rot)
  2131. trf:setScale(1.000000)
  2132. node:setLocalTransform(trf)
  2133. node = scene:newSceneNode("Mesh_074")
  2134. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2135. trf = Transform.new()
  2136. trf:setOrigin(Vec4.new(8.889675, 21.750931, 3.139941, 0))
  2137. rot = Mat3x4.new()
  2138. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2139. trf:setRotation(rot)
  2140. trf:setScale(1.000000)
  2141. node:setLocalTransform(trf)
  2142. node = scene:newSceneNode("Mesh_073")
  2143. node:newModelComponent():loadModelResource("Assets/small_window_inner_ceiling_5c90e4976a019db.ankimdl")
  2144. trf = Transform.new()
  2145. trf:setOrigin(Vec4.new(-11.067590, 21.750931, -4.608408, 0))
  2146. rot = Mat3x4.new()
  2147. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2148. trf:setRotation(rot)
  2149. trf:setScale(1.000000)
  2150. node:setLocalTransform(trf)
  2151. node = scene:newSceneNode("Mesh_072")
  2152. node:newModelComponent():loadModelResource("Assets/small_window_outter_arch.001_a7b87e3effcac7cc.ankimdl")
  2153. trf = Transform.new()
  2154. trf:setOrigin(Vec4.new(-17.490271, 21.777559, -0.611125, 0))
  2155. rot = Mat3x4.new()
  2156. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2157. trf:setRotation(rot)
  2158. trf:setScale(1.000000)
  2159. node:setLocalTransform(trf)
  2160. node = scene:newSceneNode("Mesh_059")
  2161. node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  2162. trf = Transform.new()
  2163. trf:setOrigin(Vec4.new(8.543394, 3.708220, -4.005560, 0))
  2164. rot = Mat3x4.new()
  2165. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2166. trf:setRotation(rot)
  2167. trf:setScale(1.000000)
  2168. node:setLocalTransform(trf)
  2169. node = scene:newSceneNode("Mesh_057")
  2170. node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  2171. trf = Transform.new()
  2172. trf:setOrigin(Vec4.new(8.546961, 3.039362, -3.839247, 0))
  2173. rot = Mat3x4.new()
  2174. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2175. trf:setRotation(rot)
  2176. trf:setScale(1.000000)
  2177. node:setLocalTransform(trf)
  2178. node = scene:newSceneNode("Mesh_054")
  2179. node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  2180. trf = Transform.new()
  2181. trf:setOrigin(Vec4.new(8.547236, 2.060827, -3.839273, 0))
  2182. rot = Mat3x4.new()
  2183. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2184. trf:setRotation(rot)
  2185. trf:setScale(1.000000)
  2186. node:setLocalTransform(trf)
  2187. node = scene:newSceneNode("Mesh_051")
  2188. node:newModelComponent():loadModelResource("Assets/column_c_small_top_column_b_212d13057d434c4c.ankimdl")
  2189. trf = Transform.new()
  2190. trf:setOrigin(Vec4.new(15.443700, 11.964710, -0.613269, 0))
  2191. rot = Mat3x4.new()
  2192. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2193. trf:setRotation(rot)
  2194. trf:setScale(1.000000)
  2195. node:setLocalTransform(trf)
  2196. node = scene:newSceneNode("Mesh_050")
  2197. node:newModelComponent():loadModelResource("Assets/sponza_06_bricks_3bf0e0da0e9e2662.ankimdl")
  2198. trf = Transform.new()
  2199. trf:setOrigin(Vec4.new(-1.102677, 6.266306, -0.617628, 0))
  2200. rot = Mat3x4.new()
  2201. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2202. trf:setRotation(rot)
  2203. trf:setScale(1.000000)
  2204. node:setLocalTransform(trf)
  2205. node = scene:newSceneNode("Mesh_049")
  2206. node:newModelComponent():loadModelResource("Assets/marble_list_arch_608c34e5ea65c976.ankimdl")
  2207. trf = Transform.new()
  2208. trf:setOrigin(Vec4.new(-1.115413, 8.744377, -0.651359, 0))
  2209. rot = Mat3x4.new()
  2210. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2211. trf:setRotation(rot)
  2212. trf:setScale(1.000000)
  2213. node:setLocalTransform(trf)
  2214. node = scene:newSceneNode("Mesh_047")
  2215. node:newModelComponent():loadModelResource("Assets/sponza_05_bricks_18a0c6948fe21908.ankimdl")
  2216. trf = Transform.new()
  2217. trf:setOrigin(Vec4.new(-1.118173, 7.933293, -0.624336, 0))
  2218. rot = Mat3x4.new()
  2219. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2220. trf:setRotation(rot)
  2221. trf:setScale(1.000000)
  2222. node:setLocalTransform(trf)
  2223. node = scene:newSceneNode("Mesh_046")
  2224. node:newModelComponent():loadModelResource("Assets/lion_frame_lion_stand_1508a85aa76feee9.ankimdl")
  2225. trf = Transform.new()
  2226. trf:setOrigin(Vec4.new(-24.669149, 10.935800, -0.678738, 0))
  2227. rot = Mat3x4.new()
  2228. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2229. trf:setRotation(rot)
  2230. trf:setScale(1.000000)
  2231. node:setLocalTransform(trf)
  2232. node = scene:newSceneNode("Mesh_045")
  2233. node:newModelComponent():loadModelResource("Assets/sponza_00_leaf_8971879d70912750.ankimdl")
  2234. trf = Transform.new()
  2235. trf:setOrigin(Vec4.new(8.589882, 2.569567, 3.553260, 0))
  2236. rot = Mat3x4.new()
  2237. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2238. trf:setRotation(rot)
  2239. trf:setScale(1.000000)
  2240. node:setLocalTransform(trf)
  2241. node = scene:newSceneNode("Mesh_043")
  2242. node:newModelComponent():loadModelResource("Assets/ceiling_ceiling_652d2c332b14f7c1.ankimdl")
  2243. trf = Transform.new()
  2244. trf:setOrigin(Vec4.new(-1.085937, 5.240654, -0.613768, 0))
  2245. rot = Mat3x4.new()
  2246. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2247. trf:setRotation(rot)
  2248. trf:setScale(1.000000)
  2249. node:setLocalTransform(trf)
  2250. node = scene:newSceneNode("Mesh_042")
  2251. node:newModelComponent():loadModelResource("Assets/column_a.001_column_a_33375155773963c4.ankimdl")
  2252. trf = Transform.new()
  2253. trf:setOrigin(Vec4.new(-10.812340, 1.909452, 3.602121, 0))
  2254. rot = Mat3x4.new()
  2255. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2256. trf:setRotation(rot)
  2257. trf:setScale(1.000000)
  2258. node:setLocalTransform(trf)
  2259. node = scene:newSceneNode("Mesh_041")
  2260. node:newModelComponent():loadModelResource("Assets/column_c_small_column_b_60ac9c1e9bb600f6.ankimdl")
  2261. trf = Transform.new()
  2262. trf:setOrigin(Vec4.new(15.441240, 8.944786, -0.611002, 0))
  2263. rot = Mat3x4.new()
  2264. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2265. trf:setRotation(rot)
  2266. trf:setScale(1.000000)
  2267. node:setLocalTransform(trf)
  2268. node = scene:newSceneNode("Mesh_040")
  2269. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2270. trf = Transform.new()
  2271. trf:setOrigin(Vec4.new(-14.039230, 10.432990, 3.639172, 0))
  2272. rot = Mat3x4.new()
  2273. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2274. trf:setRotation(rot)
  2275. trf:setScale(1.000000)
  2276. node:setLocalTransform(trf)
  2277. node = scene:newSceneNode("Mesh_039")
  2278. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2279. trf = Transform.new()
  2280. trf:setOrigin(Vec4.new(-14.042070, 11.854900, 3.636552, 0))
  2281. rot = Mat3x4.new()
  2282. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2283. trf:setRotation(rot)
  2284. trf:setScale(1.000000)
  2285. node:setLocalTransform(trf)
  2286. node = scene:newSceneNode("Mesh_038")
  2287. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2288. trf = Transform.new()
  2289. trf:setOrigin(Vec4.new(-7.561886, 11.854900, 3.636553, 0))
  2290. rot = Mat3x4.new()
  2291. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2292. trf:setRotation(rot)
  2293. trf:setScale(1.000000)
  2294. node:setLocalTransform(trf)
  2295. node = scene:newSceneNode("Mesh_035")
  2296. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2297. trf = Transform.new()
  2298. trf:setOrigin(Vec4.new(-7.559046, 10.432990, 3.639172, 0))
  2299. rot = Mat3x4.new()
  2300. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2301. trf:setRotation(rot)
  2302. trf:setScale(1.000000)
  2303. node:setLocalTransform(trf)
  2304. node = scene:newSceneNode("Mesh_034")
  2305. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2306. trf = Transform.new()
  2307. trf:setOrigin(Vec4.new(-1.097945, 10.432990, 3.639173, 0))
  2308. rot = Mat3x4.new()
  2309. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2310. trf:setRotation(rot)
  2311. trf:setScale(1.000000)
  2312. node:setLocalTransform(trf)
  2313. node = scene:newSceneNode("Mesh_033")
  2314. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2315. trf = Transform.new()
  2316. trf:setOrigin(Vec4.new(-1.100785, 11.854900, 3.636554, 0))
  2317. rot = Mat3x4.new()
  2318. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2319. trf:setRotation(rot)
  2320. trf:setScale(1.000000)
  2321. node:setLocalTransform(trf)
  2322. node = scene:newSceneNode("Mesh_032")
  2323. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2324. trf = Transform.new()
  2325. trf:setOrigin(Vec4.new(5.370611, 11.854900, 3.636554, 0))
  2326. rot = Mat3x4.new()
  2327. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2328. trf:setRotation(rot)
  2329. trf:setScale(1.000000)
  2330. node:setLocalTransform(trf)
  2331. node = scene:newSceneNode("Mesh_030")
  2332. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2333. trf = Transform.new()
  2334. trf:setOrigin(Vec4.new(-14.039230, 11.854900, -4.890561, 0))
  2335. rot = Mat3x4.new()
  2336. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2337. trf:setRotation(rot)
  2338. trf:setScale(1.000000)
  2339. node:setLocalTransform(trf)
  2340. node = scene:newSceneNode("Mesh_029")
  2341. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2342. trf = Transform.new()
  2343. trf:setOrigin(Vec4.new(-14.042070, 10.432990, -4.893180, 0))
  2344. rot = Mat3x4.new()
  2345. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2346. trf:setRotation(rot)
  2347. trf:setScale(1.000000)
  2348. node:setLocalTransform(trf)
  2349. node = scene:newSceneNode("Mesh_028")
  2350. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2351. trf = Transform.new()
  2352. trf:setOrigin(Vec4.new(-7.548975, 10.432990, -4.893180, 0))
  2353. rot = Mat3x4.new()
  2354. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2355. trf:setRotation(rot)
  2356. trf:setScale(1.000000)
  2357. node:setLocalTransform(trf)
  2358. node = scene:newSceneNode("Mesh_027")
  2359. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2360. trf = Transform.new()
  2361. trf:setOrigin(Vec4.new(-7.546134, 11.854900, -4.890561, 0))
  2362. rot = Mat3x4.new()
  2363. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2364. trf:setRotation(rot)
  2365. trf:setScale(1.000000)
  2366. node:setLocalTransform(trf)
  2367. node = scene:newSceneNode("Mesh_026")
  2368. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2369. trf = Transform.new()
  2370. trf:setOrigin(Vec4.new(-1.074739, 11.854900, -4.890561, 0))
  2371. rot = Mat3x4.new()
  2372. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2373. trf:setRotation(rot)
  2374. trf:setScale(1.000000)
  2375. node:setLocalTransform(trf)
  2376. node = scene:newSceneNode("Mesh_025")
  2377. node:newModelComponent():loadModelResource("Assets/door_b_details_8719c311905b9f09.ankimdl")
  2378. trf = Transform.new()
  2379. trf:setOrigin(Vec4.new(-1.087444, 2.605249, -11.220410, 0))
  2380. rot = Mat3x4.new()
  2381. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2382. trf:setRotation(rot)
  2383. trf:setScale(1.000000)
  2384. node:setLocalTransform(trf)
  2385. node = scene:newSceneNode("Mesh_024")
  2386. node:newModelComponent():loadModelResource("Assets/window_details_9a96602deda03642.ankimdl")
  2387. trf = Transform.new()
  2388. trf:setOrigin(Vec4.new(5.405448, 3.574692, 10.160410, 0))
  2389. rot = Mat3x4.new()
  2390. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2391. trf:setRotation(rot)
  2392. trf:setScale(1.000000)
  2393. node:setLocalTransform(trf)
  2394. node = scene:newSceneNode("Mesh_023")
  2395. node:newModelComponent():loadModelResource("Assets/window_details_9a96602deda03642.ankimdl")
  2396. trf = Transform.new()
  2397. trf:setOrigin(Vec4.new(-7.547813, 3.574691, 10.160410, 0))
  2398. rot = Mat3x4.new()
  2399. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2400. trf:setRotation(rot)
  2401. trf:setScale(1.000000)
  2402. node:setLocalTransform(trf)
  2403. node = scene:newSceneNode("Mesh_022")
  2404. node:newModelComponent():loadModelResource("Assets/square_door_details_7cfbf36c17a8116c.ankimdl")
  2405. trf = Transform.new()
  2406. trf:setOrigin(Vec4.new(-1.100467, 2.109479, 10.129190, 0))
  2407. rot = Mat3x4.new()
  2408. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2409. trf:setRotation(rot)
  2410. trf:setScale(1.000000)
  2411. node:setLocalTransform(trf)
  2412. node = scene:newSceneNode("Mesh_021")
  2413. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2414. trf = Transform.new()
  2415. trf:setOrigin(Vec4.new(22.683060, 11.845250, 9.920127, 0))
  2416. rot = Mat3x4.new()
  2417. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2418. trf:setRotation(rot)
  2419. trf:setScale(1.000000)
  2420. node:setLocalTransform(trf)
  2421. node = scene:newSceneNode("Mesh_020")
  2422. node:newModelComponent():loadModelResource("Assets/arch_support_tiny_column_c_74601fe6ddc602fd.ankimdl")
  2423. trf = Transform.new()
  2424. trf:setOrigin(Vec4.new(22.683060, 11.845250, -11.135740, 0))
  2425. rot = Mat3x4.new()
  2426. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000)
  2427. trf:setRotation(rot)
  2428. trf:setScale(1.000000)
  2429. node:setLocalTransform(trf)
  2430. node = scene:newSceneNode("Mesh_019")
  2431. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2432. trf = Transform.new()
  2433. trf:setOrigin(Vec4.new(5.373451, 10.432990, 3.639173, 0))
  2434. rot = Mat3x4.new()
  2435. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2436. trf:setRotation(rot)
  2437. trf:setScale(1.000000)
  2438. node:setLocalTransform(trf)
  2439. node = scene:newSceneNode("Mesh_018")
  2440. node:newModelComponent():loadModelResource("Assets/door_b_details_8719c311905b9f09.ankimdl")
  2441. trf = Transform.new()
  2442. trf:setOrigin(Vec4.new(22.849421, 9.882937, -0.596651, 0))
  2443. rot = Mat3x4.new()
  2444. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2445. trf:setRotation(rot)
  2446. trf:setScale(1.000000)
  2447. node:setLocalTransform(trf)
  2448. node = scene:newSceneNode("Mesh_017")
  2449. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  2450. trf = Transform.new()
  2451. trf:setOrigin(Vec4.new(22.664040, 11.845250, 3.432414, 0))
  2452. rot = Mat3x4.new()
  2453. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2454. trf:setRotation(rot)
  2455. trf:setScale(1.000000)
  2456. node:setLocalTransform(trf)
  2457. node = scene:newSceneNode("Mesh_016")
  2458. node:newModelComponent():loadModelResource("Assets/arch_support_big_column_c_b5e8839cd276d81.ankimdl")
  2459. trf = Transform.new()
  2460. trf:setOrigin(Vec4.new(22.664040, 11.845250, -4.644859, 0))
  2461. rot = Mat3x4.new()
  2462. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -1.000000, 0.000000, 0.000000, 0.000000)
  2463. trf:setRotation(rot)
  2464. trf:setScale(1.000000)
  2465. node:setLocalTransform(trf)
  2466. node = scene:newSceneNode("Mesh_015")
  2467. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2468. trf = Transform.new()
  2469. trf:setOrigin(Vec4.new(11.866540, 10.432990, 3.639174, 0))
  2470. rot = Mat3x4.new()
  2471. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2472. trf:setRotation(rot)
  2473. trf:setScale(1.000000)
  2474. node:setLocalTransform(trf)
  2475. node = scene:newSceneNode("Mesh_014")
  2476. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2477. trf = Transform.new()
  2478. trf:setOrigin(Vec4.new(11.863700, 11.854900, 3.636555, 0))
  2479. rot = Mat3x4.new()
  2480. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2481. trf:setRotation(rot)
  2482. trf:setScale(1.000000)
  2483. node:setLocalTransform(trf)
  2484. node = scene:newSceneNode("Mesh_012")
  2485. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2486. trf = Transform.new()
  2487. trf:setOrigin(Vec4.new(-1.077579, 10.432990, -4.893180, 0))
  2488. rot = Mat3x4.new()
  2489. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2490. trf:setRotation(rot)
  2491. trf:setScale(1.000000)
  2492. node:setLocalTransform(trf)
  2493. node = scene:newSceneNode("Mesh_011")
  2494. node:newModelComponent():loadModelResource("Assets/vase_chains_chain_af74522067f289c9.ankimdl")
  2495. trf = Transform.new()
  2496. trf:setOrigin(Vec4.new(-10.795048, 3.041301, -3.839247, 0))
  2497. rot = Mat3x4.new()
  2498. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2499. trf:setRotation(rot)
  2500. trf:setScale(1.000000)
  2501. node:setLocalTransform(trf)
  2502. node = scene:newSceneNode("Mesh_010")
  2503. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2504. trf = Transform.new()
  2505. trf:setOrigin(Vec4.new(5.383523, 10.432990, -4.893180, 0))
  2506. rot = Mat3x4.new()
  2507. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2508. trf:setRotation(rot)
  2509. trf:setScale(1.000000)
  2510. node:setLocalTransform(trf)
  2511. node = scene:newSceneNode("Mesh_009")
  2512. node:newModelComponent():loadModelResource("Assets/lion_lion_4d0c52a46bec131.ankimdl")
  2513. trf = Transform.new()
  2514. trf:setOrigin(Vec4.new(-24.263260, 3.011504, -0.615574, 0))
  2515. rot = Mat3x4.new()
  2516. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000)
  2517. trf:setRotation(rot)
  2518. trf:setScale(1.000000)
  2519. node:setLocalTransform(trf)
  2520. node = scene:newSceneNode("Mesh_008")
  2521. node:newModelComponent():loadModelResource("Assets/vase_hanger_vase_hanging_f5b0581a49c21351.ankimdl")
  2522. trf = Transform.new()
  2523. trf:setOrigin(Vec4.new(-10.798470, 3.708220, -4.005560, 0))
  2524. rot = Mat3x4.new()
  2525. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, -0.000000, 0.000000, -1.000000, 0.000000)
  2526. trf:setRotation(rot)
  2527. trf:setScale(1.000000)
  2528. node:setLocalTransform(trf)
  2529. node = scene:newSceneNode("Mesh_007")
  2530. node:newModelComponent():loadModelResource("Assets/hanging_vase_vase_hanging_706736339658bc85.ankimdl")
  2531. trf = Transform.new()
  2532. trf:setOrigin(Vec4.new(-10.794630, 2.060827, -3.839273, 0))
  2533. rot = Mat3x4.new()
  2534. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2535. trf:setRotation(rot)
  2536. trf:setScale(1.000000)
  2537. node:setLocalTransform(trf)
  2538. node = scene:newSceneNode("Mesh_006")
  2539. node:newModelComponent():loadModelResource("Assets/lion_lion_4d0c52a46bec131.ankimdl")
  2540. trf = Transform.new()
  2541. trf:setOrigin(Vec4.new(22.071171, 3.011504, -0.639791, 0))
  2542. rot = Mat3x4.new()
  2543. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2544. trf:setRotation(rot)
  2545. trf:setScale(1.000000)
  2546. node:setLocalTransform(trf)
  2547. node = scene:newSceneNode("Mesh_003")
  2548. node:newModelComponent():loadModelResource("Assets/column_b_top_column_b_5a662a93fda5781c.ankimdl")
  2549. trf = Transform.new()
  2550. trf:setOrigin(Vec4.new(5.386363, 11.854900, -4.890561, 0))
  2551. rot = Mat3x4.new()
  2552. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2553. trf:setRotation(rot)
  2554. trf:setScale(1.000000)
  2555. node:setLocalTransform(trf)
  2556. node = scene:newSceneNode("Mesh_002")
  2557. node:newModelComponent():loadModelResource("Assets/leaf_leaf_81e750c893cfd021.ankimdl")
  2558. trf = Transform.new()
  2559. trf:setOrigin(Vec4.new(-10.639460, 1.686283, 3.100652, 0))
  2560. rot = Mat3x4.new()
  2561. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2562. trf:setRotation(rot)
  2563. trf:setScale(1.000000)
  2564. node:setLocalTransform(trf)
  2565. node = scene:newSceneNode("Mesh_001")
  2566. node:newModelComponent():loadModelResource("Assets/column_b_column_b_2147575ec1137d95.ankimdl")
  2567. trf = Transform.new()
  2568. trf:setOrigin(Vec4.new(11.863700, 10.432990, -4.893180, 0))
  2569. rot = Mat3x4.new()
  2570. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2571. trf:setRotation(rot)
  2572. trf:setScale(1.000000)
  2573. node:setLocalTransform(trf)
  2574. node = scene:newSceneNode("Mesh")
  2575. node:newModelComponent():loadModelResource("Assets/sponza_277_leaf_1925984a6862a79d.ankimdl")
  2576. trf = Transform.new()
  2577. trf:setOrigin(Vec4.new(-10.826660, 3.020378, -4.746259, 0))
  2578. rot = Mat3x4.new()
  2579. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  2580. trf:setRotation(rot)
  2581. trf:setScale(1.000000)
  2582. node:setLocalTransform(trf)
  2583. node = scene:newSceneNode("Lamp")
  2584. lcomp = node:newLightComponent()
  2585. lcomp:setLightComponentType(LightComponentType.kDirectional)
  2586. lcomp:setDiffuseColor(Vec4.new(15.000000, 15.000000, 15.000000, 1))
  2587. lcomp:setShadowEnabled(1)
  2588. trf = Transform.new()
  2589. trf:setOrigin(Vec4.new(-0.637397, 34.433578, -6.746824, 0))
  2590. rot = Mat3x4.new()
  2591. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, 0.000000, -0.926381, -0.376587, 0.000000)
  2592. trf:setRotation(rot)
  2593. trf:setScale(1.000000)
  2594. node:setLocalTransform(trf)