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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Collision/Common.h>
- namespace anki {
- /// @addtogroup collision
- /// @{
- /// Plane collision shape
- class Plane
- {
- public:
- static constexpr CollisionShapeType kClassType = CollisionShapeType::kPlane;
- /// Will not initialize any memory, nothing.
- Plane()
- {
- }
- /// Copy constructor
- Plane(const Plane& b)
- {
- operator=(b);
- }
- /// Constructor
- Plane(const Vec4& normal, F32 offset)
- : m_normal(normal)
- , m_offset(offset)
- {
- check();
- }
- /// @see setFrom3Points
- Plane(const Vec4& p0, const Vec4& p1, const Vec4& p2)
- {
- setFrom3Points(p0, p1, p2);
- }
- /// @see setFromPlaneEquation
- Plane(F32 a, F32 b, F32 c, F32 d)
- {
- setFromPlaneEquation(a, b, c, d);
- }
- Plane& operator=(const Plane& b)
- {
- b.check();
- m_normal = b.m_normal;
- m_offset = b.m_offset;
- return *this;
- }
- const Vec4& getNormal() const
- {
- check();
- return m_normal;
- }
- void setNormal(const Vec4& x)
- {
- m_normal = x;
- }
- F32 getOffset() const
- {
- check();
- return m_offset;
- }
- void setOffset(const F32 x)
- {
- m_offset = x;
- }
- /// Set the plane from 3 points
- void setFrom3Points(const Vec4& p0, const Vec4& p1, const Vec4& p2);
- /// Set from plane equation is ax+by+cz+d
- void setFromPlaneEquation(F32 a, F32 b, F32 c, F32 d);
- // Set the plane from a point in plane and a direction
- void setFromRay(Vec3 rayOrigin, Vec3 rayDir)
- {
- m_normal = rayDir.xyz0;
- m_offset = rayDir.dot(rayOrigin);
- }
- /// Return the transformed
- Plane getTransformed(const Transform& trf) const;
- private:
- Vec4 m_normal
- #if ANKI_ASSERTIONS_ENABLED
- = Vec4(kMaxF32)
- #endif
- ;
- F32 m_offset
- #if ANKI_ASSERTIONS_ENABLED
- = kMaxF32
- #endif
- ;
- void check() const
- {
- ANKI_ASSERT(m_normal.w == 0.0f);
- ANKI_ASSERT(m_offset != kMaxF32);
- }
- };
- /// @}
- } // end namespace anki
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