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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Gr/Buffer.h>
- #include <AnKi/Gr/Texture.h>
- #include <AnKi/Gr/Sampler.h>
- #include <AnKi/Gr/Shader.h>
- #include <AnKi/Gr/ShaderProgram.h>
- #include <AnKi/Gr/CommandBuffer.h>
- #include <AnKi/Gr/OcclusionQuery.h>
- #include <AnKi/Gr/TimestampQuery.h>
- #include <AnKi/Gr/PipelineQuery.h>
- #include <AnKi/Gr/Fence.h>
- #include <AnKi/Gr/AccelerationStructure.h>
- #include <AnKi/Gr/GrManager.h>
- #include <AnKi/Gr/RenderGraph.h>
- #include <AnKi/Gr/GrUpscaler.h>
- #include <AnKi/Gr/Utils/StackGpuMemoryPool.h>
- /// @defgroup graphics Graphics API abstraction
- /// @defgroup opengl OpenGL backend
- /// @ingroup graphics
- /// @defgroup vulkan Vulkan backend
- /// @ingroup graphics
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