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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/Common.h>
- #include <AnKi/Renderer/LightShading.h>
- #include <AnKi/Renderer/VolumetricFog.h>
- #include <AnKi/Renderer/ForwardShading.h>
- #include <AnKi/Renderer/FinalComposite.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Renderer/LensFlare.h>
- #include <AnKi/Renderer/TemporalAA.h>
- #include <AnKi/Renderer/ProbeReflections.h>
- #include <AnKi/Renderer/Dbg.h>
- #include <AnKi/Renderer/Utils/Drawer.h>
- #include <AnKi/Renderer/UiStage.h>
- #include <AnKi/Renderer/Tonemapping.h>
- #include <AnKi/Renderer/RendererObject.h>
- #include <AnKi/Renderer/Bloom.h>
- #include <AnKi/Renderer/VolumetricLightingAccumulation.h>
- #include <AnKi/Renderer/IndirectDiffuseProbes.h>
- #include <AnKi/Renderer/ShadowmapsResolve.h>
- #include <AnKi/Renderer/Ssao.h>
- /// @defgroup renderer Renderering system
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