DepthDownscale.cpp 5.3 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/DepthDownscale.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Util/CVarSet.h>
  9. #include <AnKi/Util/Tracer.h>
  10. #if ANKI_COMPILER_GCC_COMPATIBLE
  11. # pragma GCC diagnostic push
  12. # pragma GCC diagnostic ignored "-Wunused-function"
  13. # pragma GCC diagnostic ignored "-Wignored-qualifiers"
  14. #elif ANKI_COMPILER_MSVC
  15. # pragma warning(push)
  16. # pragma warning(disable : 4505)
  17. #endif
  18. #define A_CPU
  19. #include <ThirdParty/FidelityFX/ffx_a.h>
  20. #include <ThirdParty/FidelityFX/ffx_spd.h>
  21. #if ANKI_COMPILER_GCC_COMPATIBLE
  22. # pragma GCC diagnostic pop
  23. #elif ANKI_COMPILER_MSVC
  24. # pragma warning(pop)
  25. #endif
  26. namespace anki {
  27. DepthDownscale::~DepthDownscale()
  28. {
  29. }
  30. Error DepthDownscale::initInternal()
  31. {
  32. const U32 width = getRenderer().getInternalResolution().x / 2;
  33. const U32 height = getRenderer().getInternalResolution().y / 2;
  34. m_mipCount = 2;
  35. const Bool preferCompute = g_cvarRenderPreferCompute;
  36. // Create RT descr
  37. {
  38. m_rtDescr = getRenderer().create2DRenderTargetDescription(width, height, Format::kR32_Sfloat, "Downscaled depth");
  39. m_rtDescr.m_mipmapCount = m_mipCount;
  40. m_rtDescr.bake();
  41. }
  42. // Progs
  43. ANKI_CHECK(loadShaderProgram("ShaderBinaries/DepthDownscale.ankiprogbin", {{"WAVE_OPERATIONS", 1}}, m_prog, m_grProg));
  44. // Counter buffer
  45. if(preferCompute)
  46. {
  47. BufferInitInfo buffInit("Depth downscale counter buffer");
  48. buffInit.m_size = sizeof(U32);
  49. buffInit.m_usage = BufferUsageBit::kUavCompute | BufferUsageBit::kCopyDestination;
  50. m_counterBuffer = GrManager::getSingleton().newBuffer(buffInit);
  51. zeroBuffer(m_counterBuffer.get());
  52. }
  53. return Error::kNone;
  54. }
  55. Error DepthDownscale::init()
  56. {
  57. const Error err = initInternal();
  58. if(err)
  59. {
  60. ANKI_R_LOGE("Failed to initialize depth downscale passes");
  61. }
  62. return err;
  63. }
  64. void DepthDownscale::populateRenderGraph(RenderingContext& ctx)
  65. {
  66. ANKI_TRACE_SCOPED_EVENT(DepthDownscale);
  67. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  68. m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
  69. if(g_cvarRenderPreferCompute)
  70. {
  71. // Do it with compute
  72. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("Depth downscale");
  73. pass.newTextureDependency(getGBuffer().getDepthRt(), TextureUsageBit::kSrvCompute);
  74. pass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kUavCompute);
  75. pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  76. ANKI_TRACE_SCOPED_EVENT(DepthDownscale);
  77. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  78. cmdb.bindShaderProgram(m_grProg.get());
  79. varAU2(dispatchThreadGroupCountXY);
  80. varAU2(workGroupOffset); // needed if Left and Top are not 0,0
  81. varAU2(numWorkGroupsAndMips);
  82. varAU4(rectInfo) = initAU4(0, 0, getRenderer().getInternalResolution().x, getRenderer().getInternalResolution().y);
  83. SpdSetup(dispatchThreadGroupCountXY, workGroupOffset, numWorkGroupsAndMips, rectInfo, m_mipCount);
  84. DepthDownscaleConstants pc;
  85. pc.m_threadgroupCount = numWorkGroupsAndMips[0];
  86. pc.m_mipmapCount = numWorkGroupsAndMips[1];
  87. pc.m_srcTexSizeOverOne = 1.0f / Vec2(getRenderer().getInternalResolution());
  88. cmdb.setFastConstants(&pc, sizeof(pc));
  89. for(U8 mip = 0; mip < kMaxMipsSinglePassDownsamplerCanProduce; ++mip)
  90. {
  91. TextureSubresourceDesc surface = TextureSubresourceDesc::firstSurface();
  92. if(mip < m_mipCount)
  93. {
  94. surface.m_mipmap = mip;
  95. }
  96. else
  97. {
  98. surface.m_mipmap = 0; // Put something random
  99. }
  100. rgraphCtx.bindUav(mip + 1, 0, m_runCtx.m_rt, surface);
  101. }
  102. cmdb.bindUav(0, 0, BufferView(m_counterBuffer.get(), 0, sizeof(U32)));
  103. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  104. rgraphCtx.bindSrv(0, 0, getGBuffer().getDepthRt());
  105. cmdb.dispatchCompute(dispatchThreadGroupCountXY[0], dispatchThreadGroupCountXY[1], 1);
  106. });
  107. }
  108. else
  109. {
  110. // Do it with raster
  111. for(U8 mip = 0; mip < m_mipCount; ++mip)
  112. {
  113. static constexpr Array<CString, 4> passNames = {"Depth downscale #1", "Depth downscale #2", "Depth downscale #3", "Depth downscale #4"};
  114. GraphicsRenderPass& pass = rgraph.newGraphicsRenderPass(passNames[mip]);
  115. GraphicsRenderPassTargetDesc rti(m_runCtx.m_rt);
  116. rti.m_subresource.m_mipmap = mip;
  117. pass.setRenderpassInfo({rti});
  118. if(mip == 0)
  119. {
  120. pass.newTextureDependency(getGBuffer().getDepthRt(), TextureUsageBit::kSrvPixel);
  121. }
  122. else
  123. {
  124. pass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kSrvPixel, TextureSubresourceDesc::surface(mip - 1, 0, 0));
  125. }
  126. pass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kRtvDsvWrite, TextureSubresourceDesc::surface(mip, 0, 0));
  127. pass.setWork([this, mip](RenderPassWorkContext& rgraphCtx) {
  128. ANKI_TRACE_SCOPED_EVENT(DepthDownscale);
  129. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  130. cmdb.bindShaderProgram(m_grProg.get());
  131. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  132. if(mip == 0)
  133. {
  134. rgraphCtx.bindSrv(0, 0, getGBuffer().getDepthRt());
  135. }
  136. else
  137. {
  138. rgraphCtx.bindSrv(0, 0, m_runCtx.m_rt, TextureSubresourceDesc::surface(mip - 1, 0, 0));
  139. }
  140. const UVec2 size = (getRenderer().getInternalResolution() / 2) >> mip;
  141. cmdb.setViewport(0, 0, size.x, size.y);
  142. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  143. });
  144. }
  145. }
  146. }
  147. } // end namespace anki