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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/VrsSriGeneration.h>
- #include <AnKi/Renderer/Dbg.h>
- #include <AnKi/Renderer/Utils/Drawer.h>
- #include <AnKi/Renderer/Utils/HzbGenerator.h>
- #include <AnKi/Util/Logger.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Util/CVarSet.h>
- #include <AnKi/Core/App.h>
- #include <AnKi/Scene/Components/GlobalIlluminationProbeComponent.h>
- #include <AnKi/Scene/Components/ReflectionProbeComponent.h>
- namespace anki {
- GBuffer::~GBuffer()
- {
- }
- Error GBuffer::init()
- {
- // RTs
- static constexpr Array<const char*, 2> depthRtNames = {{"GBuffer depth #0", "GBuffer depth #1"}};
- for(U32 i = 0; i < 2; ++i)
- {
- const TextureUsageBit usage = TextureUsageBit::kAllSrv | TextureUsageBit::kAllRtvDsv;
- TextureInitInfo texinit =
- getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x, getRenderer().getInternalResolution().y,
- getRenderer().getDepthNoStencilFormat(), usage, depthRtNames[i]);
- m_depthRts[i] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
- }
- static constexpr Array<const char*, kGBufferColorRenderTargetCount> rtNames = {{"GBuffer rt0", "GBuffer rt1", "GBuffer rt2", "GBuffer rt3"}};
- for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- m_colorRtDescrs[i] = getRenderer().create2DRenderTargetDescription(
- getRenderer().getInternalResolution().x, getRenderer().getInternalResolution().y, kGBufferColorRenderTargetFormats[i], rtNames[i]);
- m_colorRtDescrs[i].bake();
- }
- {
- const TextureUsageBit usage = TextureUsageBit::kSrvCompute | TextureUsageBit::kUavCompute | TextureUsageBit::kSrvGeometry;
- TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(previousPowerOfTwo(getRenderer().getInternalResolution().x),
- previousPowerOfTwo(getRenderer().getInternalResolution().y),
- Format::kR32_Sfloat, usage, "GBuffer HZB");
- texinit.m_mipmapCount = computeMaxMipmapCount2d(texinit.m_width, texinit.m_height);
- ClearValue clear;
- clear.m_colorf = {1.0f, 1.0f, 1.0f, 1.0f};
- m_hzbRt = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvCompute, clear);
- }
- ANKI_CHECK(
- loadShaderProgram("ShaderBinaries/GBufferVisualizeProbe.ankiprogbin", {{"PROBE_TYPE", 0}}, m_visualizeProbeProg, m_visualizeGiProbeGrProg));
- ANKI_CHECK(
- loadShaderProgram("ShaderBinaries/GBufferVisualizeProbe.ankiprogbin", {{"PROBE_TYPE", 1}}, m_visualizeProbeProg, m_visualizeReflProbeGrProg));
- return Error::kNone;
- }
- void GBuffer::importRenderTargets(RenderingContext& ctx)
- {
- RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
- if(m_runCtx.m_crntFrameDepthRt.isValid()) [[likely]]
- {
- // Already imported once
- m_runCtx.m_crntFrameDepthRt = rgraph.importRenderTarget(m_depthRts[getRenderer().getFrameCount() & 1].get(), TextureUsageBit::kNone);
- m_runCtx.m_prevFrameDepthRt = rgraph.importRenderTarget(m_depthRts[(getRenderer().getFrameCount() + 1) & 1].get());
- m_runCtx.m_hzbRt = rgraph.importRenderTarget(m_hzbRt.get());
- }
- else
- {
- m_runCtx.m_crntFrameDepthRt = rgraph.importRenderTarget(m_depthRts[getRenderer().getFrameCount() & 1].get(), TextureUsageBit::kNone);
- m_runCtx.m_prevFrameDepthRt =
- rgraph.importRenderTarget(m_depthRts[(getRenderer().getFrameCount() + 1) & 1].get(), TextureUsageBit::kSrvPixel);
- m_runCtx.m_hzbRt = rgraph.importRenderTarget(m_hzbRt.get(), TextureUsageBit::kSrvCompute);
- }
- }
- void GBuffer::populateRenderGraph(RenderingContext& ctx)
- {
- ANKI_TRACE_SCOPED_EVENT(GBuffer);
- RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
- // Visibility
- GpuVisibilityOutput& visOut = m_runCtx.m_visOut;
- FrustumGpuVisibilityInput visIn;
- {
- const CommonMatrices& matrices = ctx.m_matrices;
- const Array<F32, kMaxLodCount - 1> lodDistances = {g_cvarRenderLod0MaxDistance, g_cvarRenderLod1MaxDistance};
- visIn.m_passesName = "GBuffer";
- visIn.m_technique = RenderingTechnique::kGBuffer;
- visIn.m_viewProjectionMatrix = matrices.m_viewProjection;
- visIn.m_lodReferencePoint = matrices.m_cameraTransform.getTranslationPart().xyz;
- visIn.m_lodDistances = lodDistances;
- visIn.m_rgraph = &rgraph;
- visIn.m_hzbRt = &m_runCtx.m_hzbRt;
- visIn.m_gatherAabbIndices = !!(getDbg().getOptions() & DbgOption::kGatherAabbs);
- visIn.m_viewportSize = getRenderer().getInternalResolution();
- visIn.m_twoPhaseOcclusionCulling = getRenderer().getMeshletRenderingType() != MeshletRenderingType::kNone;
- getRenderer().getGpuVisibility().populateRenderGraph(visIn, visOut);
- }
- // Create RTs
- Array<RenderTargetHandle, kMaxColorRenderTargets> rts;
- for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- m_runCtx.m_colorRts[i] = rgraph.newRenderTarget(m_colorRtDescrs[i]);
- rts[i] = m_runCtx.m_colorRts[i];
- }
- // Create the GBuffer pass
- auto genGBuffer = [&](Bool firstPass) {
- GraphicsRenderPass& pass = rgraph.newGraphicsRenderPass((firstPass) ? "GBuffer" : "GBuffer 2nd phase");
- const TextureUsageBit rtUsage = (firstPass) ? TextureUsageBit::kRtvDsvWrite : (TextureUsageBit::kRtvDsvRead | TextureUsageBit::kRtvDsvWrite);
- for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- pass.newTextureDependency(m_runCtx.m_colorRts[i], rtUsage);
- }
- pass.newTextureDependency(m_runCtx.m_crntFrameDepthRt, rtUsage);
- pass.newBufferDependency(getRenderer().getGpuSceneBufferHandle(), BufferUsageBit::kSrvGeometry | BufferUsageBit::kSrvPixel);
- // Only add one depedency to the GPU visibility. No need to track all buffers
- if(visOut.containsDrawcalls())
- {
- pass.newBufferDependency(visOut.m_dependency, BufferUsageBit::kIndirectDraw | BufferUsageBit::kSrvGeometry);
- }
- else
- {
- // Weird, make a check
- ANKI_ASSERT(GpuSceneArrays::RenderableBoundingVolumeGBuffer::getSingleton().getElementCount() == 0);
- }
- const RenderTargetLoadOperation loadOp = (firstPass) ? RenderTargetLoadOperation::kClear : RenderTargetLoadOperation::kLoad;
- Array<GraphicsRenderPassTargetDesc, kGBufferColorRenderTargetCount> colorRti;
- for(U32 i = 0; i < 4; ++i)
- {
- colorRti[i].m_handle = rts[i];
- colorRti[i].m_loadOperation = loadOp;
- }
- colorRti[3].m_clearValue.m_colorf = {1.0f, 1.0f, 1.0f, 1.0f};
- GraphicsRenderPassTargetDesc depthRti(m_runCtx.m_crntFrameDepthRt);
- depthRti.m_loadOperation = loadOp;
- depthRti.m_clearValue.m_depthStencil.m_depth = 1.0f;
- depthRti.m_subresource.m_depthStencilAspect = DepthStencilAspectBit::kDepth;
- pass.setRenderpassInfo(WeakArray{colorRti}, &depthRti);
- pass.setWork([&ctx, visOut, this](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(GBuffer);
- if(!visOut.containsDrawcalls()) [[unlikely]]
- {
- return;
- }
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- // Set some state, leave the rest to default
- cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x, getRenderer().getInternalResolution().y);
- RenderableDrawerArguments args;
- args.m_viewMatrix = ctx.m_matrices.m_view;
- args.m_cameraTransform = ctx.m_matrices.m_cameraTransform;
- args.m_viewProjectionMatrix = ctx.m_matrices.m_viewProjectionJitter;
- args.m_previousViewProjectionMatrix = ctx.m_matrices.m_jitter * ctx.m_prevMatrices.m_viewProjection;
- args.m_sampler = getRenderer().getSamplers().m_trilinearRepeatAnisoResolutionScalingBias.get();
- args.m_renderingTechinuqe = RenderingTechnique::kGBuffer;
- args.m_viewport = UVec4(0, 0, getRenderer().getInternalResolution());
- args.fill(visOut);
- cmdb.setDepthCompareOperation(CompareOperation::kLessEqual);
- getRenderer().getRenderableDrawer().drawMdi(args, cmdb);
- {
- struct Consts
- {
- Mat4 m_viewProjMat;
- Mat4 m_invViewProjMat;
- Vec2 m_viewportSize;
- U32 m_probeIdx;
- F32 m_sphereRadius;
- Vec3 m_cameraPos;
- F32 m_pixelShift;
- };
- // Visualize GI probes
- if(g_cvarRenderVisualizeGiProbes && GpuSceneArrays::GlobalIlluminationProbe::getSingleton().getElementCount())
- {
- cmdb.bindShaderProgram(m_visualizeGiProbeGrProg.get());
- cmdb.bindSrv(0, 0, GpuSceneArrays::GlobalIlluminationProbe::getSingleton().getBufferView());
- for(const auto& probe : SceneGraph::getSingleton().getComponentArrays().getGlobalIlluminationProbes())
- {
- Consts* consts = allocateAndBindConstants<Consts>(cmdb, 0, 0);
- consts->m_viewProjMat = ctx.m_matrices.m_viewProjectionJitter;
- consts->m_invViewProjMat = ctx.m_matrices.m_invertedViewProjectionJitter;
- consts->m_viewportSize = Vec2(getRenderer().getInternalResolution());
- consts->m_probeIdx = probe.getGpuSceneAllocation().getIndex();
- consts->m_sphereRadius = 0.5f;
- consts->m_cameraPos = ctx.m_matrices.m_cameraTransform.getTranslationPart().xyz;
- consts->m_pixelShift = (getRenderer().getFrameCount() & 1) ? 1.0f : 0.0f;
- cmdb.draw(PrimitiveTopology::kTriangles, 6, probe.getCellCount());
- }
- }
- // Visualize refl probes
- if(g_cvarRenderVisualizeReflectionProbes && GpuSceneArrays::ReflectionProbe::getSingleton().getElementCount())
- {
- cmdb.bindShaderProgram(m_visualizeReflProbeGrProg.get());
- cmdb.bindSrv(0, 0, GpuSceneArrays::ReflectionProbe::getSingleton().getBufferView());
- for(const auto& probe : SceneGraph::getSingleton().getComponentArrays().getReflectionProbes())
- {
- Consts* consts = allocateAndBindConstants<Consts>(cmdb, 0, 0);
- consts->m_viewProjMat = ctx.m_matrices.m_viewProjectionJitter;
- consts->m_invViewProjMat = ctx.m_matrices.m_invertedViewProjectionJitter;
- consts->m_viewportSize = Vec2(getRenderer().getInternalResolution());
- consts->m_probeIdx = probe.getGpuSceneAllocation().getIndex();
- consts->m_sphereRadius = 0.5f;
- consts->m_cameraPos = ctx.m_matrices.m_cameraTransform.getTranslationPart().xyz;
- consts->m_pixelShift = (getRenderer().getFrameCount() & 1) ? 1.0f : 0.0f;
- cmdb.draw(PrimitiveTopology::kTriangles, 6);
- }
- }
- }
- });
- };
- genGBuffer(true);
- // HZB generation for the 3rd stage or next frame
- getRenderer().getHzbGenerator().populateRenderGraph(m_runCtx.m_crntFrameDepthRt, getRenderer().getInternalResolution(), m_runCtx.m_hzbRt,
- UVec2(m_hzbRt->getWidth(), m_hzbRt->getHeight()), rgraph);
- // 2nd phase
- if(visIn.m_twoPhaseOcclusionCulling)
- {
- // Visibility (again)
- getRenderer().getGpuVisibility().populateRenderGraphStage3(visIn, visOut);
- // GBuffer again
- genGBuffer(false);
- // HZB generation for the next frame
- getRenderer().getHzbGenerator().populateRenderGraph(m_runCtx.m_crntFrameDepthRt, getRenderer().getInternalResolution(), m_runCtx.m_hzbRt,
- UVec2(m_hzbRt->getWidth(), m_hzbRt->getHeight()), rgraph);
- }
- }
- void GBuffer::getDebugRenderTarget(CString rtName, Array<RenderTargetHandle, U32(DebugRenderTargetRegister::kCount)>& handles,
- DebugRenderTargetDrawStyle& drawStyle) const
- {
- if(rtName == "GBufferAlbedo")
- {
- handles[0] = m_runCtx.m_colorRts[0];
- }
- else if(rtName == "GBufferNormals")
- {
- handles[0] = m_runCtx.m_colorRts[2];
- drawStyle = DebugRenderTargetDrawStyle::kGBufferNormal;
- }
- else if(rtName == "GBufferVelocity")
- {
- handles[0] = m_runCtx.m_colorRts[3];
- }
- else if(rtName == "GBufferRoughness")
- {
- handles[0] = m_runCtx.m_colorRts[1];
- drawStyle = DebugRenderTargetDrawStyle::kGBufferRoughness;
- }
- else if(rtName == "GBufferMetallic")
- {
- handles[0] = m_runCtx.m_colorRts[0];
- drawStyle = DebugRenderTargetDrawStyle::kGBufferMetallic;
- }
- else if(rtName == "GBufferSubsurface")
- {
- handles[0] = m_runCtx.m_colorRts[0];
- drawStyle = DebugRenderTargetDrawStyle::kGBufferSubsurface;
- }
- else if(rtName == "GBufferEmission")
- {
- handles[0] = m_runCtx.m_colorRts[1];
- handles[1] = m_runCtx.m_colorRts[2];
- drawStyle = DebugRenderTargetDrawStyle::kGBufferEmission;
- }
- }
- } // end namespace anki
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