HistoryLength.cpp 3.5 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/HistoryLength.h>
  6. #include <AnKi/Renderer/GBuffer.h>
  7. #include <AnKi/Renderer/MotionVectors.h>
  8. namespace anki {
  9. Error HistoryLength::init()
  10. {
  11. for(U32 i = 0; i < 2; ++i)
  12. {
  13. TextureUsageBit texUsage = TextureUsageBit::kAllSrv;
  14. texUsage |= (g_cvarRenderPreferCompute) ? TextureUsageBit::kUavCompute : TextureUsageBit::kRtvDsvWrite;
  15. const TextureInitInfo init =
  16. getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x, getRenderer().getInternalResolution().y,
  17. Format::kR8_Unorm, texUsage, generateTempPassName("HistoryLen #%d", i));
  18. m_historyLenTextures[i] = getRenderer().createAndClearRenderTarget(init, TextureUsageBit::kSrvCompute);
  19. }
  20. ANKI_CHECK(loadShaderProgram("ShaderBinaries/HistoryLength.ankiprogbin", m_prog, m_grProg));
  21. return Error::kNone;
  22. }
  23. void HistoryLength::populateRenderGraph(RenderingContext& ctx)
  24. {
  25. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  26. RenderTargetHandle history;
  27. RenderTargetHandle current;
  28. U32 readTex = getRenderer().getFrameCount() & 1;
  29. U32 writeTex = !readTex;
  30. if(m_texturesImportedOnce) [[likely]]
  31. {
  32. history = rgraph.importRenderTarget(m_historyLenTextures[readTex].get());
  33. current = rgraph.importRenderTarget(m_historyLenTextures[writeTex].get());
  34. }
  35. else
  36. {
  37. history = rgraph.importRenderTarget(m_historyLenTextures[readTex].get(), TextureUsageBit::kSrvCompute);
  38. current = rgraph.importRenderTarget(m_historyLenTextures[writeTex].get(), TextureUsageBit::kSrvCompute);
  39. m_texturesImportedOnce = true;
  40. }
  41. m_runCtx.m_rt = current;
  42. RenderPassBase* pass;
  43. TextureUsageBit readTexUsage;
  44. TextureUsageBit writeTexUsage;
  45. if(g_cvarRenderPreferCompute)
  46. {
  47. pass = &rgraph.newNonGraphicsRenderPass("History length");
  48. readTexUsage = TextureUsageBit::kSrvCompute;
  49. writeTexUsage = TextureUsageBit::kUavCompute;
  50. }
  51. else
  52. {
  53. GraphicsRenderPass& rpass = rgraph.newGraphicsRenderPass("History length");
  54. rpass.setRenderpassInfo({GraphicsRenderPassTargetDesc(current)});
  55. pass = &rpass;
  56. readTexUsage = TextureUsageBit::kSrvPixel;
  57. writeTexUsage = TextureUsageBit::kRtvDsvWrite;
  58. }
  59. pass->newTextureDependency(getGBuffer().getDepthRt(), readTexUsage);
  60. pass->newTextureDependency(getGBuffer().getPreviousFrameDepthRt(), readTexUsage);
  61. pass->newTextureDependency(getMotionVectors().getMotionVectorsRt(), readTexUsage);
  62. pass->newTextureDependency(history, readTexUsage);
  63. pass->newTextureDependency(current, writeTexUsage);
  64. pass->setWork([this, &ctx, history, current](RenderPassWorkContext& rgraphCtx) {
  65. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  66. cmdb.bindShaderProgram(m_grProg.get());
  67. rgraphCtx.bindSrv(0, 0, getGBuffer().getDepthRt());
  68. rgraphCtx.bindSrv(1, 0, getGBuffer().getPreviousFrameDepthRt());
  69. rgraphCtx.bindSrv(2, 0, getMotionVectors().getMotionVectorsRt());
  70. rgraphCtx.bindSrv(3, 0, history);
  71. cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
  72. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  73. if(g_cvarRenderPreferCompute)
  74. {
  75. rgraphCtx.bindUav(0, 0, current);
  76. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x, getRenderer().getInternalResolution().y);
  77. }
  78. else
  79. {
  80. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x, getRenderer().getInternalResolution().y);
  81. drawQuad(cmdb);
  82. }
  83. });
  84. }
  85. } // end namespace anki