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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- namespace anki {
- /// @addtogroup renderer
- /// @{
- ANKI_CVAR2(BoolCVar, Render, Rt, IndirectDiffuse, false, "Enable RT GI")
- class IndirectDiffuse : public RendererObject
- {
- public:
- IndirectDiffuse()
- {
- registerDebugRenderTarget("IndirectDiffuse");
- }
- Error init();
- void populateRenderGraph(RenderingContext& ctx);
- void getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, U32(DebugRenderTargetRegister::kCount)>& handles,
- [[maybe_unused]] DebugRenderTargetDrawStyle& drawStyle) const override
- {
- handles[0] = m_runCtx.m_rt;
- drawStyle = DebugRenderTargetDrawStyle::kTonemap;
- }
- RenderTargetHandle getRt() const
- {
- return m_runCtx.m_rt;
- }
- public:
- ShaderProgramResourcePtr m_sbtProg;
- ShaderProgramResourcePtr m_mainProg;
- ShaderProgramResourcePtr m_missProg;
- ShaderProgramPtr m_sbtBuildGrProg;
- ShaderProgramPtr m_libraryGrProg;
- U32 m_sbtRecordSize = 0;
- U32 m_rayGenShaderGroupIdx = 0;
- U32 m_missShaderGroupIdx = 0;
- RenderTargetDesc m_transientRtDesc1;
- class
- {
- public:
- RenderTargetHandle m_rt;
- } m_runCtx;
- };
- /// @}
- } // namespace anki
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