LightShading.cpp 10 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/LightShading.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/ShadowMapping.h>
  8. #include <AnKi/Renderer/ProbeReflections.h>
  9. #include <AnKi/Renderer/GBuffer.h>
  10. #include <AnKi/Renderer/ForwardShading.h>
  11. #include <AnKi/Renderer/VolumetricFog.h>
  12. #include <AnKi/Renderer/DepthDownscale.h>
  13. #include <AnKi/Renderer/ShadowmapsResolve.h>
  14. #include <AnKi/Renderer/RtShadows.h>
  15. #include <AnKi/Renderer/Sky.h>
  16. #include <AnKi/Renderer/VrsSriGeneration.h>
  17. #include <AnKi/Renderer/ClusterBinning.h>
  18. #include <AnKi/Renderer/Ssao.h>
  19. #include <AnKi/Renderer/Reflections.h>
  20. #include <AnKi/Renderer/IndirectDiffuse.h>
  21. #include <AnKi/Renderer/IndirectDiffuseClipmaps.h>
  22. #include <AnKi/Util/CVarSet.h>
  23. #include <AnKi/Util/Tracer.h>
  24. #include <AnKi/Scene/Components/SkyboxComponent.h>
  25. #include <AnKi/Scene/Components/LightComponent.h>
  26. namespace anki {
  27. Error LightShading::init()
  28. {
  29. {
  30. // Load shaders and programs
  31. ANKI_CHECK(loadShaderProgram("ShaderBinaries/LightShading.ankiprogbin",
  32. {{"INDIRECT_DIFFUSE_TEX", getRenderer().isIndirectDiffuseClipmapsEnabled()}}, m_lightShading.m_prog,
  33. m_lightShading.m_grProg));
  34. // Create RT descr
  35. const UVec2 internalResolution = getRenderer().getInternalResolution();
  36. m_lightShading.m_rtDescr =
  37. getRenderer().create2DRenderTargetDescription(internalResolution.x, internalResolution.y, getRenderer().getHdrFormat(), "Light Shading");
  38. m_lightShading.m_rtDescr.bake();
  39. }
  40. {
  41. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/LightShadingSkybox.ankiprogbin", m_skybox.m_prog));
  42. for(MutatorValue method = 0; method < 3; ++method)
  43. {
  44. ANKI_CHECK(loadShaderProgram("ShaderBinaries/LightShadingSkybox.ankiprogbin", {{"METHOD", method}}, m_skybox.m_prog,
  45. m_skybox.m_grProgs[method]));
  46. }
  47. }
  48. {
  49. ANKI_CHECK(loadShaderProgram("ShaderBinaries/LightShadingApplyFog.ankiprogbin", m_applyFog.m_prog, m_applyFog.m_grProg));
  50. }
  51. return Error::kNone;
  52. }
  53. void LightShading::run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  54. {
  55. ANKI_TRACE_SCOPED_EVENT(LightShading);
  56. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  57. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x, getRenderer().getInternalResolution().y);
  58. const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_cvarGrVrs;
  59. if(enableVrs)
  60. {
  61. // Just set some low value, the attachment will take over
  62. cmdb.setVrsRate(VrsRate::k1x1);
  63. }
  64. // Do light shading first
  65. {
  66. cmdb.pushDebugMarker("LightShading", Vec3(0.0f, 1.0f, 1.0f));
  67. cmdb.bindShaderProgram(m_lightShading.m_grProg.get());
  68. cmdb.setDepthWrite(false);
  69. // Bind all
  70. cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
  71. cmdb.bindSrv(0, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  72. cmdb.bindSrv(1, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  73. if(getRenderer().isIndirectDiffuseClipmapsEnabled())
  74. {
  75. rgraphCtx.bindSrv(2, 0, getIndirectDiffuseClipmaps().getRts().m_appliedIrradiance);
  76. }
  77. else
  78. {
  79. cmdb.bindSrv(2, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe));
  80. }
  81. cmdb.bindSrv(3, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kReflectionProbe));
  82. cmdb.bindSrv(4, 0, getClusterBinning().getClustersBuffer());
  83. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  84. cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  85. rgraphCtx.bindSrv(5, 0, getGBuffer().getColorRt(0));
  86. rgraphCtx.bindSrv(6, 0, getGBuffer().getColorRt(1));
  87. rgraphCtx.bindSrv(7, 0, getGBuffer().getColorRt(2));
  88. rgraphCtx.bindSrv(8, 0, getGBuffer().getDepthRt());
  89. rgraphCtx.bindSrv(9, 0, getShadowmapsResolve().getRt());
  90. rgraphCtx.bindSrv(10, 0, getSsao().getRt());
  91. rgraphCtx.bindSrv(11, 0, getReflections().getRt());
  92. cmdb.bindSrv(12, 0, TextureView(&getRenderer().getProbeReflections().getIntegrationLut(), TextureSubresourceDesc::all()));
  93. // Draw
  94. drawQuad(cmdb);
  95. cmdb.popDebugMarker();
  96. }
  97. // Skybox
  98. {
  99. cmdb.pushDebugMarker("Skybox", Vec3(0.0f, 1.0f, 1.0f));
  100. cmdb.setDepthCompareOperation(CompareOperation::kEqual);
  101. const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
  102. const LightComponent* dirLight = SceneGraph::getSingleton().getDirectionalLight();
  103. const Bool isSolidColor =
  104. (!sky || sky->getSkyboxType() == SkyboxType::kSolidColor || (!dirLight && sky->getSkyboxType() == SkyboxType::kGenerated));
  105. if(isSolidColor)
  106. {
  107. cmdb.bindShaderProgram(m_skybox.m_grProgs[0].get());
  108. const Vec4 color((sky) ? sky->getSolidColor() : Vec3(0.0f), 0.0);
  109. cmdb.setFastConstants(&color, sizeof(color));
  110. }
  111. else if(sky->getSkyboxType() == SkyboxType::kImage2D)
  112. {
  113. cmdb.bindShaderProgram(m_skybox.m_grProgs[1].get());
  114. class
  115. {
  116. public:
  117. Mat4 m_invertedViewProjectionJitterMat;
  118. Vec3 m_cameraPos;
  119. F32 m_padding;
  120. Vec3 m_scale;
  121. F32 m_padding1;
  122. Vec3 m_bias;
  123. F32 m_padding2;
  124. } pc;
  125. pc.m_invertedViewProjectionJitterMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  126. pc.m_cameraPos = ctx.m_matrices.m_cameraTransform.getTranslationPart().xyz;
  127. pc.m_scale = sky->getImageScale();
  128. pc.m_bias = sky->getImageBias();
  129. cmdb.setFastConstants(&pc, sizeof(pc));
  130. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearRepeatAnisoResolutionScalingBias.get());
  131. cmdb.bindSrv(0, 0, TextureView(&sky->getImageResource().getTexture(), TextureSubresourceDesc::all()));
  132. }
  133. else
  134. {
  135. cmdb.bindShaderProgram(m_skybox.m_grProgs[2].get());
  136. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  137. rgraphCtx.bindSrv(0, 0, getRenderer().getGeneratedSky().getSkyLutRt());
  138. cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
  139. }
  140. drawQuad(cmdb);
  141. // Restore state
  142. cmdb.setDepthCompareOperation(CompareOperation::kLess);
  143. cmdb.popDebugMarker();
  144. }
  145. // Apply the fog
  146. {
  147. cmdb.pushDebugMarker("LightApplyFog", Vec3(0.0f, 1.0f, 1.0f));
  148. cmdb.bindShaderProgram(m_applyFog.m_grProg.get());
  149. // Bind all
  150. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  151. cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  152. rgraphCtx.bindSrv(0, 0, getGBuffer().getDepthRt());
  153. rgraphCtx.bindSrv(1, 0, getRenderer().getVolumetricFog().getRt());
  154. class Consts
  155. {
  156. public:
  157. F32 m_zSplitCount;
  158. F32 m_finalZSplit;
  159. F32 m_near;
  160. F32 m_far;
  161. } consts;
  162. consts.m_zSplitCount = F32(getRenderer().getZSplitCount());
  163. consts.m_finalZSplit = F32(getRenderer().getVolumetricFog().getFinalClusterInZ());
  164. consts.m_near = ctx.m_matrices.m_near;
  165. consts.m_far = ctx.m_matrices.m_far;
  166. cmdb.setFastConstants(&consts, sizeof(consts));
  167. // finalPixelColor = pixelWithoutFog * transmitance + inScattering (see the shader)
  168. cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kSrcAlpha);
  169. drawQuad(cmdb);
  170. // Reset state
  171. cmdb.setBlendFactors(0, BlendFactor::kOne, BlendFactor::kZero);
  172. cmdb.popDebugMarker();
  173. }
  174. // Debug stuff
  175. if(g_cvarRenderVisualizeGiProbes && getRenderer().isIndirectDiffuseClipmapsEnabled())
  176. {
  177. getIndirectDiffuseClipmaps().drawDebugProbes(ctx, rgraphCtx);
  178. }
  179. // Forward shading last
  180. {
  181. cmdb.pushDebugMarker("ForwardShading", Vec3(0.0f, 1.0f, 1.0f));
  182. if(enableVrs)
  183. {
  184. cmdb.setVrsRate(VrsRate::k2x2);
  185. }
  186. getRenderer().getForwardShading().run(ctx, rgraphCtx);
  187. if(enableVrs)
  188. {
  189. // Restore
  190. cmdb.setVrsRate(VrsRate::k1x1);
  191. }
  192. cmdb.popDebugMarker();
  193. }
  194. }
  195. void LightShading::populateRenderGraph(RenderingContext& ctx)
  196. {
  197. ANKI_TRACE_SCOPED_EVENT(LightShading);
  198. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  199. const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_cvarGrVrs;
  200. // Create RT
  201. m_runCtx.m_rt = rgraph.newRenderTarget(m_lightShading.m_rtDescr);
  202. RenderTargetHandle sriRt;
  203. if(enableVrs)
  204. {
  205. sriRt = getRenderer().getVrsSriGeneration().getSriRt();
  206. }
  207. // Create pass
  208. GraphicsRenderPass& pass = rgraph.newGraphicsRenderPass("Light&FW Shad");
  209. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  210. run(ctx, rgraphCtx);
  211. });
  212. GraphicsRenderPassTargetDesc colorRt(m_runCtx.m_rt);
  213. GraphicsRenderPassTargetDesc depthRt(getGBuffer().getDepthRt());
  214. depthRt.m_loadOperation = RenderTargetLoadOperation::kLoad;
  215. depthRt.m_subresource.m_depthStencilAspect = DepthStencilAspectBit::kDepth;
  216. pass.setRenderpassInfo({colorRt}, &depthRt, (enableVrs) ? &sriRt : nullptr,
  217. (enableVrs) ? getRenderer().getVrsSriGeneration().getSriTexelDimension() : 0,
  218. (enableVrs) ? getRenderer().getVrsSriGeneration().getSriTexelDimension() : 0);
  219. const TextureUsageBit readUsage = TextureUsageBit::kSrvPixel;
  220. // All
  221. if(enableVrs)
  222. {
  223. pass.newTextureDependency(sriRt, TextureUsageBit::kShadingRate);
  224. }
  225. // Light shading
  226. pass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kRtvDsvWrite);
  227. pass.newTextureDependency(getGBuffer().getColorRt(0), readUsage);
  228. pass.newTextureDependency(getGBuffer().getColorRt(1), readUsage);
  229. pass.newTextureDependency(getGBuffer().getColorRt(2), readUsage);
  230. pass.newTextureDependency(getGBuffer().getDepthRt(), TextureUsageBit::kSrvPixel | TextureUsageBit::kRtvDsvRead);
  231. pass.newTextureDependency(getShadowmapsResolve().getRt(), readUsage);
  232. pass.newBufferDependency(getClusterBinning().getDependency(), BufferUsageBit::kSrvPixel);
  233. pass.newTextureDependency(getSsao().getRt(), readUsage);
  234. pass.newTextureDependency(getReflections().getRt(), readUsage);
  235. if(getRenderer().isIndirectDiffuseClipmapsEnabled())
  236. {
  237. pass.newTextureDependency(getIndirectDiffuseClipmaps().getRts().m_appliedIrradiance, TextureUsageBit::kSrvPixel);
  238. }
  239. // Fog
  240. pass.newTextureDependency(getRenderer().getVolumetricFog().getRt(), readUsage);
  241. // Sky
  242. if(getRenderer().getGeneratedSky().isEnabled())
  243. {
  244. pass.newTextureDependency(getRenderer().getGeneratedSky().getSkyLutRt(), readUsage);
  245. }
  246. // For forward shading
  247. getRenderer().getForwardShading().setDependencies(pass);
  248. }
  249. } // end namespace anki