LightShading.h 1.4 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. #include <AnKi/Resource/ImageResource.h>
  8. namespace anki {
  9. /// @addtogroup renderer
  10. /// @{
  11. /// Clustered deferred light pass.
  12. class LightShading : public RendererObject
  13. {
  14. public:
  15. LightShading()
  16. {
  17. registerDebugRenderTarget("LightShading");
  18. }
  19. Error init();
  20. void populateRenderGraph(RenderingContext& ctx);
  21. RenderTargetHandle getRt() const
  22. {
  23. return m_runCtx.m_rt;
  24. }
  25. private:
  26. class
  27. {
  28. public:
  29. RenderTargetDesc m_rtDescr;
  30. // Light shaders
  31. ShaderProgramResourcePtr m_prog;
  32. ShaderProgramPtr m_grProg;
  33. } m_lightShading;
  34. class
  35. {
  36. public:
  37. ShaderProgramResourcePtr m_prog;
  38. Array<ShaderProgramPtr, 3> m_grProgs;
  39. } m_skybox;
  40. class
  41. {
  42. public:
  43. ShaderProgramResourcePtr m_prog;
  44. ShaderProgramPtr m_grProg;
  45. } m_applyFog;
  46. class
  47. {
  48. public:
  49. RenderTargetHandle m_rt;
  50. } m_runCtx; ///< Run context.
  51. void run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  52. void getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, U32(DebugRenderTargetRegister::kCount)>& handles,
  53. [[maybe_unused]] DebugRenderTargetDrawStyle& drawStyle) const override
  54. {
  55. handles[0] = m_runCtx.m_rt;
  56. drawStyle = DebugRenderTargetDrawStyle::kTonemap;
  57. }
  58. };
  59. /// @}
  60. } // end namespace anki