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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/RtShadows.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/ShadowMapping.h>
- #include <AnKi/Renderer/AccelerationStructureBuilder.h>
- #include <AnKi/Renderer/MotionVectors.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Renderer/ClusterBinning.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Util/CVarSet.h>
- #include <AnKi/Shaders/Include/MaterialTypes.h>
- #include <AnKi/Shaders/Include/GpuSceneTypes.h>
- #include <AnKi/GpuMemory/UnifiedGeometryBuffer.h>
- #include <AnKi/GpuMemory/GpuSceneBuffer.h>
- #include <AnKi/GpuMemory/GpuVisibleTransientMemoryPool.h>
- namespace anki {
- Error RtShadows::init()
- {
- m_useSvgf = g_cvarRenderRtShadowsSvgf;
- m_atrousPassCount = g_cvarRenderRtShadowsSvgfAtrousPassCount;
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoiseImage));
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSetupSbtBuild.ankiprogbin", m_setupBuildSbtProg, m_setupBuildSbtGrProg));
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSbtBuild.ankiprogbin", m_buildSbtProg, m_buildSbtGrProg));
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadows.ankiprogbin", m_rayGenAndMissProg));
- // Ray gen and miss
- {
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_rayGenAndMissProg);
- variantInitInfo.addMutation("RAYS_PER_PIXEL", g_cvarRenderRtShadowsRaysPerPixel);
- variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kRayGen, "RtShadows");
- const ShaderProgramResourceVariant* variant;
- m_rayGenAndMissProg->getOrCreateVariant(variantInitInfo, variant);
- m_rtLibraryGrProg.reset(&variant->getProgram());
- m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex();
- ShaderProgramResourceVariantInitInfo variantInitInfo2(m_rayGenAndMissProg);
- variantInitInfo2.addMutation("RAYS_PER_PIXEL", g_cvarRenderRtShadowsRaysPerPixel);
- variantInitInfo2.requestTechniqueAndTypes(ShaderTypeBit::kMiss, "RtShadows");
- m_rayGenAndMissProg->getOrCreateVariant(variantInitInfo2, variant);
- m_missShaderGroupIdx = variant->getShaderGroupHandleIndex();
- }
- // Denoise program
- if(!m_useSvgf)
- {
- ANKI_CHECK(
- loadShaderProgram("ShaderBinaries/RtShadowsDenoise.ankiprogbin", {{"BLUR_ORIENTATION", 0}}, m_denoiseProg, m_grDenoiseHorizontalProg));
- ANKI_CHECK(
- loadShaderProgram("ShaderBinaries/RtShadowsDenoise.ankiprogbin", {{"BLUR_ORIENTATION", 1}}, m_denoiseProg, m_grDenoiseVerticalProg));
- }
- // SVGF variance program
- if(m_useSvgf)
- {
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSvgfVariance.ankiprogbin", m_svgfVarianceProg, m_svgfVarianceGrProg));
- }
- // SVGF atrous program
- if(m_useSvgf)
- {
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSvgfAtrous.ankiprogbin", {{"LAST_PASS", 0}}, m_svgfAtrousProg, m_svgfAtrousGrProg));
- ANKI_CHECK(
- loadShaderProgram("ShaderBinaries/RtShadowsSvgfAtrous.ankiprogbin", {{"LAST_PASS", 1}}, m_svgfAtrousProg, m_svgfAtrousLastPassGrProg));
- }
- // Upscale program
- ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsUpscale.ankiprogbin", m_upscaleProg, m_upscaleGrProg));
- // Quarter rez shadow RT
- {
- TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
- getRenderer().getInternalResolution().x / 2, getRenderer().getInternalResolution().y / 2, Format::kR8_Unorm,
- TextureUsageBit::kAllSrv | TextureUsageBit::kUavDispatchRays | TextureUsageBit::kUavCompute, "RtShadows History");
- m_historyRt = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
- }
- // Temp shadow RT
- {
- m_intermediateShadowsRtDescr = getRenderer().create2DRenderTargetDescription(
- getRenderer().getInternalResolution().x / 2, getRenderer().getInternalResolution().y / 2, Format::kR8_Unorm, "RtShadows Tmp");
- m_intermediateShadowsRtDescr.bake();
- }
- // Moments RT
- {
- TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
- getRenderer().getInternalResolution().x / 2, getRenderer().getInternalResolution().y / 2, Format::kR32G32_Sfloat,
- TextureUsageBit::kAllSrv | TextureUsageBit::kUavDispatchRays | TextureUsageBit::kUavCompute, "RtShadows Moments #1");
- m_momentsRts[0] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
- texinit.setName("RtShadows Moments #2");
- m_momentsRts[1] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
- }
- // Variance RT
- if(m_useSvgf)
- {
- m_varianceRtDescr = getRenderer().create2DRenderTargetDescription(
- getRenderer().getInternalResolution().x / 2, getRenderer().getInternalResolution().y / 2, Format::kR32_Sfloat, "RtShadows Variance");
- m_varianceRtDescr.bake();
- }
- // Final RT
- {
- m_upscaledRtDescr = getRenderer().create2DRenderTargetDescription(
- getRenderer().getInternalResolution().x, getRenderer().getInternalResolution().y, Format::kR8_Unorm, "RtShadows Upscaled");
- m_upscaledRtDescr.bake();
- }
- {
- TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
- getRenderer().getInternalResolution().x / 2, getRenderer().getInternalResolution().y / 2, Format::kR32_Sfloat,
- TextureUsageBit::kAllSrv | TextureUsageBit::kUavDispatchRays | TextureUsageBit::kUavCompute, "RtShadows history len");
- ClearValue clear;
- clear.m_colorf[0] = 1.0f;
- m_dummyHistoryLenTex = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel, clear);
- }
- // Misc
- m_sbtRecordSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment, m_sbtRecordSize);
- return Error::kNone;
- }
- void RtShadows::populateRenderGraph(RenderingContext& ctx)
- {
- ANKI_TRACE_SCOPED_EVENT(RtShadows);
- #define ANKI_DEPTH_DEP \
- getDepthDownscale().getRt(), TextureUsageBit::kSrvDispatchRays | TextureUsageBit::kSrvCompute, DepthDownscale::kQuarterInternalResolution
- RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
- // Import RTs
- {
- const U32 prevRtIdx = getRenderer().getFrameCount() & 1;
- if(!m_rtsImportedOnce) [[unlikely]]
- {
- m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt.get(), TextureUsageBit::kSrvPixel);
- m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx].get(), TextureUsageBit::kSrvPixel);
- m_rtsImportedOnce = true;
- }
- else
- {
- m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt.get());
- m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx].get());
- }
- if((getPassCountWithoutUpscaling() % 2) == 1)
- {
- m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
- m_runCtx.m_intermediateShadowsRts[1] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
- }
- else
- {
- // We can save a render target if we have even number of renderpasses
- m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
- m_runCtx.m_intermediateShadowsRts[1] = m_runCtx.m_historyRt;
- }
- m_runCtx.m_currentMomentsRt = rgraph.importRenderTarget(m_momentsRts[!prevRtIdx].get(), TextureUsageBit::kNone);
- if(m_useSvgf)
- {
- if(m_atrousPassCount > 1)
- {
- m_runCtx.m_varianceRts[0] = rgraph.newRenderTarget(m_varianceRtDescr);
- }
- m_runCtx.m_varianceRts[1] = rgraph.newRenderTarget(m_varianceRtDescr);
- }
- m_runCtx.m_upscaledRt = rgraph.newRenderTarget(m_upscaledRtDescr);
- }
- // Setup build SBT dispatch
- BufferHandle sbtBuildIndirectArgsHandle;
- BufferView sbtBuildIndirectArgsBuffer;
- {
- sbtBuildIndirectArgsBuffer = GpuVisibleTransientMemoryPool::getSingleton().allocateStructuredBuffer<DispatchIndirectArgs>(1);
- sbtBuildIndirectArgsHandle = rgraph.importBuffer(sbtBuildIndirectArgsBuffer, BufferUsageBit::kUavCompute);
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows setup build SBT");
- rpass.newBufferDependency(sbtBuildIndirectArgsHandle, BufferUsageBit::kAccelerationStructureBuild);
- rpass.setWork([this, sbtBuildIndirectArgsBuffer](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(RtShadows);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_setupBuildSbtGrProg.get());
- cmdb.bindSrv(0, 0, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getBufferView());
- cmdb.bindUav(0, 0, sbtBuildIndirectArgsBuffer);
- cmdb.dispatchCompute(1, 1, 1);
- });
- }
- // Build the SBT
- BufferHandle sbtHandle;
- BufferView sbtBuffer;
- {
- // Allocate SBT
- WeakArray<U32> sbtMem;
- sbtBuffer = RebarTransientMemoryPool::getSingleton().allocateStructuredBuffer(
- (GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount() + 2) * m_sbtRecordSize / sizeof(U32), sbtMem);
- sbtHandle = rgraph.importBuffer(sbtBuffer, BufferUsageBit::kUavCompute);
- // Write the first 2 entries of the SBT
- ConstWeakArray<U8> shaderGroupHandles = m_rtLibraryGrProg->getShaderGroupHandles();
- const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
- memcpy(&sbtMem[0], &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize);
- memcpy(&sbtMem[m_sbtRecordSize / sizeof(U32)], &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize);
- // Create the pass
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows build SBT");
- AccelerationStructureVisibilityInfo asVis;
- GpuVisibilityLocalLightsOutput localLightsVis;
- getRenderer().getAccelerationStructureBuilder().getVisibilityInfo(asVis, localLightsVis);
- rpass.newBufferDependency(asVis.m_depedency, BufferUsageBit::kSrvCompute);
- rpass.newBufferDependency(sbtBuildIndirectArgsHandle, BufferUsageBit::kIndirectCompute);
- rpass.setWork([this, sbtBuildIndirectArgsBuffer, sbtBuffer,
- visibleRenderableIndicesBuff = asVis.m_visibleRenderablesBuffer](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(RtShadows);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_buildSbtGrProg.get());
- cmdb.bindSrv(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferView());
- cmdb.bindSrv(1, 0, BufferView(&GpuSceneBuffer::getSingleton().getBuffer()));
- cmdb.bindSrv(2, 0, visibleRenderableIndicesBuff);
- cmdb.bindSrv(3, 0, BufferView(&m_rtLibraryGrProg->getShaderGroupHandlesGpuBuffer()));
- cmdb.bindUav(0, 0, sbtBuffer);
- RtShadowsSbtBuildConstants consts = {};
- ANKI_ASSERT(m_sbtRecordSize % 4 == 0);
- consts.m_sbtRecordDwordSize = m_sbtRecordSize / 4;
- const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
- ANKI_ASSERT(shaderHandleSize % 4 == 0);
- consts.m_shaderHandleDwordSize = shaderHandleSize / 4;
- cmdb.setFastConstants(&consts, sizeof(consts));
- cmdb.dispatchComputeIndirect(sbtBuildIndirectArgsBuffer);
- });
- }
- // Ray gen
- {
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows");
- rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSrvDispatchRays);
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kUavDispatchRays);
- rpass.newAccelerationStructureDependency(getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(),
- AccelerationStructureUsageBit::kSrvDispatchRays);
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), TextureUsageBit::kSrvDispatchRays);
- rpass.newTextureDependency(getGBuffer().getColorRt(2), TextureUsageBit::kSrvDispatchRays);
- rpass.newTextureDependency(m_runCtx.m_prevMomentsRt, TextureUsageBit::kSrvDispatchRays);
- rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kUavDispatchRays);
- rpass.newBufferDependency(getClusterBinning().getDependency(), BufferUsageBit::kSrvDispatchRays);
- rpass.setWork([this, sbtBuffer, &ctx](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(RtShadows);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_rtLibraryGrProg.get());
- // Allocate, set and bind global uniforms
- {
- MaterialGlobalConstants* globalConstants;
- const BufferView globalConstantsToken = RebarTransientMemoryPool::getSingleton().allocateConstantBuffer(globalConstants);
- memset(globalConstants, 0, sizeof(*globalConstants)); // Don't care for now
- cmdb.bindConstantBuffer(ANKI_MATERIAL_REGISTER_GLOBAL_CONSTANTS, 0, globalConstantsToken);
- }
- // More globals
- cmdb.bindSampler(ANKI_MATERIAL_REGISTER_TILINEAR_REPEAT_SAMPLER, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
- cmdb.bindSrv(ANKI_MATERIAL_REGISTER_GPU_SCENE, 0, GpuSceneBuffer::getSingleton().getBufferView());
- cmdb.bindSrv(ANKI_MATERIAL_REGISTER_UNIFIED_GEOMETRY, 0, UnifiedGeometryBuffer::getSingleton().getBufferView());
- #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType, reg) \
- cmdb.bindSrv( \
- reg, 0, \
- BufferView(&UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, \
- getAlignedRoundDown(getFormatInfo(Format::k##fmt).m_texelSize, UnifiedGeometryBuffer::getSingleton().getBuffer().getSize())), \
- Format::k##fmt);
- #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
- cmdb.bindConstantBuffer(0, 2, ctx.m_globalRenderingConstantsBuffer);
- cmdb.bindSampler(0, 2, getRenderer().getSamplers().m_trilinearRepeat.get());
- rgraphCtx.bindUav(0, 2, m_runCtx.m_intermediateShadowsRts[0]);
- rgraphCtx.bindSrv(0, 2, m_runCtx.m_historyRt);
- cmdb.bindSampler(1, 2, getRenderer().getSamplers().m_trilinearClamp.get());
- rgraphCtx.bindSrv(1, 2, getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
- rgraphCtx.bindSrv(2, 2, getRenderer().getMotionVectors().getMotionVectorsRt());
- cmdb.bindSrv(3, 2, TextureView(m_dummyHistoryLenTex.get(), TextureSubresourceDesc::all()));
- rgraphCtx.bindSrv(4, 2, getGBuffer().getColorRt(2));
- rgraphCtx.bindSrv(5, 2, getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle());
- rgraphCtx.bindSrv(6, 2, m_runCtx.m_prevMomentsRt);
- rgraphCtx.bindUav(1, 2, m_runCtx.m_currentMomentsRt);
- cmdb.bindSrv(7, 2, TextureView(&m_blueNoiseImage->getTexture(), TextureSubresourceDesc::all()));
- cmdb.dispatchRays(sbtBuffer, m_sbtRecordSize, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount(), 1,
- getRenderer().getInternalResolution().x / 2, getRenderer().getInternalResolution().y / 2, 1);
- });
- }
- // Denoise pass horizontal
- if(!m_useSvgf)
- {
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows Denoise Horizontal");
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- runDenoise(ctx, rgraphCtx, true);
- });
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(getGBuffer().getColorRt(2), TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kUavCompute);
- }
- // Denoise pass vertical
- if(!m_useSvgf)
- {
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows Denoise Vertical");
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- runDenoise(ctx, rgraphCtx, false);
- });
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(getGBuffer().getColorRt(2), TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kUavCompute);
- }
- // Variance calculation pass
- if(m_useSvgf)
- {
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows SVGF Variance");
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(getGBuffer().getColorRt(2), TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kUavCompute);
- rpass.newTextureDependency(m_runCtx.m_varianceRts[1], TextureUsageBit::kUavCompute);
- rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(RtShadows);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_svgfVarianceGrProg.get());
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
- rgraphCtx.bindSrv(0, 0, m_runCtx.m_intermediateShadowsRts[0]);
- rgraphCtx.bindSrv(1, 0, m_runCtx.m_currentMomentsRt);
- cmdb.bindSrv(2, 0, TextureView(m_dummyHistoryLenTex.get(), TextureSubresourceDesc::all()));
- rgraphCtx.bindSrv(3, 0, getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
- rgraphCtx.bindUav(0, 0, m_runCtx.m_intermediateShadowsRts[1]);
- rgraphCtx.bindUav(1, 0, m_runCtx.m_varianceRts[1]);
- const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.invert();
- cmdb.setFastConstants(&invProjMat, sizeof(invProjMat));
- dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x / 2, getRenderer().getInternalResolution().y / 2);
- });
- }
- // SVGF Atrous
- if(m_useSvgf)
- {
- for(U32 i = 0; i < m_atrousPassCount; ++i)
- {
- const Bool lastPass = i == U32(m_atrousPassCount - 1);
- const U32 readRtIdx = (i + 1) & 1;
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows SVGF Atrous");
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(getGBuffer().getColorRt(2), TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[readRtIdx], TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(m_runCtx.m_varianceRts[readRtIdx], TextureUsageBit::kSrvCompute);
- if(!lastPass)
- {
- rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[!readRtIdx], TextureUsageBit::kUavCompute);
- rpass.newTextureDependency(m_runCtx.m_varianceRts[!readRtIdx], TextureUsageBit::kUavCompute);
- }
- else
- {
- rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kUavCompute);
- }
- rpass.setWork([this, &ctx, passIdx = i](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(RtShadows);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- const Bool lastPass = passIdx == U32(m_atrousPassCount - 1);
- const U32 readRtIdx = (passIdx + 1) & 1;
- if(lastPass)
- {
- cmdb.bindShaderProgram(m_svgfAtrousLastPassGrProg.get());
- }
- else
- {
- cmdb.bindShaderProgram(m_svgfAtrousGrProg.get());
- }
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
- rgraphCtx.bindSrv(0, 0, getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
- rgraphCtx.bindSrv(1, 0, m_runCtx.m_intermediateShadowsRts[readRtIdx]);
- rgraphCtx.bindSrv(2, 0, m_runCtx.m_varianceRts[readRtIdx]);
- if(!lastPass)
- {
- rgraphCtx.bindUav(0, 0, m_runCtx.m_intermediateShadowsRts[!readRtIdx]);
- rgraphCtx.bindUav(1, 0, m_runCtx.m_varianceRts[!readRtIdx]);
- }
- else
- {
- rgraphCtx.bindUav(0, 0, m_runCtx.m_historyRt);
- }
- const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.invert();
- cmdb.setFastConstants(&invProjMat, sizeof(invProjMat));
- dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x / 2, getRenderer().getInternalResolution().y / 2);
- });
- }
- }
- // Upscale
- {
- NonGraphicsRenderPass& rpass = rgraph.newNonGraphicsRenderPass("RtShadows Upscale");
- rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(getGBuffer().getDepthRt(), TextureUsageBit::kSrvCompute);
- rpass.newTextureDependency(ANKI_DEPTH_DEP);
- rpass.newTextureDependency(m_runCtx.m_upscaledRt, TextureUsageBit::kUavCompute);
- rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
- ANKI_TRACE_SCOPED_EVENT(RtShadows);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram(m_upscaleGrProg.get());
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
- rgraphCtx.bindSrv(0, 0, m_runCtx.m_historyRt);
- rgraphCtx.bindUav(0, 0, m_runCtx.m_upscaledRt);
- rgraphCtx.bindSrv(1, 0, getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
- rgraphCtx.bindSrv(2, 0, getGBuffer().getDepthRt());
- dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x, getRenderer().getInternalResolution().y);
- });
- }
- }
- void RtShadows::runDenoise(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx, Bool horizontal)
- {
- ANKI_TRACE_SCOPED_EVENT(RtShadows);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- cmdb.bindShaderProgram((horizontal) ? m_grDenoiseHorizontalProg.get() : m_grDenoiseVerticalProg.get());
- cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
- rgraphCtx.bindSrv(0, 0, m_runCtx.m_intermediateShadowsRts[(horizontal) ? 0 : 1]);
- rgraphCtx.bindSrv(1, 0, getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
- rgraphCtx.bindSrv(2, 0, getGBuffer().getColorRt(2));
- rgraphCtx.bindSrv(3, 0, m_runCtx.m_currentMomentsRt);
- cmdb.bindSrv(4, 0, TextureView(m_dummyHistoryLenTex.get(), TextureSubresourceDesc::all()));
- rgraphCtx.bindUav(0, 0, (horizontal) ? m_runCtx.m_intermediateShadowsRts[1] : m_runCtx.m_historyRt);
- RtShadowsDenoiseConstants consts;
- consts.m_invViewProjMat = ctx.m_matrices.m_invertedViewProjectionJitter;
- consts.m_time = F32(GlobalFrameIndex::getSingleton().m_value % 0xFFFFu);
- consts.m_minSampleCount = 8;
- consts.m_maxSampleCount = 32;
- cmdb.setFastConstants(&consts, sizeof(consts));
- dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x / 2, getRenderer().getInternalResolution().y / 2);
- }
- } // end namespace anki
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