Ssao.h 2.1 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. #include <AnKi/Resource/ImageResource.h>
  8. #include <AnKi/Gr.h>
  9. namespace anki {
  10. /// @addtogroup renderer
  11. /// @{
  12. ANKI_CVAR2(NumericCVar<U32>, Render, Ssao, SampleCount, 4, 1, 1024, "SSAO sample count")
  13. ANKI_CVAR2(NumericCVar<F32>, Render, Ssao, Radius, 2.0f, 0.1f, 100.0f, "SSAO radius in meters")
  14. ANKI_CVAR2(BoolCVar, Render, Ssao, QuarterRez, ANKI_PLATFORM_MOBILE, "Render SSAO in quarter rez")
  15. ANKI_CVAR2(NumericCVar<F32>, Render, Ssao, Power, 1.5f, 0.1f, 100.0f, "SSAO power")
  16. ANKI_CVAR2(
  17. NumericCVar<U8>, Render, Ssao, SpatialDenoiseSampleCout, (ANKI_PLATFORM_MOBILE) ? 3 : 9,
  18. [](U8 val) {
  19. return val == 3 || val == 5 || val == 7 || val == 9;
  20. },
  21. "SSAO spatial denoise quality")
  22. /// Screen space ambient occlusion.
  23. class Ssao : public RendererObject
  24. {
  25. public:
  26. Ssao()
  27. {
  28. registerDebugRenderTarget("BentNormals");
  29. registerDebugRenderTarget("Ssao");
  30. }
  31. Error init();
  32. void populateRenderGraph(RenderingContext& ctx);
  33. void getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, U32(DebugRenderTargetRegister::kCount)>& handles,
  34. [[maybe_unused]] DebugRenderTargetDrawStyle& drawStyle) const override
  35. {
  36. handles[0] = m_runCtx.m_finalRt;
  37. drawStyle = (rtName == "Ssao") ? DebugRenderTargetDrawStyle::kAlphaOnly : DebugRenderTargetDrawStyle::kPassthrough;
  38. }
  39. RenderTargetHandle getRt() const
  40. {
  41. return m_runCtx.m_finalRt;
  42. }
  43. public:
  44. ShaderProgramResourcePtr m_prog;
  45. ShaderProgramPtr m_grProg;
  46. ShaderProgramPtr m_spatialDenoiseVerticalGrProg;
  47. ShaderProgramPtr m_spatialDenoiseHorizontalGrProg;
  48. ShaderProgramPtr m_tempralDenoiseGrProg;
  49. RenderTargetDesc m_bentNormalsAndSsaoRtDescr;
  50. Array<TexturePtr, 2> m_tex;
  51. Bool m_texImportedOnce = false;
  52. ImageResourcePtr m_noiseImage;
  53. class
  54. {
  55. public:
  56. RenderTargetHandle m_finalRt;
  57. } m_runCtx;
  58. Error initInternal();
  59. };
  60. /// @}
  61. } // end namespace anki