Tonemapping.cpp 5.6 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/Tonemapping.h>
  6. #include <AnKi/Renderer/Bloom.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Renderer/TemporalUpscaler.h>
  9. #include <AnKi/Renderer/TemporalAA.h>
  10. #include <AnKi/Util/Tracer.h>
  11. #include <AnKi/Resource/ImageAtlasResource.h>
  12. namespace anki {
  13. Error Tonemapping::init()
  14. {
  15. {
  16. m_expAndAvgLum.m_inputTexMip =
  17. (getRenderer().getBloom().getPyramidTextureMipmapCount() > 2) ? getRenderer().getBloom().getPyramidTextureMipmapCount() - 2 : 0;
  18. // Create program
  19. ANKI_CHECK(loadShaderProgram("ShaderBinaries/TonemappingAverageLuminance.ankiprogbin", m_expAndAvgLum.m_prog, m_expAndAvgLum.m_grProg));
  20. // Create exposure texture.
  21. // WARNING: Use it only as IMAGE and nothing else. It will not be tracked by the rendergraph. No tracking means no automatic image transitions
  22. const TextureUsageBit usage = TextureUsageBit::kAllUav;
  23. const TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(1, 1, Format::kR16G16_Sfloat, usage, "ExposureAndAvgLum1x1");
  24. ClearValue clearValue;
  25. clearValue.m_colorf = {0.5f, 0.5f, 0.5f, 0.5f};
  26. m_expAndAvgLum.m_exposureAndAvgLuminance1x1 = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kUavCompute, clearValue);
  27. }
  28. {
  29. ANKI_CHECK(loadShaderProgram("ShaderBinaries/Tonemap.ankiprogbin", m_tonemapping.m_prog, m_tonemapping.m_grProg));
  30. m_tonemapping.m_rtDesc = getRenderer().create2DRenderTargetDescription(
  31. getRenderer().getPostProcessResolution().x, getRenderer().getPostProcessResolution().y,
  32. (GrManager::getSingleton().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::kR8G8B8_Unorm : Format::kR8G8B8A8_Unorm,
  33. "Tonemapped");
  34. m_tonemapping.m_rtDesc.bake();
  35. m_tonemapping.m_lut.reset(nullptr);
  36. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/DefaultLut.ankitex", m_tonemapping.m_lut));
  37. ANKI_ASSERT(m_tonemapping.m_lut->getTexture().getWidth() == m_tonemapping.m_lut->getTexture().getHeight());
  38. ANKI_ASSERT(m_tonemapping.m_lut->getTexture().getWidth() == m_tonemapping.m_lut->getTexture().getDepth());
  39. }
  40. return Error::kNone;
  41. }
  42. void Tonemapping::importRenderTargets(RenderingContext& ctx)
  43. {
  44. // Just import it. It will not be used in resource tracking
  45. m_runCtx.m_exposureLuminanceHandle =
  46. ctx.m_renderGraphDescr.importRenderTarget(m_expAndAvgLum.m_exposureAndAvgLuminance1x1.get(), TextureUsageBit::kUavCompute);
  47. }
  48. void Tonemapping::populateRenderGraph(RenderingContext& ctx)
  49. {
  50. ANKI_TRACE_SCOPED_EVENT(Tonemapping);
  51. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  52. // Create avg lum pass
  53. {
  54. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("AvgLuminance");
  55. pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  56. ANKI_TRACE_SCOPED_EVENT(Tonemapping);
  57. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  58. cmdb.bindShaderProgram(m_expAndAvgLum.m_grProg.get());
  59. rgraphCtx.bindUav(0, 0, m_runCtx.m_exposureLuminanceHandle);
  60. rgraphCtx.bindSrv(0, 0, getRenderer().getBloom().getPyramidRt(), TextureSubresourceDesc::surface(m_expAndAvgLum.m_inputTexMip, 0, 0));
  61. cmdb.dispatchCompute(1, 1, 1);
  62. });
  63. pass.newTextureDependency(getRenderer().getBloom().getPyramidRt(), TextureUsageBit::kSrvCompute,
  64. TextureSubresourceDesc::surface(m_expAndAvgLum.m_inputTexMip, 0, 0));
  65. }
  66. // Tonemapp pass
  67. {
  68. m_runCtx.m_rt = rgraph.newRenderTarget(m_tonemapping.m_rtDesc);
  69. const RenderTargetHandle inRt =
  70. (getRenderer().getTemporalUpscaler().getEnabled()) ? getRenderer().getTemporalUpscaler().getRt() : getRenderer().getTemporalAA().getRt();
  71. const RenderTargetHandle outRt = m_runCtx.m_rt;
  72. RenderPassBase* ppass;
  73. if(g_cvarRenderPreferCompute)
  74. {
  75. NonGraphicsRenderPass& pass = ctx.m_renderGraphDescr.newNonGraphicsRenderPass("Tonemap");
  76. pass.newTextureDependency(inRt, TextureUsageBit::kSrvCompute);
  77. pass.newTextureDependency(outRt, TextureUsageBit::kUavCompute);
  78. ppass = &pass;
  79. }
  80. else
  81. {
  82. GraphicsRenderPass& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Tonemap");
  83. pass.setRenderpassInfo({GraphicsRenderPassTargetDesc(outRt)});
  84. pass.newTextureDependency(inRt, TextureUsageBit::kSrvPixel);
  85. pass.newTextureDependency(outRt, TextureUsageBit::kRtvDsvWrite);
  86. ppass = &pass;
  87. }
  88. ppass->setWork([this](RenderPassWorkContext& rgraphCtx) {
  89. ANKI_TRACE_SCOPED_EVENT(Tonemapping);
  90. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  91. const Bool preferCompute = g_cvarRenderPreferCompute;
  92. const RenderTargetHandle inRt = (getRenderer().getTemporalUpscaler().getEnabled()) ? getRenderer().getTemporalUpscaler().getRt()
  93. : getRenderer().getTemporalAA().getRt();
  94. const RenderTargetHandle outRt = m_runCtx.m_rt;
  95. cmdb.bindShaderProgram(m_tonemapping.m_grProg.get());
  96. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  97. cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
  98. rgraphCtx.bindSrv(0, 0, inRt);
  99. cmdb.bindSrv(1, 0, TextureView(&m_tonemapping.m_lut->getTexture(), TextureSubresourceDesc::all()));
  100. rgraphCtx.bindUav(0, 0, m_runCtx.m_exposureLuminanceHandle);
  101. if(preferCompute)
  102. {
  103. rgraphCtx.bindUav(1, 0, outRt);
  104. dispatchPPCompute(cmdb, 8, 8, getRenderer().getPostProcessResolution().x, getRenderer().getPostProcessResolution().y);
  105. }
  106. else
  107. {
  108. cmdb.setViewport(0, 0, getRenderer().getPostProcessResolution().x, getRenderer().getPostProcessResolution().y);
  109. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  110. }
  111. });
  112. }
  113. }
  114. } // end namespace anki