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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/Utils/TileAllocator.h>
- namespace anki {
- class TileAllocator::Tile
- {
- public:
- Timestamp m_lastUsedTimestamp = 0; ///< The last timestamp this tile was used.
- U64 m_lightUuid = 0;
- Array<U32, 4> m_viewport = {};
- Array<U32, 4> m_subTiles = {kMaxU32, kMaxU32, kMaxU32, kMaxU32};
- U32 m_superTile = kMaxU32; ///< The parent.
- U8 m_lightHierarchy = 0;
- };
- TileAllocator::TileAllocator()
- {
- }
- TileAllocator::~TileAllocator()
- {
- }
- void TileAllocator::init(U32 tileCountX, U32 tileCountY, U32 hierarchyCount, Bool enableCaching)
- {
- // Preconditions
- ANKI_ASSERT(tileCountX > 0);
- ANKI_ASSERT(tileCountY > 0);
- ANKI_ASSERT(hierarchyCount > 0);
- // Store some stuff
- m_tileCountX = U16(tileCountX);
- m_tileCountY = U16(tileCountY);
- m_hierarchyCount = U8(hierarchyCount);
- m_cachingEnabled = enableCaching;
- m_firstTileIdxOfHierarchy.resize(hierarchyCount + 1);
- // Create the tile array & index ranges
- U32 tileCount = 0;
- for(U32 hierarchy = 0; hierarchy < hierarchyCount; ++hierarchy)
- {
- const U32 hierarchyTileCountX = tileCountX >> hierarchy;
- const U32 hierarchyTileCountY = tileCountY >> hierarchy;
- ANKI_ASSERT((hierarchyTileCountX << hierarchy) == tileCountX && "Every hierarchy should be power of 2 of its parent hierarchy");
- ANKI_ASSERT((hierarchyTileCountY << hierarchy) == tileCountY && "Every hierarchy should be power of 2 of its parent hierarchy");
- m_firstTileIdxOfHierarchy[hierarchy] = tileCount;
- tileCount += hierarchyTileCountX * hierarchyTileCountY;
- }
- ANKI_ASSERT(tileCount >= tileCountX * tileCountY);
- m_allTiles.resize(tileCount);
- m_firstTileIdxOfHierarchy[hierarchyCount] = tileCount - 1;
- // Init the tiles
- U32 tileIdx = 0;
- for(U32 hierarchy = 0; hierarchy < hierarchyCount; ++hierarchy)
- {
- const U32 hierarchyTileCountX = tileCountX >> hierarchy;
- const U32 hierarchyTileCountY = tileCountY >> hierarchy;
- for(U32 y = 0; y < hierarchyTileCountY; ++y)
- {
- for(U32 x = 0; x < hierarchyTileCountX; ++x)
- {
- ANKI_ASSERT(tileIdx >= m_firstTileIdxOfHierarchy[hierarchy] && tileIdx <= m_firstTileIdxOfHierarchy[hierarchy + 1]);
- Tile& tile = m_allTiles[tileIdx];
- tile.m_viewport[0] = x << hierarchy;
- tile.m_viewport[1] = y << hierarchy;
- tile.m_viewport[2] = 1 << hierarchy;
- tile.m_viewport[3] = 1 << hierarchy;
- if(hierarchy > 0)
- {
- // Has sub tiles
- for(U32 j = 0; j < 2; ++j)
- {
- for(U32 i = 0; i < 2; ++i)
- {
- const U32 subTileIdx = translateTileIdx((x << 1) + i, (y << 1) + j, hierarchy - 1);
- m_allTiles[subTileIdx].m_superTile = tileIdx;
- tile.m_subTiles[j * 2 + i] = subTileIdx;
- }
- }
- }
- else
- {
- // No sub-tiles
- }
- ++tileIdx;
- }
- }
- }
- }
- void TileAllocator::updateSubTiles(const Tile& updateFrom, U64 crntLightUuid, ArrayOfLightUuids& kickedOutLights)
- {
- if(updateFrom.m_subTiles[0] == kMaxU32)
- {
- return;
- }
- for(U32 idx : updateFrom.m_subTiles)
- {
- if(m_allTiles[idx].m_lightUuid != 0 && m_allTiles[idx].m_lightUuid != crntLightUuid)
- {
- kickedOutLights.emplaceBack(m_allTiles[idx].m_lightUuid);
- }
- m_allTiles[idx].m_lastUsedTimestamp = updateFrom.m_lastUsedTimestamp;
- m_allTiles[idx].m_lightUuid = updateFrom.m_lightUuid;
- m_allTiles[idx].m_lightHierarchy = updateFrom.m_lightHierarchy;
- updateSubTiles(m_allTiles[idx], crntLightUuid, kickedOutLights);
- }
- }
- void TileAllocator::updateSuperTiles(const Tile& updateFrom, U64 crntLightUuid, ArrayOfLightUuids& kickedOutLights)
- {
- if(updateFrom.m_superTile != kMaxU32)
- {
- if(m_allTiles[updateFrom.m_superTile].m_lightUuid != 0 && m_allTiles[updateFrom.m_superTile].m_lightUuid != crntLightUuid)
- {
- kickedOutLights.emplaceBack(m_allTiles[updateFrom.m_superTile].m_lightUuid);
- }
- m_allTiles[updateFrom.m_superTile].m_lightUuid = 0;
- m_allTiles[updateFrom.m_superTile].m_lastUsedTimestamp = updateFrom.m_lastUsedTimestamp;
- updateSuperTiles(m_allTiles[updateFrom.m_superTile], crntLightUuid, kickedOutLights);
- }
- }
- Bool TileAllocator::searchTileRecursively(U32 crntTileIdx, U32 crntTileHierarchy, U32 allocationHierarchy, Timestamp crntTimestamp, U32& emptyTileIdx,
- U32& toKickTileIdx, Timestamp& tileToKickMinTimestamp) const
- {
- const Tile& tile = m_allTiles[crntTileIdx];
- if(crntTileHierarchy == allocationHierarchy)
- {
- // We may have a candidate
- const Bool done = evaluateCandidate(crntTileIdx, crntTimestamp, emptyTileIdx, toKickTileIdx, tileToKickMinTimestamp);
- if(done)
- {
- return true;
- }
- }
- else if(tile.m_subTiles[0] != kMaxU32)
- {
- // Move down the hierarchy
- ANKI_ASSERT(allocationHierarchy < crntTileHierarchy);
- for(const U32 idx : tile.m_subTiles)
- {
- const Bool done = searchTileRecursively(idx, crntTileHierarchy - 1, allocationHierarchy, crntTimestamp, emptyTileIdx, toKickTileIdx,
- tileToKickMinTimestamp);
- if(done)
- {
- return true;
- }
- }
- }
- return false;
- }
- Bool TileAllocator::evaluateCandidate(U32 tileIdx, Timestamp crntTimestamp, U32& emptyTileIdx, U32& toKickTileIdx,
- Timestamp& tileToKickMinTimestamp) const
- {
- const Tile& tile = m_allTiles[tileIdx];
- if(m_cachingEnabled)
- {
- if(tile.m_lastUsedTimestamp == 0)
- {
- // Found empty
- emptyTileIdx = tileIdx;
- return true;
- }
- else if(tile.m_lastUsedTimestamp != crntTimestamp && tile.m_lastUsedTimestamp < tileToKickMinTimestamp)
- {
- // Found one with low timestamp
- toKickTileIdx = tileIdx;
- tileToKickMinTimestamp = tile.m_lastUsedTimestamp;
- }
- }
- else
- {
- if(tile.m_lastUsedTimestamp != crntTimestamp)
- {
- emptyTileIdx = tileIdx;
- return true;
- }
- }
- return false;
- }
- TileAllocatorResult2 TileAllocator::allocate(Timestamp crntTimestamp, U64 lightUuid, U32 hierarchy, Array<U32, 4>& tileViewport,
- ArrayOfLightUuids& kickedOutLightUuids)
- {
- // Preconditions
- ANKI_ASSERT(crntTimestamp > 0);
- ANKI_ASSERT(lightUuid != 0);
- ANKI_ASSERT(hierarchy < m_hierarchyCount);
- kickedOutLightUuids.destroy();
- // 1) Search if it's already cached
- if(m_cachingEnabled)
- {
- auto it = m_lightUuidToTileIdx.find(lightUuid);
- if(it != m_lightUuidToTileIdx.getEnd())
- {
- Tile& tile = m_allTiles[*it];
- if(tile.m_lightUuid != lightUuid || tile.m_lightHierarchy != hierarchy)
- {
- // Cache entry is wrong, remove it
- m_lightUuidToTileIdx.erase(it);
- }
- else
- {
- // Same light & hierarchy, found the cache entry.
- ANKI_ASSERT(tile.m_lastUsedTimestamp != crntTimestamp && "Trying to allocate the same thing twice in this timestamp?");
- ANKI_ASSERT(tile.m_lightUuid == lightUuid && tile.m_lightHierarchy == hierarchy);
- tileViewport = {tile.m_viewport[0], tile.m_viewport[1], tile.m_viewport[2], tile.m_viewport[3]};
- tile.m_lastUsedTimestamp = crntTimestamp;
- updateTileHierarchy(tile, lightUuid, kickedOutLightUuids);
- ANKI_ASSERT(kickedOutLightUuids.getSize() == 0);
- return TileAllocatorResult2::kAllocationSucceded | TileAllocatorResult2::kTileCached;
- }
- }
- }
- // Start searching for a suitable tile. Do a hieratchical search to end up with better locality and not better utilization of the atlas' space
- U32 emptyTileIdx = kMaxU32;
- U32 toKickTileIdx = kMaxU32;
- Timestamp tileToKickMinTimestamp = kMaxTimestamp;
- const U32 maxHierarchy = m_hierarchyCount - 1;
- if(hierarchy == maxHierarchy)
- {
- // This search is simple, iterate the tiles of the max hierarchy
- for(U32 tileIdx = m_firstTileIdxOfHierarchy[maxHierarchy]; tileIdx <= m_firstTileIdxOfHierarchy[maxHierarchy + 1]; ++tileIdx)
- {
- const Bool done = evaluateCandidate(tileIdx, crntTimestamp, emptyTileIdx, toKickTileIdx, tileToKickMinTimestamp);
- if(done)
- {
- break;
- }
- }
- }
- else
- {
- // Need to do a recursive search
- for(U32 tileIdx = m_firstTileIdxOfHierarchy[maxHierarchy]; tileIdx <= m_firstTileIdxOfHierarchy[maxHierarchy + 1]; ++tileIdx)
- {
- const Bool done =
- searchTileRecursively(tileIdx, maxHierarchy, hierarchy, crntTimestamp, emptyTileIdx, toKickTileIdx, tileToKickMinTimestamp);
- if(done)
- {
- break;
- }
- }
- }
- U32 allocatedTileIdx;
- if(emptyTileIdx != kMaxU32)
- {
- allocatedTileIdx = emptyTileIdx;
- }
- else if(toKickTileIdx != kMaxU32)
- {
- allocatedTileIdx = toKickTileIdx;
- }
- else
- {
- // Out of tiles
- return TileAllocatorResult2::kAllocationFailed;
- }
- // Allocation succedded, need to do some bookkeeping
- // Mark the allocated tile
- Tile& allocatedTile = m_allTiles[allocatedTileIdx];
- allocatedTile.m_lastUsedTimestamp = crntTimestamp;
- allocatedTile.m_lightUuid = lightUuid;
- allocatedTile.m_lightHierarchy = U8(hierarchy);
- updateTileHierarchy(allocatedTile, lightUuid, kickedOutLightUuids);
- // Update the cache
- if(m_cachingEnabled)
- {
- m_lightUuidToTileIdx.emplace(lightUuid, allocatedTileIdx);
- }
- // Return
- tileViewport = {allocatedTile.m_viewport[0], allocatedTile.m_viewport[1], allocatedTile.m_viewport[2], allocatedTile.m_viewport[3]};
- return TileAllocatorResult2::kAllocationSucceded;
- }
- void TileAllocator::invalidateCache(U64 lightUuid)
- {
- ANKI_ASSERT(m_cachingEnabled);
- ANKI_ASSERT(lightUuid > 0);
- auto it = m_lightUuidToTileIdx.find(lightUuid);
- if(it != m_lightUuidToTileIdx.getEnd())
- {
- m_lightUuidToTileIdx.erase(it);
- }
- }
- } // end namespace anki
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