VolumetricFog.cpp 3.0 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/VolumetricFog.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/DepthDownscale.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/LightShading.h>
  10. #include <AnKi/Renderer/VolumetricLightingAccumulation.h>
  11. #include <AnKi/Util/CVarSet.h>
  12. #include <AnKi/Scene/Components/SkyboxComponent.h>
  13. #include <AnKi/Util/Tracer.h>
  14. namespace anki {
  15. Error VolumetricFog::init()
  16. {
  17. // Misc
  18. const F32 qualityXY = g_cvarRenderVolumetricLightingAccumulationQualityXY;
  19. const F32 qualityZ = g_cvarRenderVolumetricLightingAccumulationQualityZ;
  20. m_finalZSplit = min<U32>(getRenderer().getZSplitCount() - 1, g_cvarRenderVolumetricLightingAccumulationFinalZSplit);
  21. m_volumeSize[0] = U32(F32(getRenderer().getTileCounts().x) * qualityXY);
  22. m_volumeSize[1] = U32(F32(getRenderer().getTileCounts().y) * qualityXY);
  23. m_volumeSize[2] = U32(F32(m_finalZSplit + 1) * qualityZ);
  24. // Shaders
  25. ANKI_CHECK(loadShaderProgram("ShaderBinaries/VolumetricFogAccumulation.ankiprogbin", m_prog, m_grProg));
  26. // RT descr
  27. m_rtDescr = getRenderer().create2DRenderTargetDescription(m_volumeSize[0], m_volumeSize[1], Format::kR16G16B16A16_Sfloat, "Fog");
  28. m_rtDescr.m_depth = m_volumeSize[2];
  29. m_rtDescr.m_type = TextureType::k3D;
  30. m_rtDescr.bake();
  31. return Error::kNone;
  32. }
  33. void VolumetricFog::populateRenderGraph(RenderingContext& ctx)
  34. {
  35. ANKI_TRACE_SCOPED_EVENT(VolumetricFog);
  36. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  37. m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
  38. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("Vol fog");
  39. pass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kUavCompute);
  40. pass.newTextureDependency(getRenderer().getVolumetricLightingAccumulation().getRt(), TextureUsageBit::kSrvCompute);
  41. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  42. ANKI_TRACE_SCOPED_EVENT(VolumetricFog);
  43. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  44. cmdb.bindShaderProgram(m_grProg.get());
  45. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  46. rgraphCtx.bindSrv(0, 0, getRenderer().getVolumetricLightingAccumulation().getRt());
  47. rgraphCtx.bindUav(0, 0, m_runCtx.m_rt);
  48. const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
  49. VolumetricFogConstants consts;
  50. consts.m_fogDiffuse = (sky) ? sky->getFogDiffuseColor() : Vec3(0.0f);
  51. consts.m_fogScatteringCoeff = (sky) ? sky->getFogScatteringCoefficient() : 0.0f;
  52. consts.m_fogAbsorptionCoeff = (sky) ? sky->getFogAbsorptionCoefficient() : 0.0f;
  53. consts.m_near = ctx.m_matrices.m_near;
  54. consts.m_far = ctx.m_matrices.m_far;
  55. consts.m_zSplitCountf = F32(getRenderer().getZSplitCount());
  56. consts.m_volumeSize = UVec3(m_volumeSize);
  57. consts.m_maxZSplitsToProcessf = F32(m_finalZSplit + 1);
  58. cmdb.setFastConstants(&consts, sizeof(consts));
  59. dispatchPPCompute(cmdb, 8, 8, m_volumeSize[0], m_volumeSize[1]);
  60. });
  61. }
  62. } // end namespace anki