VolumetricLightingAccumulation.cpp 6.2 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/VolumetricLightingAccumulation.h>
  6. #include <AnKi/Renderer/ShadowMapping.h>
  7. #include <AnKi/Renderer/IndirectDiffuseProbes.h>
  8. #include <AnKi/Renderer/IndirectDiffuseClipmaps.h>
  9. #include <AnKi/Renderer/Renderer.h>
  10. #include <AnKi/Renderer/ClusterBinning.h>
  11. #include <AnKi/Resource/ImageResource.h>
  12. #include <AnKi/Util/CVarSet.h>
  13. #include <AnKi/Scene/Components/SkyboxComponent.h>
  14. #include <AnKi/Util/Tracer.h>
  15. namespace anki {
  16. Error VolumetricLightingAccumulation::init()
  17. {
  18. // Misc
  19. const F32 qualityXY = g_cvarRenderVolumetricLightingAccumulationQualityXY;
  20. const F32 qualityZ = g_cvarRenderVolumetricLightingAccumulationQualityZ;
  21. const U32 finalZSplit = min<U32>(getRenderer().getZSplitCount() - 1, g_cvarRenderVolumetricLightingAccumulationFinalZSplit);
  22. m_volumeSize[0] = U32(F32(getRenderer().getTileCounts().x) * qualityXY);
  23. m_volumeSize[1] = U32(F32(getRenderer().getTileCounts().y) * qualityXY);
  24. m_volumeSize[2] = U32(F32(finalZSplit + 1) * qualityZ);
  25. if(!isAligned(getRenderer().getTileCounts().x, m_volumeSize[0]) || !isAligned(getRenderer().getTileCounts().y, m_volumeSize[1])
  26. || m_volumeSize[0] == 0 || m_volumeSize[1] == 0 || m_volumeSize[2] == 0)
  27. {
  28. ANKI_R_LOGE("Wrong input");
  29. return Error::kUserData;
  30. }
  31. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
  32. // Shaders
  33. ANKI_CHECK(loadShaderProgram("ShaderBinaries/VolumetricLightingAccumulation.ankiprogbin",
  34. {{"ENABLE_SHADOWS", 1}, {"CLIPMAP_DIFFUSE_INDIRECT", isIndirectDiffuseClipmapsEnabled()}}, m_prog, m_grProg));
  35. // Create RTs
  36. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  37. m_volumeSize[0], m_volumeSize[1], Format::kR16G16B16A16_Sfloat,
  38. TextureUsageBit::kUavCompute | TextureUsageBit::kSrvPixel | TextureUsageBit::kSrvCompute, "VolLight");
  39. texinit.m_depth = m_volumeSize[2];
  40. texinit.m_type = TextureType::k3D;
  41. m_rtTextures[0] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
  42. m_rtTextures[1] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSrvPixel);
  43. return Error::kNone;
  44. }
  45. void VolumetricLightingAccumulation::populateRenderGraph(RenderingContext& ctx)
  46. {
  47. ANKI_TRACE_SCOPED_EVENT(VolumetricLightingAccumulation);
  48. RenderGraphBuilder& rgraph = ctx.m_renderGraphDescr;
  49. const U readRtIdx = getRenderer().getFrameCount() & 1;
  50. m_runCtx.m_rts[0] = rgraph.importRenderTarget(m_rtTextures[readRtIdx].get(), TextureUsageBit::kSrvPixel);
  51. m_runCtx.m_rts[1] = rgraph.importRenderTarget(m_rtTextures[!readRtIdx].get(), TextureUsageBit::kNone);
  52. NonGraphicsRenderPass& pass = rgraph.newNonGraphicsRenderPass("Vol light");
  53. pass.newTextureDependency(m_runCtx.m_rts[0], TextureUsageBit::kSrvCompute);
  54. pass.newTextureDependency(m_runCtx.m_rts[1], TextureUsageBit::kUavCompute);
  55. pass.newTextureDependency(getShadowMapping().getShadowmapRt(), TextureUsageBit::kSrvCompute);
  56. pass.newBufferDependency(getClusterBinning().getDependency(), BufferUsageBit::kSrvCompute);
  57. if(isIndirectDiffuseProbesEnabled() && getIndirectDiffuseProbes().hasCurrentlyRefreshedVolumeRt())
  58. {
  59. pass.newTextureDependency(getIndirectDiffuseProbes().getCurrentlyRefreshedVolumeRt(), TextureUsageBit::kSrvCompute);
  60. }
  61. if(isIndirectDiffuseClipmapsEnabled())
  62. {
  63. getIndirectDiffuseClipmaps().setDependencies(pass, TextureUsageBit::kSrvCompute);
  64. }
  65. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  66. ANKI_TRACE_SCOPED_EVENT(VolumetricLightingAccumulation);
  67. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  68. cmdb.bindShaderProgram(m_grProg.get());
  69. // Bind all
  70. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearRepeat.get());
  71. cmdb.bindSampler(1, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  72. cmdb.bindSampler(2, 0, getRenderer().getSamplers().m_trilinearClampShadow.get());
  73. rgraphCtx.bindUav(0, 0, m_runCtx.m_rts[1]);
  74. cmdb.bindConstantBuffer(0, 0, ctx.m_globalRenderingConstantsBuffer);
  75. U32 srv = 0;
  76. cmdb.bindSrv(srv++, 0, TextureView(&m_noiseImage->getTexture(), TextureSubresourceDesc::all()));
  77. rgraphCtx.bindSrv(srv++, 0, m_runCtx.m_rts[0]);
  78. cmdb.bindSrv(srv++, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  79. cmdb.bindSrv(srv++, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kLight));
  80. rgraphCtx.bindSrv(srv++, 0, getShadowMapping().getShadowmapRt());
  81. cmdb.bindSrv(srv++, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kFogDensityVolume));
  82. cmdb.bindSrv(srv++, 0, getClusterBinning().getClustersBuffer());
  83. if(isIndirectDiffuseProbesEnabled())
  84. {
  85. cmdb.bindSrv(srv++, 0, getClusterBinning().getPackedObjectsBuffer(GpuSceneNonRenderableObjectType::kGlobalIlluminationProbe));
  86. }
  87. const SkyboxComponent* sky = SceneGraph::getSingleton().getSkybox();
  88. VolumetricLightingConstants consts;
  89. if(!sky)
  90. {
  91. consts.m_minHeight = 0.0f;
  92. consts.m_oneOverMaxMinusMinHeight = 0.0f;
  93. consts.m_densityAtMinHeight = 0.0f;
  94. consts.m_densityAtMaxHeight = 0.0f;
  95. }
  96. else if(sky->getHeightOfMaxFogDensity() > sky->getHeightOfMaxFogDensity())
  97. {
  98. consts.m_minHeight = sky->getHeightOfMinFogDensity();
  99. consts.m_oneOverMaxMinusMinHeight = 1.0f / (sky->getHeightOfMaxFogDensity() - consts.m_minHeight + kEpsilonf);
  100. consts.m_densityAtMinHeight = sky->getMinFogDensity();
  101. consts.m_densityAtMaxHeight = sky->getMaxFogDensity();
  102. }
  103. else
  104. {
  105. consts.m_minHeight = sky->getHeightOfMaxFogDensity();
  106. consts.m_oneOverMaxMinusMinHeight = 1.0f / (sky->getHeightOfMinFogDensity() - consts.m_minHeight + kEpsilonf);
  107. consts.m_densityAtMinHeight = sky->getMaxFogDensity();
  108. consts.m_densityAtMaxHeight = sky->getMinFogDensity();
  109. }
  110. consts.m_volumeSize = UVec3(m_volumeSize);
  111. const U32 finalZSplit = min<U32>(getRenderer().getZSplitCount() - 1, g_cvarRenderVolumetricLightingAccumulationFinalZSplit);
  112. consts.m_maxZSplitsToProcessf = F32(finalZSplit + 1);
  113. cmdb.setFastConstants(&consts, sizeof(consts));
  114. dispatchPPCompute(cmdb, 8, 8, 8, m_volumeSize[0], m_volumeSize[1], m_volumeSize[2]);
  115. });
  116. }
  117. } // end namespace anki