| .. |
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AccelerationStructureScratchAllocator.h
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7e5e2d3423
Some refactoring
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3 months ago |
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AnimationResource.cpp
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3905c88bb5
Refactor how upscaling works
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1 year ago |
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AnimationResource.h
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8ed2cfbdbd
Make resource allocations thread-safe
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9 months ago |
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AsyncLoader.cpp
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17a848baca
Re-think async loading a bit
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2 months ago |
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AsyncLoader.h
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17a848baca
Re-think async loading a bit
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2 months ago |
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CMakeLists.txt
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5aafe4b2d0
Rename physics2 to physics
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10 months ago |
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Common.cpp
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8ed2cfbdbd
Make resource allocations thread-safe
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9 months ago |
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Common.h
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8ed2cfbdbd
Make resource allocations thread-safe
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9 months ago |
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CpuMeshResource.cpp
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5aafe4b2d0
Rename physics2 to physics
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10 months ago |
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CpuMeshResource.h
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8ed2cfbdbd
Make resource allocations thread-safe
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9 months ago |
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DummyResource.h
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8ed2cfbdbd
Make resource allocations thread-safe
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9 months ago |
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Forward.h
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aeff514a4e
Update the copyright notice
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1 year ago |
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GenericResource.cpp
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aeff514a4e
Update the copyright notice
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1 year ago |
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GenericResource.h
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8ed2cfbdbd
Make resource allocations thread-safe
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9 months ago |
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ImageAtlasResource.cpp
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17a848baca
Re-think async loading a bit
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2 months ago |
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ImageAtlasResource.h
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8ed2cfbdbd
Make resource allocations thread-safe
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9 months ago |
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ImageBinary.h
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594bf0d472
Add some cheap diffuse color in acceleration structure instances
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2 months ago |
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ImageBinary.xml
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594bf0d472
Add some cheap diffuse color in acceleration structure instances
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2 months ago |
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ImageLoader.cpp
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320b719f20
Math: Move to the new Vec design
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1 day ago |
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ImageLoader.h
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594bf0d472
Add some cheap diffuse color in acceleration structure instances
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2 months ago |
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ImageResource.cpp
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d7a04af03f
Fix some validation errors
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1 month ago |
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ImageResource.h
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d7a04af03f
Fix some validation errors
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1 month ago |
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MaterialResource.cpp
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d7a04af03f
Fix some validation errors
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1 month ago |
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MaterialResource.h
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d7a04af03f
Fix some validation errors
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1 month ago |
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MeshBinary.h
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aeff514a4e
Update the copyright notice
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1 year ago |
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MeshBinary.xml
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111f22a381
Enable DXIL compilation
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1 year ago |
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MeshBinaryLoader.cpp
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320b719f20
Math: Move to the new Vec design
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1 day ago |
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MeshBinaryLoader.h
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aeff514a4e
Update the copyright notice
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1 year ago |
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MeshResource.cpp
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320b719f20
Math: Move to the new Vec design
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1 day ago |
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MeshResource.h
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17a848baca
Re-think async loading a bit
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2 months ago |
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ParticleEmitterResource2.cpp
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5b01f14ffa
GPU particles, Editor: Create the editor UI
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1 month ago |
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ParticleEmitterResource2.h
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5b01f14ffa
GPU particles, Editor: Create the editor UI
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1 month ago |
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RenderingKey.h
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b0468d4fa2
Add a ray tracing debug pass
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1 year ago |
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ResourceFilesystem.cpp
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14ecc39d1a
Math: Add the new WIP vector class
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1 week ago |
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ResourceFilesystem.h
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3c7e273fc7
Scene: Moving the scene node now moves the body as well
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1 week ago |
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ResourceManager.cpp
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cb3b5ba0d4
Remove the previous particle emitter
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1 week ago |
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ResourceManager.h
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fef4763cf9
Editor: Add particles live update
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1 month ago |
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ResourceObject.cpp
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7e5e2d3423
Some refactoring
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3 months ago |
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ResourceObject.h
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fef4763cf9
Editor: Add particles live update
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1 month ago |
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Resources.def.h
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cb3b5ba0d4
Remove the previous particle emitter
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1 week ago |
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ScriptResource.cpp
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aeff514a4e
Update the copyright notice
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1 year ago |
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ScriptResource.h
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8ed2cfbdbd
Make resource allocations thread-safe
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9 months ago |
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ShaderProgramResource.cpp
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d7a04af03f
Fix some validation errors
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1 month ago |
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ShaderProgramResource.h
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8ed2cfbdbd
Make resource allocations thread-safe
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9 months ago |
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ShaderProgramResourceSystem.cpp
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5b01f14ffa
GPU particles, Editor: Create the editor UI
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1 month ago |
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ShaderProgramResourceSystem.h
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7e5e2d3423
Some refactoring
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3 months ago |
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SkeletonResource.cpp
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aeff514a4e
Update the copyright notice
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1 year ago |
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SkeletonResource.h
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8ed2cfbdbd
Make resource allocations thread-safe
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9 months ago |
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Stb.cpp
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aeff514a4e
Update the copyright notice
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1 year ago |
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Stb.h
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aeff514a4e
Update the copyright notice
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1 year ago |
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TransferGpuAllocator.cpp
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7e5e2d3423
Some refactoring
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3 months ago |
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TransferGpuAllocator.h
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7e5e2d3423
Some refactoring
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3 months ago |