EditorUiNode.cpp 2.5 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/EditorUiNode.h>
  6. #include <AnKi/Window/Input.h>
  7. #include <AnKi/Scene/SceneGraph.h>
  8. namespace anki {
  9. void EditorUiNode::frameUpdate([[maybe_unused]] Second prevUpdateTime, [[maybe_unused]] Second crntTime)
  10. {
  11. if(!getFirstComponentOfType<UiComponent>().isEnabled())
  12. {
  13. return;
  14. }
  15. Input& in = Input::getSingleton();
  16. if(m_editorUi.m_quit)
  17. {
  18. in.addEvent(InputEvent::kWindowClosed);
  19. }
  20. static Vec2 mousePosOn1stClick = in.getMousePositionNdc();
  21. if(in.getMouseButton(MouseButton::kRight) == 1)
  22. {
  23. // Re-init mouse pos
  24. mousePosOn1stClick = in.getMousePositionNdc();
  25. }
  26. if(in.getMouseButton(MouseButton::kRight) > 0 && !m_editorUi.m_mouseOverAnyWindow)
  27. {
  28. in.hideCursor(true);
  29. // move the camera
  30. SceneNode& mover = SceneGraph::getSingleton().getActiveCameraNode();
  31. constexpr F32 kRotateAngle = toRad(2.5f);
  32. constexpr F32 kMouseSensitivity = 5.0f;
  33. if(in.getKey(KeyCode::kUp) > 0)
  34. {
  35. mover.rotateLocalX(kRotateAngle);
  36. }
  37. if(in.getKey(KeyCode::kDown) > 0)
  38. {
  39. mover.rotateLocalX(-kRotateAngle);
  40. }
  41. if(in.getKey(KeyCode::kLeft) > 0)
  42. {
  43. mover.rotateLocalY(kRotateAngle);
  44. }
  45. if(in.getKey(KeyCode::kRight) > 0)
  46. {
  47. mover.rotateLocalY(-kRotateAngle);
  48. }
  49. F32 moveDistance = 0.1f;
  50. if(in.getKey(KeyCode::kLeftShift) > 0)
  51. {
  52. moveDistance *= 4.0f;
  53. }
  54. if(in.getKey(KeyCode::kA) > 0)
  55. {
  56. mover.moveLocalX(-moveDistance);
  57. }
  58. if(in.getKey(KeyCode::kD) > 0)
  59. {
  60. mover.moveLocalX(moveDistance);
  61. }
  62. if(in.getKey(KeyCode::kQ) > 0)
  63. {
  64. mover.moveLocalY(-moveDistance);
  65. }
  66. if(in.getKey(KeyCode::kE) > 0)
  67. {
  68. mover.moveLocalY(moveDistance);
  69. }
  70. if(in.getKey(KeyCode::kW) > 0)
  71. {
  72. mover.moveLocalZ(-moveDistance);
  73. }
  74. if(in.getKey(KeyCode::kS) > 0)
  75. {
  76. mover.moveLocalZ(moveDistance);
  77. }
  78. const Vec2 velocity = in.getMousePositionNdc() - mousePosOn1stClick;
  79. in.moveMouseNdc(mousePosOn1stClick);
  80. if(velocity != Vec2(0.0))
  81. {
  82. const Second dt = crntTime - prevUpdateTime;
  83. Euler angles(mover.getLocalRotation().getRotationPart());
  84. angles.x += velocity.y * toRad(360.0f) * F32(dt) * kMouseSensitivity;
  85. angles.x = clamp(angles.x, toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  86. angles.y += -velocity.x * toRad(360.0f) * F32(dt) * kMouseSensitivity;
  87. angles.z = 0.0f;
  88. mover.setLocalRotation(Mat3(angles));
  89. }
  90. }
  91. else
  92. {
  93. in.hideCursor(false);
  94. }
  95. }
  96. } // end namespace anki