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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Script/Common.h>
- #include <AnKi/Util/Assert.h>
- #include <AnKi/Util/StdTypes.h>
- #include <AnKi/Util/String.h>
- #include <AnKi/Util/Functions.h>
- #include <AnKi/Util/HashMap.h>
- #include <Lua/lua.hpp>
- #ifndef ANKI_LUA_HPP
- # error "Wrong LUA header included"
- #endif
- namespace anki {
- // Forward
- class LuaUserData;
- #define ANKI_LUA_ERROR() luaL_error(l, "Glue error at: " ANKI_FILE ":" ANKI_STRINGIZE(__LINE__) " %s", ANKI_FUNC)
- #define ANKI_LUA_ERROR_MSG(message) luaL_error(l, "Glue error: " message " (" ANKI_FILE ":" ANKI_STRINGIZE(__LINE__) " %s)", ANKI_FUNC)
- using LuaUserDataSerializeCallback = void (*)(LuaUserData& self, void* data, PtrSize& size);
- using LuaUserDataDeserializeCallback = void (*)(const void* data, LuaUserData& self);
- class LuaUserDataTypeInfo
- {
- public:
- I64 m_signature;
- const char* m_typeName;
- PtrSize m_structureSize;
- LuaUserDataSerializeCallback m_serializeCallback;
- LuaUserDataDeserializeCallback m_deserializeCallback;
- };
- // LUA userdata.
- class LuaUserData
- {
- public:
- // Note: NEVER ADD A DESTRUCTOR. LUA cannot call that.
- ~LuaUserData() = delete;
- I64 getSig() const
- {
- return m_sig;
- }
- void initGarbageCollected(const LuaUserDataTypeInfo* info)
- {
- ANKI_ASSERT(info);
- m_sig = info->m_signature;
- m_info = info;
- m_addressOrGarbageCollect = kGarbageCollectedMagic;
- }
- // Note: Accepting const void* is wrong because getData returns a mutable pointer. Fix that.
- void initPointed(const LuaUserDataTypeInfo* info, const void* ptrToObject)
- {
- ANKI_ASSERT(info);
- m_sig = info->m_signature;
- m_info = info;
- const U64 addr = ptrToNumber(ptrToObject);
- ANKI_ASSERT(addr != kGarbageCollectedMagic && "Can't use this address");
- m_addressOrGarbageCollect = addr;
- }
- Bool isGarbageCollected() const
- {
- ANKI_ASSERT(m_addressOrGarbageCollect != 0);
- return m_addressOrGarbageCollect == kGarbageCollectedMagic;
- }
- template<typename T>
- T* getData()
- {
- ANKI_ASSERT(m_addressOrGarbageCollect != 0);
- ANKI_ASSERT(getDataTypeInfoFor<T>().m_signature == m_sig);
- T* out = nullptr;
- if(isGarbageCollected())
- {
- // Garbage collected, the data -in memory- are after this object
- PtrSize mem = ptrToNumber(this);
- mem += getAlignedRoundUp(alignof(T), sizeof(LuaUserData));
- out = numberToPtr<T*>(mem);
- }
- else
- {
- // Pointed
- PtrSize mem = static_cast<PtrSize>(m_addressOrGarbageCollect);
- out = numberToPtr<T*>(mem);
- }
- ANKI_ASSERT(out);
- ANKI_ASSERT(isAligned(alignof(T), out));
- return out;
- }
- template<typename T>
- static PtrSize computeSizeForGarbageCollected()
- {
- return getAlignedRoundUp(alignof(T), sizeof(LuaUserData)) + sizeof(T);
- }
- const LuaUserDataTypeInfo& getDataTypeInfo() const
- {
- ANKI_ASSERT(m_info);
- return *m_info;
- }
- template<typename TWrapedType>
- static const LuaUserDataTypeInfo& getDataTypeInfoFor();
- private:
- static constexpr U64 kGarbageCollectedMagic = 0xFAFC0FEEDEADB1FF;
- I64 m_sig = 0; ///< Signature to identify the user data.
- U64 m_addressOrGarbageCollect = 0; ///< Encodes an address or a special address if it's for garbage collection.
- const LuaUserDataTypeInfo* m_info = nullptr;
- };
- class LuaBinderSerializeGlobalsCallback
- {
- public:
- virtual void write(const void* data, PtrSize dataSize) = 0;
- };
- // Lua binder class. A wrapper on top of LUA
- class LuaBinder
- {
- public:
- LuaBinder();
- LuaBinder(const LuaBinder&) = delete; // Non-copyable
- ~LuaBinder();
- LuaBinder& operator=(const LuaBinder&) = delete; // Non-copyable
- lua_State* getLuaState()
- {
- ANKI_ASSERT(m_l);
- return m_l;
- }
- // Expose a variable to the lua state
- template<typename T>
- static void exposeVariable(lua_State* state, CString name, T* y)
- {
- void* ptr = lua_newuserdata(state, sizeof(LuaUserData));
- LuaUserData* ud = static_cast<LuaUserData*>(ptr);
- ud->initPointed(&LuaUserData::getDataTypeInfoFor<T>(), y);
- luaL_setmetatable(state, LuaUserData::getDataTypeInfoFor<T>().m_typeName);
- lua_setglobal(state, name.cstr());
- }
- template<typename T>
- static void pushVariableToTheStack(lua_State* state, T* y)
- {
- void* ptr = lua_newuserdata(state, sizeof(LuaUserData));
- LuaUserData* ud = static_cast<LuaUserData*>(ptr);
- ud->initPointed(&LuaUserData::getDataTypeInfoFor<T>(), y);
- luaL_setmetatable(state, LuaUserData::getDataTypeInfoFor<T>().m_typeName);
- }
- // Evaluate a string
- static Error evalString(lua_State* state, const CString& str);
- static void garbageCollect(lua_State* state)
- {
- lua_gc(state, LUA_GCCOLLECT, 0);
- }
- // For debugging purposes
- static void stackDump(lua_State* l);
- // Create a new LUA class
- static void createClass(lua_State* l, const LuaUserDataTypeInfo* typeInfo);
- // Add new function in a class that it's already in the stack
- static void pushLuaCFuncMethod(lua_State* l, const char* name, lua_CFunction luafunc);
- // Add a new static function in the class.
- static void pushLuaCFuncStaticMethod(lua_State* l, const char* className, const char* name, lua_CFunction luafunc);
- // Add a new function.
- static void pushLuaCFunc(lua_State* l, const char* name, lua_CFunction luafunc);
- // Dump global variables.
- static void serializeGlobals(lua_State* l, LuaBinderSerializeGlobalsCallback& callback);
- // Deserialize global variables.
- static void deserializeGlobals(lua_State* l, const void* data, PtrSize dataSize);
- // Make sure that the arguments match the argsCount number
- static Error checkArgsCount(lua_State* l, const Char* file, U32 line, const Char* func, I argsCount);
- // Get a number from the stack.
- template<typename TNumber>
- static Error checkNumber(lua_State* l, const Char* file, U32 line, const Char* func, I32 stackIdx, TNumber& number)
- {
- lua_Number lnum;
- Error err = checkNumberInternal(l, file, line, func, stackIdx, lnum);
- if(!err)
- {
- number = TNumber(lnum);
- }
- return err;
- }
- // Get a string from the stack.
- static Error checkString(lua_State* l, const Char* file, U32 line, const Char* func, I32 stackIdx, const char*& out);
- // Get some user data from the stack.
- // The function uses the type signature to validate the type and not the
- // typeName. That is supposed to be faster.
- static Error checkUserData(lua_State* l, const Char* file, U32 line, const Char* func, I32 stackIdx, const LuaUserDataTypeInfo& typeInfo,
- LuaUserData*& out);
- private:
- lua_State* m_l = nullptr;
- ScriptHashMap<I64, const LuaUserDataTypeInfo*> m_userDataSigToDataInfo;
- static void* luaAllocCallback(void* userData, void* ptr, PtrSize osize, PtrSize nsize);
- static Error checkNumberInternal(lua_State* l, const Char* file, U32 line, const Char* func, I32 stackIdx, lua_Number& number);
- };
- } // end namespace anki
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