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- <glue>
- <head><![CDATA[// Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- // WARNING: This file is auto generated.
- #include <AnKi/Script/LuaBinder.h>
- #include <AnKi/Script/ScriptManager.h>
- #include <AnKi/Renderer.h>
- namespace anki {
- static Renderer* getRenderer(lua_State* l)
- {
- LuaBinder* binder = nullptr;
- lua_getallocf(l, reinterpret_cast<void**>(&binder));
- return &Renderer::getSingleton();
- }
- ]]></head>
- <classes>
- <class name="Renderer">
- <methods>
- <method name="getAspectRatio">
- <return>F32</return>
- </method>
- <method name="setCurrentDebugRenderTarget">
- <args>
- <arg>CString</arg>
- </args>
- </method>
- </methods>
- </class>
- </classes>
- <functions>
- <function name="getRenderer">
- <overrideCall>Renderer* ret = getRenderer(l);</overrideCall>
- <return>Renderer*</return>
- </function>
- </functions>
- <tail><![CDATA[} // end namespace anki]]></tail>
- </glue>
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