ShaderBinary.h 8.8 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. // WARNING: This file is auto generated.
  6. #pragma once
  7. #include <AnKi/ShaderCompiler/Common.h>
  8. #include <AnKi/ShaderCompiler/ShaderBinaryExtra.h>
  9. #include <AnKi/Gr/Common.h>
  10. namespace anki {
  11. /// A member of a ShaderBinaryStruct.
  12. class ShaderBinaryStructMember
  13. {
  14. public:
  15. Array<Char, kMaxShaderBinaryNameLength + 1> m_name = {};
  16. U32 m_offset = kMaxU32;
  17. ShaderVariableDataType m_type = ShaderVariableDataType::kNone;
  18. Array<U8, 16> m_defaultValues = {};
  19. template<typename TSerializer, typename TClass>
  20. static void serializeCommon(TSerializer& s, TClass self)
  21. {
  22. s.doArray("m_name", offsetof(ShaderBinaryStructMember, m_name), &self.m_name[0], self.m_name.getSize());
  23. s.doValue("m_offset", offsetof(ShaderBinaryStructMember, m_offset), self.m_offset);
  24. s.doValue("m_type", offsetof(ShaderBinaryStructMember, m_type), self.m_type);
  25. s.doArray("m_defaultValues", offsetof(ShaderBinaryStructMember, m_defaultValues), &self.m_defaultValues[0], self.m_defaultValues.getSize());
  26. }
  27. template<typename TDeserializer>
  28. void deserialize(TDeserializer& deserializer)
  29. {
  30. serializeCommon<TDeserializer, ShaderBinaryStructMember&>(deserializer, *this);
  31. }
  32. template<typename TSerializer>
  33. void serialize(TSerializer& serializer) const
  34. {
  35. serializeCommon<TSerializer, const ShaderBinaryStructMember&>(serializer, *this);
  36. }
  37. };
  38. /// A type that is a structure.
  39. class ShaderBinaryStruct
  40. {
  41. public:
  42. Array<Char, kMaxShaderBinaryNameLength + 1> m_name = {};
  43. WeakArray<ShaderBinaryStructMember> m_members;
  44. U32 m_size;
  45. template<typename TSerializer, typename TClass>
  46. static void serializeCommon(TSerializer& s, TClass self)
  47. {
  48. s.doArray("m_name", offsetof(ShaderBinaryStruct, m_name), &self.m_name[0], self.m_name.getSize());
  49. s.doValue("m_members", offsetof(ShaderBinaryStruct, m_members), self.m_members);
  50. s.doValue("m_size", offsetof(ShaderBinaryStruct, m_size), self.m_size);
  51. }
  52. template<typename TDeserializer>
  53. void deserialize(TDeserializer& deserializer)
  54. {
  55. serializeCommon<TDeserializer, ShaderBinaryStruct&>(deserializer, *this);
  56. }
  57. template<typename TSerializer>
  58. void serialize(TSerializer& serializer) const
  59. {
  60. serializeCommon<TSerializer, const ShaderBinaryStruct&>(serializer, *this);
  61. }
  62. };
  63. /// Contains the IR (SPIR-V or DXIL).
  64. class ShaderBinaryCodeBlock
  65. {
  66. public:
  67. WeakArray<U8> m_binary;
  68. U64 m_hash = 0;
  69. ShaderReflection m_reflection;
  70. template<typename TSerializer, typename TClass>
  71. static void serializeCommon(TSerializer& s, TClass self)
  72. {
  73. s.doValue("m_binary", offsetof(ShaderBinaryCodeBlock, m_binary), self.m_binary);
  74. s.doValue("m_hash", offsetof(ShaderBinaryCodeBlock, m_hash), self.m_hash);
  75. s.doValue("m_reflection", offsetof(ShaderBinaryCodeBlock, m_reflection), self.m_reflection);
  76. }
  77. template<typename TDeserializer>
  78. void deserialize(TDeserializer& deserializer)
  79. {
  80. serializeCommon<TDeserializer, ShaderBinaryCodeBlock&>(deserializer, *this);
  81. }
  82. template<typename TSerializer>
  83. void serialize(TSerializer& serializer) const
  84. {
  85. serializeCommon<TSerializer, const ShaderBinaryCodeBlock&>(serializer, *this);
  86. }
  87. };
  88. /// ShaderBinaryTechnique class.
  89. class ShaderBinaryTechnique
  90. {
  91. public:
  92. Array<Char, kMaxShaderBinaryNameLength + 1> m_name;
  93. ShaderTypeBit m_shaderTypes = ShaderTypeBit::kNone;
  94. template<typename TSerializer, typename TClass>
  95. static void serializeCommon(TSerializer& s, TClass self)
  96. {
  97. s.doArray("m_name", offsetof(ShaderBinaryTechnique, m_name), &self.m_name[0], self.m_name.getSize());
  98. s.doValue("m_shaderTypes", offsetof(ShaderBinaryTechnique, m_shaderTypes), self.m_shaderTypes);
  99. }
  100. template<typename TDeserializer>
  101. void deserialize(TDeserializer& deserializer)
  102. {
  103. serializeCommon<TDeserializer, ShaderBinaryTechnique&>(deserializer, *this);
  104. }
  105. template<typename TSerializer>
  106. void serialize(TSerializer& serializer) const
  107. {
  108. serializeCommon<TSerializer, const ShaderBinaryTechnique&>(serializer, *this);
  109. }
  110. };
  111. /// Shader program mutator.
  112. class ShaderBinaryMutator
  113. {
  114. public:
  115. Array<Char, kMaxShaderBinaryNameLength + 1> m_name = {};
  116. WeakArray<MutatorValue> m_values;
  117. template<typename TSerializer, typename TClass>
  118. static void serializeCommon(TSerializer& s, TClass self)
  119. {
  120. s.doArray("m_name", offsetof(ShaderBinaryMutator, m_name), &self.m_name[0], self.m_name.getSize());
  121. s.doValue("m_values", offsetof(ShaderBinaryMutator, m_values), self.m_values);
  122. }
  123. template<typename TDeserializer>
  124. void deserialize(TDeserializer& deserializer)
  125. {
  126. serializeCommon<TDeserializer, ShaderBinaryMutator&>(deserializer, *this);
  127. }
  128. template<typename TSerializer>
  129. void serialize(TSerializer& serializer) const
  130. {
  131. serializeCommon<TSerializer, const ShaderBinaryMutator&>(serializer, *this);
  132. }
  133. };
  134. /// ShaderBinaryTechniqueCodeBlocks class.
  135. class ShaderBinaryTechniqueCodeBlocks
  136. {
  137. public:
  138. /// Points to ShaderBinary::m_codeBlocks. If the shader type is not present the value is kMaxU32.
  139. Array<U32, U32(ShaderType::kCount)> m_codeBlockIndices = {};
  140. template<typename TSerializer, typename TClass>
  141. static void serializeCommon(TSerializer& s, TClass self)
  142. {
  143. s.doArray("m_codeBlockIndices", offsetof(ShaderBinaryTechniqueCodeBlocks, m_codeBlockIndices), &self.m_codeBlockIndices[0],
  144. self.m_codeBlockIndices.getSize());
  145. }
  146. template<typename TDeserializer>
  147. void deserialize(TDeserializer& deserializer)
  148. {
  149. serializeCommon<TDeserializer, ShaderBinaryTechniqueCodeBlocks&>(deserializer, *this);
  150. }
  151. template<typename TSerializer>
  152. void serialize(TSerializer& serializer) const
  153. {
  154. serializeCommon<TSerializer, const ShaderBinaryTechniqueCodeBlocks&>(serializer, *this);
  155. }
  156. };
  157. /// ShaderBinaryVariant class.
  158. class ShaderBinaryVariant
  159. {
  160. public:
  161. /// One entry per technique.
  162. WeakArray<ShaderBinaryTechniqueCodeBlocks> m_techniqueCodeBlocks;
  163. template<typename TSerializer, typename TClass>
  164. static void serializeCommon(TSerializer& s, TClass self)
  165. {
  166. s.doValue("m_techniqueCodeBlocks", offsetof(ShaderBinaryVariant, m_techniqueCodeBlocks), self.m_techniqueCodeBlocks);
  167. }
  168. template<typename TDeserializer>
  169. void deserialize(TDeserializer& deserializer)
  170. {
  171. serializeCommon<TDeserializer, ShaderBinaryVariant&>(deserializer, *this);
  172. }
  173. template<typename TSerializer>
  174. void serialize(TSerializer& serializer) const
  175. {
  176. serializeCommon<TSerializer, const ShaderBinaryVariant&>(serializer, *this);
  177. }
  178. };
  179. /// A mutation is a unique combination of mutator values.
  180. class ShaderBinaryMutation
  181. {
  182. public:
  183. WeakArray<MutatorValue> m_values;
  184. /// Mutation hash.
  185. U64 m_hash = 0;
  186. /// Points to ShaderBinary::m_variants.
  187. U32 m_variantIndex = kMaxU32;
  188. template<typename TSerializer, typename TClass>
  189. static void serializeCommon(TSerializer& s, TClass self)
  190. {
  191. s.doValue("m_values", offsetof(ShaderBinaryMutation, m_values), self.m_values);
  192. s.doValue("m_hash", offsetof(ShaderBinaryMutation, m_hash), self.m_hash);
  193. s.doValue("m_variantIndex", offsetof(ShaderBinaryMutation, m_variantIndex), self.m_variantIndex);
  194. }
  195. template<typename TDeserializer>
  196. void deserialize(TDeserializer& deserializer)
  197. {
  198. serializeCommon<TDeserializer, ShaderBinaryMutation&>(deserializer, *this);
  199. }
  200. template<typename TSerializer>
  201. void serialize(TSerializer& serializer) const
  202. {
  203. serializeCommon<TSerializer, const ShaderBinaryMutation&>(serializer, *this);
  204. }
  205. };
  206. /// ShaderBinary class.
  207. class ShaderBinary
  208. {
  209. public:
  210. Array<U8, 8> m_magic = {};
  211. ShaderTypeBit m_shaderTypes = ShaderTypeBit::kNone;
  212. WeakArray<ShaderBinaryCodeBlock> m_codeBlocks;
  213. WeakArray<ShaderBinaryMutator> m_mutators;
  214. /// It's sorted using the mutation's hash.
  215. WeakArray<ShaderBinaryMutation> m_mutations;
  216. WeakArray<ShaderBinaryVariant> m_variants;
  217. WeakArray<ShaderBinaryTechnique> m_techniques;
  218. WeakArray<ShaderBinaryStruct> m_structs;
  219. template<typename TSerializer, typename TClass>
  220. static void serializeCommon(TSerializer& s, TClass self)
  221. {
  222. s.doArray("m_magic", offsetof(ShaderBinary, m_magic), &self.m_magic[0], self.m_magic.getSize());
  223. s.doValue("m_shaderTypes", offsetof(ShaderBinary, m_shaderTypes), self.m_shaderTypes);
  224. s.doValue("m_codeBlocks", offsetof(ShaderBinary, m_codeBlocks), self.m_codeBlocks);
  225. s.doValue("m_mutators", offsetof(ShaderBinary, m_mutators), self.m_mutators);
  226. s.doValue("m_mutations", offsetof(ShaderBinary, m_mutations), self.m_mutations);
  227. s.doValue("m_variants", offsetof(ShaderBinary, m_variants), self.m_variants);
  228. s.doValue("m_techniques", offsetof(ShaderBinary, m_techniques), self.m_techniques);
  229. s.doValue("m_structs", offsetof(ShaderBinary, m_structs), self.m_structs);
  230. }
  231. template<typename TDeserializer>
  232. void deserialize(TDeserializer& deserializer)
  233. {
  234. serializeCommon<TDeserializer, ShaderBinary&>(deserializer, *this);
  235. }
  236. template<typename TSerializer>
  237. void serialize(TSerializer& serializer) const
  238. {
  239. serializeCommon<TSerializer, const ShaderBinary&>(serializer, *this);
  240. }
  241. };
  242. } // end namespace anki