F16.cpp 1.8 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Util/F16.h>
  6. #include <AnKi/Util/Assert.h>
  7. namespace anki {
  8. union Val32
  9. {
  10. I32 i;
  11. F32 f;
  12. U32 u;
  13. };
  14. F16 F16::toF16(F32 f)
  15. {
  16. F16 out;
  17. Val32 v32;
  18. v32.f = f;
  19. I32 i = v32.i;
  20. I32 s = (i >> 16) & 0x00008000;
  21. I32 e = ((i >> 23) & 0x000000ff) - (127 - 15);
  22. I32 m = i & 0x007fffff;
  23. if(e <= 0)
  24. {
  25. if(e < -10)
  26. {
  27. out.m_data = 0;
  28. }
  29. else
  30. {
  31. m = (m | 0x00800000) >> (1 - e);
  32. if(m & 0x00001000)
  33. {
  34. m += 0x00002000;
  35. }
  36. out.m_data = U16(s | (m >> 13));
  37. }
  38. }
  39. else if(e == 0xff - (127 - 15))
  40. {
  41. if(m == 0)
  42. {
  43. out.m_data = U16(s | 0x7c00);
  44. }
  45. else
  46. {
  47. m >>= 13;
  48. out.m_data = U16(s | 0x7c00 | m | (m == 0));
  49. }
  50. }
  51. else
  52. {
  53. if(m & 0x00001000)
  54. {
  55. m += 0x00002000;
  56. if(m & 0x00800000)
  57. {
  58. m = 0;
  59. e += 1;
  60. }
  61. }
  62. if(e > 30)
  63. {
  64. ANKI_ASSERT(0 && "Overflow");
  65. out.m_data = U16(s | 0x7c00);
  66. }
  67. else
  68. {
  69. out.m_data = U16(s | (e << 10) | (m >> 13));
  70. }
  71. }
  72. return out;
  73. }
  74. F32 F16::toF32(F16 h)
  75. {
  76. I32 s = (h.m_data >> 15) & 0x00000001;
  77. I32 e = (h.m_data >> 10) & 0x0000001f;
  78. I32 m = h.m_data & 0x000003ff;
  79. if(e == 0)
  80. {
  81. if(m == 0)
  82. {
  83. Val32 v32;
  84. v32.i = s << 31;
  85. return v32.f;
  86. }
  87. else
  88. {
  89. while(!(m & 0x00000400))
  90. {
  91. m <<= 1;
  92. e -= 1;
  93. }
  94. e += 1;
  95. m &= ~0x00000400;
  96. }
  97. }
  98. else if(e == 31)
  99. {
  100. if(m == 0)
  101. {
  102. Val32 v32;
  103. v32.i = (s << 31) | 0x7f800000;
  104. return v32.f;
  105. }
  106. else
  107. {
  108. Val32 v32;
  109. v32.i = (s << 31) | 0x7f800000 | (m << 13);
  110. return v32.f;
  111. }
  112. }
  113. e = e + (127 - 15);
  114. m = m << 13;
  115. Val32 v32;
  116. v32.i = (s << 31) | (e << 23) | m;
  117. return v32.f;
  118. }
  119. } // end namespace anki