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- /*-------------------------------------------------------------------------------------
- *
- * Copyright (c) Microsoft Corporation
- * Licensed under the MIT license
- *
- *-------------------------------------------------------------------------------------*/
- /* this ALWAYS GENERATED file contains the definitions for the interfaces */
- /* File created by MIDL compiler version 8.01.0628 */
- /* @@MIDL_FILE_HEADING( ) */
- /* verify that the <rpcndr.h> version is high enough to compile this file*/
- #ifndef __REQUIRED_RPCNDR_H_VERSION__
- #define __REQUIRED_RPCNDR_H_VERSION__ 500
- #endif
- /* verify that the <rpcsal.h> version is high enough to compile this file*/
- #ifndef __REQUIRED_RPCSAL_H_VERSION__
- #define __REQUIRED_RPCSAL_H_VERSION__ 100
- #endif
- #include "rpc.h"
- #include "rpcndr.h"
- #ifndef __RPCNDR_H_VERSION__
- #error this stub requires an updated version of <rpcndr.h>
- #endif /* __RPCNDR_H_VERSION__ */
- #ifndef COM_NO_WINDOWS_H
- #include "windows.h"
- #include "ole2.h"
- #endif /*COM_NO_WINDOWS_H*/
- #ifndef __d3dcommon_h__
- #define __d3dcommon_h__
- #if defined(_MSC_VER) && (_MSC_VER >= 1020)
- #pragma once
- #endif
- #ifndef DECLSPEC_XFGVIRT
- #if defined(_CONTROL_FLOW_GUARD_XFG)
- #define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func))
- #else
- #define DECLSPEC_XFGVIRT(base, func)
- #endif
- #endif
- /* Forward Declarations */
- #ifndef __ID3D10Blob_FWD_DEFINED__
- #define __ID3D10Blob_FWD_DEFINED__
- typedef interface ID3D10Blob ID3D10Blob;
- #endif /* __ID3D10Blob_FWD_DEFINED__ */
- #ifndef __ID3DDestructionNotifier_FWD_DEFINED__
- #define __ID3DDestructionNotifier_FWD_DEFINED__
- typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;
- #endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */
- /* header files for imported files */
- #include "oaidl.h"
- #include "ocidl.h"
- #ifdef __cplusplus
- extern "C"{
- #endif
- /* interface __MIDL_itf_d3dcommon_0000_0000 */
- /* [local] */
- typedef
- enum D3D_DRIVER_TYPE
- {
- D3D_DRIVER_TYPE_UNKNOWN = 0,
- D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) ,
- D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) ,
- D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) ,
- D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) ,
- D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 )
- } D3D_DRIVER_TYPE;
- typedef
- enum D3D_FEATURE_LEVEL
- {
- D3D_FEATURE_LEVEL_1_0_GENERIC = 0x100,
- D3D_FEATURE_LEVEL_1_0_CORE = 0x1000,
- D3D_FEATURE_LEVEL_9_1 = 0x9100,
- D3D_FEATURE_LEVEL_9_2 = 0x9200,
- D3D_FEATURE_LEVEL_9_3 = 0x9300,
- D3D_FEATURE_LEVEL_10_0 = 0xa000,
- D3D_FEATURE_LEVEL_10_1 = 0xa100,
- D3D_FEATURE_LEVEL_11_0 = 0xb000,
- D3D_FEATURE_LEVEL_11_1 = 0xb100,
- D3D_FEATURE_LEVEL_12_0 = 0xc000,
- D3D_FEATURE_LEVEL_12_1 = 0xc100,
- D3D_FEATURE_LEVEL_12_2 = 0xc200
- } D3D_FEATURE_LEVEL;
- #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048
- #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096
- #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048
- #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
- #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512
- #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096
- #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256
- #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2
- #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535
- #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575
- #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1
- #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4
- #define D3D_FL9_1_MAX_TEXTURE_REPEAT 128
- #define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048
- #define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192
- typedef
- enum D3D_PRIMITIVE_TOPOLOGY
- {
- D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
- D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
- D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
- D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
- D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
- D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
- D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
- D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
- D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
- D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
- D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
- D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
- D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
- D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
- D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
- D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
- D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
- D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
- D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
- D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
- D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
- D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
- D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
- D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
- D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
- D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
- D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
- D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
- D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
- D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
- D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
- D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
- D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
- D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
- D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
- D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
- D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
- D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
- D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
- D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
- D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
- D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
- D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
- D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
- D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
- D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
- D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
- D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
- } D3D_PRIMITIVE_TOPOLOGY;
- typedef
- enum D3D_PRIMITIVE
- {
- D3D_PRIMITIVE_UNDEFINED = 0,
- D3D_PRIMITIVE_POINT = 1,
- D3D_PRIMITIVE_LINE = 2,
- D3D_PRIMITIVE_TRIANGLE = 3,
- D3D_PRIMITIVE_LINE_ADJ = 6,
- D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
- D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
- D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
- D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
- D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
- D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
- D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
- D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
- D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
- D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
- D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
- D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
- D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
- D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
- D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
- D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
- D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
- D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
- D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
- D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
- D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
- D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
- D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
- D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
- D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
- D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
- D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
- D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
- D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
- D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
- D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
- D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
- D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
- D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
- D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
- D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
- D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
- D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
- D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
- D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
- D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
- D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
- D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
- D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
- D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
- D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
- } D3D_PRIMITIVE;
- typedef
- enum D3D_SRV_DIMENSION
- {
- D3D_SRV_DIMENSION_UNKNOWN = 0,
- D3D_SRV_DIMENSION_BUFFER = 1,
- D3D_SRV_DIMENSION_TEXTURE1D = 2,
- D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
- D3D_SRV_DIMENSION_TEXTURE2D = 4,
- D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
- D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
- D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
- D3D_SRV_DIMENSION_TEXTURE3D = 8,
- D3D_SRV_DIMENSION_TEXTURECUBE = 9,
- D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
- D3D_SRV_DIMENSION_BUFFEREX = 11,
- D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
- D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
- D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
- D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
- D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
- D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
- D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
- D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
- D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
- D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
- D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
- D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
- D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
- D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
- D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
- D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
- D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
- D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
- D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
- D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
- D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
- D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
- D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
- D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
- } D3D_SRV_DIMENSION;
- #define D3D_SHADER_FEATURE_DOUBLES 0x00001
- #define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002
- #define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004
- #define D3D_SHADER_FEATURE_64_UAVS 0x00008
- #define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010
- #define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020
- #define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040
- #define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080
- #define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100
- #define D3D_SHADER_FEATURE_STENCIL_REF 0x00200
- #define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400
- #define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800
- #define D3D_SHADER_FEATURE_ROVS 0x01000
- #define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000
- #define D3D_SHADER_FEATURE_WAVE_OPS 0x04000
- #define D3D_SHADER_FEATURE_INT64_OPS 0x08000
- #define D3D_SHADER_FEATURE_VIEW_ID 0x10000
- #define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000
- #define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000
- #define D3D_SHADER_FEATURE_SHADING_RATE 0x80000
- #define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000
- #define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000
- #define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000
- #define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000
- #define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000
- #define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000
- #define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000
- #define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000
- #define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
- #define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000
- #define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000
- #define D3D_SHADER_FEATURE_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000
- #define D3D_SHADER_FEATURE_EXTENDED_COMMAND_INFO 0x100000000ull
- #define D3D_OPT_SHADER_FEATURE_USES_DERIVATIVES 0x0000010000000000ull
- #define D3D_OPT_SHADER_FEATURE_REQUIRES_GROUP 0x0000020000000000ull
- typedef struct _D3D_SHADER_MACRO
- {
- LPCSTR Name;
- LPCSTR Definition;
- } D3D_SHADER_MACRO;
- typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
- DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
- extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec;
- extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec;
- #ifndef __ID3D10Blob_INTERFACE_DEFINED__
- #define __ID3D10Blob_INTERFACE_DEFINED__
- /* interface ID3D10Blob */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3D10Blob;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102")
- ID3D10Blob : public IUnknown
- {
- public:
- virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
-
- virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
-
- };
-
-
- #else /* C style interface */
- typedef struct ID3D10BlobVtbl
- {
- BEGIN_INTERFACE
-
- DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3D10Blob * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- DECLSPEC_XFGVIRT(IUnknown, AddRef)
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3D10Blob * This);
-
- DECLSPEC_XFGVIRT(IUnknown, Release)
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3D10Blob * This);
-
- DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferPointer)
- LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )(
- ID3D10Blob * This);
-
- DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferSize)
- SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )(
- ID3D10Blob * This);
-
- END_INTERFACE
- } ID3D10BlobVtbl;
- interface ID3D10Blob
- {
- CONST_VTBL struct ID3D10BlobVtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3D10Blob_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3D10Blob_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3D10Blob_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3D10Blob_GetBufferPointer(This) \
- ( (This)->lpVtbl -> GetBufferPointer(This) )
- #define ID3D10Blob_GetBufferSize(This) \
- ( (This)->lpVtbl -> GetBufferSize(This) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3D10Blob_INTERFACE_DEFINED__ */
- /* interface __MIDL_itf_d3dcommon_0000_0001 */
- /* [local] */
- typedef interface ID3D10Blob* LPD3D10BLOB;
- typedef ID3D10Blob ID3DBlob;
- typedef ID3DBlob* LPD3DBLOB;
- #define IID_ID3DBlob IID_ID3D10Blob
- typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )(
- void *pData);
- extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec;
- extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec;
- #ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__
- #define __ID3DDestructionNotifier_INTERFACE_DEFINED__
- /* interface ID3DDestructionNotifier */
- /* [unique][local][object][uuid] */
- EXTERN_C const IID IID_ID3DDestructionNotifier;
- #if defined(__cplusplus) && !defined(CINTERFACE)
-
- MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3")
- ID3DDestructionNotifier : public IUnknown
- {
- public:
- virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback(
- /* [annotation] */
- _In_ PFN_DESTRUCTION_CALLBACK callbackFn,
- /* [annotation] */
- _In_ void *pData,
- /* [annotation] */
- _Out_ UINT *pCallbackID) = 0;
-
- virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback(
- /* [annotation] */
- _In_ UINT callbackID) = 0;
-
- };
-
-
- #else /* C style interface */
- typedef struct ID3DDestructionNotifierVtbl
- {
- BEGIN_INTERFACE
-
- DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
- HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
- ID3DDestructionNotifier * This,
- /* [in] */ REFIID riid,
- /* [annotation][iid_is][out] */
- _COM_Outptr_ void **ppvObject);
-
- DECLSPEC_XFGVIRT(IUnknown, AddRef)
- ULONG ( STDMETHODCALLTYPE *AddRef )(
- ID3DDestructionNotifier * This);
-
- DECLSPEC_XFGVIRT(IUnknown, Release)
- ULONG ( STDMETHODCALLTYPE *Release )(
- ID3DDestructionNotifier * This);
-
- DECLSPEC_XFGVIRT(ID3DDestructionNotifier, RegisterDestructionCallback)
- HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )(
- ID3DDestructionNotifier * This,
- /* [annotation] */
- _In_ PFN_DESTRUCTION_CALLBACK callbackFn,
- /* [annotation] */
- _In_ void *pData,
- /* [annotation] */
- _Out_ UINT *pCallbackID);
-
- DECLSPEC_XFGVIRT(ID3DDestructionNotifier, UnregisterDestructionCallback)
- HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )(
- ID3DDestructionNotifier * This,
- /* [annotation] */
- _In_ UINT callbackID);
-
- END_INTERFACE
- } ID3DDestructionNotifierVtbl;
- interface ID3DDestructionNotifier
- {
- CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl;
- };
-
- #ifdef COBJMACROS
- #define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \
- ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
- #define ID3DDestructionNotifier_AddRef(This) \
- ( (This)->lpVtbl -> AddRef(This) )
- #define ID3DDestructionNotifier_Release(This) \
- ( (This)->lpVtbl -> Release(This) )
- #define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \
- ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) )
- #define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \
- ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) )
- #endif /* COBJMACROS */
- #endif /* C style interface */
- #endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */
- /* interface __MIDL_itf_d3dcommon_0000_0002 */
- /* [local] */
- typedef
- enum _D3D_INCLUDE_TYPE
- {
- D3D_INCLUDE_LOCAL = 0,
- D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) ,
- D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
- D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
- D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
- } D3D_INCLUDE_TYPE;
- typedef interface ID3DInclude ID3DInclude;
- #undef INTERFACE
- #define INTERFACE ID3DInclude
- DECLARE_INTERFACE(ID3DInclude)
- {
- STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;
- STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;
- };
- typedef ID3DInclude* LPD3DINCLUDE;
- typedef
- enum _D3D_SHADER_VARIABLE_CLASS
- {
- D3D_SVC_SCALAR = 0,
- D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) ,
- D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) ,
- D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) ,
- D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) ,
- D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) ,
- D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) ,
- D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) ,
- D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
- D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
- D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
- D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
- D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
- D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
- D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
- D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
- D3D_SVC_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_VARIABLE_CLASS;
- typedef
- enum _D3D_SHADER_VARIABLE_FLAGS
- {
- D3D_SVF_USERPACKED = 1,
- D3D_SVF_USED = 2,
- D3D_SVF_INTERFACE_POINTER = 4,
- D3D_SVF_INTERFACE_PARAMETER = 8,
- D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
- D3D10_SVF_USED = D3D_SVF_USED,
- D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
- D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
- D3D_SVF_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_VARIABLE_FLAGS;
- typedef
- enum _D3D_SHADER_VARIABLE_TYPE
- {
- D3D_SVT_VOID = 0,
- D3D_SVT_BOOL = 1,
- D3D_SVT_INT = 2,
- D3D_SVT_FLOAT = 3,
- D3D_SVT_STRING = 4,
- D3D_SVT_TEXTURE = 5,
- D3D_SVT_TEXTURE1D = 6,
- D3D_SVT_TEXTURE2D = 7,
- D3D_SVT_TEXTURE3D = 8,
- D3D_SVT_TEXTURECUBE = 9,
- D3D_SVT_SAMPLER = 10,
- D3D_SVT_SAMPLER1D = 11,
- D3D_SVT_SAMPLER2D = 12,
- D3D_SVT_SAMPLER3D = 13,
- D3D_SVT_SAMPLERCUBE = 14,
- D3D_SVT_PIXELSHADER = 15,
- D3D_SVT_VERTEXSHADER = 16,
- D3D_SVT_PIXELFRAGMENT = 17,
- D3D_SVT_VERTEXFRAGMENT = 18,
- D3D_SVT_UINT = 19,
- D3D_SVT_UINT8 = 20,
- D3D_SVT_GEOMETRYSHADER = 21,
- D3D_SVT_RASTERIZER = 22,
- D3D_SVT_DEPTHSTENCIL = 23,
- D3D_SVT_BLEND = 24,
- D3D_SVT_BUFFER = 25,
- D3D_SVT_CBUFFER = 26,
- D3D_SVT_TBUFFER = 27,
- D3D_SVT_TEXTURE1DARRAY = 28,
- D3D_SVT_TEXTURE2DARRAY = 29,
- D3D_SVT_RENDERTARGETVIEW = 30,
- D3D_SVT_DEPTHSTENCILVIEW = 31,
- D3D_SVT_TEXTURE2DMS = 32,
- D3D_SVT_TEXTURE2DMSARRAY = 33,
- D3D_SVT_TEXTURECUBEARRAY = 34,
- D3D_SVT_HULLSHADER = 35,
- D3D_SVT_DOMAINSHADER = 36,
- D3D_SVT_INTERFACE_POINTER = 37,
- D3D_SVT_COMPUTESHADER = 38,
- D3D_SVT_DOUBLE = 39,
- D3D_SVT_RWTEXTURE1D = 40,
- D3D_SVT_RWTEXTURE1DARRAY = 41,
- D3D_SVT_RWTEXTURE2D = 42,
- D3D_SVT_RWTEXTURE2DARRAY = 43,
- D3D_SVT_RWTEXTURE3D = 44,
- D3D_SVT_RWBUFFER = 45,
- D3D_SVT_BYTEADDRESS_BUFFER = 46,
- D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
- D3D_SVT_STRUCTURED_BUFFER = 48,
- D3D_SVT_RWSTRUCTURED_BUFFER = 49,
- D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
- D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
- D3D_SVT_MIN8FLOAT = 52,
- D3D_SVT_MIN10FLOAT = 53,
- D3D_SVT_MIN16FLOAT = 54,
- D3D_SVT_MIN12INT = 55,
- D3D_SVT_MIN16INT = 56,
- D3D_SVT_MIN16UINT = 57,
- D3D_SVT_INT16 = 58,
- D3D_SVT_UINT16 = 59,
- D3D_SVT_FLOAT16 = 60,
- D3D_SVT_INT64 = 61,
- D3D_SVT_UINT64 = 62,
- D3D10_SVT_VOID = D3D_SVT_VOID,
- D3D10_SVT_BOOL = D3D_SVT_BOOL,
- D3D10_SVT_INT = D3D_SVT_INT,
- D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
- D3D10_SVT_STRING = D3D_SVT_STRING,
- D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
- D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
- D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
- D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
- D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
- D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
- D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
- D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
- D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
- D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
- D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
- D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
- D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
- D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
- D3D10_SVT_UINT = D3D_SVT_UINT,
- D3D10_SVT_UINT8 = D3D_SVT_UINT8,
- D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
- D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
- D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
- D3D10_SVT_BLEND = D3D_SVT_BLEND,
- D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
- D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
- D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
- D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
- D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
- D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
- D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
- D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
- D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
- D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
- D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
- D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
- D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
- D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
- D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
- D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
- D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
- D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
- D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
- D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
- D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
- D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
- D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
- D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
- D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
- D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
- D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
- D3D_SVT_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_VARIABLE_TYPE;
- typedef
- enum _D3D_SHADER_INPUT_FLAGS
- {
- D3D_SIF_USERPACKED = 0x1,
- D3D_SIF_COMPARISON_SAMPLER = 0x2,
- D3D_SIF_TEXTURE_COMPONENT_0 = 0x4,
- D3D_SIF_TEXTURE_COMPONENT_1 = 0x8,
- D3D_SIF_TEXTURE_COMPONENTS = 0xc,
- D3D_SIF_UNUSED = 0x10,
- D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
- D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
- D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
- D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
- D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
- D3D_SIF_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_INPUT_FLAGS;
- typedef
- enum _D3D_SHADER_INPUT_TYPE
- {
- D3D_SIT_CBUFFER = 0,
- D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) ,
- D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) ,
- D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) ,
- D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) ,
- D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) ,
- D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) ,
- D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) ,
- D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) ,
- D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) ,
- D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) ,
- D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) ,
- D3D_SIT_RTACCELERATIONSTRUCTURE = ( D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + 1 ) ,
- D3D_SIT_UAV_FEEDBACKTEXTURE = ( D3D_SIT_RTACCELERATIONSTRUCTURE + 1 ) ,
- D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
- D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
- D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
- D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
- D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
- D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
- D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
- D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
- D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
- D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
- D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
- D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
- } D3D_SHADER_INPUT_TYPE;
- typedef
- enum _D3D_SHADER_CBUFFER_FLAGS
- {
- D3D_CBF_USERPACKED = 1,
- D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
- D3D_CBF_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_CBUFFER_FLAGS;
- typedef
- enum _D3D_CBUFFER_TYPE
- {
- D3D_CT_CBUFFER = 0,
- D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) ,
- D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) ,
- D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) ,
- D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
- D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
- D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
- D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
- D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
- D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
- } D3D_CBUFFER_TYPE;
- typedef
- enum D3D_NAME
- {
- D3D_NAME_UNDEFINED = 0,
- D3D_NAME_POSITION = 1,
- D3D_NAME_CLIP_DISTANCE = 2,
- D3D_NAME_CULL_DISTANCE = 3,
- D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
- D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
- D3D_NAME_VERTEX_ID = 6,
- D3D_NAME_PRIMITIVE_ID = 7,
- D3D_NAME_INSTANCE_ID = 8,
- D3D_NAME_IS_FRONT_FACE = 9,
- D3D_NAME_SAMPLE_INDEX = 10,
- D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
- D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
- D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
- D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
- D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
- D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
- D3D_NAME_BARYCENTRICS = 23,
- D3D_NAME_SHADINGRATE = 24,
- D3D_NAME_CULLPRIMITIVE = 25,
- D3D_NAME_TARGET = 64,
- D3D_NAME_DEPTH = 65,
- D3D_NAME_COVERAGE = 66,
- D3D_NAME_DEPTH_GREATER_EQUAL = 67,
- D3D_NAME_DEPTH_LESS_EQUAL = 68,
- D3D_NAME_STENCIL_REF = 69,
- D3D_NAME_INNER_COVERAGE = 70,
- D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
- D3D10_NAME_POSITION = D3D_NAME_POSITION,
- D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
- D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
- D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
- D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
- D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
- D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
- D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
- D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
- D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
- D3D10_NAME_TARGET = D3D_NAME_TARGET,
- D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
- D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
- D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
- D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
- D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
- D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
- D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
- D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
- D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
- D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
- D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
- D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE,
- D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS,
- D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE,
- D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE
- } D3D_NAME;
- typedef
- enum D3D_RESOURCE_RETURN_TYPE
- {
- D3D_RETURN_TYPE_UNORM = 1,
- D3D_RETURN_TYPE_SNORM = 2,
- D3D_RETURN_TYPE_SINT = 3,
- D3D_RETURN_TYPE_UINT = 4,
- D3D_RETURN_TYPE_FLOAT = 5,
- D3D_RETURN_TYPE_MIXED = 6,
- D3D_RETURN_TYPE_DOUBLE = 7,
- D3D_RETURN_TYPE_CONTINUED = 8,
- D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
- D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
- D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
- D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
- D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
- D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
- D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
- D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
- D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
- D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
- D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
- D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
- D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
- D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
- } D3D_RESOURCE_RETURN_TYPE;
- typedef
- enum D3D_REGISTER_COMPONENT_TYPE
- {
- D3D_REGISTER_COMPONENT_UNKNOWN = 0,
- D3D_REGISTER_COMPONENT_UINT32 = 1,
- D3D_REGISTER_COMPONENT_SINT32 = 2,
- D3D_REGISTER_COMPONENT_FLOAT32 = 3,
- D3D_REGISTER_COMPONENT_UINT16 = 4,
- D3D_REGISTER_COMPONENT_SINT16 = 5,
- D3D_REGISTER_COMPONENT_FLOAT16 = 6,
- D3D_REGISTER_COMPONENT_UINT64 = 7,
- D3D_REGISTER_COMPONENT_SINT64 = 8,
- D3D_REGISTER_COMPONENT_FLOAT64 = 9,
- D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
- D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
- D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
- D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32,
- D3D10_REGISTER_COMPONENT_UINT16 = D3D_REGISTER_COMPONENT_UINT16,
- D3D10_REGISTER_COMPONENT_SINT16 = D3D_REGISTER_COMPONENT_SINT16,
- D3D10_REGISTER_COMPONENT_FLOAT16 = D3D_REGISTER_COMPONENT_FLOAT16,
- D3D10_REGISTER_COMPONENT_UINT64 = D3D_REGISTER_COMPONENT_UINT64,
- D3D10_REGISTER_COMPONENT_SINT64 = D3D_REGISTER_COMPONENT_SINT64,
- D3D10_REGISTER_COMPONENT_FLOAT64 = D3D_REGISTER_COMPONENT_FLOAT64
- } D3D_REGISTER_COMPONENT_TYPE;
- typedef
- enum D3D_TESSELLATOR_DOMAIN
- {
- D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
- D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
- D3D_TESSELLATOR_DOMAIN_TRI = 2,
- D3D_TESSELLATOR_DOMAIN_QUAD = 3,
- D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
- D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
- D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
- D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
- } D3D_TESSELLATOR_DOMAIN;
- typedef
- enum D3D_TESSELLATOR_PARTITIONING
- {
- D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
- D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
- D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
- D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
- D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
- D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
- D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
- D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
- D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
- D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
- } D3D_TESSELLATOR_PARTITIONING;
- typedef
- enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
- {
- D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
- D3D_TESSELLATOR_OUTPUT_POINT = 1,
- D3D_TESSELLATOR_OUTPUT_LINE = 2,
- D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
- D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
- D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
- D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
- D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
- D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
- D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
- } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
- typedef
- enum D3D_MIN_PRECISION
- {
- D3D_MIN_PRECISION_DEFAULT = 0,
- D3D_MIN_PRECISION_FLOAT_16 = 1,
- D3D_MIN_PRECISION_FLOAT_2_8 = 2,
- D3D_MIN_PRECISION_RESERVED = 3,
- D3D_MIN_PRECISION_SINT_16 = 4,
- D3D_MIN_PRECISION_UINT_16 = 5,
- D3D_MIN_PRECISION_ANY_16 = 0xf0,
- D3D_MIN_PRECISION_ANY_10 = 0xf1
- } D3D_MIN_PRECISION;
- typedef
- enum D3D_INTERPOLATION_MODE
- {
- D3D_INTERPOLATION_UNDEFINED = 0,
- D3D_INTERPOLATION_CONSTANT = 1,
- D3D_INTERPOLATION_LINEAR = 2,
- D3D_INTERPOLATION_LINEAR_CENTROID = 3,
- D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
- D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
- D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
- D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
- } D3D_INTERPOLATION_MODE;
- typedef
- enum _D3D_PARAMETER_FLAGS
- {
- D3D_PF_NONE = 0,
- D3D_PF_IN = 0x1,
- D3D_PF_OUT = 0x2,
- D3D_PF_FORCE_DWORD = 0x7fffffff
- } D3D_PARAMETER_FLAGS;
- typedef
- enum D3D_FORMAT_LAYOUT
- {
- D3DFL_STANDARD = 0,
- D3DFL_CUSTOM = -1
- } D3D_FORMAT_LAYOUT;
- typedef
- enum D3D_FORMAT_TYPE_LEVEL
- {
- D3DFTL_NO_TYPE = 0,
- D3DFTL_PARTIAL_TYPE = -2,
- D3DFTL_FULL_TYPE = -1
- } D3D_FORMAT_TYPE_LEVEL;
- typedef
- enum D3D_FORMAT_COMPONENT_NAME
- {
- D3DFCN_R = -4,
- D3DFCN_G = -3,
- D3DFCN_B = -2,
- D3DFCN_A = -1,
- D3DFCN_D = 0,
- D3DFCN_S = 1,
- D3DFCN_X = 2
- } D3D_FORMAT_COMPONENT_NAME;
- typedef
- enum D3D_FORMAT_COMPONENT_INTERPRETATION
- {
- D3DFCI_TYPELESS = 0,
- D3DFCI_FLOAT = -4,
- D3DFCI_SNORM = -3,
- D3DFCI_UNORM = -2,
- D3DFCI_SINT = -1,
- D3DFCI_UINT = 1,
- D3DFCI_UNORM_SRGB = 2,
- D3DFCI_BIASED_FIXED_2_8 = 3
- } D3D_FORMAT_COMPONENT_INTERPRETATION;
- DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
- DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
- DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
- DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);
- #define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)
- #define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)
- #define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)
- #define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)
- #define D3D_COMPONENT_MASK_X 1
- #define D3D_COMPONENT_MASK_Y 2
- #define D3D_COMPONENT_MASK_Z 4
- #define D3D_COMPONENT_MASK_W 8
- DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);
- DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);
- extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec;
- extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec;
- /* Additional Prototypes for ALL interfaces */
- /* end of Additional Prototypes */
- #ifdef __cplusplus
- }
- #endif
- #endif
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