| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991 |
- /*-------------------------------------------------------------------------------------
- *
- * Copyright (c) Microsoft Corporation
- * Licensed under the MIT license
- *
- *-------------------------------------------------------------------------------------*/
- import "oaidl.idl";
- import "ocidl.idl";
- //----------------------------------------------------------------------------
- //
- // D3D-version-neutral runtime information.
- //
- //----------------------------------------------------------------------------
- typedef enum D3D_DRIVER_TYPE
- {
- D3D_DRIVER_TYPE_UNKNOWN,
- D3D_DRIVER_TYPE_HARDWARE,
- D3D_DRIVER_TYPE_REFERENCE,
- D3D_DRIVER_TYPE_NULL,
- D3D_DRIVER_TYPE_SOFTWARE,
- D3D_DRIVER_TYPE_WARP,
- } D3D_DRIVER_TYPE;
- typedef enum D3D_FEATURE_LEVEL
- {
- D3D_FEATURE_LEVEL_1_0_GENERIC = 0x100,
- D3D_FEATURE_LEVEL_1_0_CORE = 0x1000,
- D3D_FEATURE_LEVEL_9_1 = 0x9100,
- D3D_FEATURE_LEVEL_9_2 = 0x9200,
- D3D_FEATURE_LEVEL_9_3 = 0x9300,
- D3D_FEATURE_LEVEL_10_0 = 0xa000,
- D3D_FEATURE_LEVEL_10_1 = 0xa100,
- D3D_FEATURE_LEVEL_11_0 = 0xb000,
- D3D_FEATURE_LEVEL_11_1 = 0xb100,
- D3D_FEATURE_LEVEL_12_0 = 0xc000,
- D3D_FEATURE_LEVEL_12_1 = 0xc100,
- D3D_FEATURE_LEVEL_12_2 = 0xc200
- } D3D_FEATURE_LEVEL;
- cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048")
- cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096")
- cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048")
- cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096")
- cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512")
- cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096")
- cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256")
- cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2")
- cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535")
- cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575")
- cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1")
- cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4")
- cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128")
- cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048")
- cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192")
- typedef enum D3D_PRIMITIVE_TOPOLOGY
- {
- D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
- D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
- D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
- D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
- // Adjacency values should be equal to (0x8 & non-adjacency):
- D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
- D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
- D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
- D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
- D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
- D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
- D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
- D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
- D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
- D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
- D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
- D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
- D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
- D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
- D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
- D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
- D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
- D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
- D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
- D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
- D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
- D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
- D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
- D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
- D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
- D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
- D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
- D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
- D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
- D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
- D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
- D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
- D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
- D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
- D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
- D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
- D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
- D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
- D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
- D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
- D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
- D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
- D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
- D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
- } D3D_PRIMITIVE_TOPOLOGY;
- typedef enum D3D_PRIMITIVE
- {
- D3D_PRIMITIVE_UNDEFINED = 0,
- D3D_PRIMITIVE_POINT = 1,
- D3D_PRIMITIVE_LINE = 2,
- D3D_PRIMITIVE_TRIANGLE = 3,
- // Adjacency values should be equal to (0x4 & non-adjacency):
- D3D_PRIMITIVE_LINE_ADJ = 6,
- D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
- D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
- D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
- D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
- D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
- D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
- D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
- D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
- D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
- D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
- D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
- D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
- D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
- D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
- D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
- D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
- D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
- D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
- D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
- D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
- D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
- D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
- D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
- D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
- D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
- D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
- D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
- D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
- D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
- D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
- D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
- D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
- D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
- D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
- D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
- D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
- D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
- D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
- D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
- D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
- D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
- D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
- D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
- D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
- D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
- D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
- } D3D_PRIMITIVE;
- typedef enum D3D_SRV_DIMENSION
- {
- D3D_SRV_DIMENSION_UNKNOWN = 0,
- D3D_SRV_DIMENSION_BUFFER = 1,
- D3D_SRV_DIMENSION_TEXTURE1D = 2,
- D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
- D3D_SRV_DIMENSION_TEXTURE2D = 4,
- D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
- D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
- D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
- D3D_SRV_DIMENSION_TEXTURE3D = 8,
- D3D_SRV_DIMENSION_TEXTURECUBE = 9,
- D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
- D3D_SRV_DIMENSION_BUFFEREX = 11,
- D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
- D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
- D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
- D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
- D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
- D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
- D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
- D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
- D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
- D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
- D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
- D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
- D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
- D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
- D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
- D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
- D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
- D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
- D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
- D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
- D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
- D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
- D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
- D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX,
- } D3D_SRV_DIMENSION;
- // Bits in shaders indicating features they use which the runtime checks against current device support:
- cpp_quote("#define D3D_SHADER_FEATURE_DOUBLES 0x00001")
- cpp_quote("#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002")
- cpp_quote("#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004")
- cpp_quote("#define D3D_SHADER_FEATURE_64_UAVS 0x00008")
- cpp_quote("#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010")
- cpp_quote("#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020")
- cpp_quote("#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040")
- cpp_quote("#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080")
- cpp_quote("#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100")
- cpp_quote("#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200")
- cpp_quote("#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400")
- cpp_quote("#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800")
- cpp_quote("#define D3D_SHADER_FEATURE_ROVS 0x01000")
- cpp_quote("#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000")
- cpp_quote("#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000")
- cpp_quote("#define D3D_SHADER_FEATURE_INT64_OPS 0x08000")
- cpp_quote("#define D3D_SHADER_FEATURE_VIEW_ID 0x10000")
- cpp_quote("#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000")
- cpp_quote("#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000")
- cpp_quote("#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000")
- cpp_quote("#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000")
- cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000")
- cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000")
- cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000")
- cpp_quote("#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000")
- cpp_quote("#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000")
- cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000")
- cpp_quote("#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000")
- cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000")
- cpp_quote("#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000")
- cpp_quote("#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000")
- cpp_quote("#define D3D_SHADER_FEATURE_SAMPLE_CMP_GRADIENT_OR_BIAS 0x80000000")
- cpp_quote("#define D3D_SHADER_FEATURE_EXTENDED_COMMAND_INFO 0x100000000ull")
- // This section is for flags that do not directly indicate a required feature,
- // but are used to indicate something about the shader.
- // Flag for any derivative use. This allows call-graph validation
- // in the runtime to detect misuse of derivatives for an entry point that cannot
- // support it, or to determine when the flag
- // D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS is required.
- cpp_quote("#define D3D_OPT_SHADER_FEATURE_USES_DERIVATIVES 0x0000010000000000ull")
- cpp_quote("#define D3D_OPT_SHADER_FEATURE_REQUIRES_GROUP 0x0000020000000000ull")
- // Additional internal shader feature flags are listed in dxbcutils.h (not relevant/useful for public to see)
- // When adding entries here, make sure they don't conflict with what's there.
- //----------------------------------------------------------------------------
- //
- // Shader compilation information.
- //
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // D3D_SHADER_MACRO:
- // ----------
- // Preprocessor macro definition. The application pass in a NULL-terminated
- // array of this structure to various D3D APIs. This enables the application
- // to #define tokens at runtime, before the file is parsed.
- //----------------------------------------------------------------------------
- typedef struct _D3D_SHADER_MACRO
- {
- LPCSTR Name;
- LPCSTR Definition;
- } D3D_SHADER_MACRO, *LPD3D_SHADER_MACRO;
- //----------------------------------------------------------------------------
- // ID3DBlob:
- // ------------
- // The buffer object is used by D3D to return arbitrary size data.
- // For compatibility with D3D10 this interface is also called ID3D10Blob,
- // but the version-neutral form is preferred.
- //
- // GetBufferPointer -
- // Returns a pointer to the beginning of the buffer.
- //
- // GetBufferSize -
- // Returns the size of the buffer, in bytes.
- //----------------------------------------------------------------------------
- // {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
- cpp_quote("DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);")
- [ uuid( 8BA5FB08-5195-40e2-AC58-0D989C3A0102 ), object, local, pointer_default( unique ) ]
- interface ID3D10Blob : IUnknown
- {
- LPVOID GetBufferPointer();
- SIZE_T GetBufferSize();
- };
- cpp_quote("typedef interface ID3D10Blob* LPD3D10BLOB;")
- typedef ID3D10Blob ID3DBlob;
- cpp_quote("typedef ID3DBlob* LPD3DBLOB;")
- cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
- // ID3DDestructionNotifier: An interface to QI for, to set a callback which is triggered when the object is fully destroyed
- typedef void(__stdcall *PFN_DESTRUCTION_CALLBACK)(void* pData);
- [uuid(a06eb39a-50da-425b-8c31-4eecd6c270f3), object, local, pointer_default(unique)]
- interface ID3DDestructionNotifier
- : IUnknown
- {
- HRESULT RegisterDestructionCallback(
- [annotation("_In_")] PFN_DESTRUCTION_CALLBACK callbackFn,
- [annotation("_In_")] void* pData,
- [annotation("_Out_")] UINT* pCallbackID
- );
- HRESULT UnregisterDestructionCallback(
- [annotation("_In_")] UINT callbackID
- );
- };
- typedef enum _D3D_INCLUDE_TYPE
- {
- D3D_INCLUDE_LOCAL,
- D3D_INCLUDE_SYSTEM,
- D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
- D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
- // force 32-bit size enum
- D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
- } D3D_INCLUDE_TYPE;
- //----------------------------------------------------------------------------
- // ID3DInclude:
- // -------------
- // This interface is intended to be implemented by the application, and can
- // be used by various D3D APIs. This enables application-specific handling
- // of #include directives in source files.
- //
- // Open()
- // Opens an include file. If successful, it should fill in ppData and
- // pBytes. The data pointer returned must remain valid until Close is
- // subsequently called. The name of the file is encoded in UTF-8 format.
- // Close()
- // Closes an include file. If Open was successful, Close is guaranteed
- // to be called before the API using this interface returns.
- //----------------------------------------------------------------------------
- cpp_quote("typedef interface ID3DInclude ID3DInclude;")
- cpp_quote("#undef INTERFACE")
- cpp_quote("#define INTERFACE ID3DInclude")
- cpp_quote("DECLARE_INTERFACE(ID3DInclude)")
- cpp_quote("{")
- cpp_quote(" STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;")
- cpp_quote(" STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;")
- cpp_quote("};")
- cpp_quote("typedef ID3DInclude* LPD3DINCLUDE;")
- //----------------------------------------------------------------------------
- //
- // Shader reflection information.
- //
- //----------------------------------------------------------------------------
- typedef enum _D3D_SHADER_VARIABLE_CLASS
- {
- D3D_SVC_SCALAR,
- D3D_SVC_VECTOR,
- D3D_SVC_MATRIX_ROWS,
- D3D_SVC_MATRIX_COLUMNS,
- D3D_SVC_OBJECT,
- D3D_SVC_STRUCT,
- D3D_SVC_INTERFACE_CLASS,
- D3D_SVC_INTERFACE_POINTER,
- D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
- D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
- D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
- D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
- D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
- D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
- D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
- D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
- // force 32-bit size enum
- D3D_SVC_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_VARIABLE_CLASS;
- typedef enum _D3D_SHADER_VARIABLE_FLAGS
- {
- D3D_SVF_USERPACKED = 1,
- D3D_SVF_USED = 2,
- D3D_SVF_INTERFACE_POINTER = 4,
- D3D_SVF_INTERFACE_PARAMETER = 8,
- D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
- D3D10_SVF_USED = D3D_SVF_USED,
- D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
- D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
- // force 32-bit size enum
- D3D_SVF_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_VARIABLE_FLAGS;
- typedef enum _D3D_SHADER_VARIABLE_TYPE
- {
- D3D_SVT_VOID = 0,
- D3D_SVT_BOOL = 1,
- D3D_SVT_INT = 2,
- D3D_SVT_FLOAT = 3,
- D3D_SVT_STRING = 4,
- D3D_SVT_TEXTURE = 5,
- D3D_SVT_TEXTURE1D = 6,
- D3D_SVT_TEXTURE2D = 7,
- D3D_SVT_TEXTURE3D = 8,
- D3D_SVT_TEXTURECUBE = 9,
- D3D_SVT_SAMPLER = 10,
- D3D_SVT_SAMPLER1D = 11,
- D3D_SVT_SAMPLER2D = 12,
- D3D_SVT_SAMPLER3D = 13,
- D3D_SVT_SAMPLERCUBE = 14,
- D3D_SVT_PIXELSHADER = 15,
- D3D_SVT_VERTEXSHADER = 16,
- D3D_SVT_PIXELFRAGMENT = 17,
- D3D_SVT_VERTEXFRAGMENT = 18,
- D3D_SVT_UINT = 19,
- D3D_SVT_UINT8 = 20,
- D3D_SVT_GEOMETRYSHADER = 21,
- D3D_SVT_RASTERIZER = 22,
- D3D_SVT_DEPTHSTENCIL = 23,
- D3D_SVT_BLEND = 24,
- D3D_SVT_BUFFER = 25,
- D3D_SVT_CBUFFER = 26,
- D3D_SVT_TBUFFER = 27,
- D3D_SVT_TEXTURE1DARRAY = 28,
- D3D_SVT_TEXTURE2DARRAY = 29,
- D3D_SVT_RENDERTARGETVIEW = 30,
- D3D_SVT_DEPTHSTENCILVIEW = 31,
- D3D_SVT_TEXTURE2DMS = 32,
- D3D_SVT_TEXTURE2DMSARRAY = 33,
- D3D_SVT_TEXTURECUBEARRAY = 34,
- D3D_SVT_HULLSHADER = 35,
- D3D_SVT_DOMAINSHADER = 36,
- D3D_SVT_INTERFACE_POINTER = 37,
- D3D_SVT_COMPUTESHADER = 38,
-
- D3D_SVT_DOUBLE = 39,
-
- D3D_SVT_RWTEXTURE1D = 40,
- D3D_SVT_RWTEXTURE1DARRAY = 41,
- D3D_SVT_RWTEXTURE2D = 42,
- D3D_SVT_RWTEXTURE2DARRAY = 43,
- D3D_SVT_RWTEXTURE3D = 44,
- D3D_SVT_RWBUFFER = 45,
- D3D_SVT_BYTEADDRESS_BUFFER = 46,
- D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
- D3D_SVT_STRUCTURED_BUFFER = 48,
- D3D_SVT_RWSTRUCTURED_BUFFER = 49,
- D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
- D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
- D3D_SVT_MIN8FLOAT = 52,
- D3D_SVT_MIN10FLOAT = 53,
- D3D_SVT_MIN16FLOAT = 54,
- D3D_SVT_MIN12INT = 55,
- D3D_SVT_MIN16INT = 56,
- D3D_SVT_MIN16UINT = 57,
- D3D_SVT_INT16 = 58,
- D3D_SVT_UINT16 = 59,
- D3D_SVT_FLOAT16 = 60,
- D3D_SVT_INT64 = 61,
- D3D_SVT_UINT64 = 62,
- D3D10_SVT_VOID = D3D_SVT_VOID,
- D3D10_SVT_BOOL = D3D_SVT_BOOL,
- D3D10_SVT_INT = D3D_SVT_INT,
- D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
- D3D10_SVT_STRING = D3D_SVT_STRING,
- D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
- D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
- D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
- D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
- D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
- D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
- D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
- D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
- D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
- D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
- D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
- D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
- D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
- D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
- D3D10_SVT_UINT = D3D_SVT_UINT,
- D3D10_SVT_UINT8 = D3D_SVT_UINT8,
- D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
- D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
- D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
- D3D10_SVT_BLEND = D3D_SVT_BLEND,
- D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
- D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
- D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
- D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
- D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
- D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
- D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
- D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
- D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
- D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
- D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
- D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
- D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
- D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
- D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
-
- D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
- D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
- D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
- D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
- D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
- D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
-
- D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
- D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
- D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
- D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
- D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
- D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
- // force 32-bit size enum
- D3D_SVT_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_VARIABLE_TYPE;
- typedef enum _D3D_SHADER_INPUT_FLAGS
- {
- D3D_SIF_USERPACKED = 0x01,
- D3D_SIF_COMPARISON_SAMPLER = 0x02, // is this a comparison sampler?
- D3D_SIF_TEXTURE_COMPONENT_0 = 0x04, // this 2-bit value encodes c - 1, where c
- D3D_SIF_TEXTURE_COMPONENT_1 = 0x08, // is the number of components in the texture
- D3D_SIF_TEXTURE_COMPONENTS = 0x0c,
- D3D_SIF_UNUSED = 0x10,
- D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
- D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
- D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
- D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
- D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
- // force 32-bit size enum
- D3D_SIF_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_INPUT_FLAGS;
- typedef enum _D3D_SHADER_INPUT_TYPE
- {
- D3D_SIT_CBUFFER,
- D3D_SIT_TBUFFER,
- D3D_SIT_TEXTURE,
- D3D_SIT_SAMPLER,
- D3D_SIT_UAV_RWTYPED,
- D3D_SIT_STRUCTURED,
- D3D_SIT_UAV_RWSTRUCTURED,
- D3D_SIT_BYTEADDRESS,
- D3D_SIT_UAV_RWBYTEADDRESS,
- D3D_SIT_UAV_APPEND_STRUCTURED,
- D3D_SIT_UAV_CONSUME_STRUCTURED,
- D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
- D3D_SIT_RTACCELERATIONSTRUCTURE,
- D3D_SIT_UAV_FEEDBACKTEXTURE,
- D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
- D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
- D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
- D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
- D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
- D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
- D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
- D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
- D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
- D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
- D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
- D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
- } D3D_SHADER_INPUT_TYPE;
- typedef enum _D3D_SHADER_CBUFFER_FLAGS
- {
- D3D_CBF_USERPACKED = 1,
- D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
- // force 32-bit size enum
- D3D_CBF_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_CBUFFER_FLAGS;
- typedef enum _D3D_CBUFFER_TYPE
- {
- D3D_CT_CBUFFER,
- D3D_CT_TBUFFER,
- D3D_CT_INTERFACE_POINTERS,
- D3D_CT_RESOURCE_BIND_INFO,
- D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
- D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
- D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
- D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
- D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
- D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO,
- } D3D_CBUFFER_TYPE;
- typedef enum D3D_NAME
- {
- D3D_NAME_UNDEFINED = 0,
- // Names meaningful to both HLSL and hardware
- D3D_NAME_POSITION = 1,
- D3D_NAME_CLIP_DISTANCE = 2,
- D3D_NAME_CULL_DISTANCE = 3,
- D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
- D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
- D3D_NAME_VERTEX_ID = 6,
- D3D_NAME_PRIMITIVE_ID = 7,
- D3D_NAME_INSTANCE_ID = 8,
- D3D_NAME_IS_FRONT_FACE = 9,
- D3D_NAME_SAMPLE_INDEX = 10,
- D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
- D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
- D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
- D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
- D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
- D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
- D3D_NAME_BARYCENTRICS = 23,
- D3D_NAME_SHADINGRATE = 24,
- D3D_NAME_CULLPRIMITIVE = 25,
- // Names meaningful to HLSL only
- D3D_NAME_TARGET = 64,
- D3D_NAME_DEPTH = 65,
- D3D_NAME_COVERAGE = 66,
- D3D_NAME_DEPTH_GREATER_EQUAL = 67,
- D3D_NAME_DEPTH_LESS_EQUAL = 68,
- D3D_NAME_STENCIL_REF = 69,
- D3D_NAME_INNER_COVERAGE = 70,
- D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
- D3D10_NAME_POSITION = D3D_NAME_POSITION,
- D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
- D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
- D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
- D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
- D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
- D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
- D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
- D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
- D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
- D3D10_NAME_TARGET = D3D_NAME_TARGET,
- D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
- D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
- D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
- D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
- D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
- D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
- D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
- D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
- D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
- D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
- D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
- D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE,
- D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS,
- D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE,
- D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE,
- } D3D_NAME;
- typedef enum D3D_RESOURCE_RETURN_TYPE
- {
- D3D_RETURN_TYPE_UNORM = 1,
- D3D_RETURN_TYPE_SNORM = 2,
- D3D_RETURN_TYPE_SINT = 3,
- D3D_RETURN_TYPE_UINT = 4,
- D3D_RETURN_TYPE_FLOAT = 5,
- D3D_RETURN_TYPE_MIXED = 6,
- D3D_RETURN_TYPE_DOUBLE = 7,
- D3D_RETURN_TYPE_CONTINUED = 8,
- D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
- D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
- D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
- D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
- D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
- D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
- D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
- D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
- D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
- D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
- D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
- D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
- D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
- D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED,
- } D3D_RESOURCE_RETURN_TYPE;
- typedef enum D3D_REGISTER_COMPONENT_TYPE
- {
- D3D_REGISTER_COMPONENT_UNKNOWN = 0,
- D3D_REGISTER_COMPONENT_UINT32 = 1,
- D3D_REGISTER_COMPONENT_SINT32 = 2,
- D3D_REGISTER_COMPONENT_FLOAT32 = 3,
- D3D_REGISTER_COMPONENT_UINT16 = 4,
- D3D_REGISTER_COMPONENT_SINT16 = 5,
- D3D_REGISTER_COMPONENT_FLOAT16 = 6,
- D3D_REGISTER_COMPONENT_UINT64 = 7,
- D3D_REGISTER_COMPONENT_SINT64 = 8,
- D3D_REGISTER_COMPONENT_FLOAT64 = 9,
- D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
- D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
- D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
- D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32,
- D3D10_REGISTER_COMPONENT_UINT16 = D3D_REGISTER_COMPONENT_UINT16,
- D3D10_REGISTER_COMPONENT_SINT16 = D3D_REGISTER_COMPONENT_SINT16,
- D3D10_REGISTER_COMPONENT_FLOAT16 = D3D_REGISTER_COMPONENT_FLOAT16,
- D3D10_REGISTER_COMPONENT_UINT64 = D3D_REGISTER_COMPONENT_UINT64,
- D3D10_REGISTER_COMPONENT_SINT64 = D3D_REGISTER_COMPONENT_SINT64,
- D3D10_REGISTER_COMPONENT_FLOAT64 = D3D_REGISTER_COMPONENT_FLOAT64,
- } D3D_REGISTER_COMPONENT_TYPE;
- typedef enum D3D_TESSELLATOR_DOMAIN
- {
- D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
- D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
- D3D_TESSELLATOR_DOMAIN_TRI = 2,
- D3D_TESSELLATOR_DOMAIN_QUAD = 3,
- D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
- D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
- D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
- D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD,
- } D3D_TESSELLATOR_DOMAIN;
- typedef enum D3D_TESSELLATOR_PARTITIONING
- {
- D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
- D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
- D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
- D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
- D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
- D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
- D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
- D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
- D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
- D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
- } D3D_TESSELLATOR_PARTITIONING;
- typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
- {
- D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
- D3D_TESSELLATOR_OUTPUT_POINT = 1,
- D3D_TESSELLATOR_OUTPUT_LINE = 2,
- D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
- D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
- D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
- D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
- D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
- D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
- D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
- } D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
- typedef enum D3D_MIN_PRECISION
- {
- D3D_MIN_PRECISION_DEFAULT = 0, // Default precision for the shader model
- D3D_MIN_PRECISION_FLOAT_16 = 1, // Min 16 bit/component float
- D3D_MIN_PRECISION_FLOAT_2_8 = 2, // Min 10(2.8)bit/comp. float
- D3D_MIN_PRECISION_RESERVED = 3, // Reserved for future use
- D3D_MIN_PRECISION_SINT_16 = 4, // Min 16 bit/comp. signed integer
- D3D_MIN_PRECISION_UINT_16 = 5, // Min 16 bit/comp. unsigned integer
- // These values are abstractions of width only for use in situations
- // where a general width is needed instead of specific types. They
- // will never be used in shader operands.
- D3D_MIN_PRECISION_ANY_16 = 0xf0,
- D3D_MIN_PRECISION_ANY_10 = 0xf1,
- } D3D_MIN_PRECISION;
- typedef enum D3D_INTERPOLATION_MODE
- {
- D3D_INTERPOLATION_UNDEFINED = 0,
- D3D_INTERPOLATION_CONSTANT = 1,
- D3D_INTERPOLATION_LINEAR = 2,
- D3D_INTERPOLATION_LINEAR_CENTROID = 3,
- D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
- D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
- D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
- D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
- } D3D_INTERPOLATION_MODE;
- // Parameter flags.
- typedef enum _D3D_PARAMETER_FLAGS
- {
- D3D_PF_NONE = 0x00000000,
- D3D_PF_IN = 0x00000001,
- D3D_PF_OUT = 0x00000002,
- D3D_PF_FORCE_DWORD = 0x7fffffff
- } D3D_PARAMETER_FLAGS;
- // Format Layout Properties
- typedef enum D3D_FORMAT_LAYOUT
- {
- D3DFL_STANDARD = 0, // standard layout
- D3DFL_CUSTOM = -1 // custom layout
- // Note, 1 bit allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
- // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
- } D3D_FORMAT_LAYOUT;
- typedef enum D3D_FORMAT_TYPE_LEVEL
- {
- D3DFTL_NO_TYPE = 0,
- D3DFTL_PARTIAL_TYPE = -2,
- D3DFTL_FULL_TYPE = -1,
- // Note, 2 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
- // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
- } D3D_FORMAT_TYPE_LEVEL;
- typedef enum D3D_FORMAT_COMPONENT_NAME
- {
- D3DFCN_R = -4,
- D3DFCN_G = -3,
- D3DFCN_B = -2,
- D3DFCN_A = -1,
- D3DFCN_D = 0,
- D3DFCN_S = 1,
- D3DFCN_X = 2,
- // Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
- // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
- } D3D_FORMAT_COMPONENT_NAME;
- typedef enum D3D_FORMAT_COMPONENT_INTERPRETATION
- {
- D3DFCI_TYPELESS = 0,
- D3DFCI_FLOAT = -4,
- D3DFCI_SNORM = -3,
- D3DFCI_UNORM = -2,
- D3DFCI_SINT = -1,
- D3DFCI_UINT = 1,
- D3DFCI_UNORM_SRGB = 2,
- D3DFCI_BIASED_FIXED_2_8 = 3,
- // Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
- // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
- } D3D_FORMAT_COMPONENT_INTERPRETATION;
- // Well-Known Private Data IDs (WKPDID_*):
- // WKPDID_D3DDebugObjectName provides a unique name to objects in order to assist the developer during debugging.
- //
- // const char c_szName[] = "texture.jpg";
- // pObject->SetPrivateData( WKPDID_D3DDebugObjectName, sizeof( c_szName ) - 1, c_szName );
- cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);")
- cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);")
- cpp_quote("DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);")
- cpp_quote("DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);")
- cpp_quote("#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)")
- cpp_quote("#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)")
- cpp_quote("#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)")
- cpp_quote("#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)")
- cpp_quote("#define D3D_COMPONENT_MASK_X 1")
- cpp_quote("#define D3D_COMPONENT_MASK_Y 2")
- cpp_quote("#define D3D_COMPONENT_MASK_Z 4")
- cpp_quote("#define D3D_COMPONENT_MASK_W 8")
- cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);") // Feature_D3D1XDisplayable
- cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);") // Feature_D3D1XDisplayable
|