d3dx12_pipeline_state_stream.h 82 KB

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  1. //*********************************************************
  2. //
  3. // Copyright (c) Microsoft Corporation.
  4. // Licensed under the MIT License (MIT).
  5. //
  6. //*********************************************************
  7. #pragma once
  8. #ifndef __cplusplus
  9. #error D3DX12 requires C++
  10. #endif
  11. #include "d3dx12_default.h"
  12. #include "d3d12.h"
  13. #include "d3dx12_core.h"
  14. //------------------------------------------------------------------------------------------------
  15. // Pipeline State Stream Helpers
  16. //------------------------------------------------------------------------------------------------
  17. //------------------------------------------------------------------------------------------------
  18. // Stream Subobjects, i.e. elements of a stream
  19. struct DefaultSampleMask { operator UINT() noexcept { return UINT_MAX; } };
  20. struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() noexcept { return DXGI_SAMPLE_DESC{1, 0}; } };
  21. #ifdef _MSC_VER
  22. #pragma warning(push)
  23. #pragma warning(disable : 4324)
  24. #endif
  25. template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
  26. class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
  27. {
  28. private:
  29. D3D12_PIPELINE_STATE_SUBOBJECT_TYPE pssType;
  30. InnerStructType pssInner;
  31. public:
  32. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT() noexcept : pssType(Type), pssInner(DefaultArg()) {}
  33. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) noexcept : pssType(Type), pssInner(i) {}
  34. CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) noexcept { pssType = Type; pssInner = i; return *this; }
  35. operator InnerStructType const&() const noexcept { return pssInner; }
  36. operator InnerStructType&() noexcept { return pssInner; }
  37. InnerStructType* operator&() noexcept { return &pssInner; }
  38. InnerStructType const* operator&() const noexcept { return &pssInner; }
  39. };
  40. #ifdef _MSC_VER
  41. #pragma warning(pop)
  42. #endif
  43. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
  44. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
  45. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
  46. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
  47. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
  48. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
  49. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
  50. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
  51. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
  52. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
  53. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
  54. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
  55. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
  56. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
  57. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
  58. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
  59. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
  60. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
  61. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  62. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2;
  63. #endif
  64. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
  65. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
  66. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  67. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1;
  68. #endif
  69. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
  70. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC2, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2;
  71. #endif
  72. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
  73. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
  74. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
  75. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
  76. typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
  77. //------------------------------------------------------------------------------------------------
  78. // Stream Parser Helpers
  79. struct ID3DX12PipelineParserCallbacks
  80. {
  81. // Subobject Callbacks
  82. virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
  83. virtual void NodeMaskCb(UINT) {}
  84. virtual void RootSignatureCb(ID3D12RootSignature*) {}
  85. virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
  86. virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
  87. virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
  88. virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
  89. virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
  90. virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
  91. virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
  92. virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
  93. virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
  94. virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
  95. virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
  96. virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
  97. virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
  98. virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
  99. virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
  100. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  101. virtual void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2&) {}
  102. #endif
  103. virtual void DSVFormatCb(DXGI_FORMAT) {}
  104. virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
  105. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  106. virtual void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1&) {}
  107. #endif
  108. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
  109. virtual void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2&) {}
  110. #endif
  111. virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
  112. virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
  113. virtual void SampleMaskCb(UINT) {}
  114. virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
  115. virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
  116. // Error Callbacks
  117. virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
  118. virtual void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/) {}
  119. virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
  120. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613)
  121. virtual void FinalizeCb() {}
  122. #endif
  123. virtual ~ID3DX12PipelineParserCallbacks() = default;
  124. };
  125. struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
  126. {
  127. ID3D12RootSignature* pRootSignature;
  128. D3D12_SHADER_BYTECODE AS;
  129. D3D12_SHADER_BYTECODE MS;
  130. D3D12_SHADER_BYTECODE PS;
  131. D3D12_BLEND_DESC BlendState;
  132. UINT SampleMask;
  133. D3D12_RASTERIZER_DESC RasterizerState;
  134. D3D12_DEPTH_STENCIL_DESC DepthStencilState;
  135. D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
  136. UINT NumRenderTargets;
  137. DXGI_FORMAT RTVFormats[ D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT ];
  138. DXGI_FORMAT DSVFormat;
  139. DXGI_SAMPLE_DESC SampleDesc;
  140. UINT NodeMask;
  141. D3D12_CACHED_PIPELINE_STATE CachedPSO;
  142. D3D12_PIPELINE_STATE_FLAGS Flags;
  143. };
  144. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
  145. // Use CD3DX12_PIPELINE_STATE_STREAM5 for D3D12_RASTERIZER_DESC2 when CheckFeatureSupport returns true for Options19::RasterizerDesc2Supported is true
  146. // Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
  147. // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
  148. // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
  149. // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
  150. // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  151. struct CD3DX12_PIPELINE_STATE_STREAM5
  152. {
  153. CD3DX12_PIPELINE_STATE_STREAM5() = default;
  154. // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  155. CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  156. : Flags(Desc.Flags)
  157. , NodeMask(Desc.NodeMask)
  158. , pRootSignature(Desc.pRootSignature)
  159. , InputLayout(Desc.InputLayout)
  160. , IBStripCutValue(Desc.IBStripCutValue)
  161. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  162. , VS(Desc.VS)
  163. , GS(Desc.GS)
  164. , StreamOutput(Desc.StreamOutput)
  165. , HS(Desc.HS)
  166. , DS(Desc.DS)
  167. , PS(Desc.PS)
  168. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  169. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  170. , DSVFormat(Desc.DSVFormat)
  171. , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
  172. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  173. , SampleDesc(Desc.SampleDesc)
  174. , SampleMask(Desc.SampleMask)
  175. , CachedPSO(Desc.CachedPSO)
  176. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  177. {}
  178. CD3DX12_PIPELINE_STATE_STREAM5(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  179. : Flags(Desc.Flags)
  180. , NodeMask(Desc.NodeMask)
  181. , pRootSignature(Desc.pRootSignature)
  182. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  183. , PS(Desc.PS)
  184. , AS(Desc.AS)
  185. , MS(Desc.MS)
  186. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  187. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  188. , DSVFormat(Desc.DSVFormat)
  189. , RasterizerState(CD3DX12_RASTERIZER_DESC2(Desc.RasterizerState))
  190. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  191. , SampleDesc(Desc.SampleDesc)
  192. , SampleMask(Desc.SampleMask)
  193. , CachedPSO(Desc.CachedPSO)
  194. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  195. {}
  196. CD3DX12_PIPELINE_STATE_STREAM5(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  197. : Flags(Desc.Flags)
  198. , NodeMask(Desc.NodeMask)
  199. , pRootSignature(Desc.pRootSignature)
  200. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  201. , CachedPSO(Desc.CachedPSO)
  202. {
  203. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
  204. }
  205. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  206. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  207. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  208. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  209. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  210. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  211. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  212. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  213. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  214. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  215. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  216. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  217. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  218. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  219. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  220. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  221. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
  222. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  223. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER2 RasterizerState;
  224. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  225. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  226. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  227. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  228. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  229. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  230. {
  231. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  232. D.Flags = this->Flags;
  233. D.NodeMask = this->NodeMask;
  234. D.pRootSignature = this->pRootSignature;
  235. D.InputLayout = this->InputLayout;
  236. D.IBStripCutValue = this->IBStripCutValue;
  237. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  238. D.VS = this->VS;
  239. D.GS = this->GS;
  240. D.StreamOutput = this->StreamOutput;
  241. D.HS = this->HS;
  242. D.DS = this->DS;
  243. D.PS = this->PS;
  244. D.BlendState = this->BlendState;
  245. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
  246. D.DSVFormat = this->DSVFormat;
  247. D.RasterizerState = CD3DX12_RASTERIZER_DESC2(D3D12_RASTERIZER_DESC2(this->RasterizerState));
  248. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  249. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  250. D.SampleDesc = this->SampleDesc;
  251. D.SampleMask = this->SampleMask;
  252. D.CachedPSO = this->CachedPSO;
  253. return D;
  254. }
  255. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  256. {
  257. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  258. D.Flags = this->Flags;
  259. D.NodeMask = this->NodeMask;
  260. D.pRootSignature = this->pRootSignature;
  261. D.CS = this->CS;
  262. D.CachedPSO = this->CachedPSO;
  263. return D;
  264. }
  265. };
  266. #endif // D3D12_SDK_VERSION >= 610
  267. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  268. // Use CD3DX12_PIPELINE_STATE_STREAM4 for D3D12_RASTERIZER_DESC1 when CheckFeatureSupport returns true for Options16::DynamicDepthBiasSupported is true
  269. // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
  270. // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
  271. // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
  272. // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  273. struct CD3DX12_PIPELINE_STATE_STREAM4
  274. {
  275. CD3DX12_PIPELINE_STATE_STREAM4() = default;
  276. // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  277. CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  278. : Flags(Desc.Flags)
  279. , NodeMask(Desc.NodeMask)
  280. , pRootSignature(Desc.pRootSignature)
  281. , InputLayout(Desc.InputLayout)
  282. , IBStripCutValue(Desc.IBStripCutValue)
  283. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  284. , VS(Desc.VS)
  285. , GS(Desc.GS)
  286. , StreamOutput(Desc.StreamOutput)
  287. , HS(Desc.HS)
  288. , DS(Desc.DS)
  289. , PS(Desc.PS)
  290. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  291. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  292. , DSVFormat(Desc.DSVFormat)
  293. , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
  294. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  295. , SampleDesc(Desc.SampleDesc)
  296. , SampleMask(Desc.SampleMask)
  297. , CachedPSO(Desc.CachedPSO)
  298. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  299. {}
  300. CD3DX12_PIPELINE_STATE_STREAM4(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  301. : Flags(Desc.Flags)
  302. , NodeMask(Desc.NodeMask)
  303. , pRootSignature(Desc.pRootSignature)
  304. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  305. , PS(Desc.PS)
  306. , AS(Desc.AS)
  307. , MS(Desc.MS)
  308. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  309. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  310. , DSVFormat(Desc.DSVFormat)
  311. , RasterizerState(CD3DX12_RASTERIZER_DESC1(Desc.RasterizerState))
  312. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  313. , SampleDesc(Desc.SampleDesc)
  314. , SampleMask(Desc.SampleMask)
  315. , CachedPSO(Desc.CachedPSO)
  316. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  317. {}
  318. CD3DX12_PIPELINE_STATE_STREAM4(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  319. : Flags(Desc.Flags)
  320. , NodeMask(Desc.NodeMask)
  321. , pRootSignature(Desc.pRootSignature)
  322. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  323. , CachedPSO(Desc.CachedPSO)
  324. {
  325. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
  326. }
  327. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  328. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  329. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  330. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  331. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  332. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  333. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  334. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  335. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  336. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  337. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  338. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  339. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  340. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  341. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  342. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  343. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
  344. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  345. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER1 RasterizerState;
  346. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  347. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  348. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  349. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  350. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  351. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  352. {
  353. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  354. D.Flags = this->Flags;
  355. D.NodeMask = this->NodeMask;
  356. D.pRootSignature = this->pRootSignature;
  357. D.InputLayout = this->InputLayout;
  358. D.IBStripCutValue = this->IBStripCutValue;
  359. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  360. D.VS = this->VS;
  361. D.GS = this->GS;
  362. D.StreamOutput = this->StreamOutput;
  363. D.HS = this->HS;
  364. D.DS = this->DS;
  365. D.PS = this->PS;
  366. D.BlendState = this->BlendState;
  367. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
  368. D.DSVFormat = this->DSVFormat;
  369. D.RasterizerState = CD3DX12_RASTERIZER_DESC1(D3D12_RASTERIZER_DESC1(this->RasterizerState));
  370. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  371. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  372. D.SampleDesc = this->SampleDesc;
  373. D.SampleMask = this->SampleMask;
  374. D.CachedPSO = this->CachedPSO;
  375. return D;
  376. }
  377. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  378. {
  379. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  380. D.Flags = this->Flags;
  381. D.NodeMask = this->NodeMask;
  382. D.pRootSignature = this->pRootSignature;
  383. D.CS = this->CS;
  384. D.CachedPSO = this->CachedPSO;
  385. return D;
  386. }
  387. };
  388. #endif // D3D12_SDK_VERSION >= 608
  389. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  390. // Use CD3DX12_PIPELINE_STATE_STREAM3 for D3D12_DEPTH_STENCIL_DESC2 when CheckFeatureSupport returns true for Options14::IndependentFrontAndBackStencilSupported is true
  391. // Use CD3DX12_PIPELINE_STATE_STREAM2 for OS Build 19041+ (where there is a new mesh shader pipeline).
  392. // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
  393. // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  394. struct CD3DX12_PIPELINE_STATE_STREAM3
  395. {
  396. CD3DX12_PIPELINE_STATE_STREAM3() = default;
  397. // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  398. CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  399. : Flags(Desc.Flags)
  400. , NodeMask(Desc.NodeMask)
  401. , pRootSignature(Desc.pRootSignature)
  402. , InputLayout(Desc.InputLayout)
  403. , IBStripCutValue(Desc.IBStripCutValue)
  404. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  405. , VS(Desc.VS)
  406. , GS(Desc.GS)
  407. , StreamOutput(Desc.StreamOutput)
  408. , HS(Desc.HS)
  409. , DS(Desc.DS)
  410. , PS(Desc.PS)
  411. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  412. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  413. , DSVFormat(Desc.DSVFormat)
  414. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  415. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  416. , SampleDesc(Desc.SampleDesc)
  417. , SampleMask(Desc.SampleMask)
  418. , CachedPSO(Desc.CachedPSO)
  419. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  420. {}
  421. CD3DX12_PIPELINE_STATE_STREAM3(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  422. : Flags(Desc.Flags)
  423. , NodeMask(Desc.NodeMask)
  424. , pRootSignature(Desc.pRootSignature)
  425. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  426. , PS(Desc.PS)
  427. , AS(Desc.AS)
  428. , MS(Desc.MS)
  429. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  430. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC2(Desc.DepthStencilState))
  431. , DSVFormat(Desc.DSVFormat)
  432. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  433. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  434. , SampleDesc(Desc.SampleDesc)
  435. , SampleMask(Desc.SampleMask)
  436. , CachedPSO(Desc.CachedPSO)
  437. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  438. {}
  439. CD3DX12_PIPELINE_STATE_STREAM3(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  440. : Flags(Desc.Flags)
  441. , NodeMask(Desc.NodeMask)
  442. , pRootSignature(Desc.pRootSignature)
  443. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  444. , CachedPSO(Desc.CachedPSO)
  445. {
  446. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(DepthStencilState).DepthEnable = false;
  447. }
  448. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  449. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  450. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  451. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  452. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  453. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  454. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  455. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  456. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  457. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  458. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  459. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  460. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  461. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  462. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  463. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  464. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL2 DepthStencilState;
  465. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  466. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  467. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  468. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  469. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  470. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  471. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  472. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  473. {
  474. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  475. D.Flags = this->Flags;
  476. D.NodeMask = this->NodeMask;
  477. D.pRootSignature = this->pRootSignature;
  478. D.InputLayout = this->InputLayout;
  479. D.IBStripCutValue = this->IBStripCutValue;
  480. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  481. D.VS = this->VS;
  482. D.GS = this->GS;
  483. D.StreamOutput = this->StreamOutput;
  484. D.HS = this->HS;
  485. D.DS = this->DS;
  486. D.PS = this->PS;
  487. D.BlendState = this->BlendState;
  488. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEPTH_STENCIL_DESC2(this->DepthStencilState));
  489. D.DSVFormat = this->DSVFormat;
  490. D.RasterizerState = this->RasterizerState;
  491. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  492. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  493. D.SampleDesc = this->SampleDesc;
  494. D.SampleMask = this->SampleMask;
  495. D.CachedPSO = this->CachedPSO;
  496. return D;
  497. }
  498. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  499. {
  500. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  501. D.Flags = this->Flags;
  502. D.NodeMask = this->NodeMask;
  503. D.pRootSignature = this->pRootSignature;
  504. D.CS = this->CS;
  505. D.CachedPSO = this->CachedPSO;
  506. return D;
  507. }
  508. };
  509. #endif // D3D12_SDK_VERSION >= 606
  510. // CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new mesh shader pipeline).
  511. // Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+ (where there is a new view instancing subobject).
  512. // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  513. struct CD3DX12_PIPELINE_STATE_STREAM2
  514. {
  515. CD3DX12_PIPELINE_STATE_STREAM2() = default;
  516. // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  517. CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  518. : Flags(Desc.Flags)
  519. , NodeMask(Desc.NodeMask)
  520. , pRootSignature(Desc.pRootSignature)
  521. , InputLayout(Desc.InputLayout)
  522. , IBStripCutValue(Desc.IBStripCutValue)
  523. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  524. , VS(Desc.VS)
  525. , GS(Desc.GS)
  526. , StreamOutput(Desc.StreamOutput)
  527. , HS(Desc.HS)
  528. , DS(Desc.DS)
  529. , PS(Desc.PS)
  530. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  531. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  532. , DSVFormat(Desc.DSVFormat)
  533. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  534. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  535. , SampleDesc(Desc.SampleDesc)
  536. , SampleMask(Desc.SampleMask)
  537. , CachedPSO(Desc.CachedPSO)
  538. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  539. {}
  540. CD3DX12_PIPELINE_STATE_STREAM2(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  541. : Flags(Desc.Flags)
  542. , NodeMask(Desc.NodeMask)
  543. , pRootSignature(Desc.pRootSignature)
  544. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  545. , PS(Desc.PS)
  546. , AS(Desc.AS)
  547. , MS(Desc.MS)
  548. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  549. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  550. , DSVFormat(Desc.DSVFormat)
  551. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  552. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  553. , SampleDesc(Desc.SampleDesc)
  554. , SampleMask(Desc.SampleMask)
  555. , CachedPSO(Desc.CachedPSO)
  556. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  557. {}
  558. CD3DX12_PIPELINE_STATE_STREAM2(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  559. : Flags(Desc.Flags)
  560. , NodeMask(Desc.NodeMask)
  561. , pRootSignature(Desc.pRootSignature)
  562. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  563. , CachedPSO(Desc.CachedPSO)
  564. {
  565. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
  566. }
  567. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  568. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  569. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  570. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  571. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  572. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  573. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  574. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  575. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  576. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  577. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  578. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  579. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  580. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  581. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  582. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  583. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  584. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  585. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  586. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  587. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  588. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  589. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  590. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  591. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  592. {
  593. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  594. D.Flags = this->Flags;
  595. D.NodeMask = this->NodeMask;
  596. D.pRootSignature = this->pRootSignature;
  597. D.InputLayout = this->InputLayout;
  598. D.IBStripCutValue = this->IBStripCutValue;
  599. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  600. D.VS = this->VS;
  601. D.GS = this->GS;
  602. D.StreamOutput = this->StreamOutput;
  603. D.HS = this->HS;
  604. D.DS = this->DS;
  605. D.PS = this->PS;
  606. D.BlendState = this->BlendState;
  607. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  608. D.DSVFormat = this->DSVFormat;
  609. D.RasterizerState = this->RasterizerState;
  610. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  611. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  612. D.SampleDesc = this->SampleDesc;
  613. D.SampleMask = this->SampleMask;
  614. D.CachedPSO = this->CachedPSO;
  615. return D;
  616. }
  617. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  618. {
  619. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  620. D.Flags = this->Flags;
  621. D.NodeMask = this->NodeMask;
  622. D.pRootSignature = this->pRootSignature;
  623. D.CS = this->CS;
  624. D.CachedPSO = this->CachedPSO;
  625. return D;
  626. }
  627. };
  628. // CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
  629. // Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
  630. struct CD3DX12_PIPELINE_STATE_STREAM1
  631. {
  632. CD3DX12_PIPELINE_STATE_STREAM1() = default;
  633. // Mesh and amplification shaders must be set manually, since they do not have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
  634. CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  635. : Flags(Desc.Flags)
  636. , NodeMask(Desc.NodeMask)
  637. , pRootSignature(Desc.pRootSignature)
  638. , InputLayout(Desc.InputLayout)
  639. , IBStripCutValue(Desc.IBStripCutValue)
  640. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  641. , VS(Desc.VS)
  642. , GS(Desc.GS)
  643. , StreamOutput(Desc.StreamOutput)
  644. , HS(Desc.HS)
  645. , DS(Desc.DS)
  646. , PS(Desc.PS)
  647. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  648. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  649. , DSVFormat(Desc.DSVFormat)
  650. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  651. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  652. , SampleDesc(Desc.SampleDesc)
  653. , SampleMask(Desc.SampleMask)
  654. , CachedPSO(Desc.CachedPSO)
  655. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  656. {}
  657. CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  658. : Flags(Desc.Flags)
  659. , NodeMask(Desc.NodeMask)
  660. , pRootSignature(Desc.pRootSignature)
  661. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  662. , PS(Desc.PS)
  663. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  664. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  665. , DSVFormat(Desc.DSVFormat)
  666. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  667. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  668. , SampleDesc(Desc.SampleDesc)
  669. , SampleMask(Desc.SampleMask)
  670. , CachedPSO(Desc.CachedPSO)
  671. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  672. {}
  673. CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  674. : Flags(Desc.Flags)
  675. , NodeMask(Desc.NodeMask)
  676. , pRootSignature(Desc.pRootSignature)
  677. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  678. , CachedPSO(Desc.CachedPSO)
  679. {
  680. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable = false;
  681. }
  682. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  683. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  684. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  685. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  686. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  687. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  688. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  689. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  690. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  691. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  692. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  693. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  694. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  695. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  696. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  697. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  698. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  699. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  700. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  701. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  702. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  703. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  704. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  705. {
  706. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  707. D.Flags = this->Flags;
  708. D.NodeMask = this->NodeMask;
  709. D.pRootSignature = this->pRootSignature;
  710. D.InputLayout = this->InputLayout;
  711. D.IBStripCutValue = this->IBStripCutValue;
  712. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  713. D.VS = this->VS;
  714. D.GS = this->GS;
  715. D.StreamOutput = this->StreamOutput;
  716. D.HS = this->HS;
  717. D.DS = this->DS;
  718. D.PS = this->PS;
  719. D.BlendState = this->BlendState;
  720. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  721. D.DSVFormat = this->DSVFormat;
  722. D.RasterizerState = this->RasterizerState;
  723. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  724. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  725. D.SampleDesc = this->SampleDesc;
  726. D.SampleMask = this->SampleMask;
  727. D.CachedPSO = this->CachedPSO;
  728. return D;
  729. }
  730. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  731. {
  732. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  733. D.Flags = this->Flags;
  734. D.NodeMask = this->NodeMask;
  735. D.pRootSignature = this->pRootSignature;
  736. D.CS = this->CS;
  737. D.CachedPSO = this->CachedPSO;
  738. return D;
  739. }
  740. };
  741. struct CD3DX12_PIPELINE_MESH_STATE_STREAM
  742. {
  743. CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
  744. CD3DX12_PIPELINE_MESH_STATE_STREAM(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
  745. : Flags(Desc.Flags)
  746. , NodeMask(Desc.NodeMask)
  747. , pRootSignature(Desc.pRootSignature)
  748. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  749. , PS(Desc.PS)
  750. , AS(Desc.AS)
  751. , MS(Desc.MS)
  752. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  753. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  754. , DSVFormat(Desc.DSVFormat)
  755. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  756. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  757. , SampleDesc(Desc.SampleDesc)
  758. , SampleMask(Desc.SampleMask)
  759. , CachedPSO(Desc.CachedPSO)
  760. , ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
  761. {}
  762. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  763. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  764. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  765. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  766. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  767. CD3DX12_PIPELINE_STATE_STREAM_AS AS;
  768. CD3DX12_PIPELINE_STATE_STREAM_MS MS;
  769. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  770. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  771. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  772. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  773. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  774. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  775. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  776. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  777. CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
  778. D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
  779. {
  780. D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
  781. D.Flags = this->Flags;
  782. D.NodeMask = this->NodeMask;
  783. D.pRootSignature = this->pRootSignature;
  784. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  785. D.PS = this->PS;
  786. D.AS = this->AS;
  787. D.MS = this->MS;
  788. D.BlendState = this->BlendState;
  789. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  790. D.DSVFormat = this->DSVFormat;
  791. D.RasterizerState = this->RasterizerState;
  792. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  793. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  794. D.SampleDesc = this->SampleDesc;
  795. D.SampleMask = this->SampleMask;
  796. D.CachedPSO = this->CachedPSO;
  797. return D;
  798. }
  799. };
  800. // CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
  801. // See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
  802. struct CD3DX12_PIPELINE_STATE_STREAM
  803. {
  804. CD3DX12_PIPELINE_STATE_STREAM() = default;
  805. CD3DX12_PIPELINE_STATE_STREAM(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc) noexcept
  806. : Flags(Desc.Flags)
  807. , NodeMask(Desc.NodeMask)
  808. , pRootSignature(Desc.pRootSignature)
  809. , InputLayout(Desc.InputLayout)
  810. , IBStripCutValue(Desc.IBStripCutValue)
  811. , PrimitiveTopologyType(Desc.PrimitiveTopologyType)
  812. , VS(Desc.VS)
  813. , GS(Desc.GS)
  814. , StreamOutput(Desc.StreamOutput)
  815. , HS(Desc.HS)
  816. , DS(Desc.DS)
  817. , PS(Desc.PS)
  818. , BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
  819. , DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
  820. , DSVFormat(Desc.DSVFormat)
  821. , RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
  822. , RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
  823. , SampleDesc(Desc.SampleDesc)
  824. , SampleMask(Desc.SampleMask)
  825. , CachedPSO(Desc.CachedPSO)
  826. {}
  827. CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
  828. : Flags(Desc.Flags)
  829. , NodeMask(Desc.NodeMask)
  830. , pRootSignature(Desc.pRootSignature)
  831. , CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
  832. , CachedPSO(Desc.CachedPSO)
  833. {}
  834. CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
  835. CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
  836. CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
  837. CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
  838. CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
  839. CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
  840. CD3DX12_PIPELINE_STATE_STREAM_VS VS;
  841. CD3DX12_PIPELINE_STATE_STREAM_GS GS;
  842. CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
  843. CD3DX12_PIPELINE_STATE_STREAM_HS HS;
  844. CD3DX12_PIPELINE_STATE_STREAM_DS DS;
  845. CD3DX12_PIPELINE_STATE_STREAM_PS PS;
  846. CD3DX12_PIPELINE_STATE_STREAM_CS CS;
  847. CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
  848. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
  849. CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
  850. CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
  851. CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
  852. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
  853. CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
  854. CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
  855. D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
  856. {
  857. D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
  858. D.Flags = this->Flags;
  859. D.NodeMask = this->NodeMask;
  860. D.pRootSignature = this->pRootSignature;
  861. D.InputLayout = this->InputLayout;
  862. D.IBStripCutValue = this->IBStripCutValue;
  863. D.PrimitiveTopologyType = this->PrimitiveTopologyType;
  864. D.VS = this->VS;
  865. D.GS = this->GS;
  866. D.StreamOutput = this->StreamOutput;
  867. D.HS = this->HS;
  868. D.DS = this->DS;
  869. D.PS = this->PS;
  870. D.BlendState = this->BlendState;
  871. D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
  872. D.DSVFormat = this->DSVFormat;
  873. D.RasterizerState = this->RasterizerState;
  874. D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
  875. memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
  876. D.SampleDesc = this->SampleDesc;
  877. D.SampleMask = this->SampleMask;
  878. D.CachedPSO = this->CachedPSO;
  879. return D;
  880. }
  881. D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
  882. {
  883. D3D12_COMPUTE_PIPELINE_STATE_DESC D;
  884. D.Flags = this->Flags;
  885. D.NodeMask = this->NodeMask;
  886. D.pRootSignature = this->pRootSignature;
  887. D.CS = this->CS;
  888. D.CachedPSO = this->CachedPSO;
  889. return D;
  890. }
  891. };
  892. struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  893. {
  894. CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
  895. CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER() noexcept
  896. : SeenDSS(false)
  897. {
  898. // Adjust defaults to account for absent members.
  899. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  900. // Depth disabled if no DSV format specified.
  901. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
  902. }
  903. // ID3DX12PipelineParserCallbacks
  904. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
  905. void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
  906. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
  907. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
  908. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
  909. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
  910. void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
  911. void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
  912. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
  913. void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
  914. void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
  915. void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
  916. void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
  917. void ASCb(const D3D12_SHADER_BYTECODE& AS) override {PipelineStream.AS = AS;}
  918. void MSCb(const D3D12_SHADER_BYTECODE& MS) override {PipelineStream.MS = MS;}
  919. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
  920. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  921. {
  922. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  923. SeenDSS = true;
  924. }
  925. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  926. {
  927. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  928. SeenDSS = true;
  929. }
  930. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  931. {
  932. PipelineStream.DSVFormat = DSVFormat;
  933. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  934. {
  935. // Re-enable depth for the default state.
  936. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
  937. }
  938. }
  939. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
  940. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
  941. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
  942. void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
  943. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
  944. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
  945. private:
  946. bool SeenDSS;
  947. };
  948. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  949. struct CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  950. {
  951. CD3DX12_PIPELINE_STATE_STREAM3 PipelineStream;
  952. CD3DX12_PIPELINE_STATE_STREAM3_PARSE_HELPER() noexcept
  953. : SeenDSS(false)
  954. {
  955. // Adjust defaults to account for absent members.
  956. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  957. // Depth disabled if no DSV format specified.
  958. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
  959. }
  960. // ID3DX12PipelineParserCallbacks
  961. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
  962. void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
  963. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
  964. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
  965. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
  966. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
  967. void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
  968. void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
  969. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
  970. void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
  971. void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
  972. void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
  973. void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
  974. void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
  975. void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
  976. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
  977. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  978. {
  979. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  980. SeenDSS = true;
  981. }
  982. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  983. {
  984. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  985. SeenDSS = true;
  986. }
  987. void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
  988. {
  989. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  990. SeenDSS = true;
  991. }
  992. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  993. {
  994. PipelineStream.DSVFormat = DSVFormat;
  995. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  996. {
  997. // Re-enable depth for the default state.
  998. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
  999. }
  1000. }
  1001. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState); }
  1002. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
  1003. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
  1004. void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
  1005. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
  1006. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
  1007. private:
  1008. bool SeenDSS;
  1009. };
  1010. #endif // D3D12_SDK_VERSION >= 606
  1011. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  1012. struct CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  1013. {
  1014. CD3DX12_PIPELINE_STATE_STREAM4 PipelineStream;
  1015. CD3DX12_PIPELINE_STATE_STREAM4_PARSE_HELPER() noexcept
  1016. : SeenDSS(false)
  1017. {
  1018. // Adjust defaults to account for absent members.
  1019. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  1020. // Depth disabled if no DSV format specified.
  1021. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
  1022. }
  1023. // ID3DX12PipelineParserCallbacks
  1024. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
  1025. void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
  1026. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
  1027. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
  1028. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
  1029. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
  1030. void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
  1031. void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
  1032. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
  1033. void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
  1034. void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
  1035. void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
  1036. void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
  1037. void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
  1038. void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
  1039. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
  1040. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  1041. {
  1042. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1043. SeenDSS = true;
  1044. }
  1045. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  1046. {
  1047. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1048. SeenDSS = true;
  1049. }
  1050. void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
  1051. {
  1052. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1053. SeenDSS = true;
  1054. }
  1055. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  1056. {
  1057. PipelineStream.DSVFormat = DSVFormat;
  1058. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  1059. {
  1060. // Re-enable depth for the default state.
  1061. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
  1062. }
  1063. }
  1064. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
  1065. void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC1(RasterizerState); }
  1066. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
  1067. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
  1068. void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
  1069. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
  1070. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
  1071. private:
  1072. bool SeenDSS;
  1073. };
  1074. #endif // D3D12_SDK_VERSION >= 608
  1075. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613)
  1076. // This SDK 613 version has better primitive topology default handling than the v610 equivalent below.
  1077. struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  1078. {
  1079. CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
  1080. CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
  1081. : SeenDSS(false),
  1082. SeenMS(false),
  1083. SeenTopology(false)
  1084. {
  1085. // Adjust defaults to account for absent members.
  1086. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  1087. // Depth disabled if no DSV format specified.
  1088. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
  1089. }
  1090. // ID3DX12PipelineParserCallbacks
  1091. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
  1092. void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
  1093. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
  1094. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
  1095. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
  1096. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override
  1097. {
  1098. PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;
  1099. SeenTopology = true;
  1100. }
  1101. void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
  1102. void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
  1103. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
  1104. void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
  1105. void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
  1106. void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
  1107. void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
  1108. void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
  1109. void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; SeenMS = true; }
  1110. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
  1111. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  1112. {
  1113. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1114. SeenDSS = true;
  1115. }
  1116. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  1117. {
  1118. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1119. SeenDSS = true;
  1120. }
  1121. void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
  1122. {
  1123. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1124. SeenDSS = true;
  1125. }
  1126. void DSVFormatCb(DXGI_FORMAT DSVFormat) override {PipelineStream.DSVFormat = DSVFormat;}
  1127. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
  1128. void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
  1129. void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
  1130. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
  1131. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
  1132. void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
  1133. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
  1134. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
  1135. void FinalizeCb() override
  1136. {
  1137. if (!SeenDSS && PipelineStream.DSVFormat != DXGI_FORMAT_UNKNOWN)
  1138. {
  1139. // Re-enable depth for the default state.
  1140. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
  1141. }
  1142. if (!SeenTopology && SeenMS)
  1143. {
  1144. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED;
  1145. }
  1146. }
  1147. private:
  1148. bool SeenDSS;
  1149. bool SeenMS;
  1150. bool SeenTopology;
  1151. };
  1152. #elif defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
  1153. struct CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  1154. {
  1155. CD3DX12_PIPELINE_STATE_STREAM5 PipelineStream;
  1156. CD3DX12_PIPELINE_STATE_STREAM5_PARSE_HELPER() noexcept
  1157. : SeenDSS(false)
  1158. {
  1159. // Adjust defaults to account for absent members.
  1160. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  1161. // Depth disabled if no DSV format specified.
  1162. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = false;
  1163. }
  1164. // ID3DX12PipelineParserCallbacks
  1165. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override { PipelineStream.Flags = Flags; }
  1166. void NodeMaskCb(UINT NodeMask) override { PipelineStream.NodeMask = NodeMask; }
  1167. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override { PipelineStream.pRootSignature = pRootSignature; }
  1168. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override { PipelineStream.InputLayout = InputLayout; }
  1169. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override { PipelineStream.IBStripCutValue = IBStripCutValue; }
  1170. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override { PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType; }
  1171. void VSCb(const D3D12_SHADER_BYTECODE& VS) override { PipelineStream.VS = VS; }
  1172. void GSCb(const D3D12_SHADER_BYTECODE& GS) override { PipelineStream.GS = GS; }
  1173. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override { PipelineStream.StreamOutput = StreamOutput; }
  1174. void HSCb(const D3D12_SHADER_BYTECODE& HS) override { PipelineStream.HS = HS; }
  1175. void DSCb(const D3D12_SHADER_BYTECODE& DS) override { PipelineStream.DS = DS; }
  1176. void PSCb(const D3D12_SHADER_BYTECODE& PS) override { PipelineStream.PS = PS; }
  1177. void CSCb(const D3D12_SHADER_BYTECODE& CS) override { PipelineStream.CS = CS; }
  1178. void ASCb(const D3D12_SHADER_BYTECODE& AS) override { PipelineStream.AS = AS; }
  1179. void MSCb(const D3D12_SHADER_BYTECODE& MS) override { PipelineStream.MS = MS; }
  1180. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override { PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState); }
  1181. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  1182. {
  1183. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1184. SeenDSS = true;
  1185. }
  1186. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  1187. {
  1188. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1189. SeenDSS = true;
  1190. }
  1191. void DepthStencilState2Cb(const D3D12_DEPTH_STENCIL_DESC2& DepthStencilState) override
  1192. {
  1193. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC2(DepthStencilState);
  1194. SeenDSS = true;
  1195. }
  1196. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  1197. {
  1198. PipelineStream.DSVFormat = DSVFormat;
  1199. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  1200. {
  1201. // Re-enable depth for the default state.
  1202. static_cast<D3D12_DEPTH_STENCIL_DESC2&>(PipelineStream.DepthStencilState).DepthEnable = true;
  1203. }
  1204. }
  1205. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
  1206. void RasterizerState1Cb(const D3D12_RASTERIZER_DESC1& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
  1207. void RasterizerState2Cb(const D3D12_RASTERIZER_DESC2& RasterizerState) override { PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC2(RasterizerState); }
  1208. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override { PipelineStream.RTVFormats = RTVFormats; }
  1209. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override { PipelineStream.SampleDesc = SampleDesc; }
  1210. void SampleMaskCb(UINT SampleMask) override { PipelineStream.SampleMask = SampleMask; }
  1211. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override { PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc); }
  1212. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override { PipelineStream.CachedPSO = CachedPSO; }
  1213. private:
  1214. bool SeenDSS;
  1215. };
  1216. #endif // D3D12_SDK_VERSION >= 610
  1217. struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
  1218. {
  1219. CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
  1220. CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
  1221. : SeenDSS(false)
  1222. {
  1223. // Adjust defaults to account for absent members.
  1224. PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
  1225. // Depth disabled if no DSV format specified.
  1226. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
  1227. }
  1228. // ID3DX12PipelineParserCallbacks
  1229. void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override {PipelineStream.Flags = Flags;}
  1230. void NodeMaskCb(UINT NodeMask) override {PipelineStream.NodeMask = NodeMask;}
  1231. void RootSignatureCb(ID3D12RootSignature* pRootSignature) override {PipelineStream.pRootSignature = pRootSignature;}
  1232. void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override {PipelineStream.InputLayout = InputLayout;}
  1233. void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override {PipelineStream.IBStripCutValue = IBStripCutValue;}
  1234. void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override {PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;}
  1235. void VSCb(const D3D12_SHADER_BYTECODE& VS) override {PipelineStream.VS = VS;}
  1236. void GSCb(const D3D12_SHADER_BYTECODE& GS) override {PipelineStream.GS = GS;}
  1237. void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override {PipelineStream.StreamOutput = StreamOutput;}
  1238. void HSCb(const D3D12_SHADER_BYTECODE& HS) override {PipelineStream.HS = HS;}
  1239. void DSCb(const D3D12_SHADER_BYTECODE& DS) override {PipelineStream.DS = DS;}
  1240. void PSCb(const D3D12_SHADER_BYTECODE& PS) override {PipelineStream.PS = PS;}
  1241. void CSCb(const D3D12_SHADER_BYTECODE& CS) override {PipelineStream.CS = CS;}
  1242. void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
  1243. void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
  1244. {
  1245. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  1246. SeenDSS = true;
  1247. }
  1248. void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
  1249. {
  1250. PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
  1251. SeenDSS = true;
  1252. }
  1253. void DSVFormatCb(DXGI_FORMAT DSVFormat) override
  1254. {
  1255. PipelineStream.DSVFormat = DSVFormat;
  1256. if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
  1257. {
  1258. // Re-enable depth for the default state.
  1259. static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
  1260. }
  1261. }
  1262. void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) override {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
  1263. void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
  1264. void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
  1265. void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
  1266. void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
  1267. void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
  1268. private:
  1269. bool SeenDSS;
  1270. };
  1271. inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
  1272. {
  1273. switch (SubobjectType)
  1274. {
  1275. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
  1276. return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
  1277. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  1278. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
  1279. return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
  1280. #endif
  1281. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  1282. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
  1283. return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER;
  1284. #endif
  1285. default:
  1286. return SubobjectType;
  1287. }
  1288. }
  1289. inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC& Desc, ID3DX12PipelineParserCallbacks* pCallbacks)
  1290. {
  1291. if (pCallbacks == nullptr)
  1292. {
  1293. return E_INVALIDARG;
  1294. }
  1295. if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
  1296. {
  1297. pCallbacks->ErrorBadInputParameter(1); // first parameter issue
  1298. return E_INVALIDARG;
  1299. }
  1300. bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
  1301. for (SIZE_T CurOffset = 0, SizeOfSubobject = 0; CurOffset < Desc.SizeInBytes; CurOffset += SizeOfSubobject)
  1302. {
  1303. BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)+CurOffset;
  1304. auto SubobjectType = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
  1305. if (SubobjectType < 0 || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
  1306. {
  1307. pCallbacks->ErrorUnknownSubobject(SubobjectType);
  1308. return E_INVALIDARG;
  1309. }
  1310. if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
  1311. {
  1312. pCallbacks->ErrorDuplicateSubobject(SubobjectType);
  1313. return E_INVALIDARG; // disallow subobject duplicates in a stream
  1314. }
  1315. SubobjectSeen[SubobjectType] = true;
  1316. switch (SubobjectType)
  1317. {
  1318. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
  1319. pCallbacks->RootSignatureCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(pStream));
  1320. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
  1321. break;
  1322. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
  1323. pCallbacks->VSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(pStream));
  1324. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
  1325. break;
  1326. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
  1327. pCallbacks->PSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(pStream));
  1328. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
  1329. break;
  1330. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
  1331. pCallbacks->DSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(pStream));
  1332. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
  1333. break;
  1334. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
  1335. pCallbacks->HSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(pStream));
  1336. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
  1337. break;
  1338. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
  1339. pCallbacks->GSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(pStream));
  1340. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
  1341. break;
  1342. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
  1343. pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
  1344. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
  1345. break;
  1346. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
  1347. pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
  1348. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
  1349. break;
  1350. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
  1351. pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
  1352. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
  1353. break;
  1354. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
  1355. pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
  1356. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
  1357. break;
  1358. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
  1359. pCallbacks->BlendStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(pStream));
  1360. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
  1361. break;
  1362. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
  1363. pCallbacks->SampleMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(pStream));
  1364. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
  1365. break;
  1366. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
  1367. pCallbacks->RasterizerStateCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(pStream));
  1368. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
  1369. break;
  1370. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
  1371. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1:
  1372. pCallbacks->RasterizerState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState)*>(pStream));
  1373. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM4::RasterizerState);
  1374. break;
  1375. #endif
  1376. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 610)
  1377. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER2:
  1378. pCallbacks->RasterizerState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState)*>(pStream));
  1379. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM5::RasterizerState);
  1380. break;
  1381. #endif
  1382. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
  1383. pCallbacks->DepthStencilStateCb(*reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(pStream));
  1384. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
  1385. break;
  1386. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
  1387. pCallbacks->DepthStencilState1Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState)*>(pStream));
  1388. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
  1389. break;
  1390. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
  1391. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2:
  1392. pCallbacks->DepthStencilState2Cb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState)*>(pStream));
  1393. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM3::DepthStencilState);
  1394. break;
  1395. #endif
  1396. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
  1397. pCallbacks->InputLayoutCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(pStream));
  1398. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
  1399. break;
  1400. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
  1401. pCallbacks->IBStripCutValueCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(pStream));
  1402. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
  1403. break;
  1404. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
  1405. pCallbacks->PrimitiveTopologyTypeCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType)*>(pStream));
  1406. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
  1407. break;
  1408. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
  1409. pCallbacks->RTVFormatsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(pStream));
  1410. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
  1411. break;
  1412. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
  1413. pCallbacks->DSVFormatCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(pStream));
  1414. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
  1415. break;
  1416. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
  1417. pCallbacks->SampleDescCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(pStream));
  1418. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
  1419. break;
  1420. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
  1421. pCallbacks->NodeMaskCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(pStream));
  1422. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
  1423. break;
  1424. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
  1425. pCallbacks->CachedPSOCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(pStream));
  1426. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
  1427. break;
  1428. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
  1429. pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
  1430. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
  1431. break;
  1432. case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
  1433. pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
  1434. SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
  1435. break;
  1436. default:
  1437. pCallbacks->ErrorUnknownSubobject(SubobjectType);
  1438. return E_INVALIDARG;
  1439. }
  1440. }
  1441. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 613)
  1442. pCallbacks->FinalizeCb();
  1443. #endif
  1444. return S_OK;
  1445. }