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d3dx12_state_object.h 84 KB

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  1. //*********************************************************
  2. //
  3. // Copyright (c) Microsoft Corporation.
  4. // Licensed under the MIT License (MIT).
  5. //
  6. //*********************************************************
  7. #pragma once
  8. #ifndef __cplusplus
  9. #error D3DX12 requires C++
  10. #endif
  11. #include "d3dx12_default.h"
  12. #include "d3d12.h"
  13. #include "d3dx12_core.h"
  14. //================================================================================================
  15. // D3DX12 State Object Creation Helpers
  16. //
  17. // Helper classes for creating new style state objects out of an arbitrary set of subobjects.
  18. // Uses STL
  19. //
  20. // Start by instantiating CD3DX12_STATE_OBJECT_DESC (see its public methods).
  21. // One of its methods is CreateSubobject(), which has a comment showing a couple of options for
  22. // defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT
  23. // etc.). The subobject helpers each have methods specific to the subobject for configuring its
  24. // contents.
  25. //
  26. //================================================================================================
  27. #include <list>
  28. #include <forward_list>
  29. #include <vector>
  30. #include <memory>
  31. #include <string>
  32. #include <vector>
  33. #ifndef D3DX12_USE_ATL
  34. #include <wrl/client.h>
  35. #define D3DX12_COM_PTR Microsoft::WRL::ComPtr
  36. #define D3DX12_COM_PTR_GET(x) x.Get()
  37. #define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf()
  38. #else
  39. #include <atlbase.h>
  40. #define D3DX12_COM_PTR ATL::CComPtr
  41. #define D3DX12_COM_PTR_GET(x) x.p
  42. #define D3DX12_COM_PTR_ADDRESSOF(x) &x.p
  43. #endif
  44. //------------------------------------------------------------------------------------------------
  45. class CD3DX12_STATE_OBJECT_DESC
  46. {
  47. public:
  48. CD3DX12_STATE_OBJECT_DESC() noexcept
  49. {
  50. Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
  51. }
  52. CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept
  53. {
  54. Init(Type);
  55. }
  56. void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; }
  57. CD3DX12_STATE_OBJECT_DESC(const CD3DX12_STATE_OBJECT_DESC& other) = delete;
  58. CD3DX12_STATE_OBJECT_DESC& operator=(const CD3DX12_STATE_OBJECT_DESC& other) = delete;
  59. CD3DX12_STATE_OBJECT_DESC(CD3DX12_STATE_OBJECT_DESC&& other) = default;
  60. CD3DX12_STATE_OBJECT_DESC& operator=(CD3DX12_STATE_OBJECT_DESC&& other) = default;
  61. operator const D3D12_STATE_OBJECT_DESC& ()
  62. {
  63. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
  64. m_RepointedSubobjectVectors.clear();
  65. m_RepointedPrograms.clear();
  66. #endif
  67. m_RepointedAssociations.clear();
  68. m_SubobjectArray.clear();
  69. m_SubobjectArray.reserve(m_Desc.NumSubobjects);
  70. // Flatten subobjects into an array (each flattened subobject still has a
  71. // member that's a pointer to its desc that's not flattened)
  72. for (auto Iter = m_SubobjectList.begin();
  73. Iter != m_SubobjectList.end(); Iter++)
  74. {
  75. m_SubobjectArray.push_back(*Iter);
  76. // Store new location in array so we can redirect pointers contained in subobjects
  77. Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
  78. }
  79. // For subobjects with pointer fields, create a new copy of those subobject definitions
  80. // with fixed pointers
  81. for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
  82. {
  83. if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
  84. {
  85. auto pOriginalSubobjectAssociation =
  86. static_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc);
  87. D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation;
  88. auto pWrapper =
  89. static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate);
  90. Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation;
  91. m_RepointedAssociations.push_back(Repointed);
  92. m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
  93. }
  94. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
  95. else if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM)
  96. {
  97. auto originalGenericProgramDesc =
  98. static_cast<const D3D12_GENERIC_PROGRAM_DESC*>(m_SubobjectArray[i].pDesc);
  99. D3D12_GENERIC_PROGRAM_DESC Repointed = *originalGenericProgramDesc;
  100. if (originalGenericProgramDesc->NumSubobjects > 0)
  101. {
  102. m_RepointedSubobjectVectors.emplace_back(std::vector<const D3D12_STATE_SUBOBJECT*>());
  103. std::vector<D3D12_STATE_SUBOBJECT const*>& repointedGenericProgramSubobjects = m_RepointedSubobjectVectors.back();
  104. repointedGenericProgramSubobjects.resize(originalGenericProgramDesc->NumSubobjects);
  105. for (UINT s = 0; s < originalGenericProgramDesc->NumSubobjects; s++)
  106. {
  107. auto pWrapper =
  108. static_cast<const SUBOBJECT_WRAPPER*>(originalGenericProgramDesc->ppSubobjects[s]);
  109. repointedGenericProgramSubobjects[s] = pWrapper->pSubobjectArrayLocation;
  110. }
  111. // Below: using ugly way to get pointer in case .data() is not defined
  112. Repointed.ppSubobjects = &repointedGenericProgramSubobjects[0];
  113. }
  114. m_RepointedPrograms.push_back(Repointed);
  115. m_SubobjectArray[i].pDesc = &m_RepointedPrograms.back();
  116. }
  117. #endif
  118. }
  119. // Below: using ugly way to get pointer in case .data() is not defined
  120. m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
  121. return m_Desc;
  122. }
  123. operator const D3D12_STATE_OBJECT_DESC* ()
  124. {
  125. // Cast calls the above final preparation work
  126. return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
  127. }
  128. // CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT)
  129. // whose lifetime is owned by this class.
  130. // e.g.
  131. //
  132. // CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION);
  133. // auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
  134. // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
  135. // Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be
  136. // // data/engine driven
  137. // etc.
  138. //
  139. // Alternatively, users can instantiate sububject helpers explicitly, such as via local
  140. // variables instead, passing the state object desc that should point to it into the helper
  141. // constructor (or call mySubobjectHelper.AddToStateObject(Collection1)).
  142. // In this alternative scenario, the user must keep the subobject alive as long as the state
  143. // object it is associated with is alive, else its pointer references will be stale.
  144. // e.g.
  145. //
  146. // CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
  147. // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
  148. // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports
  149. // // - meaning all exports in the libraries
  150. // // are exported
  151. // etc.
  152. template<typename T>
  153. T* CreateSubobject()
  154. {
  155. T* pSubobject = new T(*this);
  156. m_OwnedSubobjectHelpers.emplace_back(pSubobject);
  157. return pSubobject;
  158. }
  159. template<typename T, typename U>
  160. T* CreateSubobject(U&& arg)
  161. {
  162. T* pSubobject = new T(std::forward<U>(arg), *this);
  163. m_OwnedSubobjectHelpers.emplace_back(pSubobject);
  164. return pSubobject;
  165. }
  166. private:
  167. D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
  168. {
  169. SUBOBJECT_WRAPPER Subobject;
  170. Subobject.pSubobjectArrayLocation = nullptr;
  171. Subobject.Type = Type;
  172. Subobject.pDesc = pDesc;
  173. m_SubobjectList.push_back(Subobject);
  174. m_Desc.NumSubobjects++;
  175. return &m_SubobjectList.back();
  176. }
  177. void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept
  178. {
  179. SetStateObjectType(Type);
  180. m_Desc.pSubobjects = nullptr;
  181. m_Desc.NumSubobjects = 0;
  182. m_SubobjectList.clear();
  183. m_SubobjectArray.clear();
  184. m_RepointedAssociations.clear();
  185. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
  186. m_RepointedSubobjectVectors.clear();
  187. m_RepointedPrograms.clear();
  188. #endif
  189. }
  190. typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
  191. {
  192. D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array
  193. // for repointing pointers in subobjects
  194. } SUBOBJECT_WRAPPER;
  195. D3D12_STATE_OBJECT_DESC m_Desc;
  196. std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so
  197. // these can be edited live
  198. std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents
  199. std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
  200. m_RepointedAssociations; // subobject type that contains pointers to other subobjects,
  201. // repointed to flattened array
  202. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
  203. std::list<std::vector<D3D12_STATE_SUBOBJECT const*>>
  204. m_RepointedSubobjectVectors;
  205. std::list<D3D12_GENERIC_PROGRAM_DESC>
  206. m_RepointedPrograms;
  207. #endif
  208. template<typename CStr, typename StdStr>
  209. class StringContainer
  210. {
  211. public:
  212. CStr LocalCopy(CStr string, bool bSingleString = false)
  213. {
  214. if (string)
  215. {
  216. if (bSingleString)
  217. {
  218. m_Strings.clear();
  219. m_Strings.push_back(string);
  220. }
  221. else
  222. {
  223. m_Strings.push_back(string);
  224. }
  225. return m_Strings.back().c_str();
  226. }
  227. else
  228. {
  229. return nullptr;
  230. }
  231. }
  232. void clear() noexcept { m_Strings.clear(); }
  233. private:
  234. std::list<StdStr> m_Strings;
  235. };
  236. public:
  237. class SUBOBJECT_HELPER_BASE
  238. {
  239. public:
  240. SUBOBJECT_HELPER_BASE() noexcept { Init(); }
  241. virtual ~SUBOBJECT_HELPER_BASE() = default;
  242. virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0;
  243. SUBOBJECT_HELPER_BASE(const SUBOBJECT_HELPER_BASE& other) = delete;
  244. SUBOBJECT_HELPER_BASE& operator=(const SUBOBJECT_HELPER_BASE& other) = delete;
  245. SUBOBJECT_HELPER_BASE(SUBOBJECT_HELPER_BASE&& other) = default;
  246. SUBOBJECT_HELPER_BASE& operator=(SUBOBJECT_HELPER_BASE&& other) = default;
  247. void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  248. {
  249. m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
  250. }
  251. operator const D3D12_STATE_SUBOBJECT& () const noexcept { return *m_pSubobject; }
  252. protected:
  253. virtual void* Data() noexcept = 0;
  254. void Init() noexcept { m_pSubobject = nullptr; }
  255. D3D12_STATE_SUBOBJECT* m_pSubobject;
  256. };
  257. private:
  258. std::list<std::unique_ptr<SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers;
  259. friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
  260. friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
  261. friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
  262. friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
  263. friend class CD3DX12_HIT_GROUP_SUBOBJECT;
  264. friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
  265. friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
  266. friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
  267. friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
  268. friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
  269. friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
  270. friend class CD3DX12_NODE_MASK_SUBOBJECT;
  271. //TODO: SDK Version check should include all the newly added subobject type for the public release.
  272. // The SDK version check will be changed based on when we release state objects.
  273. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
  274. friend class CD3DX12_GENERIC_PROGRAM_SUBOBJECT;
  275. friend class CD3DX12_WORK_GRAPH_SUBOBJECT;
  276. friend class CD3DX12_STREAM_OUTPUT_SUBOBJECT;
  277. friend class CD3DX12_BLEND_SUBOBJECT;
  278. friend class CD3DX12_RASTERIZER_SUBOBJECT;
  279. friend class CD3DX12_DEPTH_STENCIL2_SUBOBJECT;
  280. friend class CD3DX12_INPUT_LAYOUT_SUBOBJECT;
  281. friend class CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT;
  282. friend class CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT;
  283. friend class CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT;
  284. friend class CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT;
  285. friend class CD3DX12_SAMPLE_DESC_SUBOBJECT;
  286. friend class CD3DX12_FLAGS_SUBOBJECT;
  287. friend class CD3DX12_VIEW_INSTANCING_SUBOBJECT;
  288. friend class CD3DX12_DEPTH_STENCIL_SUBOBJECT;
  289. friend class CD3DX12_DEPTH_STENCIL1_SUBOBJECT;
  290. friend class CD3DX12_SAMPLE_MASK_SUBOBJECT;
  291. friend class CD3DX12_NODE_OUTPUT_OVERRIDES;
  292. friend class CD3DX12_NODE_HELPER_BASE;
  293. friend class CD3DX12_SHADER_NODE;
  294. friend class CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES;
  295. friend class CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES;
  296. friend class CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES;
  297. friend class CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES;
  298. #endif // D3D12_SDK_VERSION >= 612
  299. };
  300. //------------------------------------------------------------------------------------------------
  301. class CD3DX12_DXIL_LIBRARY_SUBOBJECT
  302. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  303. {
  304. public:
  305. CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept
  306. {
  307. Init();
  308. }
  309. CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  310. {
  311. Init();
  312. AddToStateObject(ContainingStateObject);
  313. }
  314. CD3DX12_DXIL_LIBRARY_SUBOBJECT(const CD3DX12_DXIL_LIBRARY_SUBOBJECT& other) = delete;
  315. CD3DX12_DXIL_LIBRARY_SUBOBJECT& operator=(const CD3DX12_DXIL_LIBRARY_SUBOBJECT& other) = delete;
  316. CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_DXIL_LIBRARY_SUBOBJECT&& other) = default;
  317. CD3DX12_DXIL_LIBRARY_SUBOBJECT& operator=(CD3DX12_DXIL_LIBRARY_SUBOBJECT&& other) = default;
  318. void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept
  319. {
  320. static const D3D12_SHADER_BYTECODE Default = {};
  321. m_Desc.DXILLibrary = pCode ? *pCode : Default;
  322. }
  323. void DefineExport(
  324. LPCWSTR Name,
  325. LPCWSTR ExportToRename = nullptr,
  326. D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
  327. {
  328. D3D12_EXPORT_DESC Export;
  329. Export.Name = m_Strings.LocalCopy(Name);
  330. Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
  331. Export.Flags = Flags;
  332. m_Exports.push_back(Export);
  333. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
  334. m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
  335. }
  336. template<size_t N>
  337. void DefineExports(LPCWSTR(&Exports)[N])
  338. {
  339. for (UINT i = 0; i < N; i++)
  340. {
  341. DefineExport(Exports[i]);
  342. }
  343. }
  344. void DefineExports(const LPCWSTR* Exports, UINT N)
  345. {
  346. for (UINT i = 0; i < N; i++)
  347. {
  348. DefineExport(Exports[i]);
  349. }
  350. }
  351. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  352. {
  353. return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
  354. }
  355. operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; }
  356. private:
  357. void Init() noexcept
  358. {
  359. SUBOBJECT_HELPER_BASE::Init();
  360. m_Desc = {};
  361. m_Strings.clear();
  362. m_Exports.clear();
  363. }
  364. void* Data() noexcept override { return &m_Desc; }
  365. D3D12_DXIL_LIBRARY_DESC m_Desc;
  366. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
  367. std::vector<D3D12_EXPORT_DESC> m_Exports;
  368. };
  369. //------------------------------------------------------------------------------------------------
  370. class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
  371. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  372. {
  373. public:
  374. CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept
  375. {
  376. Init();
  377. }
  378. CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  379. {
  380. Init();
  381. AddToStateObject(ContainingStateObject);
  382. }
  383. CD3DX12_EXISTING_COLLECTION_SUBOBJECT(const CD3DX12_EXISTING_COLLECTION_SUBOBJECT& other) = delete;
  384. CD3DX12_EXISTING_COLLECTION_SUBOBJECT& operator=(const CD3DX12_EXISTING_COLLECTION_SUBOBJECT& other) = delete;
  385. CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_EXISTING_COLLECTION_SUBOBJECT&& other) = default;
  386. CD3DX12_EXISTING_COLLECTION_SUBOBJECT& operator=(CD3DX12_EXISTING_COLLECTION_SUBOBJECT&& other) = default;
  387. void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept
  388. {
  389. m_Desc.pExistingCollection = pExistingCollection;
  390. m_CollectionRef = pExistingCollection;
  391. }
  392. void DefineExport(
  393. LPCWSTR Name,
  394. LPCWSTR ExportToRename = nullptr,
  395. D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
  396. {
  397. D3D12_EXPORT_DESC Export;
  398. Export.Name = m_Strings.LocalCopy(Name);
  399. Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
  400. Export.Flags = Flags;
  401. m_Exports.push_back(Export);
  402. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
  403. m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
  404. }
  405. template<size_t N>
  406. void DefineExports(LPCWSTR(&Exports)[N])
  407. {
  408. for (UINT i = 0; i < N; i++)
  409. {
  410. DefineExport(Exports[i]);
  411. }
  412. }
  413. void DefineExports(const LPCWSTR* Exports, UINT N)
  414. {
  415. for (UINT i = 0; i < N; i++)
  416. {
  417. DefineExport(Exports[i]);
  418. }
  419. }
  420. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  421. {
  422. return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
  423. }
  424. operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; }
  425. private:
  426. void Init() noexcept
  427. {
  428. SUBOBJECT_HELPER_BASE::Init();
  429. m_Desc = {};
  430. m_CollectionRef = nullptr;
  431. m_Strings.clear();
  432. m_Exports.clear();
  433. }
  434. void* Data() noexcept override { return &m_Desc; }
  435. D3D12_EXISTING_COLLECTION_DESC m_Desc;
  436. D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef;
  437. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
  438. std::vector<D3D12_EXPORT_DESC> m_Exports;
  439. };
  440. //------------------------------------------------------------------------------------------------
  441. class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
  442. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  443. {
  444. public:
  445. CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept
  446. {
  447. Init();
  448. }
  449. CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  450. {
  451. Init();
  452. AddToStateObject(ContainingStateObject);
  453. }
  454. CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(const CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& other) = delete;
  455. CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& operator=(const CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& other) = delete;
  456. CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT&& other) = default;
  457. CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT& operator=(CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT&& other) = default;
  458. void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept
  459. {
  460. m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
  461. }
  462. void AddExport(LPCWSTR Export)
  463. {
  464. m_Desc.NumExports++;
  465. m_Exports.push_back(m_Strings.LocalCopy(Export));
  466. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
  467. }
  468. template<size_t N>
  469. void AddExports(LPCWSTR (&Exports)[N])
  470. {
  471. for (UINT i = 0; i < N; i++)
  472. {
  473. AddExport(Exports[i]);
  474. }
  475. }
  476. void AddExports(const LPCWSTR* Exports, UINT N)
  477. {
  478. for (UINT i = 0; i < N; i++)
  479. {
  480. AddExport(Exports[i]);
  481. }
  482. }
  483. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  484. {
  485. return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
  486. }
  487. operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
  488. private:
  489. void Init() noexcept
  490. {
  491. SUBOBJECT_HELPER_BASE::Init();
  492. m_Desc = {};
  493. m_Strings.clear();
  494. m_Exports.clear();
  495. }
  496. void* Data() noexcept override { return &m_Desc; }
  497. D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
  498. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
  499. std::vector<LPCWSTR> m_Exports;
  500. };
  501. //------------------------------------------------------------------------------------------------
  502. class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
  503. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  504. {
  505. public:
  506. CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept
  507. {
  508. Init();
  509. }
  510. CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  511. {
  512. Init();
  513. AddToStateObject(ContainingStateObject);
  514. }
  515. CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(const CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& other) = delete;
  516. CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& operator=(const CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& other) = delete;
  517. CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&& other) = default;
  518. CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION& operator=(CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&& other) = default;
  519. void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
  520. {
  521. m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
  522. }
  523. void AddExport(LPCWSTR Export)
  524. {
  525. m_Desc.NumExports++;
  526. m_Exports.push_back(m_Strings.LocalCopy(Export));
  527. m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
  528. }
  529. template<size_t N>
  530. void AddExports(LPCWSTR (&Exports)[N])
  531. {
  532. for (UINT i = 0; i < N; i++)
  533. {
  534. AddExport(Exports[i]);
  535. }
  536. }
  537. void AddExports(const LPCWSTR* Exports, UINT N)
  538. {
  539. for (UINT i = 0; i < N; i++)
  540. {
  541. AddExport(Exports[i]);
  542. }
  543. }
  544. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  545. {
  546. return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
  547. }
  548. operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
  549. private:
  550. void Init() noexcept
  551. {
  552. SUBOBJECT_HELPER_BASE::Init();
  553. m_Desc = {};
  554. m_Strings.clear();
  555. m_SubobjectName.clear();
  556. m_Exports.clear();
  557. }
  558. void* Data() noexcept override { return &m_Desc; }
  559. D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
  560. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
  561. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_SubobjectName;
  562. std::vector<LPCWSTR> m_Exports;
  563. };
  564. //------------------------------------------------------------------------------------------------
  565. class CD3DX12_HIT_GROUP_SUBOBJECT
  566. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  567. {
  568. public:
  569. CD3DX12_HIT_GROUP_SUBOBJECT() noexcept
  570. {
  571. Init();
  572. }
  573. CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  574. {
  575. Init();
  576. AddToStateObject(ContainingStateObject);
  577. }
  578. CD3DX12_HIT_GROUP_SUBOBJECT(const CD3DX12_HIT_GROUP_SUBOBJECT& other) = delete;
  579. CD3DX12_HIT_GROUP_SUBOBJECT& operator=(const CD3DX12_HIT_GROUP_SUBOBJECT& other) = delete;
  580. CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_HIT_GROUP_SUBOBJECT&& other) = default;
  581. CD3DX12_HIT_GROUP_SUBOBJECT& operator=(CD3DX12_HIT_GROUP_SUBOBJECT&& other) = default;
  582. void SetHitGroupExport(LPCWSTR exportName)
  583. {
  584. m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
  585. }
  586. void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; }
  587. void SetAnyHitShaderImport(LPCWSTR importName)
  588. {
  589. m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
  590. }
  591. void SetClosestHitShaderImport(LPCWSTR importName)
  592. {
  593. m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true);
  594. }
  595. void SetIntersectionShaderImport(LPCWSTR importName)
  596. {
  597. m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true);
  598. }
  599. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  600. {
  601. return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
  602. }
  603. operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; }
  604. private:
  605. void Init() noexcept
  606. {
  607. SUBOBJECT_HELPER_BASE::Init();
  608. m_Desc = {};
  609. for (UINT i = 0; i < m_NumStrings; i++)
  610. {
  611. m_Strings[i].clear();
  612. }
  613. }
  614. void* Data() noexcept override { return &m_Desc; }
  615. D3D12_HIT_GROUP_DESC m_Desc;
  616. static constexpr UINT m_NumStrings = 4;
  617. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring>
  618. m_Strings[m_NumStrings]; // one string for every entrypoint name
  619. };
  620. //------------------------------------------------------------------------------------------------
  621. class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
  622. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  623. {
  624. public:
  625. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept
  626. : m_Desc({})
  627. {
  628. Init();
  629. }
  630. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  631. : m_Desc({})
  632. {
  633. Init();
  634. AddToStateObject(ContainingStateObject);
  635. }
  636. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_SHADER_CONFIG &desc)
  637. : m_Desc(desc)
  638. {
  639. Init();
  640. }
  641. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_SHADER_CONFIG &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  642. : m_Desc(desc)
  643. {
  644. Init();
  645. AddToStateObject(ContainingStateObject);
  646. }
  647. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(const CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& other) = delete;
  648. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& other) = delete;
  649. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT&& other) = default;
  650. CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT& operator=(CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT&& other) = default;
  651. void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept
  652. {
  653. m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
  654. m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
  655. }
  656. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  657. {
  658. return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
  659. }
  660. operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; }
  661. operator D3D12_RAYTRACING_SHADER_CONFIG&() noexcept { return m_Desc; }
  662. private:
  663. void Init() noexcept
  664. {
  665. SUBOBJECT_HELPER_BASE::Init();
  666. }
  667. void* Data() noexcept override { return &m_Desc; }
  668. D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
  669. };
  670. //------------------------------------------------------------------------------------------------
  671. class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
  672. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  673. {
  674. public:
  675. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept
  676. : m_Desc({})
  677. {
  678. Init();
  679. }
  680. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  681. : m_Desc({})
  682. {
  683. Init();
  684. AddToStateObject(ContainingStateObject);
  685. }
  686. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG &desc)
  687. : m_Desc(desc)
  688. {
  689. Init();
  690. }
  691. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  692. : m_Desc(desc)
  693. {
  694. Init();
  695. AddToStateObject(ContainingStateObject);
  696. }
  697. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(const CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& other) = delete;
  698. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& other) = delete;
  699. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT&& other) = default;
  700. CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT& operator=(CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT&& other) = default;
  701. void Config(UINT MaxTraceRecursionDepth) noexcept
  702. {
  703. m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
  704. }
  705. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  706. {
  707. return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
  708. }
  709. operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; }
  710. operator D3D12_RAYTRACING_PIPELINE_CONFIG&() noexcept { return m_Desc; }
  711. private:
  712. void Init() noexcept
  713. {
  714. SUBOBJECT_HELPER_BASE::Init();
  715. }
  716. void* Data() noexcept override { return &m_Desc; }
  717. D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
  718. };
  719. //------------------------------------------------------------------------------------------------
  720. class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
  721. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  722. {
  723. public:
  724. CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept
  725. : m_Desc({})
  726. {
  727. Init();
  728. }
  729. CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  730. : m_Desc({})
  731. {
  732. Init();
  733. AddToStateObject(ContainingStateObject);
  734. }
  735. CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG1 &desc)
  736. : m_Desc(desc)
  737. {
  738. Init();
  739. }
  740. CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const D3D12_RAYTRACING_PIPELINE_CONFIG1 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  741. : m_Desc(desc)
  742. {
  743. Init();
  744. AddToStateObject(ContainingStateObject);
  745. }
  746. CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(const CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& other) = delete;
  747. CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& operator=(const CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& other) = delete;
  748. CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT&& other) = default;
  749. CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT& operator=(CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT&& other) = default;
  750. void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept
  751. {
  752. m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
  753. m_Desc.Flags = Flags;
  754. }
  755. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  756. {
  757. return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1;
  758. }
  759. operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; }
  760. operator D3D12_RAYTRACING_PIPELINE_CONFIG1&() noexcept { return m_Desc; }
  761. private:
  762. void Init() noexcept
  763. {
  764. SUBOBJECT_HELPER_BASE::Init();
  765. }
  766. void* Data() noexcept override { return &m_Desc; }
  767. D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
  768. };
  769. //------------------------------------------------------------------------------------------------
  770. class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
  771. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  772. {
  773. public:
  774. CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
  775. {
  776. Init();
  777. }
  778. CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  779. {
  780. Init();
  781. AddToStateObject(ContainingStateObject);
  782. }
  783. CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
  784. CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
  785. CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
  786. CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
  787. void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
  788. {
  789. m_pRootSig = pRootSig;
  790. }
  791. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  792. {
  793. return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
  794. }
  795. operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
  796. private:
  797. void Init() noexcept
  798. {
  799. SUBOBJECT_HELPER_BASE::Init();
  800. m_pRootSig = nullptr;
  801. }
  802. void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
  803. D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
  804. };
  805. //------------------------------------------------------------------------------------------------
  806. class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
  807. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  808. {
  809. public:
  810. CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
  811. {
  812. Init();
  813. }
  814. CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  815. {
  816. Init();
  817. AddToStateObject(ContainingStateObject);
  818. }
  819. CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(const CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
  820. CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& operator=(const CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& other) = delete;
  821. CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
  822. CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT& operator=(CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT&& other) = default;
  823. void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
  824. {
  825. m_pRootSig = pRootSig;
  826. }
  827. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  828. {
  829. return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
  830. }
  831. operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
  832. private:
  833. void Init() noexcept
  834. {
  835. SUBOBJECT_HELPER_BASE::Init();
  836. m_pRootSig = nullptr;
  837. }
  838. void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
  839. D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
  840. };
  841. //------------------------------------------------------------------------------------------------
  842. class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
  843. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  844. {
  845. public:
  846. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept
  847. : m_Desc({})
  848. {
  849. Init();
  850. }
  851. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  852. : m_Desc({})
  853. {
  854. Init();
  855. AddToStateObject(ContainingStateObject);
  856. }
  857. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const D3D12_STATE_OBJECT_CONFIG &desc) noexcept
  858. : m_Desc(desc)
  859. {
  860. Init();
  861. }
  862. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const D3D12_STATE_OBJECT_CONFIG &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  863. : m_Desc(desc)
  864. {
  865. Init();
  866. AddToStateObject(ContainingStateObject);
  867. }
  868. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(const CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& other) = delete;
  869. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& operator=(const CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& other) = delete;
  870. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT&& other) = default;
  871. CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT& operator=(CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT&& other) = default;
  872. void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept
  873. {
  874. m_Desc.Flags = Flags;
  875. }
  876. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  877. {
  878. return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
  879. }
  880. operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; }
  881. operator D3D12_STATE_OBJECT_CONFIG&() noexcept { return m_Desc; }
  882. private:
  883. void Init() noexcept
  884. {
  885. SUBOBJECT_HELPER_BASE::Init();
  886. }
  887. void* Data() noexcept override { return &m_Desc; }
  888. D3D12_STATE_OBJECT_CONFIG m_Desc;
  889. };
  890. //------------------------------------------------------------------------------------------------
  891. class CD3DX12_NODE_MASK_SUBOBJECT
  892. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  893. {
  894. public:
  895. CD3DX12_NODE_MASK_SUBOBJECT() noexcept
  896. : m_Desc({})
  897. {
  898. Init();
  899. }
  900. CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  901. : m_Desc({})
  902. {
  903. Init();
  904. AddToStateObject(ContainingStateObject);
  905. }
  906. CD3DX12_NODE_MASK_SUBOBJECT(const D3D12_NODE_MASK &desc) noexcept
  907. : m_Desc(desc)
  908. {
  909. Init();
  910. }
  911. CD3DX12_NODE_MASK_SUBOBJECT(const D3D12_NODE_MASK &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  912. : m_Desc(desc)
  913. {
  914. Init();
  915. AddToStateObject(ContainingStateObject);
  916. }
  917. CD3DX12_NODE_MASK_SUBOBJECT(const CD3DX12_NODE_MASK_SUBOBJECT& other) = delete;
  918. CD3DX12_NODE_MASK_SUBOBJECT& operator=(const CD3DX12_NODE_MASK_SUBOBJECT& other) = delete;
  919. CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_NODE_MASK_SUBOBJECT&& other) = default;
  920. CD3DX12_NODE_MASK_SUBOBJECT& operator=(CD3DX12_NODE_MASK_SUBOBJECT&& other) = default;
  921. void SetNodeMask(UINT NodeMask) noexcept
  922. {
  923. m_Desc.NodeMask = NodeMask;
  924. }
  925. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  926. {
  927. return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
  928. }
  929. operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; }
  930. operator D3D12_NODE_MASK&() noexcept { return m_Desc; }
  931. private:
  932. void Init() noexcept
  933. {
  934. SUBOBJECT_HELPER_BASE::Init();
  935. }
  936. void* Data() noexcept override { return &m_Desc; }
  937. D3D12_NODE_MASK m_Desc;
  938. };
  939. #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 612)
  940. //------------------------------------------------------------------------------------------------
  941. class CD3DX12_STREAM_OUTPUT_SUBOBJECT
  942. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  943. {
  944. public:
  945. CD3DX12_STREAM_OUTPUT_SUBOBJECT()
  946. {
  947. Init();
  948. }
  949. CD3DX12_STREAM_OUTPUT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  950. {
  951. Init();
  952. AddToStateObject(ContainingStateObject);
  953. }
  954. void AddSODeclEntry(const D3D12_SO_DECLARATION_ENTRY &entry)
  955. {
  956. m_soDecalEntries.emplace_back(D3D12_SO_DECLARATION_ENTRY{
  957. entry.Stream,
  958. m_Strings.LocalCopy(entry.SemanticName),
  959. entry.SemanticIndex,
  960. entry.StartComponent,
  961. entry.ComponentCount,
  962. entry.OutputSlot
  963. });
  964. m_Desc.NumEntries++;
  965. // Below: using ugly way to get pointer in case .data() is not defined
  966. m_Desc.pSODeclaration = &m_soDecalEntries[0];
  967. }
  968. void SetSODeclEntries(const D3D12_SO_DECLARATION_ENTRY* soDeclEntries, UINT numEntries)
  969. {
  970. m_soDecalEntries.resize(numEntries);
  971. for (UINT i = 0; i < numEntries; i++)
  972. {
  973. m_soDecalEntries[i] = D3D12_SO_DECLARATION_ENTRY{
  974. soDeclEntries[i].Stream,
  975. m_Strings.LocalCopy(soDeclEntries[i].SemanticName),
  976. soDeclEntries[i].SemanticIndex,
  977. soDeclEntries[i].StartComponent,
  978. soDeclEntries[i].ComponentCount,
  979. soDeclEntries[i].OutputSlot
  980. };
  981. }
  982. m_Desc.NumEntries = numEntries;
  983. // Below: using ugly way to get pointer in case .data() is not defined
  984. if (numEntries > 0)
  985. {
  986. m_Desc.pSODeclaration = &m_soDecalEntries[0];
  987. }
  988. }
  989. void SetBufferStrides(const UINT* bufferStrides, UINT numStrides)
  990. {
  991. for (UINT i = 0; i < numStrides; ++i)
  992. {
  993. m_Strides[i] = bufferStrides[i];
  994. }
  995. m_Desc.pBufferStrides = m_Strides;
  996. m_Desc.NumStrides = numStrides;
  997. }
  998. void SetRasterizedStream(UINT rasterizedStream)
  999. {
  1000. m_Desc.RasterizedStream = rasterizedStream;
  1001. }
  1002. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1003. {
  1004. return D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT;
  1005. }
  1006. operator const D3D12_STREAM_OUTPUT_DESC& () const noexcept { return m_Desc; }
  1007. private:
  1008. void Init()
  1009. {
  1010. SUBOBJECT_HELPER_BASE::Init();
  1011. m_Desc = {};
  1012. }
  1013. void* Data() noexcept override { return &m_Desc; }
  1014. D3D12_STREAM_OUTPUT_DESC m_Desc;
  1015. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCSTR, std::string> m_Strings;
  1016. std::vector<D3D12_SO_DECLARATION_ENTRY> m_soDecalEntries;
  1017. UINT m_Strides[D3D12_SO_STREAM_COUNT];
  1018. };
  1019. //------------------------------------------------------------------------------------------------
  1020. class CD3DX12_BLEND_SUBOBJECT
  1021. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1022. {
  1023. public:
  1024. CD3DX12_BLEND_SUBOBJECT()
  1025. : m_Desc(CD3DX12_BLEND_DESC(D3D12_DEFAULT))
  1026. {
  1027. Init();
  1028. }
  1029. CD3DX12_BLEND_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1030. : m_Desc(CD3DX12_BLEND_DESC(D3D12_DEFAULT))
  1031. {
  1032. Init();
  1033. AddToStateObject(ContainingStateObject);
  1034. }
  1035. CD3DX12_BLEND_SUBOBJECT(const D3D12_BLEND_DESC &desc)
  1036. : m_Desc(desc)
  1037. {
  1038. Init();
  1039. }
  1040. CD3DX12_BLEND_SUBOBJECT(const D3D12_BLEND_DESC &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1041. : m_Desc(desc)
  1042. {
  1043. Init();
  1044. AddToStateObject(ContainingStateObject);
  1045. }
  1046. void SetAlphaToCoverageEnable(bool alphaToCoverageEnable)
  1047. {
  1048. m_Desc.AlphaToCoverageEnable = alphaToCoverageEnable;
  1049. }
  1050. void SetIndependentBlendEnable(bool independentBlendEnable)
  1051. {
  1052. m_Desc.IndependentBlendEnable = independentBlendEnable;
  1053. }
  1054. void SetRenderTarget(UINT renderTargetIndex, const D3D12_RENDER_TARGET_BLEND_DESC& renderTargetBlendDesc)
  1055. {
  1056. m_Desc.RenderTarget[renderTargetIndex].BlendEnable = renderTargetBlendDesc.BlendEnable;
  1057. m_Desc.RenderTarget[renderTargetIndex].BlendOp = renderTargetBlendDesc.BlendOp;
  1058. m_Desc.RenderTarget[renderTargetIndex].BlendOpAlpha = renderTargetBlendDesc.BlendOpAlpha;
  1059. m_Desc.RenderTarget[renderTargetIndex].DestBlend = renderTargetBlendDesc.DestBlend;
  1060. m_Desc.RenderTarget[renderTargetIndex].DestBlendAlpha = renderTargetBlendDesc.DestBlendAlpha;
  1061. m_Desc.RenderTarget[renderTargetIndex].LogicOp = renderTargetBlendDesc.LogicOp;
  1062. m_Desc.RenderTarget[renderTargetIndex].LogicOpEnable = renderTargetBlendDesc.LogicOpEnable;
  1063. m_Desc.RenderTarget[renderTargetIndex].RenderTargetWriteMask = renderTargetBlendDesc.RenderTargetWriteMask;
  1064. m_Desc.RenderTarget[renderTargetIndex].SrcBlend = renderTargetBlendDesc.SrcBlend;
  1065. m_Desc.RenderTarget[renderTargetIndex].SrcBlendAlpha = renderTargetBlendDesc.SrcBlendAlpha;
  1066. }
  1067. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1068. {
  1069. return D3D12_STATE_SUBOBJECT_TYPE_BLEND;
  1070. }
  1071. operator const D3D12_BLEND_DESC& () const noexcept { return m_Desc; }
  1072. operator D3D12_BLEND_DESC& () noexcept { return m_Desc; }
  1073. private:
  1074. void Init() noexcept
  1075. {
  1076. SUBOBJECT_HELPER_BASE::Init();
  1077. }
  1078. void* Data() noexcept override { return &m_Desc; }
  1079. CD3DX12_BLEND_DESC m_Desc;
  1080. };
  1081. //------------------------------------------------------------------------------------------------
  1082. class CD3DX12_RASTERIZER_SUBOBJECT
  1083. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1084. {
  1085. public:
  1086. CD3DX12_RASTERIZER_SUBOBJECT()
  1087. : m_Desc(CD3DX12_RASTERIZER_DESC2(D3D12_DEFAULT))
  1088. {
  1089. Init();
  1090. }
  1091. CD3DX12_RASTERIZER_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1092. : m_Desc(CD3DX12_RASTERIZER_DESC2(D3D12_DEFAULT))
  1093. {
  1094. Init();
  1095. AddToStateObject(ContainingStateObject);
  1096. }
  1097. CD3DX12_RASTERIZER_SUBOBJECT(const D3D12_RASTERIZER_DESC2 &desc)
  1098. : m_Desc(desc)
  1099. {
  1100. Init();
  1101. }
  1102. CD3DX12_RASTERIZER_SUBOBJECT(const D3D12_RASTERIZER_DESC2 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1103. : m_Desc(desc)
  1104. {
  1105. Init();
  1106. AddToStateObject(ContainingStateObject);
  1107. }
  1108. void SetFillMode(D3D12_FILL_MODE fillMode)
  1109. {
  1110. m_Desc.FillMode = fillMode;
  1111. }
  1112. void SetCullMode(D3D12_CULL_MODE cullMode)
  1113. {
  1114. m_Desc.CullMode = cullMode;
  1115. }
  1116. void SetFrontCounterClockwise(BOOL frontCounterClockwise)
  1117. {
  1118. m_Desc.FrontCounterClockwise = frontCounterClockwise;
  1119. }
  1120. void SetDepthBias(FLOAT depthBias)
  1121. {
  1122. m_Desc.DepthBias = depthBias;
  1123. }
  1124. void SetDepthBiasClamp(FLOAT depthBiasClamp)
  1125. {
  1126. m_Desc.DepthBiasClamp = depthBiasClamp;
  1127. }
  1128. void SetSlopeScaledDepthBias(FLOAT slopeScaledDepthBias)
  1129. {
  1130. m_Desc.SlopeScaledDepthBias = slopeScaledDepthBias;
  1131. }
  1132. void SetDepthClipEnable(BOOL depthClipEnable)
  1133. {
  1134. m_Desc.DepthClipEnable = depthClipEnable;
  1135. }
  1136. void SetLineRasterizationMode(D3D12_LINE_RASTERIZATION_MODE lineRasterizationMode)
  1137. {
  1138. m_Desc.LineRasterizationMode = lineRasterizationMode;
  1139. }
  1140. void SetForcedSampleCount(UINT forcedSampleCount)
  1141. {
  1142. m_Desc.ForcedSampleCount = forcedSampleCount;
  1143. }
  1144. void SetConservativeRaster(D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
  1145. {
  1146. m_Desc.ConservativeRaster = conservativeRaster;
  1147. }
  1148. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1149. {
  1150. return D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER;
  1151. }
  1152. operator const D3D12_RASTERIZER_DESC2& () const noexcept { return m_Desc; }
  1153. operator D3D12_RASTERIZER_DESC2& () noexcept { return m_Desc; }
  1154. private:
  1155. void Init() noexcept
  1156. {
  1157. SUBOBJECT_HELPER_BASE::Init();
  1158. }
  1159. void* Data() noexcept override { return &m_Desc; }
  1160. CD3DX12_RASTERIZER_DESC2 m_Desc;
  1161. };
  1162. //------------------------------------------------------------------------------------------------
  1163. class CD3DX12_DEPTH_STENCIL2_SUBOBJECT
  1164. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1165. {
  1166. public:
  1167. CD3DX12_DEPTH_STENCIL2_SUBOBJECT()
  1168. : m_Desc(CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEFAULT))
  1169. {
  1170. Init();
  1171. }
  1172. CD3DX12_DEPTH_STENCIL2_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1173. : m_Desc(CD3DX12_DEPTH_STENCIL_DESC2(D3D12_DEFAULT))
  1174. {
  1175. Init();
  1176. AddToStateObject(ContainingStateObject);
  1177. }
  1178. CD3DX12_DEPTH_STENCIL2_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC2 &desc)
  1179. : m_Desc(desc)
  1180. {
  1181. Init();
  1182. }
  1183. CD3DX12_DEPTH_STENCIL2_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC2 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1184. : m_Desc(desc)
  1185. {
  1186. Init();
  1187. AddToStateObject(ContainingStateObject);
  1188. }
  1189. void SetDepthEnable(BOOL depthEnable)
  1190. {
  1191. m_Desc.DepthEnable = depthEnable;
  1192. }
  1193. void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask)
  1194. {
  1195. m_Desc.DepthWriteMask = depthWriteMask;
  1196. }
  1197. void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc)
  1198. {
  1199. m_Desc.DepthFunc = depthFunc;
  1200. }
  1201. void SetStencilEnable(BOOL stencilEnable)
  1202. {
  1203. m_Desc.StencilEnable = stencilEnable;
  1204. }
  1205. void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC1 frontFace)
  1206. {
  1207. m_Desc.FrontFace = {
  1208. frontFace.StencilFailOp,
  1209. frontFace.StencilDepthFailOp,
  1210. frontFace.StencilPassOp,
  1211. frontFace.StencilFunc,
  1212. frontFace.StencilReadMask,
  1213. frontFace.StencilWriteMask
  1214. };
  1215. }
  1216. void SetBackFace(D3D12_DEPTH_STENCILOP_DESC1 backFace)
  1217. {
  1218. m_Desc.BackFace = {
  1219. backFace.StencilFailOp,
  1220. backFace.StencilDepthFailOp,
  1221. backFace.StencilPassOp,
  1222. backFace.StencilFunc,
  1223. backFace.StencilReadMask,
  1224. backFace.StencilWriteMask
  1225. };
  1226. }
  1227. void SetDepthBoundsTestEnable(BOOL depthBoundsTestEnable)
  1228. {
  1229. m_Desc.DepthBoundsTestEnable = depthBoundsTestEnable;
  1230. }
  1231. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1232. {
  1233. return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2;
  1234. }
  1235. operator const D3D12_DEPTH_STENCIL_DESC2& () const noexcept { return m_Desc; }
  1236. operator D3D12_DEPTH_STENCIL_DESC2& () noexcept { return m_Desc; }
  1237. private:
  1238. void Init() noexcept
  1239. {
  1240. SUBOBJECT_HELPER_BASE::Init();
  1241. }
  1242. void* Data() noexcept override { return &m_Desc; }
  1243. CD3DX12_DEPTH_STENCIL_DESC2 m_Desc;
  1244. };
  1245. //------------------------------------------------------------------------------------------------
  1246. class CD3DX12_INPUT_LAYOUT_SUBOBJECT
  1247. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1248. {
  1249. public:
  1250. CD3DX12_INPUT_LAYOUT_SUBOBJECT()
  1251. {
  1252. Init();
  1253. }
  1254. CD3DX12_INPUT_LAYOUT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1255. {
  1256. Init();
  1257. AddToStateObject(ContainingStateObject);
  1258. }
  1259. void AddInputLayoutElementDesc(D3D12_INPUT_ELEMENT_DESC inputLayoutElementDesc)
  1260. {
  1261. m_inputLayoutElements.emplace_back(
  1262. D3D12_INPUT_ELEMENT_DESC{
  1263. m_Strings.LocalCopy(inputLayoutElementDesc.SemanticName),
  1264. inputLayoutElementDesc.SemanticIndex,
  1265. inputLayoutElementDesc.Format,
  1266. inputLayoutElementDesc.InputSlot,
  1267. inputLayoutElementDesc.AlignedByteOffset,
  1268. inputLayoutElementDesc.InputSlotClass,
  1269. inputLayoutElementDesc.InstanceDataStepRate
  1270. });
  1271. ++m_Desc.NumElements;
  1272. // Below: using ugly way to get pointer in case .data() is not defined
  1273. m_Desc.pInputElementDescs = &m_inputLayoutElements[0];
  1274. }
  1275. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1276. {
  1277. return D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT;
  1278. }
  1279. operator const D3D12_INPUT_LAYOUT_DESC& () const noexcept { return m_Desc; }
  1280. private:
  1281. void Init() noexcept
  1282. {
  1283. SUBOBJECT_HELPER_BASE::Init();
  1284. m_Desc = {};
  1285. m_inputLayoutElements.clear();
  1286. }
  1287. void* Data() noexcept override { return &m_Desc; }
  1288. D3D12_INPUT_LAYOUT_DESC m_Desc;
  1289. std::vector<D3D12_INPUT_ELEMENT_DESC> m_inputLayoutElements;
  1290. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCSTR, std::string> m_Strings;
  1291. };
  1292. //------------------------------------------------------------------------------------------------
  1293. class CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT
  1294. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1295. {
  1296. public:
  1297. CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT()
  1298. : m_Desc(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED)
  1299. {
  1300. Init();
  1301. }
  1302. CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1303. : m_Desc(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED)
  1304. {
  1305. Init();
  1306. AddToStateObject(ContainingStateObject);
  1307. }
  1308. CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE desc)
  1309. : m_Desc(desc)
  1310. {
  1311. Init();
  1312. }
  1313. CD3DX12_IB_STRIP_CUT_VALUE_SUBOBJECT(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1314. : m_Desc(desc)
  1315. {
  1316. Init();
  1317. AddToStateObject(ContainingStateObject);
  1318. }
  1319. void SetIBStripCutValue(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE ibStripCutValue)
  1320. {
  1321. m_Desc = ibStripCutValue;
  1322. }
  1323. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1324. {
  1325. return D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE;
  1326. }
  1327. operator const D3D12_INDEX_BUFFER_STRIP_CUT_VALUE& () const noexcept { return m_Desc; }
  1328. operator D3D12_INDEX_BUFFER_STRIP_CUT_VALUE& () noexcept { return m_Desc; }
  1329. private:
  1330. void Init() noexcept
  1331. {
  1332. SUBOBJECT_HELPER_BASE::Init();
  1333. }
  1334. void* Data() noexcept override { return &m_Desc; }
  1335. D3D12_INDEX_BUFFER_STRIP_CUT_VALUE m_Desc;
  1336. };
  1337. //------------------------------------------------------------------------------------------------
  1338. class CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT
  1339. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1340. {
  1341. public:
  1342. CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT()
  1343. : m_Desc(D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED)
  1344. {
  1345. Init();
  1346. }
  1347. CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1348. : m_Desc(D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED)
  1349. {
  1350. Init();
  1351. AddToStateObject(ContainingStateObject);
  1352. }
  1353. CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT(D3D12_PRIMITIVE_TOPOLOGY_TYPE desc)
  1354. : m_Desc(desc)
  1355. {
  1356. Init();
  1357. }
  1358. CD3DX12_PRIMITIVE_TOPOLOGY_SUBOBJECT(D3D12_PRIMITIVE_TOPOLOGY_TYPE desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1359. : m_Desc(desc)
  1360. {
  1361. Init();
  1362. AddToStateObject(ContainingStateObject);
  1363. }
  1364. void SetPrimitiveTopologyType(D3D12_PRIMITIVE_TOPOLOGY_TYPE primitiveTopologytype)
  1365. {
  1366. m_Desc = primitiveTopologytype;
  1367. }
  1368. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1369. {
  1370. return D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY;
  1371. }
  1372. operator const D3D12_PRIMITIVE_TOPOLOGY_TYPE& () const noexcept { return m_Desc; }
  1373. operator D3D12_PRIMITIVE_TOPOLOGY_TYPE& () noexcept { return m_Desc; }
  1374. private:
  1375. void Init() noexcept
  1376. {
  1377. SUBOBJECT_HELPER_BASE::Init();
  1378. }
  1379. void* Data() noexcept override { return &m_Desc; }
  1380. D3D12_PRIMITIVE_TOPOLOGY_TYPE m_Desc;
  1381. };
  1382. //------------------------------------------------------------------------------------------------
  1383. class CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT
  1384. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1385. {
  1386. public:
  1387. CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT()
  1388. : m_Desc({})
  1389. {
  1390. Init();
  1391. }
  1392. CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1393. : m_Desc({})
  1394. {
  1395. Init();
  1396. AddToStateObject(ContainingStateObject);
  1397. }
  1398. CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT(const D3D12_RT_FORMAT_ARRAY &desc)
  1399. : m_Desc(desc)
  1400. {
  1401. Init();
  1402. }
  1403. CD3DX12_RENDER_TARGET_FORMATS_SUBOBJECT(const D3D12_RT_FORMAT_ARRAY &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1404. : m_Desc(desc)
  1405. {
  1406. Init();
  1407. AddToStateObject(ContainingStateObject);
  1408. }
  1409. void SetNumRenderTargets(UINT numRenderTargets)
  1410. {
  1411. m_Desc.NumRenderTargets = numRenderTargets;
  1412. }
  1413. void SetRenderTargetFormat(UINT renderTarget, DXGI_FORMAT renderTargetFormat)
  1414. {
  1415. m_Desc.RTFormats[renderTarget] = renderTargetFormat;
  1416. }
  1417. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1418. {
  1419. return D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS;
  1420. }
  1421. operator const D3D12_RT_FORMAT_ARRAY& () const noexcept { return m_Desc; }
  1422. operator D3D12_RT_FORMAT_ARRAY& () noexcept { return m_Desc; }
  1423. private:
  1424. void Init() noexcept
  1425. {
  1426. SUBOBJECT_HELPER_BASE::Init();
  1427. }
  1428. void* Data() noexcept override { return &m_Desc; }
  1429. D3D12_RT_FORMAT_ARRAY m_Desc;
  1430. };
  1431. //------------------------------------------------------------------------------------------------
  1432. class CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT
  1433. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1434. {
  1435. public:
  1436. CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT()
  1437. : m_Desc(DXGI_FORMAT_UNKNOWN)
  1438. {
  1439. Init();
  1440. }
  1441. CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1442. : m_Desc(DXGI_FORMAT_UNKNOWN)
  1443. {
  1444. Init();
  1445. AddToStateObject(ContainingStateObject);
  1446. }
  1447. CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT(DXGI_FORMAT desc)
  1448. : m_Desc(desc)
  1449. {
  1450. Init();
  1451. }
  1452. CD3DX12_DEPTH_STENCIL_FORMAT_SUBOBJECT(DXGI_FORMAT desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1453. : m_Desc(desc)
  1454. {
  1455. Init();
  1456. AddToStateObject(ContainingStateObject);
  1457. }
  1458. void SetDepthStencilFormat(DXGI_FORMAT depthStencilFormat)
  1459. {
  1460. m_Desc = depthStencilFormat;
  1461. }
  1462. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1463. {
  1464. return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT;
  1465. }
  1466. operator const DXGI_FORMAT& () const noexcept { return m_Desc; }
  1467. operator DXGI_FORMAT& () noexcept { return m_Desc; }
  1468. private:
  1469. void Init() noexcept
  1470. {
  1471. SUBOBJECT_HELPER_BASE::Init();
  1472. }
  1473. void* Data() noexcept override { return &m_Desc; }
  1474. DXGI_FORMAT m_Desc;
  1475. };
  1476. //------------------------------------------------------------------------------------------------
  1477. class CD3DX12_SAMPLE_DESC_SUBOBJECT
  1478. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1479. {
  1480. public:
  1481. CD3DX12_SAMPLE_DESC_SUBOBJECT()
  1482. : m_Desc({1, 0})
  1483. {
  1484. Init();
  1485. }
  1486. CD3DX12_SAMPLE_DESC_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1487. : m_Desc({1, 0})
  1488. {
  1489. Init();
  1490. AddToStateObject(ContainingStateObject);
  1491. }
  1492. CD3DX12_SAMPLE_DESC_SUBOBJECT(const DXGI_SAMPLE_DESC &desc)
  1493. : m_Desc(desc)
  1494. {
  1495. Init();
  1496. }
  1497. CD3DX12_SAMPLE_DESC_SUBOBJECT(const DXGI_SAMPLE_DESC &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1498. : m_Desc(desc)
  1499. {
  1500. Init();
  1501. AddToStateObject(ContainingStateObject);
  1502. }
  1503. void SetCount(UINT count)
  1504. {
  1505. m_Desc.Count = count;
  1506. }
  1507. void SetQuality(UINT quality)
  1508. {
  1509. m_Desc.Quality = quality;
  1510. }
  1511. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1512. {
  1513. return D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC;
  1514. }
  1515. operator const DXGI_SAMPLE_DESC& () const noexcept { return m_Desc; }
  1516. operator DXGI_SAMPLE_DESC& () noexcept { return m_Desc; }
  1517. private:
  1518. void Init() noexcept
  1519. {
  1520. SUBOBJECT_HELPER_BASE::Init();
  1521. m_Desc = {};
  1522. }
  1523. void* Data() noexcept override { return &m_Desc; }
  1524. DXGI_SAMPLE_DESC m_Desc;
  1525. };
  1526. //------------------------------------------------------------------------------------------------
  1527. class CD3DX12_FLAGS_SUBOBJECT
  1528. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1529. {
  1530. public:
  1531. CD3DX12_FLAGS_SUBOBJECT()
  1532. : m_Desc(D3D12_PIPELINE_STATE_FLAG_NONE)
  1533. {
  1534. Init();
  1535. }
  1536. CD3DX12_FLAGS_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1537. : m_Desc(D3D12_PIPELINE_STATE_FLAG_NONE)
  1538. {
  1539. Init();
  1540. AddToStateObject(ContainingStateObject);
  1541. }
  1542. CD3DX12_FLAGS_SUBOBJECT(D3D12_PIPELINE_STATE_FLAGS desc)
  1543. : m_Desc(desc)
  1544. {
  1545. Init();
  1546. }
  1547. CD3DX12_FLAGS_SUBOBJECT(D3D12_PIPELINE_STATE_FLAGS desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1548. : m_Desc(desc)
  1549. {
  1550. Init();
  1551. AddToStateObject(ContainingStateObject);
  1552. }
  1553. void SetFlags(D3D12_PIPELINE_STATE_FLAGS flags)
  1554. {
  1555. m_Desc = flags;
  1556. }
  1557. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1558. {
  1559. return D3D12_STATE_SUBOBJECT_TYPE_FLAGS;
  1560. }
  1561. operator const D3D12_PIPELINE_STATE_FLAGS& () const noexcept { return m_Desc; }
  1562. operator D3D12_PIPELINE_STATE_FLAGS& () noexcept { return m_Desc; }
  1563. private:
  1564. void Init() noexcept
  1565. {
  1566. SUBOBJECT_HELPER_BASE::Init();
  1567. }
  1568. void* Data() noexcept override { return &m_Desc; }
  1569. D3D12_PIPELINE_STATE_FLAGS m_Desc;
  1570. };
  1571. //------------------------------------------------------------------------------------------------
  1572. class CD3DX12_VIEW_INSTANCING_SUBOBJECT
  1573. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1574. {
  1575. public:
  1576. CD3DX12_VIEW_INSTANCING_SUBOBJECT()
  1577. {
  1578. Init();
  1579. }
  1580. CD3DX12_VIEW_INSTANCING_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1581. {
  1582. Init();
  1583. AddToStateObject(ContainingStateObject);
  1584. }
  1585. void AddViewInstanceLocation(D3D12_VIEW_INSTANCE_LOCATION viewInstanceLocation)
  1586. {
  1587. m_Desc.ViewInstanceCount++;
  1588. m_viewInstanceLocations.emplace_back(
  1589. D3D12_VIEW_INSTANCE_LOCATION
  1590. {
  1591. viewInstanceLocation.ViewportArrayIndex,
  1592. viewInstanceLocation.RenderTargetArrayIndex
  1593. }
  1594. );
  1595. // Below: using ugly way to get pointer in case .data() is not defined
  1596. m_Desc.pViewInstanceLocations = &m_viewInstanceLocations[0];
  1597. }
  1598. void SetFlags(D3D12_VIEW_INSTANCING_FLAGS flags)
  1599. {
  1600. m_Desc.Flags = flags;
  1601. }
  1602. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1603. {
  1604. return D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING;
  1605. }
  1606. operator const D3D12_VIEW_INSTANCING_DESC& () const noexcept { return m_Desc; }
  1607. private:
  1608. void Init() noexcept
  1609. {
  1610. SUBOBJECT_HELPER_BASE::Init();
  1611. m_Desc = CD3DX12_VIEW_INSTANCING_DESC(D3D12_DEFAULT);
  1612. m_viewInstanceLocations.clear();
  1613. }
  1614. void* Data() noexcept override { return &m_Desc; }
  1615. CD3DX12_VIEW_INSTANCING_DESC m_Desc;
  1616. std::vector<D3D12_VIEW_INSTANCE_LOCATION> m_viewInstanceLocations;
  1617. };
  1618. //------------------------------------------------------------------------------------------------
  1619. class CD3DX12_DEPTH_STENCIL_SUBOBJECT
  1620. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1621. {
  1622. public:
  1623. CD3DX12_DEPTH_STENCIL_SUBOBJECT()
  1624. : m_Desc(CD3DX12_DEPTH_STENCIL_DESC(D3D12_DEFAULT))
  1625. {
  1626. Init();
  1627. }
  1628. CD3DX12_DEPTH_STENCIL_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1629. : m_Desc(CD3DX12_DEPTH_STENCIL_DESC(D3D12_DEFAULT))
  1630. {
  1631. Init();
  1632. AddToStateObject(ContainingStateObject);
  1633. }
  1634. CD3DX12_DEPTH_STENCIL_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC &desc)
  1635. : m_Desc(desc)
  1636. {
  1637. Init();
  1638. }
  1639. CD3DX12_DEPTH_STENCIL_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1640. : m_Desc(desc)
  1641. {
  1642. Init();
  1643. AddToStateObject(ContainingStateObject);
  1644. }
  1645. void SetDepthEnable(BOOL depthEnable)
  1646. {
  1647. m_Desc.DepthEnable = depthEnable;
  1648. }
  1649. void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask)
  1650. {
  1651. m_Desc.DepthWriteMask = depthWriteMask;
  1652. }
  1653. void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc)
  1654. {
  1655. m_Desc.DepthFunc = depthFunc;
  1656. }
  1657. void SetStencilEnable(BOOL stencilEnable)
  1658. {
  1659. m_Desc.StencilEnable = stencilEnable;
  1660. }
  1661. void SetStencilReadMask(UINT8 stencilReadMask)
  1662. {
  1663. m_Desc.StencilReadMask = stencilReadMask;
  1664. }
  1665. void SetStencilWriteMask(UINT8 stencilWriteMask)
  1666. {
  1667. m_Desc.StencilWriteMask = stencilWriteMask;
  1668. }
  1669. void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC frontFace)
  1670. {
  1671. m_Desc.FrontFace = {
  1672. frontFace.StencilFailOp,
  1673. frontFace.StencilDepthFailOp,
  1674. frontFace.StencilPassOp,
  1675. frontFace.StencilFunc
  1676. };
  1677. }
  1678. void SetBackFace(D3D12_DEPTH_STENCILOP_DESC backFace)
  1679. {
  1680. m_Desc.BackFace = {
  1681. backFace.StencilFailOp,
  1682. backFace.StencilDepthFailOp,
  1683. backFace.StencilPassOp,
  1684. backFace.StencilFunc
  1685. };
  1686. }
  1687. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1688. {
  1689. return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
  1690. }
  1691. operator const D3D12_DEPTH_STENCIL_DESC& () const noexcept { return m_Desc; }
  1692. operator D3D12_DEPTH_STENCIL_DESC& () noexcept { return m_Desc; }
  1693. private:
  1694. void Init() noexcept
  1695. {
  1696. SUBOBJECT_HELPER_BASE::Init();
  1697. }
  1698. void* Data() noexcept override { return &m_Desc; }
  1699. CD3DX12_DEPTH_STENCIL_DESC m_Desc;
  1700. };
  1701. //------------------------------------------------------------------------------------------------
  1702. class CD3DX12_DEPTH_STENCIL1_SUBOBJECT
  1703. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1704. {
  1705. public:
  1706. CD3DX12_DEPTH_STENCIL1_SUBOBJECT()
  1707. : m_Desc(CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEFAULT))
  1708. {
  1709. Init();
  1710. }
  1711. CD3DX12_DEPTH_STENCIL1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1712. : m_Desc(CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEFAULT))
  1713. {
  1714. Init();
  1715. AddToStateObject(ContainingStateObject);
  1716. }
  1717. CD3DX12_DEPTH_STENCIL1_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC1 &desc)
  1718. : m_Desc(desc)
  1719. {
  1720. Init();
  1721. }
  1722. CD3DX12_DEPTH_STENCIL1_SUBOBJECT(const D3D12_DEPTH_STENCIL_DESC1 &desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1723. : m_Desc(desc)
  1724. {
  1725. Init();
  1726. AddToStateObject(ContainingStateObject);
  1727. }
  1728. void SetDepthEnable(BOOL depthEnable)
  1729. {
  1730. m_Desc.DepthEnable = depthEnable;
  1731. }
  1732. void SetDepthWriteMask(D3D12_DEPTH_WRITE_MASK depthWriteMask)
  1733. {
  1734. m_Desc.DepthWriteMask = depthWriteMask;
  1735. }
  1736. void SetDepthFunc(D3D12_COMPARISON_FUNC depthFunc)
  1737. {
  1738. m_Desc.DepthFunc = depthFunc;
  1739. }
  1740. void SetStencilEnable(BOOL stencilEnable)
  1741. {
  1742. m_Desc.StencilEnable = stencilEnable;
  1743. }
  1744. void SetStencilReadMask(UINT8 stencilReadMask)
  1745. {
  1746. m_Desc.StencilReadMask = stencilReadMask;
  1747. }
  1748. void SetStencilWriteMask(UINT8 stencilWriteMask)
  1749. {
  1750. m_Desc.StencilWriteMask = stencilWriteMask;
  1751. }
  1752. void SetFrontFace(D3D12_DEPTH_STENCILOP_DESC frontFace)
  1753. {
  1754. m_Desc.FrontFace = {
  1755. frontFace.StencilFailOp,
  1756. frontFace.StencilDepthFailOp,
  1757. frontFace.StencilPassOp,
  1758. frontFace.StencilFunc
  1759. };
  1760. }
  1761. void SetBackFace(D3D12_DEPTH_STENCILOP_DESC backFace)
  1762. {
  1763. m_Desc.BackFace = {
  1764. backFace.StencilFailOp,
  1765. backFace.StencilDepthFailOp,
  1766. backFace.StencilPassOp,
  1767. backFace.StencilFunc
  1768. };
  1769. }
  1770. void SetDepthBoundsTestEnable(BOOL depthBoundsTestEnable)
  1771. {
  1772. m_Desc.DepthBoundsTestEnable = depthBoundsTestEnable;
  1773. }
  1774. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1775. {
  1776. return D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1;
  1777. }
  1778. operator const D3D12_DEPTH_STENCIL_DESC1& () const noexcept { return m_Desc; }
  1779. operator D3D12_DEPTH_STENCIL_DESC1& () noexcept { return m_Desc; }
  1780. private:
  1781. void Init() noexcept
  1782. {
  1783. SUBOBJECT_HELPER_BASE::Init();
  1784. }
  1785. void* Data() noexcept override { return &m_Desc; }
  1786. CD3DX12_DEPTH_STENCIL_DESC1 m_Desc;
  1787. };
  1788. //------------------------------------------------------------------------------------------------
  1789. class CD3DX12_SAMPLE_MASK_SUBOBJECT
  1790. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1791. {
  1792. public:
  1793. CD3DX12_SAMPLE_MASK_SUBOBJECT()
  1794. : m_Desc(0xffffffffu)
  1795. {
  1796. Init();
  1797. }
  1798. CD3DX12_SAMPLE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1799. : m_Desc(0xffffffffu)
  1800. {
  1801. Init();
  1802. AddToStateObject(ContainingStateObject);
  1803. }
  1804. CD3DX12_SAMPLE_MASK_SUBOBJECT(UINT desc)
  1805. : m_Desc(desc)
  1806. {
  1807. Init();
  1808. }
  1809. CD3DX12_SAMPLE_MASK_SUBOBJECT(UINT desc, CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1810. : m_Desc(desc)
  1811. {
  1812. Init();
  1813. AddToStateObject(ContainingStateObject);
  1814. }
  1815. void SetSampleMask(UINT sampleMask)
  1816. {
  1817. m_Desc = sampleMask;
  1818. }
  1819. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1820. {
  1821. return D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK;
  1822. }
  1823. operator const UINT& () const noexcept { return m_Desc; }
  1824. operator UINT& () noexcept { return m_Desc; }
  1825. private:
  1826. void Init() noexcept
  1827. {
  1828. SUBOBJECT_HELPER_BASE::Init();
  1829. }
  1830. void* Data() noexcept override { return &m_Desc; }
  1831. UINT m_Desc;
  1832. };
  1833. //------------------------------------------------------------------------------------------------
  1834. class CD3DX12_GENERIC_PROGRAM_SUBOBJECT
  1835. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  1836. {
  1837. public:
  1838. CD3DX12_GENERIC_PROGRAM_SUBOBJECT()
  1839. {
  1840. Init();
  1841. }
  1842. CD3DX12_GENERIC_PROGRAM_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  1843. {
  1844. Init();
  1845. AddToStateObject(ContainingStateObject);
  1846. }
  1847. void SetProgramName(LPCWSTR ProgramName)
  1848. {
  1849. m_Desc.ProgramName = m_Strings.LocalCopy(ProgramName);
  1850. }
  1851. void AddExport(LPCWSTR exportName)
  1852. {
  1853. m_Exports.emplace_back(m_Strings.LocalCopy(exportName));
  1854. m_Desc.NumExports++;
  1855. // Below: using ugly way to get pointer in case .data() is not defined
  1856. m_Desc.pExports = &m_Exports[0];
  1857. }
  1858. void AddSubobject(const D3D12_STATE_SUBOBJECT& subobject)
  1859. {
  1860. m_Subobjects.emplace_back(&subobject);
  1861. m_Desc.NumSubobjects++;
  1862. // Below: using ugly way to get pointer in case .data() is not defined
  1863. m_Desc.ppSubobjects = &m_Subobjects[0];
  1864. }
  1865. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  1866. {
  1867. return D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM;
  1868. }
  1869. operator const D3D12_GENERIC_PROGRAM_DESC& () const noexcept { return m_Desc; }
  1870. private:
  1871. void Init() noexcept
  1872. {
  1873. SUBOBJECT_HELPER_BASE::Init();
  1874. m_Desc = {};
  1875. }
  1876. void* Data() noexcept override { return &m_Desc; }
  1877. D3D12_GENERIC_PROGRAM_DESC m_Desc;
  1878. std::vector<LPCWSTR> m_Exports;
  1879. std::vector<D3D12_STATE_SUBOBJECT const*> m_Subobjects;
  1880. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
  1881. };
  1882. //------------------------------------------------------------------------------------------------
  1883. class CD3DX12_NODE_OUTPUT_OVERRIDES
  1884. {
  1885. public:
  1886. CD3DX12_NODE_OUTPUT_OVERRIDES(const D3D12_NODE_OUTPUT_OVERRIDES** ppOwner, UINT* pNumOutputOverrides) noexcept
  1887. {
  1888. m_Desc.clear();
  1889. m_ppOwner = ppOwner;
  1890. *m_ppOwner = nullptr;
  1891. m_pNumOutputOverrides = pNumOutputOverrides;
  1892. *m_pNumOutputOverrides = 0;
  1893. }
  1894. void NewOutputOverride()
  1895. {
  1896. m_Desc.emplace_back(D3D12_NODE_OUTPUT_OVERRIDES{});
  1897. *m_ppOwner = m_Desc.data();
  1898. (*m_pNumOutputOverrides)++;
  1899. }
  1900. void OutputIndex(UINT index)
  1901. {
  1902. m_Desc.back().OutputIndex = index;
  1903. }
  1904. void NewName(LPCWSTR Name, UINT ArrayIndex = 0)
  1905. {
  1906. m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(Name),ArrayIndex });
  1907. m_Desc.back().pNewName = &m_NodeIDs.front();
  1908. }
  1909. void AllowSparseNodes(BOOL bAllow)
  1910. {
  1911. m_UINTs.emplace_front((UINT)bAllow);
  1912. m_Desc.back().pAllowSparseNodes = (BOOL*)&m_UINTs.front();
  1913. }
  1914. void MaxOutputRecords(UINT maxOutputRecords) noexcept
  1915. {
  1916. m_UINTs.emplace_front(maxOutputRecords);
  1917. m_Desc.back().pMaxRecords = &m_UINTs.front();
  1918. }
  1919. void MaxOutputRecordsSharedWith(UINT outputIndex) noexcept
  1920. {
  1921. m_UINTs.emplace_front(outputIndex);
  1922. m_Desc.back().pMaxRecordsSharedWithOutputIndex = &m_UINTs.front();
  1923. }
  1924. private:
  1925. std::vector<D3D12_NODE_OUTPUT_OVERRIDES> m_Desc;
  1926. // Cached parameters
  1927. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
  1928. std::forward_list<UINT> m_UINTs;
  1929. std::forward_list<D3D12_NODE_ID> m_NodeIDs;
  1930. const D3D12_NODE_OUTPUT_OVERRIDES** m_ppOwner;
  1931. UINT* m_pNumOutputOverrides;
  1932. };
  1933. //------------------------------------------------------------------------------------------------
  1934. class CD3DX12_WORK_GRAPH_SUBOBJECT;
  1935. //------------------------------------------------------------------------------------------------
  1936. class CD3DX12_NODE_HELPER_BASE
  1937. {
  1938. protected:
  1939. struct Backreference
  1940. {
  1941. CD3DX12_WORK_GRAPH_SUBOBJECT *m_pGraph;
  1942. UINT m_NodeIndex;
  1943. };
  1944. public:
  1945. CD3DX12_NODE_HELPER_BASE(const Backreference &BackRef)
  1946. : m_BackRef(BackRef)
  1947. {
  1948. }
  1949. virtual ~CD3DX12_NODE_HELPER_BASE() = default;
  1950. protected:
  1951. D3D12_NODE *GetNode() const;
  1952. const Backreference m_BackRef;
  1953. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
  1954. };
  1955. //------------------------------------------------------------------------------------------------
  1956. class CD3DX12_SHADER_NODE // Not specifying launch mode.
  1957. // Don't need to distinguish if no parameter overriding is happening
  1958. : public CD3DX12_NODE_HELPER_BASE
  1959. {
  1960. public:
  1961. CD3DX12_SHADER_NODE(
  1962. const Backreference &BackRef,
  1963. LPCWSTR _Shader = nullptr)
  1964. : CD3DX12_NODE_HELPER_BASE(BackRef)
  1965. {
  1966. GetNode()->NodeType = D3D12_NODE_TYPE_SHADER;
  1967. Shader(_Shader);
  1968. }
  1969. void Shader(LPCWSTR _Shader)
  1970. {
  1971. GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader);
  1972. }
  1973. LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; }
  1974. };
  1975. //------------------------------------------------------------------------------------------------
  1976. // Use this class when defining a broadcasting launch node where configuration parameters
  1977. // need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
  1978. class CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES
  1979. : public CD3DX12_NODE_HELPER_BASE
  1980. {
  1981. public:
  1982. CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES(
  1983. const Backreference &BackRef,
  1984. LPCWSTR _Shader = nullptr) :
  1985. CD3DX12_NODE_HELPER_BASE(BackRef),
  1986. m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
  1987. {
  1988. Overrides = {};
  1989. D3D12_NODE *pNode = GetNode();
  1990. pNode->NodeType = D3D12_NODE_TYPE_SHADER;
  1991. pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_BROADCASTING_LAUNCH;
  1992. pNode->Shader.pBroadcastingLaunchOverrides = &Overrides;
  1993. Shader(_Shader);
  1994. }
  1995. void Shader(LPCWSTR _Shader)
  1996. {
  1997. GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader);
  1998. }
  1999. LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; }
  2000. void LocalRootArgumentsTableIndex(UINT index)
  2001. {
  2002. m_UINTs.emplace_front(index);
  2003. Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
  2004. }
  2005. void ProgramEntry(BOOL bIsProgramEntry)
  2006. {
  2007. m_UINTs.emplace_front(bIsProgramEntry);
  2008. Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
  2009. }
  2010. void NewName(D3D12_NODE_ID NodeID)
  2011. {
  2012. m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
  2013. Overrides.pNewName = &m_NodeIDs.front();
  2014. }
  2015. void ShareInputOf(D3D12_NODE_ID NodeID)
  2016. {
  2017. m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
  2018. Overrides.pShareInputOf = &m_NodeIDs.front();
  2019. }
  2020. void DispatchGrid(UINT x, UINT y, UINT z)
  2021. {
  2022. m_UINT3s.emplace_front(UINT3{ x,y,z });
  2023. Overrides.pDispatchGrid = (UINT*)&m_UINT3s.front();
  2024. }
  2025. void MaxDispatchGrid(UINT x, UINT y, UINT z)
  2026. {
  2027. m_UINT3s.emplace_front(UINT3{x,y,z});
  2028. Overrides.pMaxDispatchGrid = (UINT*)&m_UINT3s.front();
  2029. }
  2030. CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
  2031. {
  2032. return m_NodeOutputOverrides;
  2033. }
  2034. D3D12_BROADCASTING_LAUNCH_OVERRIDES Overrides;
  2035. private:
  2036. // Cached parameters
  2037. std::forward_list<UINT> m_UINTs;
  2038. struct UINT3
  2039. {
  2040. UINT x;
  2041. UINT y;
  2042. UINT z;
  2043. };
  2044. std::forward_list<UINT3> m_UINT3s;
  2045. std::forward_list<D3D12_NODE_ID> m_NodeIDs;
  2046. CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
  2047. };
  2048. //------------------------------------------------------------------------------------------------
  2049. // Use this class when defining a coalescing launch node where configuration parameters
  2050. // need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
  2051. class CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES
  2052. : public CD3DX12_NODE_HELPER_BASE
  2053. {
  2054. public:
  2055. CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES(
  2056. const Backreference &BackRef,
  2057. LPCWSTR _Shader = nullptr) :
  2058. CD3DX12_NODE_HELPER_BASE(BackRef),
  2059. m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
  2060. {
  2061. Overrides = {};
  2062. D3D12_NODE *pNode = GetNode();
  2063. pNode->NodeType = D3D12_NODE_TYPE_SHADER;
  2064. pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_COALESCING_LAUNCH;
  2065. pNode->Shader.pCoalescingLaunchOverrides = &Overrides;
  2066. Shader(_Shader);
  2067. }
  2068. void Shader(LPCWSTR _Shader)
  2069. {
  2070. GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader);
  2071. }
  2072. LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; }
  2073. void LocalRootArgumentsTableIndex(UINT index)
  2074. {
  2075. m_UINTs.emplace_front(index);
  2076. Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
  2077. }
  2078. void ProgramEntry(BOOL bIsProgramEntry)
  2079. {
  2080. m_UINTs.emplace_front(bIsProgramEntry);
  2081. Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
  2082. }
  2083. void NewName(D3D12_NODE_ID NodeID)
  2084. {
  2085. m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
  2086. Overrides.pNewName = &m_NodeIDs.front();
  2087. }
  2088. void ShareInputOf(D3D12_NODE_ID NodeID)
  2089. {
  2090. m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
  2091. Overrides.pShareInputOf = &m_NodeIDs.front();
  2092. }
  2093. CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
  2094. {
  2095. return m_NodeOutputOverrides;
  2096. }
  2097. D3D12_COALESCING_LAUNCH_OVERRIDES Overrides;
  2098. private:
  2099. // Cached parameters
  2100. std::forward_list<UINT> m_UINTs;
  2101. struct UINT3
  2102. {
  2103. UINT x;
  2104. UINT y;
  2105. UINT z;
  2106. };
  2107. std::forward_list<UINT3> m_UINT3s;
  2108. std::forward_list<D3D12_NODE_ID> m_NodeIDs;
  2109. CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
  2110. };
  2111. //------------------------------------------------------------------------------------------------
  2112. // Use this class when defining a thread launch node where configuration parameters
  2113. // need to be overridden. If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
  2114. class CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES
  2115. : public CD3DX12_NODE_HELPER_BASE
  2116. {
  2117. public:
  2118. CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES(
  2119. const Backreference &BackRef,
  2120. LPCWSTR _Shader = nullptr) :
  2121. CD3DX12_NODE_HELPER_BASE(BackRef),
  2122. m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
  2123. {
  2124. Overrides = {};
  2125. D3D12_NODE *pNode = GetNode();
  2126. pNode->NodeType = D3D12_NODE_TYPE_SHADER;
  2127. pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_THREAD_LAUNCH;
  2128. pNode->Shader.pThreadLaunchOverrides = &Overrides;
  2129. Shader(_Shader);
  2130. }
  2131. void Shader(LPCWSTR _Shader)
  2132. {
  2133. GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader);
  2134. }
  2135. LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; }
  2136. void LocalRootArgumentsTableIndex(UINT index)
  2137. {
  2138. m_UINTs.emplace_front(index);
  2139. Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
  2140. }
  2141. void ProgramEntry(BOOL bIsProgramEntry)
  2142. {
  2143. m_UINTs.emplace_front(bIsProgramEntry);
  2144. Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
  2145. }
  2146. void NewName(D3D12_NODE_ID NodeID)
  2147. {
  2148. m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
  2149. Overrides.pNewName = &m_NodeIDs.front();
  2150. }
  2151. void ShareInputOf(D3D12_NODE_ID NodeID)
  2152. {
  2153. m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
  2154. Overrides.pShareInputOf = &m_NodeIDs.front();
  2155. }
  2156. CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
  2157. {
  2158. return m_NodeOutputOverrides;
  2159. }
  2160. D3D12_THREAD_LAUNCH_OVERRIDES Overrides;
  2161. private:
  2162. // Cached parameters
  2163. std::forward_list<UINT> m_UINTs;
  2164. std::forward_list<D3D12_NODE_ID> m_NodeIDs;
  2165. CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
  2166. };
  2167. //------------------------------------------------------------------------------------------------
  2168. // Use this class when defining a node where configuration parameters
  2169. // need to be overridden for parameters that are common to all launch node types.
  2170. // This option is a convenience if you don't want to determine what the launch mode is
  2171. // and just want to override a setting that isn't specific to launch mode.
  2172. // If overrides are not needed, just use CD3DX12_COMPUTE_SHADER_NODE
  2173. class CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES
  2174. : public CD3DX12_NODE_HELPER_BASE
  2175. {
  2176. public:
  2177. CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES(
  2178. const Backreference &BackRef,
  2179. LPCWSTR _Shader = nullptr) :
  2180. CD3DX12_NODE_HELPER_BASE(BackRef),
  2181. m_NodeOutputOverrides(&Overrides.pOutputOverrides, &Overrides.NumOutputOverrides)
  2182. {
  2183. Overrides = {};
  2184. D3D12_NODE *pNode = GetNode();
  2185. pNode->NodeType = D3D12_NODE_TYPE_SHADER;
  2186. pNode->Shader.OverridesType = D3D12_NODE_OVERRIDES_TYPE_COMMON_COMPUTE;
  2187. pNode->Shader.pThreadLaunchOverrides = &Overrides;
  2188. Shader(_Shader);
  2189. }
  2190. void Shader(LPCWSTR _Shader)
  2191. {
  2192. GetNode()->Shader.Shader = m_Strings.LocalCopy(_Shader);
  2193. }
  2194. LPCWSTR GetShaderName() const { return GetNode()->Shader.Shader; }
  2195. void LocalRootArgumentsTableIndex(UINT index)
  2196. {
  2197. m_UINTs.emplace_front(index);
  2198. Overrides.pLocalRootArgumentsTableIndex = &m_UINTs.front();
  2199. }
  2200. void ProgramEntry(BOOL bIsProgramEntry)
  2201. {
  2202. m_UINTs.emplace_front(bIsProgramEntry);
  2203. Overrides.pProgramEntry = (BOOL*)&m_UINTs.front();
  2204. }
  2205. void NewName(D3D12_NODE_ID NodeID)
  2206. {
  2207. m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
  2208. Overrides.pNewName = &m_NodeIDs.front();
  2209. }
  2210. void ShareInputOf(D3D12_NODE_ID NodeID)
  2211. {
  2212. m_NodeIDs.emplace_front(D3D12_NODE_ID{ m_Strings.LocalCopy(NodeID.Name),NodeID.ArrayIndex });
  2213. Overrides.pShareInputOf = &m_NodeIDs.front();
  2214. }
  2215. CD3DX12_NODE_OUTPUT_OVERRIDES& NodeOutputOverrides()
  2216. {
  2217. return m_NodeOutputOverrides;
  2218. }
  2219. D3D12_THREAD_LAUNCH_OVERRIDES Overrides;
  2220. private:
  2221. // Cached parameters
  2222. std::forward_list<UINT> m_UINTs;
  2223. std::forward_list<D3D12_NODE_ID> m_NodeIDs;
  2224. CD3DX12_NODE_OUTPUT_OVERRIDES m_NodeOutputOverrides;
  2225. };
  2226. //------------------------------------------------------------------------------------------------
  2227. class CD3DX12_WORK_GRAPH_SUBOBJECT
  2228. : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
  2229. {
  2230. public:
  2231. CD3DX12_WORK_GRAPH_SUBOBJECT() noexcept
  2232. {
  2233. Init();
  2234. }
  2235. CD3DX12_WORK_GRAPH_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
  2236. {
  2237. Init();
  2238. AddToStateObject(ContainingStateObject);
  2239. }
  2240. D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
  2241. {
  2242. return D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH;
  2243. }
  2244. void IncludeAllAvailableNodes()
  2245. {
  2246. m_Desc.Flags |= D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES;
  2247. }
  2248. void SetProgramName(LPCWSTR ProgramName)
  2249. {
  2250. m_Desc.ProgramName = m_Strings.LocalCopy(ProgramName);
  2251. }
  2252. void AddEntrypoint(D3D12_NODE_ID Entrypoint)
  2253. {
  2254. m_Entrypoints.emplace_back(D3D12_NODE_ID{ m_Strings.LocalCopy(Entrypoint.Name),Entrypoint.ArrayIndex });
  2255. m_Desc.NumEntrypoints++;
  2256. m_Desc.pEntrypoints = m_Entrypoints.data();
  2257. }
  2258. template<typename T>
  2259. T* CreateNode()
  2260. {
  2261. m_NodeDescs.push_back({});
  2262. m_Desc.NumExplicitlyDefinedNodes++;
  2263. m_Desc.pExplicitlyDefinedNodes = m_NodeDescs.data();
  2264. T* pNodeHelper = new T({this, (UINT)m_NodeDescs.size() - 1});
  2265. m_OwnedNodeHelpers.emplace_back(pNodeHelper);
  2266. return pNodeHelper;
  2267. }
  2268. CD3DX12_SHADER_NODE* CreateShaderNode(LPCWSTR Shader = nullptr)
  2269. {
  2270. auto pNode = CreateNode<CD3DX12_SHADER_NODE>();
  2271. pNode->Shader(Shader);
  2272. return pNode;
  2273. }
  2274. CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES* CreateBroadcastingLaunchNodeOverrides(LPCWSTR Shader = nullptr)
  2275. {
  2276. auto pNode = CreateNode<CD3DX12_BROADCASTING_LAUNCH_NODE_OVERRIDES>();
  2277. pNode->Shader(Shader);
  2278. return pNode;
  2279. }
  2280. CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES* CreateCoalescingLaunchNodeOverrides(LPCWSTR Shader = nullptr)
  2281. {
  2282. auto pNode = CreateNode<CD3DX12_COALESCING_LAUNCH_NODE_OVERRIDES>();
  2283. pNode->Shader(Shader);
  2284. return pNode;
  2285. }
  2286. CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES* CreateThreadLaunchNodeOverrides(LPCWSTR Shader = nullptr)
  2287. {
  2288. auto pNode = CreateNode<CD3DX12_THREAD_LAUNCH_NODE_OVERRIDES>();
  2289. pNode->Shader(Shader);
  2290. return pNode;
  2291. }
  2292. CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES* CreateCommonComputeNodeOverrides(LPCWSTR Shader = nullptr)
  2293. {
  2294. auto pNode = CreateNode<CD3DX12_COMMON_COMPUTE_NODE_OVERRIDES>();
  2295. pNode->Shader(Shader);
  2296. return pNode;
  2297. }
  2298. operator const D3D12_WORK_GRAPH_DESC& () noexcept
  2299. {
  2300. return m_Desc;
  2301. }
  2302. private:
  2303. void Init() noexcept
  2304. {
  2305. SUBOBJECT_HELPER_BASE::Init();
  2306. m_Desc = {};
  2307. m_Entrypoints.clear();
  2308. m_NodeDescs.clear();
  2309. }
  2310. void* Data() noexcept override { return &m_Desc; }
  2311. D3D12_WORK_GRAPH_DESC m_Desc;
  2312. std::vector<D3D12_NODE_ID> m_Entrypoints;
  2313. std::vector<D3D12_NODE> m_NodeDescs;
  2314. CD3DX12_STATE_OBJECT_DESC::StringContainer<LPCWSTR, std::wstring> m_Strings;
  2315. std::vector<std::unique_ptr<const CD3DX12_NODE_HELPER_BASE>> m_OwnedNodeHelpers;
  2316. friend class CD3DX12_NODE_HELPER_BASE;
  2317. };
  2318. inline D3D12_NODE * CD3DX12_NODE_HELPER_BASE::GetNode() const
  2319. {
  2320. return &m_BackRef.m_pGraph->m_NodeDescs[m_BackRef.m_NodeIndex];
  2321. }
  2322. #endif // D3D12_SDK_VERSION >= 612
  2323. #undef D3DX12_COM_PTR
  2324. #undef D3DX12_COM_PTR_GET
  2325. #undef D3DX12_COM_PTR_ADDRESSOF