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- /*
- * Copyright 2015-2021 Arm Limited
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /*
- * At your option, you may choose to accept this material under either:
- * 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or
- * 2. The MIT License, found at <http://opensource.org/licenses/MIT>.
- */
- #ifndef SPIRV_CROSS_HPP
- #define SPIRV_CROSS_HPP
- #ifndef SPV_ENABLE_UTILITY_CODE
- #define SPV_ENABLE_UTILITY_CODE
- #endif
- #include "spirv.hpp"
- #include "spirv_cfg.hpp"
- #include "spirv_cross_parsed_ir.hpp"
- namespace SPIRV_CROSS_NAMESPACE
- {
- struct Resource
- {
- // Resources are identified with their SPIR-V ID.
- // This is the ID of the OpVariable.
- ID id;
- // The type ID of the variable which includes arrays and all type modifications.
- // This type ID is not suitable for parsing OpMemberDecoration of a struct and other decorations in general
- // since these modifications typically happen on the base_type_id.
- TypeID type_id;
- // The base type of the declared resource.
- // This type is the base type which ignores pointers and arrays of the type_id.
- // This is mostly useful to parse decorations of the underlying type.
- // base_type_id can also be obtained with get_type(get_type(type_id).self).
- TypeID base_type_id;
- // The declared name (OpName) of the resource.
- // For Buffer blocks, the name actually reflects the externally
- // visible Block name.
- //
- // This name can be retrieved again by using either
- // get_name(id) or get_name(base_type_id) depending if it's a buffer block or not.
- //
- // This name can be an empty string in which case get_fallback_name(id) can be
- // used which obtains a suitable fallback identifier for an ID.
- std::string name;
- };
- struct BuiltInResource
- {
- // This is mostly here to support reflection of builtins such as Position/PointSize/CullDistance/ClipDistance.
- // This needs to be different from Resource since we can collect builtins from blocks.
- // A builtin present here does not necessarily mean it's considered an active builtin,
- // since variable ID "activeness" is only tracked on OpVariable level, not Block members.
- // For that, update_active_builtins() -> has_active_builtin() can be used to further refine the reflection.
- spv::BuiltIn builtin;
- // This is the actual value type of the builtin.
- // Typically float4, float, array<float, N> for the gl_PerVertex builtins.
- // If the builtin is a control point, the control point array type will be stripped away here as appropriate.
- TypeID value_type_id;
- // This refers to the base resource which contains the builtin.
- // If resource is a Block, it can hold multiple builtins, or it might not be a block.
- // For advanced reflection scenarios, all information in builtin/value_type_id can be deduced,
- // it's just more convenient this way.
- Resource resource;
- };
- struct ShaderResources
- {
- SmallVector<Resource> uniform_buffers;
- SmallVector<Resource> storage_buffers;
- SmallVector<Resource> stage_inputs;
- SmallVector<Resource> stage_outputs;
- SmallVector<Resource> subpass_inputs;
- SmallVector<Resource> storage_images;
- SmallVector<Resource> sampled_images;
- SmallVector<Resource> atomic_counters;
- SmallVector<Resource> acceleration_structures;
- SmallVector<Resource> gl_plain_uniforms;
- // There can only be one push constant block,
- // but keep the vector in case this restriction is lifted in the future.
- SmallVector<Resource> push_constant_buffers;
- SmallVector<Resource> shader_record_buffers;
- // For Vulkan GLSL and HLSL source,
- // these correspond to separate texture2D and samplers respectively.
- SmallVector<Resource> separate_images;
- SmallVector<Resource> separate_samplers;
- SmallVector<BuiltInResource> builtin_inputs;
- SmallVector<BuiltInResource> builtin_outputs;
- };
- struct CombinedImageSampler
- {
- // The ID of the sampler2D variable.
- VariableID combined_id;
- // The ID of the texture2D variable.
- VariableID image_id;
- // The ID of the sampler variable.
- VariableID sampler_id;
- };
- struct SpecializationConstant
- {
- // The ID of the specialization constant.
- ConstantID id;
- // The constant ID of the constant, used in Vulkan during pipeline creation.
- uint32_t constant_id;
- };
- struct BufferRange
- {
- unsigned index;
- size_t offset;
- size_t range;
- };
- enum BufferPackingStandard
- {
- BufferPackingStd140,
- BufferPackingStd430,
- BufferPackingStd140EnhancedLayout,
- BufferPackingStd430EnhancedLayout,
- BufferPackingHLSLCbuffer,
- BufferPackingHLSLCbufferPackOffset,
- BufferPackingScalar,
- BufferPackingScalarEnhancedLayout
- };
- struct EntryPoint
- {
- std::string name;
- spv::ExecutionModel execution_model;
- };
- class Compiler
- {
- public:
- friend class CFG;
- friend class DominatorBuilder;
- // The constructor takes a buffer of SPIR-V words and parses it.
- // It will create its own parser, parse the SPIR-V and move the parsed IR
- // as if you had called the constructors taking ParsedIR directly.
- explicit Compiler(std::vector<uint32_t> ir);
- Compiler(const uint32_t *ir, size_t word_count);
- // This is more modular. We can also consume a ParsedIR structure directly, either as a move, or copy.
- // With copy, we can reuse the same parsed IR for multiple Compiler instances.
- explicit Compiler(const ParsedIR &ir);
- explicit Compiler(ParsedIR &&ir);
- virtual ~Compiler() = default;
- // After parsing, API users can modify the SPIR-V via reflection and call this
- // to disassemble the SPIR-V into the desired langauage.
- // Sub-classes actually implement this.
- virtual std::string compile();
- // Gets the identifier (OpName) of an ID. If not defined, an empty string will be returned.
- const std::string &get_name(ID id) const;
- // Applies a decoration to an ID. Effectively injects OpDecorate.
- void set_decoration(ID id, spv::Decoration decoration, uint32_t argument = 0);
- void set_decoration_string(ID id, spv::Decoration decoration, const std::string &argument);
- // Overrides the identifier OpName of an ID.
- // Identifiers beginning with underscores or identifiers which contain double underscores
- // are reserved by the implementation.
- void set_name(ID id, const std::string &name);
- // Gets a bitmask for the decorations which are applied to ID.
- // I.e. (1ull << spv::DecorationFoo) | (1ull << spv::DecorationBar)
- const Bitset &get_decoration_bitset(ID id) const;
- // Returns whether the decoration has been applied to the ID.
- bool has_decoration(ID id, spv::Decoration decoration) const;
- // Gets the value for decorations which take arguments.
- // If the decoration is a boolean (i.e. spv::DecorationNonWritable),
- // 1 will be returned.
- // If decoration doesn't exist or decoration is not recognized,
- // 0 will be returned.
- uint32_t get_decoration(ID id, spv::Decoration decoration) const;
- const std::string &get_decoration_string(ID id, spv::Decoration decoration) const;
- // Removes the decoration for an ID.
- void unset_decoration(ID id, spv::Decoration decoration);
- // Gets the SPIR-V type associated with ID.
- // Mostly used with Resource::type_id and Resource::base_type_id to parse the underlying type of a resource.
- const SPIRType &get_type(TypeID id) const;
- // Gets the SPIR-V type of a variable.
- const SPIRType &get_type_from_variable(VariableID id) const;
- // Gets the underlying storage class for an OpVariable.
- spv::StorageClass get_storage_class(VariableID id) const;
- // If get_name() is an empty string, get the fallback name which will be used
- // instead in the disassembled source.
- virtual const std::string get_fallback_name(ID id) const;
- // If get_name() of a Block struct is an empty string, get the fallback name.
- // This needs to be per-variable as multiple variables can use the same block type.
- virtual const std::string get_block_fallback_name(VariableID id) const;
- // Given an OpTypeStruct in ID, obtain the identifier for member number "index".
- // This may be an empty string.
- const std::string &get_member_name(TypeID id, uint32_t index) const;
- // Given an OpTypeStruct in ID, obtain the OpMemberDecoration for member number "index".
- uint32_t get_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration) const;
- const std::string &get_member_decoration_string(TypeID id, uint32_t index, spv::Decoration decoration) const;
- // Sets the member identifier for OpTypeStruct ID, member number "index".
- void set_member_name(TypeID id, uint32_t index, const std::string &name);
- // Returns the qualified member identifier for OpTypeStruct ID, member number "index",
- // or an empty string if no qualified alias exists
- const std::string &get_member_qualified_name(TypeID type_id, uint32_t index) const;
- // Gets the decoration mask for a member of a struct, similar to get_decoration_mask.
- const Bitset &get_member_decoration_bitset(TypeID id, uint32_t index) const;
- // Returns whether the decoration has been applied to a member of a struct.
- bool has_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration) const;
- // Similar to set_decoration, but for struct members.
- void set_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration, uint32_t argument = 0);
- void set_member_decoration_string(TypeID id, uint32_t index, spv::Decoration decoration,
- const std::string &argument);
- // Unsets a member decoration, similar to unset_decoration.
- void unset_member_decoration(TypeID id, uint32_t index, spv::Decoration decoration);
- // Gets the fallback name for a member, similar to get_fallback_name.
- virtual const std::string get_fallback_member_name(uint32_t index) const
- {
- return join("_", index);
- }
- // Returns a vector of which members of a struct are potentially in use by a
- // SPIR-V shader. The granularity of this analysis is per-member of a struct.
- // This can be used for Buffer (UBO), BufferBlock/StorageBuffer (SSBO) and PushConstant blocks.
- // ID is the Resource::id obtained from get_shader_resources().
- SmallVector<BufferRange> get_active_buffer_ranges(VariableID id) const;
- // Returns the effective size of a buffer block.
- size_t get_declared_struct_size(const SPIRType &struct_type) const;
- // Returns the effective size of a buffer block, with a given array size
- // for a runtime array.
- // SSBOs are typically declared as runtime arrays. get_declared_struct_size() will return 0 for the size.
- // This is not very helpful for applications which might need to know the array stride of its last member.
- // This can be done through the API, but it is not very intuitive how to accomplish this, so here we provide a helper function
- // to query the size of the buffer, assuming that the last member has a certain size.
- // If the buffer does not contain a runtime array, array_size is ignored, and the function will behave as
- // get_declared_struct_size().
- // To get the array stride of the last member, something like:
- // get_declared_struct_size_runtime_array(type, 1) - get_declared_struct_size_runtime_array(type, 0) will work.
- size_t get_declared_struct_size_runtime_array(const SPIRType &struct_type, size_t array_size) const;
- // Returns the effective size of a buffer block struct member.
- size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const;
- // Returns a set of all global variables which are statically accessed
- // by the control flow graph from the current entry point.
- // Only variables which change the interface for a shader are returned, that is,
- // variables with storage class of Input, Output, Uniform, UniformConstant, PushConstant and AtomicCounter
- // storage classes are returned.
- //
- // To use the returned set as the filter for which variables are used during compilation,
- // this set can be moved to set_enabled_interface_variables().
- std::unordered_set<VariableID> get_active_interface_variables() const;
- // Sets the interface variables which are used during compilation.
- // By default, all variables are used.
- // Once set, compile() will only consider the set in active_variables.
- void set_enabled_interface_variables(std::unordered_set<VariableID> active_variables);
- // Query shader resources, use ids with reflection interface to modify or query binding points, etc.
- ShaderResources get_shader_resources() const;
- // Query shader resources, but only return the variables which are part of active_variables.
- // E.g.: get_shader_resources(get_active_variables()) to only return the variables which are statically
- // accessed.
- ShaderResources get_shader_resources(const std::unordered_set<VariableID> &active_variables) const;
- // Remapped variables are considered built-in variables and a backend will
- // not emit a declaration for this variable.
- // This is mostly useful for making use of builtins which are dependent on extensions.
- void set_remapped_variable_state(VariableID id, bool remap_enable);
- bool get_remapped_variable_state(VariableID id) const;
- // For subpassInput variables which are remapped to plain variables,
- // the number of components in the remapped
- // variable must be specified as the backing type of subpass inputs are opaque.
- void set_subpass_input_remapped_components(VariableID id, uint32_t components);
- uint32_t get_subpass_input_remapped_components(VariableID id) const;
- // All operations work on the current entry point.
- // Entry points can be swapped out with set_entry_point().
- // Entry points should be set right after the constructor completes as some reflection functions traverse the graph from the entry point.
- // Resource reflection also depends on the entry point.
- // By default, the current entry point is set to the first OpEntryPoint which appears in the SPIR-V module.
- // Some shader languages restrict the names that can be given to entry points, and the
- // corresponding backend will automatically rename an entry point name, during the call
- // to compile() if it is illegal. For example, the common entry point name main() is
- // illegal in MSL, and is renamed to an alternate name by the MSL backend.
- // Given the original entry point name contained in the SPIR-V, this function returns
- // the name, as updated by the backend during the call to compile(). If the name is not
- // illegal, and has not been renamed, or if this function is called before compile(),
- // this function will simply return the same name.
- // New variants of entry point query and reflection.
- // Names for entry points in the SPIR-V module may alias if they belong to different execution models.
- // To disambiguate, we must pass along with the entry point names the execution model.
- SmallVector<EntryPoint> get_entry_points_and_stages() const;
- void set_entry_point(const std::string &entry, spv::ExecutionModel execution_model);
- // Renames an entry point from old_name to new_name.
- // If old_name is currently selected as the current entry point, it will continue to be the current entry point,
- // albeit with a new name.
- // get_entry_points() is essentially invalidated at this point.
- void rename_entry_point(const std::string &old_name, const std::string &new_name,
- spv::ExecutionModel execution_model);
- const SPIREntryPoint &get_entry_point(const std::string &name, spv::ExecutionModel execution_model) const;
- SPIREntryPoint &get_entry_point(const std::string &name, spv::ExecutionModel execution_model);
- const std::string &get_cleansed_entry_point_name(const std::string &name,
- spv::ExecutionModel execution_model) const;
- // Traverses all reachable opcodes and sets active_builtins to a bitmask of all builtin variables which are accessed in the shader.
- void update_active_builtins();
- bool has_active_builtin(spv::BuiltIn builtin, spv::StorageClass storage) const;
- // Query and modify OpExecutionMode.
- const Bitset &get_execution_mode_bitset() const;
- void unset_execution_mode(spv::ExecutionMode mode);
- void set_execution_mode(spv::ExecutionMode mode, uint32_t arg0 = 0, uint32_t arg1 = 0, uint32_t arg2 = 0);
- // Gets argument for an execution mode (LocalSize, Invocations, OutputVertices).
- // For LocalSize or LocalSizeId, the index argument is used to select the dimension (X = 0, Y = 1, Z = 2).
- // For execution modes which do not have arguments, 0 is returned.
- // LocalSizeId query returns an ID. If LocalSizeId execution mode is not used, it returns 0.
- // LocalSize always returns a literal. If execution mode is LocalSizeId,
- // the literal (spec constant or not) is still returned.
- uint32_t get_execution_mode_argument(spv::ExecutionMode mode, uint32_t index = 0) const;
- spv::ExecutionModel get_execution_model() const;
- bool is_tessellation_shader() const;
- bool is_tessellating_triangles() const;
- // In SPIR-V, the compute work group size can be represented by a constant vector, in which case
- // the LocalSize execution mode is ignored.
- //
- // This constant vector can be a constant vector, specialization constant vector, or partly specialized constant vector.
- // To modify and query work group dimensions which are specialization constants, SPIRConstant values must be modified
- // directly via get_constant() rather than using LocalSize directly. This function will return which constants should be modified.
- //
- // To modify dimensions which are *not* specialization constants, set_execution_mode should be used directly.
- // Arguments to set_execution_mode which are specialization constants are effectively ignored during compilation.
- // NOTE: This is somewhat different from how SPIR-V works. In SPIR-V, the constant vector will completely replace LocalSize,
- // while in this interface, LocalSize is only ignored for specialization constants.
- //
- // The specialization constant will be written to x, y and z arguments.
- // If the component is not a specialization constant, a zeroed out struct will be written.
- // The return value is the constant ID of the builtin WorkGroupSize, but this is not expected to be useful
- // for most use cases.
- // If LocalSizeId is used, there is no uvec3 value representing the workgroup size, so the return value is 0,
- // but x, y and z are written as normal if the components are specialization constants.
- uint32_t get_work_group_size_specialization_constants(SpecializationConstant &x, SpecializationConstant &y,
- SpecializationConstant &z) const;
- // Analyzes all OpImageFetch (texelFetch) opcodes and checks if there are instances where
- // said instruction is used without a combined image sampler.
- // GLSL targets do not support the use of texelFetch without a sampler.
- // To workaround this, we must inject a dummy sampler which can be used to form a sampler2D at the call-site of
- // texelFetch as necessary.
- //
- // This must be called before build_combined_image_samplers().
- // build_combined_image_samplers() may refer to the ID returned by this method if the returned ID is non-zero.
- // The return value will be the ID of a sampler object if a dummy sampler is necessary, or 0 if no sampler object
- // is required.
- //
- // If the returned ID is non-zero, it can be decorated with set/bindings as desired before calling compile().
- // Calling this function also invalidates get_active_interface_variables(), so this should be called
- // before that function.
- VariableID build_dummy_sampler_for_combined_images();
- // Analyzes all separate image and samplers used from the currently selected entry point,
- // and re-routes them all to a combined image sampler instead.
- // This is required to "support" separate image samplers in targets which do not natively support
- // this feature, like GLSL/ESSL.
- //
- // This must be called before compile() if such remapping is desired.
- // This call will add new sampled images to the SPIR-V,
- // so it will appear in reflection if get_shader_resources() is called after build_combined_image_samplers.
- //
- // If any image/sampler remapping was found, no separate image/samplers will appear in the decompiled output,
- // but will still appear in reflection.
- //
- // The resulting samplers will be void of any decorations like name, descriptor sets and binding points,
- // so this can be added before compile() if desired.
- //
- // Combined image samplers originating from this set are always considered active variables.
- // Arrays of separate samplers are not supported, but arrays of separate images are supported.
- // Array of images + sampler -> Array of combined image samplers.
- void build_combined_image_samplers();
- // Gets a remapping for the combined image samplers.
- const SmallVector<CombinedImageSampler> &get_combined_image_samplers() const
- {
- return combined_image_samplers;
- }
- // Set a new variable type remap callback.
- // The type remapping is designed to allow global interface variable to assume more special types.
- // A typical example here is to remap sampler2D into samplerExternalOES, which currently isn't supported
- // directly by SPIR-V.
- //
- // In compile() while emitting code,
- // for every variable that is declared, including function parameters, the callback will be called
- // and the API user has a chance to change the textual representation of the type used to declare the variable.
- // The API user can detect special patterns in names to guide the remapping.
- void set_variable_type_remap_callback(VariableTypeRemapCallback cb)
- {
- variable_remap_callback = std::move(cb);
- }
- // API for querying which specialization constants exist.
- // To modify a specialization constant before compile(), use get_constant(constant.id),
- // then update constants directly in the SPIRConstant data structure.
- // For composite types, the subconstants can be iterated over and modified.
- // constant_type is the SPIRType for the specialization constant,
- // which can be queried to determine which fields in the unions should be poked at.
- SmallVector<SpecializationConstant> get_specialization_constants() const;
- SPIRConstant &get_constant(ConstantID id);
- const SPIRConstant &get_constant(ConstantID id) const;
- uint32_t get_current_id_bound() const
- {
- return uint32_t(ir.ids.size());
- }
- // API for querying buffer objects.
- // The type passed in here should be the base type of a resource, i.e.
- // get_type(resource.base_type_id)
- // as decorations are set in the basic Block type.
- // The type passed in here must have these decorations set, or an exception is raised.
- // Only UBOs and SSBOs or sub-structs which are part of these buffer types will have these decorations set.
- uint32_t type_struct_member_offset(const SPIRType &type, uint32_t index) const;
- uint32_t type_struct_member_array_stride(const SPIRType &type, uint32_t index) const;
- uint32_t type_struct_member_matrix_stride(const SPIRType &type, uint32_t index) const;
- // Gets the offset in SPIR-V words (uint32_t) for a decoration which was originally declared in the SPIR-V binary.
- // The offset will point to one or more uint32_t literals which can be modified in-place before using the SPIR-V binary.
- // Note that adding or removing decorations using the reflection API will not change the behavior of this function.
- // If the decoration was declared, sets the word_offset to an offset into the provided SPIR-V binary buffer and returns true,
- // otherwise, returns false.
- // If the decoration does not have any value attached to it (e.g. DecorationRelaxedPrecision), this function will also return false.
- bool get_binary_offset_for_decoration(VariableID id, spv::Decoration decoration, uint32_t &word_offset) const;
- // HLSL counter buffer reflection interface.
- // Append/Consume/Increment/Decrement in HLSL is implemented as two "neighbor" buffer objects where
- // one buffer implements the storage, and a single buffer containing just a lone "int" implements the counter.
- // To SPIR-V these will be exposed as two separate buffers, but glslang HLSL frontend emits a special indentifier
- // which lets us link the two buffers together.
- // Queries if a variable ID is a counter buffer which "belongs" to a regular buffer object.
- // If SPV_GOOGLE_hlsl_functionality1 is used, this can be used even with a stripped SPIR-V module.
- // Otherwise, this query is purely based on OpName identifiers as found in the SPIR-V module, and will
- // only return true if OpSource was reported HLSL.
- // To rely on this functionality, ensure that the SPIR-V module is not stripped.
- bool buffer_is_hlsl_counter_buffer(VariableID id) const;
- // Queries if a buffer object has a neighbor "counter" buffer.
- // If so, the ID of that counter buffer will be returned in counter_id.
- // If SPV_GOOGLE_hlsl_functionality1 is used, this can be used even with a stripped SPIR-V module.
- // Otherwise, this query is purely based on OpName identifiers as found in the SPIR-V module, and will
- // only return true if OpSource was reported HLSL.
- // To rely on this functionality, ensure that the SPIR-V module is not stripped.
- bool buffer_get_hlsl_counter_buffer(VariableID id, uint32_t &counter_id) const;
- // Gets the list of all SPIR-V Capabilities which were declared in the SPIR-V module.
- const SmallVector<spv::Capability> &get_declared_capabilities() const;
- // Gets the list of all SPIR-V extensions which were declared in the SPIR-V module.
- const SmallVector<std::string> &get_declared_extensions() const;
- // When declaring buffer blocks in GLSL, the name declared in the GLSL source
- // might not be the same as the name declared in the SPIR-V module due to naming conflicts.
- // In this case, SPIRV-Cross needs to find a fallback-name, and it might only
- // be possible to know this name after compiling to GLSL.
- // This is particularly important for HLSL input and UAVs which tends to reuse the same block type
- // for multiple distinct blocks. For these cases it is not possible to modify the name of the type itself
- // because it might be unique. Instead, you can use this interface to check after compilation which
- // name was actually used if your input SPIR-V tends to have this problem.
- // For other names like remapped names for variables, etc, it's generally enough to query the name of the variables
- // after compiling, block names are an exception to this rule.
- // ID is the name of a variable as returned by Resource::id, and must be a variable with a Block-like type.
- //
- // This also applies to HLSL cbuffers.
- std::string get_remapped_declared_block_name(VariableID id) const;
- // For buffer block variables, get the decorations for that variable.
- // Sometimes, decorations for buffer blocks are found in member decorations instead
- // of direct decorations on the variable itself.
- // The most common use here is to check if a buffer is readonly or writeonly.
- Bitset get_buffer_block_flags(VariableID id) const;
- // Returns whether the position output is invariant
- bool is_position_invariant() const
- {
- return position_invariant;
- }
- protected:
- const uint32_t *stream(const Instruction &instr) const
- {
- // If we're not going to use any arguments, just return nullptr.
- // We want to avoid case where we return an out of range pointer
- // that trips debug assertions on some platforms.
- if (!instr.length)
- return nullptr;
- if (instr.is_embedded())
- {
- auto &embedded = static_cast<const EmbeddedInstruction &>(instr);
- assert(embedded.ops.size() == instr.length);
- return embedded.ops.data();
- }
- else
- {
- if (instr.offset + instr.length > ir.spirv.size())
- SPIRV_CROSS_THROW("Compiler::stream() out of range.");
- return &ir.spirv[instr.offset];
- }
- }
- uint32_t *stream_mutable(const Instruction &instr) const
- {
- return const_cast<uint32_t *>(stream(instr));
- }
- ParsedIR ir;
- // Marks variables which have global scope and variables which can alias with other variables
- // (SSBO, image load store, etc)
- SmallVector<uint32_t> global_variables;
- SmallVector<uint32_t> aliased_variables;
- SPIRFunction *current_function = nullptr;
- SPIRBlock *current_block = nullptr;
- uint32_t current_loop_level = 0;
- std::unordered_set<VariableID> active_interface_variables;
- bool check_active_interface_variables = false;
- void add_loop_level();
- void set_initializers(SPIRExpression &e)
- {
- e.emitted_loop_level = current_loop_level;
- }
- template <typename T>
- void set_initializers(const T &)
- {
- }
- // If our IDs are out of range here as part of opcodes, throw instead of
- // undefined behavior.
- template <typename T, typename... P>
- T &set(uint32_t id, P &&... args)
- {
- ir.add_typed_id(static_cast<Types>(T::type), id);
- auto &var = variant_set<T>(ir.ids[id], std::forward<P>(args)...);
- var.self = id;
- set_initializers(var);
- return var;
- }
- template <typename T>
- T &get(uint32_t id)
- {
- return variant_get<T>(ir.ids[id]);
- }
- template <typename T>
- T *maybe_get(uint32_t id)
- {
- if (id >= ir.ids.size())
- return nullptr;
- else if (ir.ids[id].get_type() == static_cast<Types>(T::type))
- return &get<T>(id);
- else
- return nullptr;
- }
- template <typename T>
- const T &get(uint32_t id) const
- {
- return variant_get<T>(ir.ids[id]);
- }
- template <typename T>
- const T *maybe_get(uint32_t id) const
- {
- if (id >= ir.ids.size())
- return nullptr;
- else if (ir.ids[id].get_type() == static_cast<Types>(T::type))
- return &get<T>(id);
- else
- return nullptr;
- }
- // Gets the id of SPIR-V type underlying the given type_id, which might be a pointer.
- uint32_t get_pointee_type_id(uint32_t type_id) const;
- // Gets the SPIR-V type underlying the given type, which might be a pointer.
- const SPIRType &get_pointee_type(const SPIRType &type) const;
- // Gets the SPIR-V type underlying the given type_id, which might be a pointer.
- const SPIRType &get_pointee_type(uint32_t type_id) const;
- // Gets the ID of the SPIR-V type underlying a variable.
- uint32_t get_variable_data_type_id(const SPIRVariable &var) const;
- // Gets the SPIR-V type underlying a variable.
- SPIRType &get_variable_data_type(const SPIRVariable &var);
- // Gets the SPIR-V type underlying a variable.
- const SPIRType &get_variable_data_type(const SPIRVariable &var) const;
- // Gets the SPIR-V element type underlying an array variable.
- SPIRType &get_variable_element_type(const SPIRVariable &var);
- // Gets the SPIR-V element type underlying an array variable.
- const SPIRType &get_variable_element_type(const SPIRVariable &var) const;
- // Sets the qualified member identifier for OpTypeStruct ID, member number "index".
- void set_member_qualified_name(uint32_t type_id, uint32_t index, const std::string &name);
- void set_qualified_name(uint32_t id, const std::string &name);
- // Returns if the given type refers to a sampled image.
- bool is_sampled_image_type(const SPIRType &type);
- const SPIREntryPoint &get_entry_point() const;
- SPIREntryPoint &get_entry_point();
- static bool is_tessellation_shader(spv::ExecutionModel model);
- virtual std::string to_name(uint32_t id, bool allow_alias = true) const;
- bool is_builtin_variable(const SPIRVariable &var) const;
- bool is_builtin_type(const SPIRType &type) const;
- bool is_hidden_variable(const SPIRVariable &var, bool include_builtins = false) const;
- bool is_immutable(uint32_t id) const;
- bool is_member_builtin(const SPIRType &type, uint32_t index, spv::BuiltIn *builtin) const;
- bool is_scalar(const SPIRType &type) const;
- bool is_vector(const SPIRType &type) const;
- bool is_matrix(const SPIRType &type) const;
- bool is_array(const SPIRType &type) const;
- static bool is_runtime_size_array(const SPIRType &type);
- uint32_t expression_type_id(uint32_t id) const;
- const SPIRType &expression_type(uint32_t id) const;
- bool expression_is_lvalue(uint32_t id) const;
- bool variable_storage_is_aliased(const SPIRVariable &var);
- SPIRVariable *maybe_get_backing_variable(uint32_t chain);
- void register_read(uint32_t expr, uint32_t chain, bool forwarded);
- void register_write(uint32_t chain);
- inline bool is_continue(uint32_t next) const
- {
- return (ir.block_meta[next] & ParsedIR::BLOCK_META_CONTINUE_BIT) != 0;
- }
- inline bool is_single_block_loop(uint32_t next) const
- {
- auto &block = get<SPIRBlock>(next);
- return block.merge == SPIRBlock::MergeLoop && block.continue_block == ID(next);
- }
- inline bool is_break(uint32_t next) const
- {
- return (ir.block_meta[next] &
- (ParsedIR::BLOCK_META_LOOP_MERGE_BIT | ParsedIR::BLOCK_META_MULTISELECT_MERGE_BIT)) != 0;
- }
- inline bool is_loop_break(uint32_t next) const
- {
- return (ir.block_meta[next] & ParsedIR::BLOCK_META_LOOP_MERGE_BIT) != 0;
- }
- inline bool is_conditional(uint32_t next) const
- {
- return (ir.block_meta[next] &
- (ParsedIR::BLOCK_META_SELECTION_MERGE_BIT | ParsedIR::BLOCK_META_MULTISELECT_MERGE_BIT)) != 0;
- }
- // Dependency tracking for temporaries read from variables.
- void flush_dependees(SPIRVariable &var);
- void flush_all_active_variables();
- void flush_control_dependent_expressions(uint32_t block);
- void flush_all_atomic_capable_variables();
- void flush_all_aliased_variables();
- void register_global_read_dependencies(const SPIRBlock &func, uint32_t id);
- void register_global_read_dependencies(const SPIRFunction &func, uint32_t id);
- std::unordered_set<uint32_t> invalid_expressions;
- void update_name_cache(std::unordered_set<std::string> &cache, std::string &name);
- // A variant which takes two sets of names. The secondary is only used to verify there are no collisions,
- // but the set is not updated when we have found a new name.
- // Used primarily when adding block interface names.
- void update_name_cache(std::unordered_set<std::string> &cache_primary,
- const std::unordered_set<std::string> &cache_secondary, std::string &name);
- bool function_is_pure(const SPIRFunction &func);
- bool block_is_pure(const SPIRBlock &block);
- bool execution_is_branchless(const SPIRBlock &from, const SPIRBlock &to) const;
- bool execution_is_direct_branch(const SPIRBlock &from, const SPIRBlock &to) const;
- bool execution_is_noop(const SPIRBlock &from, const SPIRBlock &to) const;
- SPIRBlock::ContinueBlockType continue_block_type(const SPIRBlock &continue_block) const;
- void force_recompile();
- void force_recompile_guarantee_forward_progress();
- void clear_force_recompile();
- bool is_forcing_recompilation() const;
- bool is_force_recompile = false;
- bool is_force_recompile_forward_progress = false;
- bool block_is_noop(const SPIRBlock &block) const;
- bool block_is_loop_candidate(const SPIRBlock &block, SPIRBlock::Method method) const;
- bool types_are_logically_equivalent(const SPIRType &a, const SPIRType &b) const;
- void inherit_expression_dependencies(uint32_t dst, uint32_t source);
- void add_implied_read_expression(SPIRExpression &e, uint32_t source);
- void add_implied_read_expression(SPIRAccessChain &e, uint32_t source);
- void add_active_interface_variable(uint32_t var_id);
- // For proper multiple entry point support, allow querying if an Input or Output
- // variable is part of that entry points interface.
- bool interface_variable_exists_in_entry_point(uint32_t id) const;
- SmallVector<CombinedImageSampler> combined_image_samplers;
- void remap_variable_type_name(const SPIRType &type, const std::string &var_name, std::string &type_name) const
- {
- if (variable_remap_callback)
- variable_remap_callback(type, var_name, type_name);
- }
- void set_ir(const ParsedIR &parsed);
- void set_ir(ParsedIR &&parsed);
- void parse_fixup();
- // Used internally to implement various traversals for queries.
- struct OpcodeHandler
- {
- virtual ~OpcodeHandler() = default;
- // Return true if traversal should continue.
- // If false, traversal will end immediately.
- virtual bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) = 0;
- virtual bool handle_terminator(const SPIRBlock &)
- {
- return true;
- }
- virtual bool follow_function_call(const SPIRFunction &)
- {
- return true;
- }
- virtual void set_current_block(const SPIRBlock &)
- {
- }
- // Called after returning from a function or when entering a block,
- // can be called multiple times per block,
- // while set_current_block is only called on block entry.
- virtual void rearm_current_block(const SPIRBlock &)
- {
- }
- virtual bool begin_function_scope(const uint32_t *, uint32_t)
- {
- return true;
- }
- virtual bool end_function_scope(const uint32_t *, uint32_t)
- {
- return true;
- }
- };
- struct BufferAccessHandler : OpcodeHandler
- {
- BufferAccessHandler(const Compiler &compiler_, SmallVector<BufferRange> &ranges_, uint32_t id_)
- : compiler(compiler_)
- , ranges(ranges_)
- , id(id_)
- {
- }
- bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
- const Compiler &compiler;
- SmallVector<BufferRange> &ranges;
- uint32_t id;
- std::unordered_set<uint32_t> seen;
- };
- struct InterfaceVariableAccessHandler : OpcodeHandler
- {
- InterfaceVariableAccessHandler(const Compiler &compiler_, std::unordered_set<VariableID> &variables_)
- : compiler(compiler_)
- , variables(variables_)
- {
- }
- bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
- const Compiler &compiler;
- std::unordered_set<VariableID> &variables;
- };
- struct CombinedImageSamplerHandler : OpcodeHandler
- {
- CombinedImageSamplerHandler(Compiler &compiler_)
- : compiler(compiler_)
- {
- }
- bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
- bool begin_function_scope(const uint32_t *args, uint32_t length) override;
- bool end_function_scope(const uint32_t *args, uint32_t length) override;
- Compiler &compiler;
- // Each function in the call stack needs its own remapping for parameters so we can deduce which global variable each texture/sampler the parameter is statically bound to.
- std::stack<std::unordered_map<uint32_t, uint32_t>> parameter_remapping;
- std::stack<SPIRFunction *> functions;
- uint32_t remap_parameter(uint32_t id);
- void push_remap_parameters(const SPIRFunction &func, const uint32_t *args, uint32_t length);
- void pop_remap_parameters();
- void register_combined_image_sampler(SPIRFunction &caller, VariableID combined_id, VariableID texture_id,
- VariableID sampler_id, bool depth);
- };
- struct DummySamplerForCombinedImageHandler : OpcodeHandler
- {
- DummySamplerForCombinedImageHandler(Compiler &compiler_)
- : compiler(compiler_)
- {
- }
- bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
- Compiler &compiler;
- bool need_dummy_sampler = false;
- };
- struct ActiveBuiltinHandler : OpcodeHandler
- {
- ActiveBuiltinHandler(Compiler &compiler_)
- : compiler(compiler_)
- {
- }
- bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
- Compiler &compiler;
- void handle_builtin(const SPIRType &type, spv::BuiltIn builtin, const Bitset &decoration_flags);
- void add_if_builtin(uint32_t id);
- void add_if_builtin_or_block(uint32_t id);
- void add_if_builtin(uint32_t id, bool allow_blocks);
- };
- bool traverse_all_reachable_opcodes(const SPIRBlock &block, OpcodeHandler &handler) const;
- bool traverse_all_reachable_opcodes(const SPIRFunction &block, OpcodeHandler &handler) const;
- // This must be an ordered data structure so we always pick the same type aliases.
- SmallVector<uint32_t> global_struct_cache;
- ShaderResources get_shader_resources(const std::unordered_set<VariableID> *active_variables) const;
- VariableTypeRemapCallback variable_remap_callback;
- bool get_common_basic_type(const SPIRType &type, SPIRType::BaseType &base_type);
- std::unordered_set<uint32_t> forced_temporaries;
- std::unordered_set<uint32_t> forwarded_temporaries;
- std::unordered_set<uint32_t> suppressed_usage_tracking;
- std::unordered_set<uint32_t> hoisted_temporaries;
- std::unordered_set<uint32_t> forced_invariant_temporaries;
- Bitset active_input_builtins;
- Bitset active_output_builtins;
- uint32_t clip_distance_count = 0;
- uint32_t cull_distance_count = 0;
- bool position_invariant = false;
- void analyze_parameter_preservation(
- SPIRFunction &entry, const CFG &cfg,
- const std::unordered_map<uint32_t, std::unordered_set<uint32_t>> &variable_to_blocks,
- const std::unordered_map<uint32_t, std::unordered_set<uint32_t>> &complete_write_blocks);
- // If a variable ID or parameter ID is found in this set, a sampler is actually a shadow/comparison sampler.
- // SPIR-V does not support this distinction, so we must keep track of this information outside the type system.
- // There might be unrelated IDs found in this set which do not correspond to actual variables.
- // This set should only be queried for the existence of samplers which are already known to be variables or parameter IDs.
- // Similar is implemented for images, as well as if subpass inputs are needed.
- std::unordered_set<uint32_t> comparison_ids;
- bool need_subpass_input = false;
- bool need_subpass_input_ms = false;
- // In certain backends, we will need to use a dummy sampler to be able to emit code.
- // GLSL does not support texelFetch on texture2D objects, but SPIR-V does,
- // so we need to workaround by having the application inject a dummy sampler.
- uint32_t dummy_sampler_id = 0;
- void analyze_image_and_sampler_usage();
- struct CombinedImageSamplerDrefHandler : OpcodeHandler
- {
- CombinedImageSamplerDrefHandler(Compiler &compiler_)
- : compiler(compiler_)
- {
- }
- bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
- Compiler &compiler;
- std::unordered_set<uint32_t> dref_combined_samplers;
- };
- struct CombinedImageSamplerUsageHandler : OpcodeHandler
- {
- CombinedImageSamplerUsageHandler(Compiler &compiler_,
- const std::unordered_set<uint32_t> &dref_combined_samplers_)
- : compiler(compiler_)
- , dref_combined_samplers(dref_combined_samplers_)
- {
- }
- bool begin_function_scope(const uint32_t *args, uint32_t length) override;
- bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
- Compiler &compiler;
- const std::unordered_set<uint32_t> &dref_combined_samplers;
- std::unordered_map<uint32_t, std::unordered_set<uint32_t>> dependency_hierarchy;
- std::unordered_set<uint32_t> comparison_ids;
- void add_hierarchy_to_comparison_ids(uint32_t ids);
- bool need_subpass_input = false;
- bool need_subpass_input_ms = false;
- void add_dependency(uint32_t dst, uint32_t src);
- };
- void build_function_control_flow_graphs_and_analyze();
- std::unordered_map<uint32_t, std::unique_ptr<CFG>> function_cfgs;
- const CFG &get_cfg_for_current_function() const;
- const CFG &get_cfg_for_function(uint32_t id) const;
- struct CFGBuilder : OpcodeHandler
- {
- explicit CFGBuilder(Compiler &compiler_);
- bool follow_function_call(const SPIRFunction &func) override;
- bool handle(spv::Op op, const uint32_t *args, uint32_t length) override;
- Compiler &compiler;
- std::unordered_map<uint32_t, std::unique_ptr<CFG>> function_cfgs;
- };
- struct AnalyzeVariableScopeAccessHandler : OpcodeHandler
- {
- AnalyzeVariableScopeAccessHandler(Compiler &compiler_, SPIRFunction &entry_);
- bool follow_function_call(const SPIRFunction &) override;
- void set_current_block(const SPIRBlock &block) override;
- void notify_variable_access(uint32_t id, uint32_t block);
- bool id_is_phi_variable(uint32_t id) const;
- bool id_is_potential_temporary(uint32_t id) const;
- bool handle(spv::Op op, const uint32_t *args, uint32_t length) override;
- bool handle_terminator(const SPIRBlock &block) override;
- Compiler &compiler;
- SPIRFunction &entry;
- std::unordered_map<uint32_t, std::unordered_set<uint32_t>> accessed_variables_to_block;
- std::unordered_map<uint32_t, std::unordered_set<uint32_t>> accessed_temporaries_to_block;
- std::unordered_map<uint32_t, uint32_t> result_id_to_type;
- std::unordered_map<uint32_t, std::unordered_set<uint32_t>> complete_write_variables_to_block;
- std::unordered_map<uint32_t, std::unordered_set<uint32_t>> partial_write_variables_to_block;
- std::unordered_set<uint32_t> access_chain_expressions;
- // Access chains used in multiple blocks mean hoisting all the variables used to construct the access chain as not all backends can use pointers.
- // This is also relevant when forwarding opaque objects since we cannot lower these to temporaries.
- std::unordered_map<uint32_t, std::unordered_set<uint32_t>> rvalue_forward_children;
- const SPIRBlock *current_block = nullptr;
- };
- struct StaticExpressionAccessHandler : OpcodeHandler
- {
- StaticExpressionAccessHandler(Compiler &compiler_, uint32_t variable_id_);
- bool follow_function_call(const SPIRFunction &) override;
- bool handle(spv::Op op, const uint32_t *args, uint32_t length) override;
- Compiler &compiler;
- uint32_t variable_id;
- uint32_t static_expression = 0;
- uint32_t write_count = 0;
- };
- struct PhysicalBlockMeta
- {
- uint32_t alignment = 0;
- };
- struct PhysicalStorageBufferPointerHandler : OpcodeHandler
- {
- explicit PhysicalStorageBufferPointerHandler(Compiler &compiler_);
- bool handle(spv::Op op, const uint32_t *args, uint32_t length) override;
- Compiler &compiler;
- std::unordered_set<uint32_t> non_block_types;
- std::unordered_map<uint32_t, PhysicalBlockMeta> physical_block_type_meta;
- std::unordered_map<uint32_t, PhysicalBlockMeta *> access_chain_to_physical_block;
- void mark_aligned_access(uint32_t id, const uint32_t *args, uint32_t length);
- PhysicalBlockMeta *find_block_meta(uint32_t id) const;
- bool type_is_bda_block_entry(uint32_t type_id) const;
- void setup_meta_chain(uint32_t type_id, uint32_t var_id);
- uint32_t get_minimum_scalar_alignment(const SPIRType &type) const;
- void analyze_non_block_types_from_block(const SPIRType &type);
- uint32_t get_base_non_block_type_id(uint32_t type_id) const;
- };
- void analyze_non_block_pointer_types();
- SmallVector<uint32_t> physical_storage_non_block_pointer_types;
- std::unordered_map<uint32_t, PhysicalBlockMeta> physical_storage_type_to_alignment;
- void analyze_variable_scope(SPIRFunction &function, AnalyzeVariableScopeAccessHandler &handler);
- void find_function_local_luts(SPIRFunction &function, const AnalyzeVariableScopeAccessHandler &handler,
- bool single_function);
- bool may_read_undefined_variable_in_block(const SPIRBlock &block, uint32_t var);
- // Finds all resources that are written to from inside the critical section, if present.
- // The critical section is delimited by OpBeginInvocationInterlockEXT and
- // OpEndInvocationInterlockEXT instructions. In MSL and HLSL, any resources written
- // while inside the critical section must be placed in a raster order group.
- struct InterlockedResourceAccessHandler : OpcodeHandler
- {
- InterlockedResourceAccessHandler(Compiler &compiler_, uint32_t entry_point_id)
- : compiler(compiler_)
- {
- call_stack.push_back(entry_point_id);
- }
- bool handle(spv::Op op, const uint32_t *args, uint32_t length) override;
- bool begin_function_scope(const uint32_t *args, uint32_t length) override;
- bool end_function_scope(const uint32_t *args, uint32_t length) override;
- Compiler &compiler;
- bool in_crit_sec = false;
- uint32_t interlock_function_id = 0;
- bool split_function_case = false;
- bool control_flow_interlock = false;
- bool use_critical_section = false;
- bool call_stack_is_interlocked = false;
- SmallVector<uint32_t> call_stack;
- void access_potential_resource(uint32_t id);
- };
- struct InterlockedResourceAccessPrepassHandler : OpcodeHandler
- {
- InterlockedResourceAccessPrepassHandler(Compiler &compiler_, uint32_t entry_point_id)
- : compiler(compiler_)
- {
- call_stack.push_back(entry_point_id);
- }
- void rearm_current_block(const SPIRBlock &block) override;
- bool handle(spv::Op op, const uint32_t *args, uint32_t length) override;
- bool begin_function_scope(const uint32_t *args, uint32_t length) override;
- bool end_function_scope(const uint32_t *args, uint32_t length) override;
- Compiler &compiler;
- uint32_t interlock_function_id = 0;
- uint32_t current_block_id = 0;
- bool split_function_case = false;
- bool control_flow_interlock = false;
- SmallVector<uint32_t> call_stack;
- };
- void analyze_interlocked_resource_usage();
- // The set of all resources written while inside the critical section, if present.
- std::unordered_set<uint32_t> interlocked_resources;
- bool interlocked_is_complex = false;
- void make_constant_null(uint32_t id, uint32_t type);
- std::unordered_map<uint32_t, std::string> declared_block_names;
- bool instruction_to_result_type(uint32_t &result_type, uint32_t &result_id, spv::Op op, const uint32_t *args,
- uint32_t length);
- Bitset combined_decoration_for_member(const SPIRType &type, uint32_t index) const;
- static bool is_desktop_only_format(spv::ImageFormat format);
- bool is_depth_image(const SPIRType &type, uint32_t id) const;
- void set_extended_decoration(uint32_t id, ExtendedDecorations decoration, uint32_t value = 0);
- uint32_t get_extended_decoration(uint32_t id, ExtendedDecorations decoration) const;
- bool has_extended_decoration(uint32_t id, ExtendedDecorations decoration) const;
- void unset_extended_decoration(uint32_t id, ExtendedDecorations decoration);
- void set_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration,
- uint32_t value = 0);
- uint32_t get_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration) const;
- bool has_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration) const;
- void unset_extended_member_decoration(uint32_t type, uint32_t index, ExtendedDecorations decoration);
- bool type_is_array_of_pointers(const SPIRType &type) const;
- bool type_is_top_level_physical_pointer(const SPIRType &type) const;
- bool type_is_top_level_pointer(const SPIRType &type) const;
- bool type_is_top_level_array(const SPIRType &type) const;
- bool type_is_block_like(const SPIRType &type) const;
- bool type_is_opaque_value(const SPIRType &type) const;
- bool reflection_ssbo_instance_name_is_significant() const;
- std::string get_remapped_declared_block_name(uint32_t id, bool fallback_prefer_instance_name) const;
- bool flush_phi_required(BlockID from, BlockID to) const;
- uint32_t evaluate_spec_constant_u32(const SPIRConstantOp &spec) const;
- uint32_t evaluate_constant_u32(uint32_t id) const;
- bool is_vertex_like_shader() const;
- // Get the correct case list for the OpSwitch, since it can be either a
- // 32 bit wide condition or a 64 bit, but the type is not embedded in the
- // instruction itself.
- const SmallVector<SPIRBlock::Case> &get_case_list(const SPIRBlock &block) const;
- private:
- // Used only to implement the old deprecated get_entry_point() interface.
- const SPIREntryPoint &get_first_entry_point(const std::string &name) const;
- SPIREntryPoint &get_first_entry_point(const std::string &name);
- };
- } // namespace SPIRV_CROSS_NAMESPACE
- #endif
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