| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221 |
- // Copyright (c) 2019 Valve Corporation
- // Copyright (c) 2019 LunarG Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- // Relax float ops tests
- #include <string>
- #include <vector>
- #include "test/opt/pass_fixture.h"
- #include "test/opt/pass_utils.h"
- namespace spvtools {
- namespace opt {
- namespace {
- using RelaxFloatOpsTest = PassTest<::testing::Test>;
- TEST_F(RelaxFloatOpsTest, RelaxFloatOpsBasic) {
- // All float result instructions in functions should be relaxed
- // clang-format off
- //
- // SamplerState g_sSamp : register(s0);
- // uniform Texture1D <float4> g_tTex1df4 : register(t0);
- //
- // struct PS_INPUT
- // {
- // float Tex0 : TEXCOORD0;
- // float Tex1 : TEXCOORD1;
- // };
- //
- // struct PS_OUTPUT
- // {
- // float4 Color : SV_Target0;
- // };
- //
- // PS_OUTPUT main(PS_INPUT i)
- // {
- // PS_OUTPUT psout;
- // float4 txval10 = g_tTex1df4.Sample(g_sSamp, i.Tex0);
- // float4 txval11 = g_tTex1df4.Sample(g_sSamp, i.Tex1);
- // float4 t = txval10 + txval11;
- // float4 t2 = t / 2.0;
- // psout.Color = t2;
- // return psout;
- // }
- // clang-format on
- const std::string defs0 =
- R"(OpCapability Shader
- OpCapability Sampled1D
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint Fragment %main "main" %i_Tex0 %i_Tex1 %_entryPointOutput_Color
- OpExecutionMode %main OriginUpperLeft
- OpSource HLSL 500
- OpName %main "main"
- OpName %g_tTex1df4 "g_tTex1df4"
- OpName %g_sSamp "g_sSamp"
- OpName %i_Tex0 "i.Tex0"
- OpName %i_Tex1 "i.Tex1"
- OpName %_entryPointOutput_Color "@entryPointOutput.Color"
- OpDecorate %g_tTex1df4 DescriptorSet 0
- OpDecorate %g_tTex1df4 Binding 0
- OpDecorate %g_sSamp DescriptorSet 0
- OpDecorate %g_sSamp Binding 0
- OpDecorate %i_Tex0 Location 0
- OpDecorate %i_Tex1 Location 1
- OpDecorate %_entryPointOutput_Color Location 0
- )";
- const std::string defs1 =
- R"(%void = OpTypeVoid
- %3 = OpTypeFunction %void
- %float = OpTypeFloat 32
- %v4float = OpTypeVector %float 4
- %17 = OpTypeImage %float 1D 0 0 0 1 Unknown
- %_ptr_UniformConstant_17 = OpTypePointer UniformConstant %17
- %g_tTex1df4 = OpVariable %_ptr_UniformConstant_17 UniformConstant
- %21 = OpTypeSampler
- %_ptr_UniformConstant_21 = OpTypePointer UniformConstant %21
- %g_sSamp = OpVariable %_ptr_UniformConstant_21 UniformConstant
- %25 = OpTypeSampledImage %17
- %_ptr_Input_float = OpTypePointer Input %float
- %i_Tex0 = OpVariable %_ptr_Input_float Input
- %i_Tex1 = OpVariable %_ptr_Input_float Input
- %_ptr_Output_v4float = OpTypePointer Output %v4float
- %_entryPointOutput_Color = OpVariable %_ptr_Output_v4float Output
- %float_0_5 = OpConstant %float 0.5
- %116 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
- )";
- const std::string relax_decos =
- R"(OpDecorate %60 RelaxedPrecision
- OpDecorate %63 RelaxedPrecision
- OpDecorate %82 RelaxedPrecision
- OpDecorate %88 RelaxedPrecision
- OpDecorate %91 RelaxedPrecision
- OpDecorate %94 RelaxedPrecision
- )";
- const std::string func_orig =
- R"(%main = OpFunction %void None %3
- %5 = OpLabel
- %60 = OpLoad %float %i_Tex0
- %63 = OpLoad %float %i_Tex1
- %77 = OpLoad %17 %g_tTex1df4
- %78 = OpLoad %21 %g_sSamp
- %79 = OpSampledImage %25 %77 %78
- %82 = OpImageSampleImplicitLod %v4float %79 %60
- %83 = OpLoad %17 %g_tTex1df4
- %84 = OpLoad %21 %g_sSamp
- %85 = OpSampledImage %25 %83 %84
- %88 = OpImageSampleImplicitLod %v4float %85 %63
- %91 = OpFAdd %v4float %82 %88
- %94 = OpFMul %v4float %91 %116
- OpStore %_entryPointOutput_Color %94
- OpReturn
- OpFunctionEnd
- )";
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- SinglePassRunAndCheck<RelaxFloatOpsPass>(
- defs0 + defs1 + func_orig, defs0 + relax_decos + defs1 + func_orig, true,
- true);
- }
- TEST_F(RelaxFloatOpsTest, RelaxFloatOpsForLinkage) {
- const std::string defs0 =
- R"(OpCapability Shader
- OpCapability Linkage
- OpCapability Sampled1D
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpSource HLSL 630
- OpName %main "main"
- OpName %g_tTex1df4 "g_tTex1df4"
- OpName %g_sSamp "g_sSamp"
- OpName %i_Tex0 "i.Tex0"
- OpName %i_Tex1 "i.Tex1"
- OpName %_entryPointOutput_Color "@entryPointOutput.Color"
- OpDecorate %main LinkageAttributes "main" Export
- OpDecorate %g_tTex1df4 DescriptorSet 0
- OpDecorate %g_tTex1df4 Binding 0
- OpDecorate %g_sSamp DescriptorSet 0
- OpDecorate %g_sSamp Binding 0
- OpDecorate %i_Tex0 Location 0
- OpDecorate %i_Tex1 Location 1
- OpDecorate %_entryPointOutput_Color Location 0
- )";
- const std::string defs1 =
- R"(%void = OpTypeVoid
- %3 = OpTypeFunction %void
- %float = OpTypeFloat 32
- %v4float = OpTypeVector %float 4
- %17 = OpTypeImage %float 1D 0 0 0 1 Unknown
- %_ptr_UniformConstant_17 = OpTypePointer UniformConstant %17
- %g_tTex1df4 = OpVariable %_ptr_UniformConstant_17 UniformConstant
- %21 = OpTypeSampler
- %_ptr_UniformConstant_21 = OpTypePointer UniformConstant %21
- %g_sSamp = OpVariable %_ptr_UniformConstant_21 UniformConstant
- %25 = OpTypeSampledImage %17
- %_ptr_Input_float = OpTypePointer Input %float
- %i_Tex0 = OpVariable %_ptr_Input_float Input
- %i_Tex1 = OpVariable %_ptr_Input_float Input
- %_ptr_Output_v4float = OpTypePointer Output %v4float
- %_entryPointOutput_Color = OpVariable %_ptr_Output_v4float Output
- %float_0_5 = OpConstant %float 0.5
- %116 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
- )";
- const std::string relax_decos =
- R"(OpDecorate %60 RelaxedPrecision
- OpDecorate %63 RelaxedPrecision
- OpDecorate %82 RelaxedPrecision
- OpDecorate %88 RelaxedPrecision
- OpDecorate %91 RelaxedPrecision
- OpDecorate %94 RelaxedPrecision
- )";
- const std::string func_orig =
- R"(%main = OpFunction %void None %3
- %5 = OpLabel
- %60 = OpLoad %float %i_Tex0
- %63 = OpLoad %float %i_Tex1
- %77 = OpLoad %17 %g_tTex1df4
- %78 = OpLoad %21 %g_sSamp
- %79 = OpSampledImage %25 %77 %78
- %82 = OpImageSampleImplicitLod %v4float %79 %60
- %83 = OpLoad %17 %g_tTex1df4
- %84 = OpLoad %21 %g_sSamp
- %85 = OpSampledImage %25 %83 %84
- %88 = OpImageSampleImplicitLod %v4float %85 %63
- %91 = OpFAdd %v4float %82 %88
- %94 = OpFMul %v4float %91 %116
- OpStore %_entryPointOutput_Color %94
- OpReturn
- OpFunctionEnd
- )";
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- SinglePassRunAndCheck<RelaxFloatOpsPass>(
- defs0 + defs1 + func_orig, defs0 + relax_decos + defs1 + func_orig, true,
- true);
- }
- } // namespace
- } // namespace opt
- } // namespace spvtools
|