Main.cpp 8.1 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/SampleApp.h>
  7. #include <Samples/PhysicsPlayground/FpsCharacterNode.h>
  8. using namespace anki;
  9. class MyApp : public SampleApp
  10. {
  11. public:
  12. using SampleApp::SampleApp;
  13. Error sampleExtraInit() override;
  14. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  15. };
  16. Error MyApp::sampleExtraInit()
  17. {
  18. ScriptResourcePtr script;
  19. ANKI_CHECK(ResourceManager::getSingleton().loadResource("Assets/Scene.lua", script));
  20. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  21. // Create the player
  22. if(0)
  23. {
  24. SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
  25. cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 0.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  26. SceneNode& arm = SceneGraph::getSingleton().findSceneNode("arm");
  27. arm.setLocalTransform(Transform(Vec3(0.065f, -0.13f, -0.4f), Mat3(Euler(0.0f, kPi, 0.0f)), Vec3(1.0f, 1.0f, 1.0f)));
  28. arm.setParent(&cam);
  29. SceneNode* player = SceneGraph::getSingleton().newSceneNode<SceneNode>("player");
  30. PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
  31. playerc->moveToPosition(Vec3(0.0f, 10.5f, 0.0f));
  32. player->addChild(&cam);
  33. }
  34. {
  35. FpsCharacter* c = SceneGraph::getSingleton().newSceneNode<FpsCharacter>("FpsCharacter");
  36. SceneGraph::getSingleton().setActiveCameraNode(c->m_cameraNode);
  37. }
  38. // Create a body component with hinge joint
  39. if(1)
  40. {
  41. SceneNode* base = SceneGraph::getSingleton().newSceneNode<SceneNode>("hingeBase");
  42. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  43. bodyc->setBoxExtend(Vec3(0.1f));
  44. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  45. base->setLocalOrigin(Vec3(-0.0f, 5.0f, -3.0f));
  46. SceneNode* joint = SceneGraph::getSingleton().newSceneNode<SceneNode>("hinge");
  47. JointComponent* jointc = joint->newComponent<JointComponent>();
  48. jointc->setJointType(JointComponentyType::kHinge);
  49. joint->setLocalOrigin(Vec3(-0.0f, 4.8f, -3.0f));
  50. base->addChild(joint);
  51. SceneNode* monkey = SceneGraph::getSingleton().newSceneNode<SceneNode>("monkey_p2p");
  52. monkey->newComponent<MeshComponent>()->setMeshFilename("Assets/Suzanne_e3526e1428c0763c.ankimesh");
  53. monkey->newComponent<MaterialComponent>()->setMaterialFilename("Assets/dynamic_f238b379a41079ff.ankimtl");
  54. const Aabb aabb = monkey->getFirstComponentOfType<MeshComponent>().getMeshResource().getBoundingShape();
  55. const F32 height = aabb.getMax().y - aabb.getMin().y;
  56. bodyc = monkey->newComponent<BodyComponent>();
  57. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromMeshComponent);
  58. bodyc->setMass(2.0f);
  59. monkey->setLocalOrigin(Vec3(-0.0f, 4.8f - height / 2.0f, -3.0f));
  60. joint->addChild(monkey);
  61. }
  62. // Create a chain
  63. if(1)
  64. {
  65. const U linkCount = 5;
  66. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0, 1.0, 1.0, 0.0));
  67. SceneNode* base = SceneGraph::getSingleton().newSceneNode<SceneNode>("p2pBase");
  68. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  69. bodyc->setBoxExtend(Vec3(0.1f));
  70. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  71. base->setLocalOrigin(trf.getOrigin().xyz);
  72. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, 0.5f, 0.0f, 0.0f));
  73. SceneNode* prevNode = base;
  74. for(U32 i = 0; i < linkCount; ++i)
  75. {
  76. SceneNode* joint = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("joint_chain%u", i));
  77. JointComponent* jointc = joint->newComponent<JointComponent>();
  78. jointc->setJointType(JointComponentyType::kPoint);
  79. joint->setLocalOrigin(trf.getOrigin().xyz);
  80. joint->setParent(prevNode);
  81. SceneNode* monkey = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("monkey_chain%u", i).toCString());
  82. const MeshComponent& meshc = monkey->newComponent<MeshComponent>()->setMeshFilename("Assets/Suzanne_e3526e1428c0763c.ankimesh");
  83. monkey->newComponent<MaterialComponent>()->setMaterialFilename("Assets/dynamic_f238b379a41079ff.ankimtl");
  84. const Aabb aabb = meshc.getMeshResource().getBoundingShape();
  85. const F32 height = aabb.getMax().y - aabb.getMin().y;
  86. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  87. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  88. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromMeshComponent);
  89. bodyc->setMass(1.0f);
  90. joint->addChild(monkey);
  91. monkey->setLocalOrigin(trf.getOrigin().xyz);
  92. monkey->setLocalRotation(trf.getRotation().getRotationPart());
  93. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  94. prevNode = monkey;
  95. }
  96. }
  97. // Trigger
  98. if(1)
  99. {
  100. SceneNode* node = SceneGraph::getSingleton().newSceneNode<SceneNode>("trigger");
  101. TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
  102. triggerc->setType(TriggerComponentShapeType::kSphere);
  103. node->setLocalScale(Vec3(1.8f, 1.8f, 1.8f));
  104. node->setLocalOrigin(Vec3(4.0f, 0.5f, 0.0f));
  105. }
  106. Input::getSingleton().lockMouseWindowCenter(true);
  107. Input::getSingleton().hideCursor(true);
  108. Input::getSingleton().moveMouseNdc(Vec2(0.0f));
  109. return Error::kNone;
  110. }
  111. Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
  112. {
  113. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  114. Renderer& renderer = Renderer::getSingleton();
  115. Input& in = Input::getSingleton();
  116. if(in.getKey(KeyCode::kGrave) == 1)
  117. {
  118. toggleDeveloperConsole();
  119. }
  120. if(in.getKey(KeyCode::kEscape) > 0)
  121. {
  122. quit = true;
  123. }
  124. if(in.getKey(KeyCode::kY) == 1)
  125. {
  126. renderer.setCurrentDebugRenderTarget(
  127. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuseClipmapsTest") ? "" : "IndirectDiffuseClipmapsTest");
  128. // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
  129. }
  130. if(in.getKey(KeyCode::kU) == 1)
  131. {
  132. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
  133. }
  134. if(in.getKey(KeyCode::kI) == 1)
  135. {
  136. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Ssao") ? "" : "Ssao");
  137. }
  138. if(in.getKey(KeyCode::kO) == 1)
  139. {
  140. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "HistoryLen") ? "" : "HistoryLen");
  141. }
  142. if(Input::getSingleton().getKey(KeyCode::kP) == 1)
  143. {
  144. static U32 idx = 3;
  145. ++idx;
  146. idx %= 4;
  147. if(idx == 0)
  148. {
  149. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  150. }
  151. else if(idx == 1)
  152. {
  153. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  154. }
  155. else if(idx == 2)
  156. {
  157. renderer.setCurrentDebugRenderTarget("VrsSri");
  158. }
  159. else
  160. {
  161. renderer.setCurrentDebugRenderTarget("");
  162. }
  163. }
  164. if(Input::getSingleton().getKey(KeyCode::kL) == 1)
  165. {
  166. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
  167. }
  168. if(Input::getSingleton().getKey(KeyCode::kJ) == 1)
  169. {
  170. g_cvarGrVrs = !g_cvarGrVrs;
  171. }
  172. if(Input::getSingleton().getKey(KeyCode::kF1) == 1)
  173. {
  174. DbgOption options = renderer.getDbg().getOptions();
  175. static U mode = 0;
  176. mode = (mode + 1) % 3;
  177. if(mode == 0)
  178. {
  179. options &= ~DbgOption::kBoundingBoxes;
  180. }
  181. else if(mode == 1)
  182. {
  183. options |= DbgOption::kBoundingBoxes;
  184. options |= DbgOption::kDepthTest;
  185. }
  186. else
  187. {
  188. options |= DbgOption::kBoundingBoxes;
  189. options &= ~DbgOption::kDepthTest;
  190. }
  191. renderer.getDbg().setOptions(options);
  192. }
  193. if(Input::getSingleton().getKey(KeyCode::kF2) == 1)
  194. {
  195. DbgOption options = renderer.getDbg().getOptions();
  196. options ^= DbgOption::kPhysics;
  197. renderer.getDbg().setOptions(options);
  198. }
  199. if(0)
  200. {
  201. SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
  202. TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
  203. for(U32 i = 0; i < comp.getSceneNodesEnter().getSize(); ++i)
  204. {
  205. // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  206. }
  207. }
  208. return Error::kNone;
  209. }
  210. ANKI_MAIN_FUNCTION(myMain)
  211. int myMain(int argc, char* argv[])
  212. {
  213. MyApp* app = new MyApp(argc, argv, "PhysicsPlayground");
  214. Error err = app->mainLoop();
  215. delete app;
  216. if(err)
  217. {
  218. ANKI_LOGE("Error reported. Bye!");
  219. }
  220. else
  221. {
  222. ANKI_LOGI("Bye!!");
  223. }
  224. return 0;
  225. }