GrRayTracing.cpp 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Tests/Framework/Framework.h>
  6. #include <Tests/Gr/GrCommon.h>
  7. #include <AnKi/Gr.h>
  8. #include <AnKi/Window/NativeWindow.h>
  9. #include <AnKi/Window/Input.h>
  10. #include <AnKi/Util/CVarSet.h>
  11. #include <AnKi/GpuMemory/RebarTransientMemoryPool.h>
  12. #include <AnKi/Util/HighRezTimer.h>
  13. #include <AnKi/Resource/TransferGpuAllocator.h>
  14. #include <AnKi/ShaderCompiler/ShaderParser.h>
  15. #include <AnKi/Collision/Aabb.h>
  16. #include <AnKi/Util/WeakArray.h>
  17. #include <ctime>
  18. using namespace anki;
  19. ANKI_TEST(Gr, EmptyAs)
  20. {
  21. g_cvarGrRayTracing = true;
  22. commonInit();
  23. {
  24. AccelerationStructureInitInfo init;
  25. init.m_type = AccelerationStructureType::kTopLevel;
  26. GrManager::getSingleton().getAccelerationStructureMemoryRequirement(init);
  27. }
  28. {
  29. AccelerationStructureInitInfo init;
  30. init.m_type = AccelerationStructureType::kTopLevel;
  31. AccelerationStructurePtr as = GrManager::getSingleton().newAccelerationStructure(init);
  32. }
  33. commonDestroy();
  34. }