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- // 607dfc9f-----------------------------------------------------------------------------
- //==============================================================================
- // Copyright (c) 2020 Advanced Micro Devices, Inc. All rights reserved.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files(the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions :
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- //===============================================================================
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- // Licensed under the MIT License.
- //-------------------------------------------------------------------------------
- #ifndef ASPM_GPU
- #define ASPM_GPU // This is required
- #endif
- #ifndef ASPM_HLSL
- #define ASPM_HLSL // This is required
- #endif
- //#define USE_CMP // Use New Dev Compressonator Codec for v4.2
- #define USE_CMPMSC // Use New Dev Compressonator Codec for v4.2
- //#define USE_MSC // Microsoft DirectXTex HLSL all modes
- //#define USE_ENCODEBLOCKS_ONLY
- //#define USE_INT // Compiles on CPU. Compiles on HLSL in 38 seconds with reg and loop warnings : Images are good
- //#define USE_RGBCX_RDO // Compiles on CPU Images are good. Does not compile on HLSL
- //#define USE_VOLT // Compiles on CPU + HLSL but image is curupt
- //#define USE_ICBC // Compiles on CPU Does not compile on HLSL
- //#define USE_ARRIS // Arris port over of rgbcx_rdo code for GPU
- #define CHAR_LENGTH 8
- #define NCHANNELS 4
- #define BC7_UNORM 98
- #define MAX_UINT 0xFFFFFFFF
- #define MIN_UINT 0
- #define BLOCK_SIZE_Y 4
- #define BLOCK_SIZE_X 4
- #define BLOCK_SIZE (BLOCK_SIZE_Y * BLOCK_SIZE_X)
- #define THREAD_GROUP_SIZE 64
- // Source Texture to process
- Texture2D g_Input : register(t0);
- struct BufferShared
- {
- uint4 pixel;
- uint error;
- uint mode;
- uint partition;
- uint index_selector;
- uint rotation;
- uint pbit;
- uint4 endPoint_low;
- uint4 endPoint_high;
- uint4 endPoint_low_quantized;
- uint4 endPoint_high_quantized;
- uint colorindex;
- uint alphaindex;
- };
- groupshared BufferShared shared_temp[THREAD_GROUP_SIZE];
- cbuffer cbCS : register(b0)
- {
- uint g_tex_width;
- uint g_num_block_x;
- uint g_format;
- uint g_mode_id;
- uint g_start_block_id;
- uint g_num_total_blocks;
- float g_alpha_weight;
- float g_quality;
- };
- struct SharedIOData
- {
- uint error;
- uint mode;
- uint index_selector;
- uint rotation;
- uint partition;
- uint4 data2;
- };
- StructuredBuffer<SharedIOData> g_InBuff : register(t1);
- RWStructuredBuffer<SharedIOData> g_OutBuff1 : register(u0); // Used by TryMode...
- RWStructuredBuffer<uint4> g_OutBuff : register(u0); // Used by EncodeBlocks & TryMode...
- #include "bc7_common_encoder.h"
- #ifdef USE_ENCODEBLOCKS_ONLY
- [numthreads(THREAD_GROUP_SIZE, 1, 1)] void TryMode456CS(uint GI : SV_GroupIndex, uint3 groupID : SV_GroupID)
- {
- // Do nothing
- }
- [numthreads( THREAD_GROUP_SIZE, 1, 1 )]
- void TryMode137CS(uint GI : SV_GroupIndex, uint3 groupID : SV_GroupID)
- {
- // Do nothing
- }
- [numthreads( THREAD_GROUP_SIZE, 1, 1 )]
- void TryMode02CS(uint GI : SV_GroupIndex, uint3 groupID : SV_GroupID)
- {
- // Do nothing
- }
- [numthreads(THREAD_GROUP_SIZE, 1, 1)]
- void EncodeBlocks(uint GI: SV_GroupIndex, uint3 groupID: SV_GroupID)
- {
- // we process 4 BC blocks per thread group
- uint blockInGroup = GI / MAX_USED_THREAD; // what BC block this thread is on within this thread group
- uint blockID = g_start_block_id + groupID.x * BLOCK_IN_GROUP + blockInGroup; // what global BC block this thread is on
- uint pixelBase = blockInGroup * MAX_USED_THREAD; // the first id of the pixel in this BC block in this thread group
- uint pixelInBlock = GI - pixelBase; // id of the pixel in this BC block
- uint block_y = blockID / g_num_block_x;
- uint block_x = blockID - block_y * g_num_block_x;
- uint base_x = block_x * BLOCK_SIZE_X;
- uint base_y = block_y * BLOCK_SIZE_Y;
- // Load up the pixels
- if (pixelInBlock < 16)
- {
- // load pixels (0..1)
- shared_temp[GI].pixel = g_Input.Load(uint3(base_x + pixelInBlock % 4, base_y + pixelInBlock / 4, 0));
- }
- GroupMemoryBarrierWithGroupSync();
- // Process and save s
- if (pixelInBlock == 0)
- {
- float4 image_src[16];
- for (int i = 0; i < 16; i++)
- {
- image_src[i].x = shared_temp[pixelBase + i].pixel.x * 255;
- image_src[i].y = shared_temp[pixelBase + i].pixel.y * 255;
- image_src[i].z = shared_temp[pixelBase + i].pixel.z * 255;
- image_src[i].w = shared_temp[pixelBase + i].pixel.w * 255;
- }
- g_OutBuff[blockID] = CompressBlockBC7_UNORM(image_src, g_quality);
- }
- }
- #endif
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