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- // Copyright (c) 2019 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #ifndef SOURCE_FORCE_RENDER_RED_H_
- #define SOURCE_FORCE_RENDER_RED_H_
- #include <vector>
- #include "source/fuzz/protobufs/spirvfuzz_protobufs.h"
- #include "spirv-tools/libspirv.hpp"
- namespace spvtools {
- namespace fuzz {
- // Requires |binary_in| to be a valid SPIR-V module with Shader capability,
- // containing an entry point with the Fragment execution model, and a single
- // output variable of type vec4.
- //
- // Turns the body of this entry point into effectively:
- //
- // output_variable = vec4(1.0, 0.0, 0.0, 1.0);
- // if (false) {
- // original_body
- // }
- //
- // If suitable facts about values of uniforms are available, the 'false' will
- // instead become: 'u > v', where 'u' and 'v' are pieces of uniform data for
- // which it is known that 'u < v' holds.
- bool ForceRenderRed(
- const spv_target_env& target_env, spv_validator_options validator_options,
- const std::vector<uint32_t>& binary_in,
- const spvtools::fuzz::protobufs::FactSequence& initial_facts,
- const MessageConsumer& message_consumer, std::vector<uint32_t>* binary_out);
- } // namespace fuzz
- } // namespace spvtools
- #endif // SOURCE_FORCE_RENDER_RED_H_
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