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- // Copyright (c) 2019 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #include "source/fuzz/fuzzer_pass_adjust_function_controls.h"
- #include "source/fuzz/transformation_set_function_control.h"
- namespace spvtools {
- namespace fuzz {
- FuzzerPassAdjustFunctionControls::FuzzerPassAdjustFunctionControls(
- opt::IRContext* ir_context, TransformationContext* transformation_context,
- FuzzerContext* fuzzer_context,
- protobufs::TransformationSequence* transformations,
- bool ignore_inapplicable_transformations)
- : FuzzerPass(ir_context, transformation_context, fuzzer_context,
- transformations, ignore_inapplicable_transformations) {}
- void FuzzerPassAdjustFunctionControls::Apply() {
- // Consider every function in the module.
- for (auto& function : *GetIRContext()->module()) {
- // Randomly decide whether to adjust this function's controls.
- if (GetFuzzerContext()->ChoosePercentage(
- GetFuzzerContext()->GetChanceOfAdjustingFunctionControl())) {
- // Grab the function control mask for the function in its present form.
- uint32_t existing_function_control_mask =
- function.DefInst().GetSingleWordInOperand(0);
- // For the new mask, we first randomly select one of three basic masks:
- // None, Inline or DontInline. These are always valid (and are mutually
- // exclusive).
- std::vector<spv::FunctionControlMask> basic_function_control_masks = {
- spv::FunctionControlMask::MaskNone, spv::FunctionControlMask::Inline,
- spv::FunctionControlMask::DontInline};
- uint32_t new_function_control_mask =
- uint32_t(basic_function_control_masks[GetFuzzerContext()->RandomIndex(
- basic_function_control_masks)]);
- // We now consider the Pure and Const mask bits. If these are already
- // set on the function then it's OK to keep them, but also interesting
- // to consider dropping them, so we decide randomly in each case.
- for (auto mask_bit :
- {spv::FunctionControlMask::Pure, spv::FunctionControlMask::Const}) {
- if ((existing_function_control_mask & uint32_t(mask_bit)) &&
- GetFuzzerContext()->ChooseEven()) {
- new_function_control_mask |= uint32_t(mask_bit);
- }
- }
- // Create and add a transformation.
- TransformationSetFunctionControl transformation(
- function.DefInst().result_id(), new_function_control_mask);
- ApplyTransformation(transformation);
- }
- }
- }
- } // namespace fuzz
- } // namespace spvtools
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