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- // Copyright (c) 2019 Google LLC
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #include "source/fuzz/fuzzer_pass_permute_blocks.h"
- #include "source/fuzz/transformation_move_block_down.h"
- namespace spvtools {
- namespace fuzz {
- FuzzerPassPermuteBlocks::FuzzerPassPermuteBlocks(
- opt::IRContext* ir_context, TransformationContext* transformation_context,
- FuzzerContext* fuzzer_context,
- protobufs::TransformationSequence* transformations,
- bool ignore_inapplicable_transformations)
- : FuzzerPass(ir_context, transformation_context, fuzzer_context,
- transformations, ignore_inapplicable_transformations) {}
- void FuzzerPassPermuteBlocks::Apply() {
- // For now we do something very simple: we randomly decide whether to move a
- // block, and for each block that we do move, we push it down as far as we
- // legally can.
- // TODO(https://github.com/KhronosGroup/SPIRV-Tools/issues/2635): it would be
- // nice to randomly sample from the set of legal block permutations and then
- // encode the chosen permutation via a series of move-block-down
- // transformations. This should be possible but will require some thought.
- for (auto& function : *GetIRContext()->module()) {
- std::vector<uint32_t> block_ids;
- // Collect all block ids for the function before messing with block
- // ordering.
- for (auto& block : function) {
- block_ids.push_back(block.id());
- }
- // Now consider each block id. We consider block ids in reverse, because
- // e.g. in code generated from the following:
- //
- // if (...) {
- // A
- // B
- // } else {
- // C
- // }
- //
- // block A cannot be moved down, but B has freedom to move and that movement
- // would provide more freedom for A to move.
- for (auto id = block_ids.rbegin(); id != block_ids.rend(); ++id) {
- // Randomly decide whether to ignore the block id.
- if (!GetFuzzerContext()->ChoosePercentage(
- GetFuzzerContext()->GetChanceOfMovingBlockDown())) {
- continue;
- }
- // Keep pushing the block down, until pushing down fails.
- // The loop is guaranteed to terminate because a block cannot be pushed
- // down indefinitely.
- while (true) {
- TransformationMoveBlockDown transformation(*id);
- if (!MaybeApplyTransformation(transformation)) {
- break;
- }
- }
- }
- }
- }
- } // namespace fuzz
- } // namespace spvtools
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