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- // Copyright (c) 2022 The Khronos Group Inc.
- // Copyright (c) 2022 LunarG Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #include <unordered_set>
- #include "test/opt/pass_fixture.h"
- #include "test/opt/pass_utils.h"
- namespace spvtools {
- namespace opt {
- namespace {
- using ElimDeadOutputStoresTest = PassTest<::testing::Test>;
- TEST_F(ElimDeadOutputStoresTest, VertMultipleLocations) {
- // #version 450
- //
- // layout(location = 2) out Vertex
- // {
- // vec4 color0;
- // vec4 color1;
- // vec4 color2[3];
- // } oVert;
- //
- // void main()
- // {
- // oVert.color0 = vec4(0.0,0.0,0.0,0.0);
- // oVert.color1 = vec4(0.1,0.0,0.0,0.0);
- // oVert.color2[0] = vec4(0.2,0.0,0.0,0.0);
- // oVert.color2[1] = vec4(0.3,0.0,0.0,0.0);
- // oVert.color2[2] = vec4(0.4,0.0,0.0,0.0);
- // }
- const std::string text = R"(
- OpCapability Shader
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint Vertex %main "main" %oVert
- OpSource GLSL 450
- OpName %main "main"
- OpName %Vertex "Vertex"
- OpMemberName %Vertex 0 "color0"
- OpMemberName %Vertex 1 "color1"
- OpMemberName %Vertex 2 "color2"
- OpName %oVert "oVert"
- OpDecorate %Vertex Block
- OpDecorate %oVert Location 2
- %void = OpTypeVoid
- %3 = OpTypeFunction %void
- %float = OpTypeFloat 32
- %v4float = OpTypeVector %float 4
- %uint = OpTypeInt 32 0
- %uint_3 = OpConstant %uint 3
- %_arr_v4float_uint_3 = OpTypeArray %v4float %uint_3
- %Vertex = OpTypeStruct %v4float %v4float %_arr_v4float_uint_3
- %_ptr_Output_Vertex = OpTypePointer Output %Vertex
- %oVert = OpVariable %_ptr_Output_Vertex Output
- %int = OpTypeInt 32 1
- %int_0 = OpConstant %int 0
- %float_0 = OpConstant %float 0
- %17 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
- %_ptr_Output_v4float = OpTypePointer Output %v4float
- %int_1 = OpConstant %int 1
- %float_0_100000001 = OpConstant %float 0.100000001
- %22 = OpConstantComposite %v4float %float_0_100000001 %float_0 %float_0 %float_0
- %int_2 = OpConstant %int 2
- %float_0_200000003 = OpConstant %float 0.200000003
- %26 = OpConstantComposite %v4float %float_0_200000003 %float_0 %float_0 %float_0
- %float_0_300000012 = OpConstant %float 0.300000012
- %29 = OpConstantComposite %v4float %float_0_300000012 %float_0 %float_0 %float_0
- %float_0_400000006 = OpConstant %float 0.400000006
- %32 = OpConstantComposite %v4float %float_0_400000006 %float_0 %float_0 %float_0
- %main = OpFunction %void None %3
- %5 = OpLabel
- %19 = OpAccessChain %_ptr_Output_v4float %oVert %int_0
- OpStore %19 %17
- ;CHECK: OpStore %19 %17
- %23 = OpAccessChain %_ptr_Output_v4float %oVert %int_1
- OpStore %23 %22
- ;CHECK-NOT: OpStore %23 %22
- %27 = OpAccessChain %_ptr_Output_v4float %oVert %int_2 %int_0
- OpStore %27 %26
- ;CHECK-NOT: OpStore %27 %26
- %30 = OpAccessChain %_ptr_Output_v4float %oVert %int_2 %int_1
- OpStore %30 %29
- ;CHECK: OpStore %30 %29
- %33 = OpAccessChain %_ptr_Output_v4float %oVert %int_2 %int_2
- OpStore %33 %32
- ;CHECK-NOT: OpStore %33 %32
- OpReturn
- OpFunctionEnd
- )";
- SetTargetEnv(SPV_ENV_VULKAN_1_3);
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- std::unordered_set<uint32_t> live_inputs;
- std::unordered_set<uint32_t> live_builtins;
- live_inputs.insert(2);
- live_inputs.insert(5);
- SinglePassRunAndMatch<EliminateDeadOutputStoresPass>(text, true, &live_inputs,
- &live_builtins);
- }
- TEST_F(ElimDeadOutputStoresTest, VertMatrix) {
- // #version 450
- //
- // layout(location = 2) out Vertex
- // {
- // vec4 color0;
- // vec4 color1;
- // mat4 color2;
- // mat4 color3;
- // mat4 color4;
- // } oVert;
- //
- // void main()
- // {
- // oVert.color0 = vec4(0.0,0.0,0.0,0.0);
- // oVert.color1 = vec4(0.1,0.0,0.0,0.0);
- // oVert.color2[2] = vec4(0.2,0.0,0.0,0.0);
- // oVert.color3[1] = vec4(0.3,0.0,0.0,0.0);
- // oVert.color4[0] = vec4(0.4,0.0,0.0,0.0);
- // }
- const std::string text = R"(
- OpCapability Shader
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint Vertex %main "main" %oVert
- OpSource GLSL 450
- OpName %main "main"
- OpName %Vertex "Vertex"
- OpMemberName %Vertex 0 "color0"
- OpMemberName %Vertex 1 "color1"
- OpMemberName %Vertex 2 "color2"
- OpMemberName %Vertex 3 "color3"
- OpMemberName %Vertex 4 "color4"
- OpName %oVert "oVert"
- OpDecorate %Vertex Block
- OpDecorate %oVert Location 2
- %void = OpTypeVoid
- %3 = OpTypeFunction %void
- %float = OpTypeFloat 32
- %v4float = OpTypeVector %float 4
- %mat4v4float = OpTypeMatrix %v4float 4
- %Vertex = OpTypeStruct %v4float %v4float %mat4v4float %mat4v4float %mat4v4float
- %_ptr_Output_Vertex = OpTypePointer Output %Vertex
- %oVert = OpVariable %_ptr_Output_Vertex Output
- %int = OpTypeInt 32 1
- %int_0 = OpConstant %int 0
- %float_0 = OpConstant %float 0
- %15 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
- %_ptr_Output_v4float = OpTypePointer Output %v4float
- %int_1 = OpConstant %int 1
- %float_0_100000001 = OpConstant %float 0.100000001
- %20 = OpConstantComposite %v4float %float_0_100000001 %float_0 %float_0 %float_0
- %int_2 = OpConstant %int 2
- %float_0_200000003 = OpConstant %float 0.200000003
- %24 = OpConstantComposite %v4float %float_0_200000003 %float_0 %float_0 %float_0
- %int_3 = OpConstant %int 3
- %float_0_300000012 = OpConstant %float 0.300000012
- %28 = OpConstantComposite %v4float %float_0_300000012 %float_0 %float_0 %float_0
- %int_4 = OpConstant %int 4
- %float_0_400000006 = OpConstant %float 0.400000006
- %32 = OpConstantComposite %v4float %float_0_400000006 %float_0 %float_0 %float_0
- %main = OpFunction %void None %3
- %5 = OpLabel
- %17 = OpAccessChain %_ptr_Output_v4float %oVert %int_0
- OpStore %17 %15
- ; CHECK: OpStore %17 %15
- %21 = OpAccessChain %_ptr_Output_v4float %oVert %int_1
- OpStore %21 %20
- ; CHECK-NOT: OpStore %21 %20
- %25 = OpAccessChain %_ptr_Output_v4float %oVert %int_2 %int_2
- OpStore %25 %24
- ; CHECK-NOT: OpStore %25 %24
- %29 = OpAccessChain %_ptr_Output_v4float %oVert %int_3 %int_1
- OpStore %29 %28
- ; CHECK: OpStore %29 %28
- %33 = OpAccessChain %_ptr_Output_v4float %oVert %int_4 %int_0
- OpStore %33 %32
- ; CHECK-NOT: OpStore %33 %32
- OpReturn
- OpFunctionEnd
- )";
- SetTargetEnv(SPV_ENV_VULKAN_1_3);
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- std::unordered_set<uint32_t> live_inputs;
- std::unordered_set<uint32_t> live_builtins;
- live_inputs.insert(2);
- live_inputs.insert(8);
- live_inputs.insert(9);
- live_inputs.insert(10);
- live_inputs.insert(11);
- SinglePassRunAndMatch<EliminateDeadOutputStoresPass>(text, true, &live_inputs,
- &live_builtins);
- }
- TEST_F(ElimDeadOutputStoresTest, VertMemberLocs) {
- // #version 450
- //
- // out Vertex
- // {
- // layout (location = 1) vec4 Cd;
- // layout (location = 0) vec2 uv;
- // } oVert;
- //
- // layout (location = 0) in vec3 P;
- //
- // void main()
- // {
- // oVert.uv = vec2(0.1, 0.7);
- // oVert.Cd = vec4(1, 0.5, 0, 1);
- // gl_Position = vec4(P, 1);
- // }
- const std::string text = R"(
- OpCapability Shader
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint Vertex %main "main" %oVert %_ %P
- OpSource GLSL 450
- OpName %main "main"
- OpName %Vertex "Vertex"
- OpMemberName %Vertex 0 "Cd"
- OpMemberName %Vertex 1 "uv"
- OpName %oVert "oVert"
- OpName %gl_PerVertex "gl_PerVertex"
- OpMemberName %gl_PerVertex 0 "gl_Position"
- OpMemberName %gl_PerVertex 1 "gl_PointSize"
- OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
- OpMemberName %gl_PerVertex 3 "gl_CullDistance"
- OpName %_ ""
- OpName %P "P"
- OpMemberDecorate %Vertex 0 Location 1
- OpMemberDecorate %Vertex 1 Location 0
- OpDecorate %Vertex Block
- OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
- OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
- OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
- OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
- OpDecorate %gl_PerVertex Block
- OpDecorate %P Location 0
- %void = OpTypeVoid
- %3 = OpTypeFunction %void
- %float = OpTypeFloat 32
- %v4float = OpTypeVector %float 4
- %v2float = OpTypeVector %float 2
- %Vertex = OpTypeStruct %v4float %v2float
- %_ptr_Output_Vertex = OpTypePointer Output %Vertex
- %oVert = OpVariable %_ptr_Output_Vertex Output
- %int = OpTypeInt 32 1
- %int_1 = OpConstant %int 1
- %float_0_100000001 = OpConstant %float 0.100000001
- %float_0_699999988 = OpConstant %float 0.699999988
- %16 = OpConstantComposite %v2float %float_0_100000001 %float_0_699999988
- %_ptr_Output_v2float = OpTypePointer Output %v2float
- %int_0 = OpConstant %int 0
- %float_1 = OpConstant %float 1
- %float_0_5 = OpConstant %float 0.5
- %float_0 = OpConstant %float 0
- %23 = OpConstantComposite %v4float %float_1 %float_0_5 %float_0 %float_1
- %_ptr_Output_v4float = OpTypePointer Output %v4float
- %uint = OpTypeInt 32 0
- %uint_1 = OpConstant %uint 1
- %_arr_float_uint_1 = OpTypeArray %float %uint_1
- %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
- %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
- %_ = OpVariable %_ptr_Output_gl_PerVertex Output
- %v3float = OpTypeVector %float 3
- %_ptr_Input_v3float = OpTypePointer Input %v3float
- %P = OpVariable %_ptr_Input_v3float Input
- %main = OpFunction %void None %3
- %5 = OpLabel
- %18 = OpAccessChain %_ptr_Output_v2float %oVert %int_1
- OpStore %18 %16
- ; CHECK-NOT: OpStore %18 %16
- %25 = OpAccessChain %_ptr_Output_v4float %oVert %int_0
- OpStore %25 %23
- ; CHECK: OpStore %25 %23
- %35 = OpLoad %v3float %P
- %36 = OpCompositeExtract %float %35 0
- %37 = OpCompositeExtract %float %35 1
- %38 = OpCompositeExtract %float %35 2
- %39 = OpCompositeConstruct %v4float %36 %37 %38 %float_1
- %40 = OpAccessChain %_ptr_Output_v4float %_ %int_0
- OpStore %40 %39
- OpReturn
- OpFunctionEnd
- )";
- SetTargetEnv(SPV_ENV_VULKAN_1_3);
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- std::unordered_set<uint32_t> live_inputs;
- std::unordered_set<uint32_t> live_builtins;
- live_inputs.insert(1);
- SinglePassRunAndMatch<EliminateDeadOutputStoresPass>(text, true, &live_inputs,
- &live_builtins);
- }
- TEST_F(ElimDeadOutputStoresTest, ArrayedOutput) {
- // Tests elimination of arrayed output as seen in Tesc shaders.
- //
- // #version 450
- //
- // layout (vertices = 4) out;
- //
- // layout (location = 0) in vec3 N[];
- // layout (location = 1) in vec3 P[];
- //
- // layout (location = 5) out Vertex
- // {
- // vec4 c;
- // vec3 n;
- // vec3 f[10];
- // } oVert[];
- //
- // void main()
- // {
- // oVert[gl_InvocationID].c = vec4(1, 0, 0, 1);
- // oVert[gl_InvocationID].n = N[gl_InvocationID];
- // oVert[gl_InvocationID].f[3] = vec3(0, 1, 0);
- // vec4 worldSpacePos = vec4(P[gl_InvocationID], 1);
- // gl_out[gl_InvocationID].gl_Position = worldSpacePos;
- // }
- const std::string text = R"(
- OpCapability Tessellation
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint TessellationControl %main "main" %oVert %gl_InvocationID %N %P %gl_out
- OpExecutionMode %main OutputVertices 4
- OpSource GLSL 450
- OpName %main "main"
- OpName %Vertex "Vertex"
- OpMemberName %Vertex 0 "c"
- OpMemberName %Vertex 1 "n"
- OpMemberName %Vertex 2 "f"
- OpName %oVert "oVert"
- OpName %gl_InvocationID "gl_InvocationID"
- OpName %N "N"
- OpName %P "P"
- OpName %gl_PerVertex "gl_PerVertex"
- OpMemberName %gl_PerVertex 0 "gl_Position"
- OpMemberName %gl_PerVertex 1 "gl_PointSize"
- OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
- OpMemberName %gl_PerVertex 3 "gl_CullDistance"
- OpName %gl_out "gl_out"
- OpDecorate %Vertex Block
- OpDecorate %oVert Location 5
- OpDecorate %gl_InvocationID BuiltIn InvocationId
- OpDecorate %N Location 0
- OpDecorate %P Location 1
- OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
- OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
- OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
- OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
- OpDecorate %gl_PerVertex Block
- %void = OpTypeVoid
- %3 = OpTypeFunction %void
- %float = OpTypeFloat 32
- %v4float = OpTypeVector %float 4
- %v3float = OpTypeVector %float 3
- %uint = OpTypeInt 32 0
- %uint_10 = OpConstant %uint 10
- %_arr_v3float_uint_10 = OpTypeArray %v3float %uint_10
- %Vertex = OpTypeStruct %v4float %v3float %_arr_v3float_uint_10
- %uint_4 = OpConstant %uint 4
- %_arr_Vertex_uint_4 = OpTypeArray %Vertex %uint_4
- %_ptr_Output__arr_Vertex_uint_4 = OpTypePointer Output %_arr_Vertex_uint_4
- %oVert = OpVariable %_ptr_Output__arr_Vertex_uint_4 Output
- %int = OpTypeInt 32 1
- %_ptr_Input_int = OpTypePointer Input %int
- %gl_InvocationID = OpVariable %_ptr_Input_int Input
- %int_0 = OpConstant %int 0
- %float_1 = OpConstant %float 1
- %float_0 = OpConstant %float 0
- %24 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
- %_ptr_Output_v4float = OpTypePointer Output %v4float
- %int_1 = OpConstant %int 1
- %uint_32 = OpConstant %uint 32
- %_arr_v3float_uint_32 = OpTypeArray %v3float %uint_32
- %_ptr_Input__arr_v3float_uint_32 = OpTypePointer Input %_arr_v3float_uint_32
- %N = OpVariable %_ptr_Input__arr_v3float_uint_32 Input
- %_ptr_Input_v3float = OpTypePointer Input %v3float
- %_ptr_Output_v3float = OpTypePointer Output %v3float
- %int_2 = OpConstant %int 2
- %int_3 = OpConstant %int 3
- %42 = OpConstantComposite %v3float %float_0 %float_1 %float_0
- %P = OpVariable %_ptr_Input__arr_v3float_uint_32 Input
- %uint_1 = OpConstant %uint 1
- %_arr_float_uint_1 = OpTypeArray %float %uint_1
- %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
- %_arr_gl_PerVertex_uint_4 = OpTypeArray %gl_PerVertex %uint_4
- %_ptr_Output__arr_gl_PerVertex_uint_4 = OpTypePointer Output %_arr_gl_PerVertex_uint_4
- %gl_out = OpVariable %_ptr_Output__arr_gl_PerVertex_uint_4 Output
- %main = OpFunction %void None %3
- %5 = OpLabel
- %20 = OpLoad %int %gl_InvocationID
- %26 = OpAccessChain %_ptr_Output_v4float %oVert %20 %int_0
- OpStore %26 %24
- ; CHECK: OpStore %26 %24
- %35 = OpAccessChain %_ptr_Input_v3float %N %20
- %36 = OpLoad %v3float %35
- %38 = OpAccessChain %_ptr_Output_v3float %oVert %20 %int_1
- OpStore %38 %36
- ; CHECK-NOT: OpStore %38 %36
- %43 = OpAccessChain %_ptr_Output_v3float %oVert %20 %int_2 %int_3
- OpStore %43 %42
- ; CHECK: OpStore %43 %42
- %48 = OpAccessChain %_ptr_Input_v3float %P %20
- %49 = OpLoad %v3float %48
- %50 = OpCompositeExtract %float %49 0
- %51 = OpCompositeExtract %float %49 1
- %52 = OpCompositeExtract %float %49 2
- %53 = OpCompositeConstruct %v4float %50 %51 %52 %float_1
- %62 = OpAccessChain %_ptr_Output_v4float %gl_out %20 %int_0
- OpStore %62 %53
- OpReturn
- OpFunctionEnd
- )";
- SetTargetEnv(SPV_ENV_VULKAN_1_3);
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- std::unordered_set<uint32_t> live_inputs;
- std::unordered_set<uint32_t> live_builtins;
- live_inputs.insert(5);
- live_inputs.insert(10);
- SinglePassRunAndMatch<EliminateDeadOutputStoresPass>(text, true, &live_inputs,
- &live_builtins);
- }
- TEST_F(ElimDeadOutputStoresTest, ArrayedOutputMemberLocs) {
- // Tests elimination of member location with arrayed output as seen in
- // Tesc shaders.
- //
- // #version 450
- //
- // layout (vertices = 4) out;
- //
- // layout (location = 0) in vec3 N[];
- // layout (location = 1) in vec3 P[];
- //
- // out Vertex
- // {
- // layout (location = 1) vec4 c;
- // layout (location = 3) vec3 n;
- // layout (location = 5) vec3 f[10];
- // } oVert[];
- //
- // void main()
- // {
- // oVert[gl_InvocationID].c = vec4(1, 0, 0, 1);
- // oVert[gl_InvocationID].n = N[gl_InvocationID];
- // oVert[gl_InvocationID].f[3] = vec3(0, 1, 0);
- // vec4 worldSpacePos = vec4(P[gl_InvocationID], 1);
- // gl_out[gl_InvocationID].gl_Position = worldSpacePos;
- // }
- const std::string text = R"(
- OpCapability Tessellation
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint TessellationControl %main "main" %oVert %gl_InvocationID %N %P %gl_out
- OpExecutionMode %main OutputVertices 4
- OpSource GLSL 450
- OpName %main "main"
- OpName %Vertex "Vertex"
- OpMemberName %Vertex 0 "c"
- OpMemberName %Vertex 1 "n"
- OpMemberName %Vertex 2 "f"
- OpName %oVert "oVert"
- OpName %gl_InvocationID "gl_InvocationID"
- OpName %N "N"
- OpName %P "P"
- OpName %gl_PerVertex "gl_PerVertex"
- OpMemberName %gl_PerVertex 0 "gl_Position"
- OpMemberName %gl_PerVertex 1 "gl_PointSize"
- OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
- OpMemberName %gl_PerVertex 3 "gl_CullDistance"
- OpName %gl_out "gl_out"
- OpMemberDecorate %Vertex 0 Location 1
- OpMemberDecorate %Vertex 1 Location 3
- OpMemberDecorate %Vertex 2 Location 5
- OpDecorate %Vertex Block
- OpDecorate %gl_InvocationID BuiltIn InvocationId
- OpDecorate %N Location 0
- OpDecorate %P Location 1
- OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
- OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
- OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
- OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
- OpDecorate %gl_PerVertex Block
- %void = OpTypeVoid
- %3 = OpTypeFunction %void
- %float = OpTypeFloat 32
- %v4float = OpTypeVector %float 4
- %v3float = OpTypeVector %float 3
- %uint = OpTypeInt 32 0
- %uint_10 = OpConstant %uint 10
- %_arr_v3float_uint_10 = OpTypeArray %v3float %uint_10
- %Vertex = OpTypeStruct %v4float %v3float %_arr_v3float_uint_10
- %uint_4 = OpConstant %uint 4
- %_arr_Vertex_uint_4 = OpTypeArray %Vertex %uint_4
- %_ptr_Output__arr_Vertex_uint_4 = OpTypePointer Output %_arr_Vertex_uint_4
- %oVert = OpVariable %_ptr_Output__arr_Vertex_uint_4 Output
- %int = OpTypeInt 32 1
- %_ptr_Input_int = OpTypePointer Input %int
- %gl_InvocationID = OpVariable %_ptr_Input_int Input
- %int_0 = OpConstant %int 0
- %float_1 = OpConstant %float 1
- %float_0 = OpConstant %float 0
- %24 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
- %_ptr_Output_v4float = OpTypePointer Output %v4float
- %int_1 = OpConstant %int 1
- %uint_32 = OpConstant %uint 32
- %_arr_v3float_uint_32 = OpTypeArray %v3float %uint_32
- %_ptr_Input__arr_v3float_uint_32 = OpTypePointer Input %_arr_v3float_uint_32
- %N = OpVariable %_ptr_Input__arr_v3float_uint_32 Input
- %_ptr_Input_v3float = OpTypePointer Input %v3float
- %_ptr_Output_v3float = OpTypePointer Output %v3float
- %int_2 = OpConstant %int 2
- %int_3 = OpConstant %int 3
- %42 = OpConstantComposite %v3float %float_0 %float_1 %float_0
- %P = OpVariable %_ptr_Input__arr_v3float_uint_32 Input
- %uint_1 = OpConstant %uint 1
- %_arr_float_uint_1 = OpTypeArray %float %uint_1
- %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
- %_arr_gl_PerVertex_uint_4 = OpTypeArray %gl_PerVertex %uint_4
- %_ptr_Output__arr_gl_PerVertex_uint_4 = OpTypePointer Output %_arr_gl_PerVertex_uint_4
- %gl_out = OpVariable %_ptr_Output__arr_gl_PerVertex_uint_4 Output
- %main = OpFunction %void None %3
- %5 = OpLabel
- %20 = OpLoad %int %gl_InvocationID
- %26 = OpAccessChain %_ptr_Output_v4float %oVert %20 %int_0
- OpStore %26 %24
- ;CHECK: OpStore %26 %24
- %35 = OpAccessChain %_ptr_Input_v3float %N %20
- %36 = OpLoad %v3float %35
- %38 = OpAccessChain %_ptr_Output_v3float %oVert %20 %int_1
- OpStore %38 %36
- ;CHECK-NOT: OpStore %38 %36
- %43 = OpAccessChain %_ptr_Output_v3float %oVert %20 %int_2 %int_3
- OpStore %43 %42
- ;CHECK: OpStore %43 %42
- %48 = OpAccessChain %_ptr_Input_v3float %P %20
- %49 = OpLoad %v3float %48
- %50 = OpCompositeExtract %float %49 0
- %51 = OpCompositeExtract %float %49 1
- %52 = OpCompositeExtract %float %49 2
- %53 = OpCompositeConstruct %v4float %50 %51 %52 %float_1
- %62 = OpAccessChain %_ptr_Output_v4float %gl_out %20 %int_0
- OpStore %62 %53
- OpReturn
- OpFunctionEnd
- )";
- SetTargetEnv(SPV_ENV_VULKAN_1_3);
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- std::unordered_set<uint32_t> live_inputs;
- std::unordered_set<uint32_t> live_builtins;
- live_inputs.insert(1);
- live_inputs.insert(8);
- SinglePassRunAndMatch<EliminateDeadOutputStoresPass>(text, true, &live_inputs,
- &live_builtins);
- }
- TEST_F(ElimDeadOutputStoresTest, ScalarBuiltins) {
- // Tests elimination of scalar builtins as seen in vert shaders.
- //
- // #version 460
- //
- // layout (location = 0) in vec3 P;
- //
- // void main()
- // {
- // gl_Position = vec4(P, 1.0);
- // gl_PointSize = 1.0;
- // }
- const std::string text = R"(
- OpCapability Shader
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint Vertex %main "main" %_ %P
- OpSource GLSL 460
- OpName %main "main"
- OpName %gl_PerVertex "gl_PerVertex"
- OpMemberName %gl_PerVertex 0 "gl_Position"
- OpMemberName %gl_PerVertex 1 "gl_PointSize"
- OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
- OpMemberName %gl_PerVertex 3 "gl_CullDistance"
- OpName %_ ""
- OpName %P "P"
- OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
- OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
- OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
- OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
- OpDecorate %gl_PerVertex Block
- OpDecorate %P Location 0
- %void = OpTypeVoid
- %3 = OpTypeFunction %void
- %float = OpTypeFloat 32
- %v4float = OpTypeVector %float 4
- %uint = OpTypeInt 32 0
- %uint_1 = OpConstant %uint 1
- %_arr_float_uint_1 = OpTypeArray %float %uint_1
- %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
- %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
- %_ = OpVariable %_ptr_Output_gl_PerVertex Output
- %int = OpTypeInt 32 1
- %int_0 = OpConstant %int 0
- %v3float = OpTypeVector %float 3
- %_ptr_Input_v3float = OpTypePointer Input %v3float
- %P = OpVariable %_ptr_Input_v3float Input
- %float_1 = OpConstant %float 1
- %_ptr_Output_v4float = OpTypePointer Output %v4float
- %int_1 = OpConstant %int 1
- %_ptr_Output_float = OpTypePointer Output %float
- %main = OpFunction %void None %3
- %5 = OpLabel
- %19 = OpLoad %v3float %P
- %21 = OpCompositeExtract %float %19 0
- %22 = OpCompositeExtract %float %19 1
- %23 = OpCompositeExtract %float %19 2
- %24 = OpCompositeConstruct %v4float %21 %22 %23 %float_1
- %26 = OpAccessChain %_ptr_Output_v4float %_ %int_0
- OpStore %26 %24
- ;CHECK: OpStore %26 %24
- %29 = OpAccessChain %_ptr_Output_float %_ %int_1
- OpStore %29 %float_1
- ;CHECK-NOT: OpStore %29 %float_1
- OpReturn
- OpFunctionEnd
- )";
- SetTargetEnv(SPV_ENV_VULKAN_1_3);
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- std::unordered_set<uint32_t> live_inputs;
- std::unordered_set<uint32_t> live_builtins;
- // Omit spv::BuiltIn::PointSize
- live_builtins.insert((uint32_t)spv::BuiltIn::ClipDistance);
- live_builtins.insert((uint32_t)spv::BuiltIn::CullDistance);
- SinglePassRunAndMatch<EliminateDeadOutputStoresPass>(text, true, &live_inputs,
- &live_builtins);
- }
- TEST_F(ElimDeadOutputStoresTest, ArrayedBuiltins) {
- // Tests elimination of arrayed builtins as seen in geom, tesc, and tese
- // shaders.
- //
- // #version 460
- //
- // layout(triangle_strip, max_vertices = 3) out;
- // layout(triangles) in;
- //
- // void main()
- // {
- // for (int i = 0; i < 3; i++)
- // {
- // gl_Position = gl_in[i].gl_Position;
- // gl_PointSize = gl_in[i].gl_PointSize;
- //
- // EmitVertex();
- // }
- //
- // EndPrimitive();
- // }
- const std::string text = R"(
- OpCapability Geometry
- OpCapability GeometryPointSize
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint Geometry %main "main" %_ %gl_in
- OpExecutionMode %main Triangles
- OpExecutionMode %main Invocations 1
- OpExecutionMode %main OutputTriangleStrip
- OpExecutionMode %main OutputVertices 3
- OpSource GLSL 460
- OpName %main "main"
- OpName %i "i"
- OpName %gl_PerVertex "gl_PerVertex"
- OpMemberName %gl_PerVertex 0 "gl_Position"
- OpMemberName %gl_PerVertex 1 "gl_PointSize"
- OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
- OpMemberName %gl_PerVertex 3 "gl_CullDistance"
- OpName %_ ""
- OpName %gl_PerVertex_0 "gl_PerVertex"
- OpMemberName %gl_PerVertex_0 0 "gl_Position"
- OpMemberName %gl_PerVertex_0 1 "gl_PointSize"
- OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance"
- OpMemberName %gl_PerVertex_0 3 "gl_CullDistance"
- OpName %gl_in "gl_in"
- OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
- OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
- OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
- OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
- OpDecorate %gl_PerVertex Block
- OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
- OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
- OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
- OpMemberDecorate %gl_PerVertex_0 3 BuiltIn CullDistance
- OpDecorate %gl_PerVertex_0 Block
- %void = OpTypeVoid
- %3 = OpTypeFunction %void
- %int = OpTypeInt 32 1
- %_ptr_Function_int = OpTypePointer Function %int
- %int_0 = OpConstant %int 0
- %int_3 = OpConstant %int 3
- %bool = OpTypeBool
- %float = OpTypeFloat 32
- %v4float = OpTypeVector %float 4
- %uint = OpTypeInt 32 0
- %uint_1 = OpConstant %uint 1
- %_arr_float_uint_1 = OpTypeArray %float %uint_1
- %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
- %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
- %_ = OpVariable %_ptr_Output_gl_PerVertex Output
- %gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
- %uint_3 = OpConstant %uint 3
- %_arr_gl_PerVertex_0_uint_3 = OpTypeArray %gl_PerVertex_0 %uint_3
- %_ptr_Input__arr_gl_PerVertex_0_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_3
- %gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_3 Input
- %_ptr_Input_v4float = OpTypePointer Input %v4float
- %_ptr_Output_v4float = OpTypePointer Output %v4float
- %int_1 = OpConstant %int 1
- %_ptr_Input_float = OpTypePointer Input %float
- %_ptr_Output_float = OpTypePointer Output %float
- %main = OpFunction %void None %3
- %5 = OpLabel
- %i = OpVariable %_ptr_Function_int Function
- OpStore %i %int_0
- OpBranch %10
- %10 = OpLabel
- OpLoopMerge %12 %13 None
- OpBranch %14
- %14 = OpLabel
- %15 = OpLoad %int %i
- %18 = OpSLessThan %bool %15 %int_3
- OpBranchConditional %18 %11 %12
- %11 = OpLabel
- %32 = OpLoad %int %i
- %34 = OpAccessChain %_ptr_Input_v4float %gl_in %32 %int_0
- %35 = OpLoad %v4float %34
- %37 = OpAccessChain %_ptr_Output_v4float %_ %int_0
- OpStore %37 %35
- ;CHECK: OpStore %37 %35
- %39 = OpLoad %int %i
- %41 = OpAccessChain %_ptr_Input_float %gl_in %39 %int_1
- %42 = OpLoad %float %41
- %44 = OpAccessChain %_ptr_Output_float %_ %int_1
- OpStore %44 %42
- ;CHECK-NOT: OpStore %44 %42
- OpEmitVertex
- OpBranch %13
- %13 = OpLabel
- %45 = OpLoad %int %i
- %46 = OpIAdd %int %45 %int_1
- OpStore %i %46
- OpBranch %10
- %12 = OpLabel
- OpEndPrimitive
- OpReturn
- OpFunctionEnd
- )";
- SetTargetEnv(SPV_ENV_VULKAN_1_3);
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- std::unordered_set<uint32_t> live_inputs;
- std::unordered_set<uint32_t> live_builtins;
- // Omit spv::BuiltIn::PointSize
- live_builtins.insert((uint32_t)spv::BuiltIn::ClipDistance);
- live_builtins.insert((uint32_t)spv::BuiltIn::CullDistance);
- SinglePassRunAndMatch<EliminateDeadOutputStoresPass>(text, true, &live_inputs,
- &live_builtins);
- }
- TEST_F(ElimDeadOutputStoresTest, ArrayedOutputPatchLocs) {
- // Tests elimination of location with arrayed patch output as seen in
- // Tesc shaders.
- //
- // #version 450 core
- //
- // layout(vertices = 4) out;
- //
- // layout(location=0) patch out float patchOut0[2];
- // layout(location=2) patch out float patchOut1[2];
- //
- // void main()
- // {
- // patchOut0[1] = 0.0; // Dead loc 1
- // patchOut1[1] = 1.0; // Live loc 3
- // }
- const std::string text = R"(
- OpCapability Tessellation
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint TessellationControl %main "main" %patchOut0 %patchOut1
- OpExecutionMode %main OutputVertices 4
- OpSource GLSL 450
- OpName %main "main"
- OpName %patchOut0 "patchOut0"
- OpName %patchOut1 "patchOut1"
- OpDecorate %patchOut0 Patch
- OpDecorate %patchOut0 Location 0
- OpDecorate %patchOut1 Patch
- OpDecorate %patchOut1 Location 2
- %void = OpTypeVoid
- %3 = OpTypeFunction %void
- %float = OpTypeFloat 32
- %uint = OpTypeInt 32 0
- %uint_2 = OpConstant %uint 2
- %_arr_float_uint_2 = OpTypeArray %float %uint_2
- %_ptr_Output__arr_float_uint_2 = OpTypePointer Output %_arr_float_uint_2
- %patchOut0 = OpVariable %_ptr_Output__arr_float_uint_2 Output
- %int = OpTypeInt 32 1
- %int_1 = OpConstant %int 1
- %float_0 = OpConstant %float 0
- %_ptr_Output_float = OpTypePointer Output %float
- %patchOut1 = OpVariable %_ptr_Output__arr_float_uint_2 Output
- %float_1 = OpConstant %float 1
- %main = OpFunction %void None %3
- %5 = OpLabel
- %16 = OpAccessChain %_ptr_Output_float %patchOut0 %int_1
- OpStore %16 %float_0
- ;CHECK-NOT: OpStore %16 %float_0
- %19 = OpAccessChain %_ptr_Output_float %patchOut1 %int_1
- OpStore %19 %float_1
- ;CHECK: OpStore %19 %float_1
- OpReturn
- OpFunctionEnd
- )";
- SetTargetEnv(SPV_ENV_VULKAN_1_3);
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- std::unordered_set<uint32_t> live_inputs;
- std::unordered_set<uint32_t> live_builtins;
- live_inputs.insert(3);
- SinglePassRunAndMatch<EliminateDeadOutputStoresPass>(text, true, &live_inputs,
- &live_builtins);
- }
- TEST_F(ElimDeadOutputStoresTest, VertMultipleLocationsF16) {
- // #version 450
- //
- // layout(location = 2) out Vertex
- // {
- // f16vec4 color0;
- // f16vec4 color1;
- // f16vec4 color2[3];
- // } oVert;
- //
- // void main()
- // {
- // oVert.color0 = f16vec4(0.0,0.0,0.0,0.0);
- // oVert.color1 = f16vec4(0.1,0.0,0.0,0.0);
- // oVert.color2[0] = f16vec4(0.2,0.0,0.0,0.0);
- // oVert.color2[1] = f16vec4(0.3,0.0,0.0,0.0);
- // oVert.color2[2] = f16vec4(0.4,0.0,0.0,0.0);
- // }
- const std::string text = R"(
- OpCapability Shader
- OpCapability Float16
- OpCapability StorageInputOutput16
- %1 = OpExtInstImport "GLSL.std.450"
- OpMemoryModel Logical GLSL450
- OpEntryPoint Vertex %main "main" %oVert
- OpSource GLSL 450
- OpName %main "main"
- OpName %Vertex "Vertex"
- OpMemberName %Vertex 0 "color0"
- OpMemberName %Vertex 1 "color1"
- OpMemberName %Vertex 2 "color2"
- OpName %oVert "oVert"
- OpDecorate %Vertex Block
- OpDecorate %oVert Location 2
- %void = OpTypeVoid
- %3 = OpTypeFunction %void
- %half = OpTypeFloat 32
- %v4half = OpTypeVector %half 4
- %uint = OpTypeInt 32 0
- %uint_3 = OpConstant %uint 3
- %_arr_v4half_uint_3 = OpTypeArray %v4half %uint_3
- %Vertex = OpTypeStruct %v4half %v4half %_arr_v4half_uint_3
- %_ptr_Output_Vertex = OpTypePointer Output %Vertex
- %oVert = OpVariable %_ptr_Output_Vertex Output
- %int = OpTypeInt 32 1
- %int_0 = OpConstant %int 0
- %half_0 = OpConstant %half 0
- %17 = OpConstantComposite %v4half %half_0 %half_0 %half_0 %half_0
- %_ptr_Output_v4half = OpTypePointer Output %v4half
- %int_1 = OpConstant %int 1
- %half_0_100000001 = OpConstant %half 0.100000001
- %22 = OpConstantComposite %v4half %half_0_100000001 %half_0 %half_0 %half_0
- %int_2 = OpConstant %int 2
- %half_0_200000003 = OpConstant %half 0.200000003
- %26 = OpConstantComposite %v4half %half_0_200000003 %half_0 %half_0 %half_0
- %half_0_300000012 = OpConstant %half 0.300000012
- %29 = OpConstantComposite %v4half %half_0_300000012 %half_0 %half_0 %half_0
- %half_0_400000006 = OpConstant %half 0.400000006
- %32 = OpConstantComposite %v4half %half_0_400000006 %half_0 %half_0 %half_0
- %main = OpFunction %void None %3
- %5 = OpLabel
- %19 = OpAccessChain %_ptr_Output_v4half %oVert %int_0
- OpStore %19 %17
- ;CHECK: OpStore %19 %17
- %23 = OpAccessChain %_ptr_Output_v4half %oVert %int_1
- OpStore %23 %22
- ;CHECK-NOT: OpStore %23 %22
- %27 = OpAccessChain %_ptr_Output_v4half %oVert %int_2 %int_0
- OpStore %27 %26
- ;CHECK-NOT: OpStore %27 %26
- %30 = OpAccessChain %_ptr_Output_v4half %oVert %int_2 %int_1
- OpStore %30 %29
- ;CHECK: OpStore %30 %29
- %33 = OpAccessChain %_ptr_Output_v4half %oVert %int_2 %int_2
- OpStore %33 %32
- ;CHECK-NOT: OpStore %33 %32
- OpReturn
- OpFunctionEnd
- )";
- SetTargetEnv(SPV_ENV_VULKAN_1_3);
- SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
- std::unordered_set<uint32_t> live_inputs;
- std::unordered_set<uint32_t> live_builtins;
- live_inputs.insert(2);
- live_inputs.insert(5);
- SinglePassRunAndMatch<EliminateDeadOutputStoresPass>(text, true, &live_inputs,
- &live_builtins);
- }
- } // namespace
- } // namespace opt
- } // namespace spvtools
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