SampleApp.cpp 8.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335
  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Samples/Common/SampleApp.h>
  6. using namespace anki;
  7. Error SampleApp::init(int argc, char** argv, CString sampleName)
  8. {
  9. HeapMemoryPool pool(allocAligned, nullptr);
  10. // Init the super class
  11. m_config.init(allocAligned, nullptr);
  12. m_config.setWindowFullscreen(true);
  13. #if !ANKI_OS_ANDROID
  14. StringRaii mainDataPath(&pool, ANKI_SOURCE_DIRECTORY);
  15. StringRaii assetsDataPath(&pool);
  16. assetsDataPath.sprintf("%s/Samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  17. if(!directoryExists(assetsDataPath))
  18. {
  19. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository? "
  20. "I'll continue but expect issues",
  21. assetsDataPath.cstr());
  22. }
  23. else
  24. {
  25. m_config.setRsrcDataPaths(StringRaii(&pool).sprintf("%s:%s", mainDataPath.cstr(), assetsDataPath.cstr()));
  26. }
  27. #endif
  28. ANKI_CHECK(m_config.setFromCommandLineArguments(argc - 1, argv + 1));
  29. ANKI_CHECK(App::init(&m_config, allocAligned, nullptr));
  30. ANKI_CHECK(sampleExtraInit());
  31. return Error::kNone;
  32. }
  33. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  34. {
  35. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  36. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  37. quit = false;
  38. SceneGraph& scene = getSceneGraph();
  39. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  40. Input& in = getInput();
  41. if(in.getKey(KeyCode::kEscape))
  42. {
  43. quit = true;
  44. return Error::kNone;
  45. }
  46. if(in.getKey(KeyCode::kBackquote) == 1)
  47. {
  48. setDisplayDeveloperConsole(!getDisplayDeveloperConsole());
  49. }
  50. if(in.getKey(KeyCode::kY) == 1)
  51. {
  52. renderer.setCurrentDebugRenderTarget(
  53. (renderer.getCurrentDebugRenderTarget() == "GBufferNormals") ? "" : "GBufferNormals");
  54. }
  55. if(in.getKey(KeyCode::kU) == 1)
  56. {
  57. renderer.setCurrentDebugRenderTarget(
  58. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  59. }
  60. if(in.getKey(KeyCode::kI) == 1)
  61. {
  62. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  63. }
  64. if(in.getKey(KeyCode::kO) == 1)
  65. {
  66. renderer.setCurrentDebugRenderTarget(
  67. (renderer.getCurrentDebugRenderTarget() == "ResolvedShadows") ? "" : "ResolvedShadows");
  68. }
  69. if(in.getKey(KeyCode::kP) == 1)
  70. {
  71. static U32 idx = 3;
  72. ++idx;
  73. idx %= 4;
  74. if(idx == 0)
  75. {
  76. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  77. }
  78. else if(idx == 1)
  79. {
  80. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  81. }
  82. else if(idx == 2)
  83. {
  84. renderer.setCurrentDebugRenderTarget("VrsSri");
  85. }
  86. else
  87. {
  88. renderer.setCurrentDebugRenderTarget("");
  89. }
  90. }
  91. if(in.getKey(KeyCode::kL) == 1)
  92. {
  93. renderer.setCurrentDebugRenderTarget(
  94. (renderer.getCurrentDebugRenderTarget() == "LightShading") ? "" : "LightShading");
  95. }
  96. if(in.getKey(KeyCode::kH) == 1)
  97. {
  98. static U32 pressCount = 0;
  99. CString rtName;
  100. switch(pressCount)
  101. {
  102. case 0:
  103. rtName = "RtShadows";
  104. break;
  105. case 1:
  106. rtName = "RtShadows1";
  107. break;
  108. case 2:
  109. rtName = "RtShadows2";
  110. break;
  111. default:
  112. rtName = "";
  113. }
  114. renderer.setCurrentDebugRenderTarget(rtName);
  115. pressCount = (pressCount + 1) % 4;
  116. }
  117. if(in.getKey(KeyCode::kJ) == 1)
  118. {
  119. m_config.setRVrs(!m_config.getRVrs());
  120. }
  121. static Vec2 mousePosOn1stClick = in.getMousePosition();
  122. if(in.getMouseButton(MouseButton::kRight) == 1)
  123. {
  124. // Re-init mouse pos
  125. mousePosOn1stClick = in.getMousePosition();
  126. }
  127. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  128. {
  129. in.hideCursor(true);
  130. // move the camera
  131. static MoveComponent* mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  132. if(in.getKey(KeyCode::k1) == 1)
  133. {
  134. mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  135. }
  136. if(in.getKey(KeyCode::kF1) == 1)
  137. {
  138. static U mode = 0;
  139. mode = (mode + 1) % 3;
  140. if(mode == 0)
  141. {
  142. getConfig().setRDbgEnabled(false);
  143. }
  144. else if(mode == 1)
  145. {
  146. getConfig().setRDbgEnabled(true);
  147. renderer.getDbg().setDepthTestEnabled(true);
  148. renderer.getDbg().setDitheredDepthTestEnabled(false);
  149. }
  150. else
  151. {
  152. getConfig().setRDbgEnabled(true);
  153. renderer.getDbg().setDepthTestEnabled(false);
  154. renderer.getDbg().setDitheredDepthTestEnabled(true);
  155. }
  156. }
  157. if(in.getKey(KeyCode::kF2) == 1)
  158. {
  159. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  160. }
  161. if(in.getKey(KeyCode::kUp))
  162. {
  163. mover->rotateLocalX(ROTATE_ANGLE);
  164. }
  165. if(in.getKey(KeyCode::kDown))
  166. {
  167. mover->rotateLocalX(-ROTATE_ANGLE);
  168. }
  169. if(in.getKey(KeyCode::kLeft))
  170. {
  171. mover->rotateLocalY(ROTATE_ANGLE);
  172. }
  173. if(in.getKey(KeyCode::kRight))
  174. {
  175. mover->rotateLocalY(-ROTATE_ANGLE);
  176. }
  177. static F32 moveDistance = 0.1f;
  178. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  179. {
  180. moveDistance += 0.1f;
  181. moveDistance = min(moveDistance, 10.0f);
  182. }
  183. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  184. {
  185. moveDistance -= 0.1f;
  186. moveDistance = max(moveDistance, 0.1f);
  187. }
  188. if(in.getKey(KeyCode::kA))
  189. {
  190. mover->moveLocalX(-moveDistance);
  191. }
  192. if(in.getKey(KeyCode::kD))
  193. {
  194. mover->moveLocalX(moveDistance);
  195. }
  196. if(in.getKey(KeyCode::kQ))
  197. {
  198. mover->moveLocalY(-moveDistance);
  199. }
  200. if(in.getKey(KeyCode::kE))
  201. {
  202. mover->moveLocalY(moveDistance);
  203. }
  204. if(in.getKey(KeyCode::kW))
  205. {
  206. mover->moveLocalZ(-moveDistance);
  207. }
  208. if(in.getKey(KeyCode::kS))
  209. {
  210. mover->moveLocalZ(moveDistance);
  211. }
  212. if(in.getKey(KeyCode::kF12) == 1 && ANKI_ENABLE_TRACE)
  213. {
  214. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  215. }
  216. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  217. in.moveCursor(mousePosOn1stClick);
  218. if(velocity != Vec2(0.0))
  219. {
  220. Euler angles(mover->getLocalRotation().getRotationPart());
  221. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  222. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  223. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  224. angles.z() = 0.0f;
  225. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  226. }
  227. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  228. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  229. for(TouchPointer touch : EnumIterable<TouchPointer>())
  230. {
  231. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1
  232. && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  233. {
  234. rotateCameraTouch = touch;
  235. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * getWindow().getAspectRatio();
  236. break;
  237. }
  238. }
  239. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  240. {
  241. rotateCameraTouch = TouchPointer::kCount;
  242. }
  243. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  244. {
  245. Vec2 velocity =
  246. in.getTouchPointerNdcPosition(rotateCameraTouch) * getWindow().getAspectRatio() - rotateEventInitialPos;
  247. velocity *= 0.3f;
  248. Euler angles(mover->getLocalRotation().getRotationPart());
  249. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  250. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  251. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  252. angles.z() = 0.0f;
  253. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  254. }
  255. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  256. static Vec2 moveEventInitialPos = Vec2(0.0f);
  257. for(TouchPointer touch : EnumIterable<TouchPointer>())
  258. {
  259. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1
  260. && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  261. {
  262. moveCameraTouch = touch;
  263. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * getWindow().getAspectRatio();
  264. break;
  265. }
  266. }
  267. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  268. {
  269. moveCameraTouch = TouchPointer::kCount;
  270. }
  271. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  272. {
  273. Vec2 velocity =
  274. in.getTouchPointerNdcPosition(moveCameraTouch) * getWindow().getAspectRatio() - moveEventInitialPos;
  275. velocity *= 2.0f;
  276. mover->moveLocalX(moveDistance * velocity.x());
  277. mover->moveLocalZ(moveDistance * -velocity.y());
  278. }
  279. }
  280. else
  281. {
  282. in.hideCursor(false);
  283. }
  284. return Error::kNone;
  285. }