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- #include "RandomTreeCreator.hpp"
- #include <cstdio>
- #include "IDRandomUtil.hpp"
- namespace btInverseDynamics
- {
- RandomTreeCreator::RandomTreeCreator(const int max_bodies, bool random_seed)
- {
- // seed generator
- if (random_seed)
- {
- randomInit(); // seeds with time()
- }
- else
- {
- randomInit(1); // seeds with 1
- }
- m_num_bodies = randomInt(1, max_bodies);
- }
- RandomTreeCreator::~RandomTreeCreator() {}
- int RandomTreeCreator::getNumBodies(int* num_bodies) const
- {
- *num_bodies = m_num_bodies;
- return 0;
- }
- int RandomTreeCreator::getBody(const int body_index, int* parent_index, JointType* joint_type,
- vec3* parent_r_parent_body_ref, mat33* body_T_parent_ref,
- vec3* body_axis_of_motion, idScalar* mass, vec3* body_r_body_com,
- mat33* body_I_body, int* user_int, void** user_ptr) const
- {
- if (0 == body_index)
- { //root body
- *parent_index = -1;
- }
- else
- {
- *parent_index = randomInt(0, body_index - 1);
- }
- switch (randomInt(0, 3))
- {
- case 0:
- *joint_type = FIXED;
- break;
- case 1:
- *joint_type = REVOLUTE;
- break;
- case 2:
- *joint_type = PRISMATIC;
- break;
- case 3:
- *joint_type = FLOATING;
- break;
- default:
- bt_id_error_message("randomInt() result out of range\n");
- return -1;
- }
- (*parent_r_parent_body_ref)(0) = randomFloat(-1.0, 1.0);
- (*parent_r_parent_body_ref)(1) = randomFloat(-1.0, 1.0);
- (*parent_r_parent_body_ref)(2) = randomFloat(-1.0, 1.0);
- bodyTParentFromAxisAngle(randomAxis(), randomFloat(-BT_ID_PI, BT_ID_PI), body_T_parent_ref);
- *body_axis_of_motion = randomAxis();
- *mass = randomMass();
- (*body_r_body_com)(0) = randomFloat(-1.0, 1.0);
- (*body_r_body_com)(1) = randomFloat(-1.0, 1.0);
- (*body_r_body_com)(2) = randomFloat(-1.0, 1.0);
- const double a = randomFloat(-BT_ID_PI, BT_ID_PI);
- const double b = randomFloat(-BT_ID_PI, BT_ID_PI);
- const double c = randomFloat(-BT_ID_PI, BT_ID_PI);
- vec3 ii = randomInertiaPrincipal();
- mat33 ii_diag;
- setZero(ii_diag);
- ii_diag(0, 0) = ii(0);
- ii_diag(1, 1) = ii(1);
- ii_diag(2, 2) = ii(2);
- *body_I_body = transformX(a) * transformY(b) * transformZ(c) * ii_diag *
- transformZ(-c) * transformY(-b) * transformX(-a);
- *user_int = 0;
- *user_ptr = 0;
- return 0;
- }
- } // namespace btInverseDynamics
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