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SsaoCompute.ankiprog 844 B

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  1. <!--
  2. Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  3. All rights reserved.
  4. Code licensed under the BSD License.
  5. http://www.anki3d.org/LICENSE
  6. -->
  7. <shaderProgram>
  8. <mutators>
  9. <mutator name="USE_NORMAL" values="0 1"/>
  10. <mutator name="SOFT_BLUR" values="0 1"/>
  11. </mutators>
  12. <shaders>
  13. <shader type="comp">
  14. <inputs>
  15. <input name="NOISE_MAP_SIZE" type="uint" const="1"/>
  16. <input name="FB_SIZE" type="uvec2" const="1"/>
  17. <input name="RADIUS" type="float" const="1"/>
  18. <input name="BIAS" type="float" const="1"/>
  19. <input name="STRENGTH" type="float" const="1"/>
  20. <input name="SAMPLE_COUNT" type="uint" const="1"/>
  21. <input name="WORKGROUP_SIZE" type="uvec2" const="1"/>
  22. </inputs>
  23. <source><![CDATA[
  24. #include "shaders/Ssao.glsl"
  25. ]]></source>
  26. </shader>
  27. </shaders>
  28. </shaderProgram>