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- <?xml version="1.0" encoding="UTF-8" ?>
- <!-- This file is auto generated by ImporterMaterial.cpp -->
- <material shadows="1">
- <shaderPrograms>
- <shaderProgram name="GBufferGeneric">
- <mutation>
- <mutator name="DIFFUSE_TEX" value="0"/>
- <mutator name="SPECULAR_TEX" value="0"/>
- <mutator name="ROUGHNESS_TEX" value="0"/>
- <mutator name="METAL_TEX" value="0"/>
- <mutator name="NORMAL_TEX" value="0"/>
- <mutator name="PARALLAX" value="0"/>
- <mutator name="EMISSIVE_TEX" value="0"/>
- <mutator name="ALPHA_TEST" value="0"/>
- </mutation>
- </shaderProgram>
-
- <shaderProgram name="RtShadowsHit">
- <mutation>
- <mutator name="ALPHA_TEXTURE" value="0"/>
- </mutation>
- </shaderProgram>
- </shaderPrograms>
- <inputs>
-
- <input name="m_diffColor" value="0.630000 0.065000 0.050000"/>
- <input name="m_specColor" value="0.040000 0.040000 0.040000"/>
- <input name="m_roughness" value="1.000000"/>
- <input name="m_metallic" value="0.000000"/>
-
- <input name="m_emission" value="0.000000 0.000000 0.000000"/>
- <input name="m_subsurface" value="0.000000"/>
-
- </inputs>
- </material>
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