Scene.lua 4.9 KB

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  1. -- Generated by: C:\Users\godli\src\anki\out\build\x64-Release\Bin\GltfImporter.exe droid.gltf C:/Users/godli/src/anki/Samples/SkeletalAnimation/Assets/ -rpath Assets -texrpath Assets -import-textures 1 -v
  2. local scene = getSceneGraph()
  3. local events = getEventManager()
  4. node = scene:newModelNode("droid.001")
  5. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/Mesh_Robot.001_514ce62fac09d811.ankimdl")
  6. node:getSceneNodeBase():getSkinComponent():loadSkeletonResource("Assets/Armature.002_9ddcea0a08bd9d11.ankiskel")
  7. trf = Transform.new()
  8. trf:setOrigin(Vec4.new(0.000000, 0.000000, 0.000000, 0))
  9. rot = Mat3x4.new()
  10. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  11. trf:setRotation(rot)
  12. trf:setScale(1.000000)
  13. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  14. node = scene:newGlobalIlluminationProbeNode("Cube")
  15. comp = node:getSceneNodeBase():getGlobalIlluminationProbeComponent()
  16. comp:setBoxVolumeSize(Vec3.new(19.286558, 19.286558, 19.286558))
  17. trf = Transform.new()
  18. trf:setOrigin(Vec4.new(0.000000, 11.057286, 0.000000, 0))
  19. rot = Mat3x4.new()
  20. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  21. trf:setRotation(rot)
  22. trf:setScale(1.000000)
  23. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  24. node = scene:newReflectionProbeNode("Cube.001")
  25. comp = node:getSceneNodeBase():getReflectionProbeComponent()
  26. comp:setBoxVolumeSize(Vec3.new(18.543777, 18.543777, 18.543777))
  27. trf = Transform.new()
  28. trf:setOrigin(Vec4.new(0.000000, 11.057286, 0.000000, 0))
  29. rot = Mat3x4.new()
  30. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  31. trf:setRotation(rot)
  32. trf:setScale(1.000000)
  33. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  34. node = scene:newModelNode("room")
  35. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room_room_2c303a64377351de.ankimdl")
  36. trf = Transform.new()
  37. trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
  38. rot = Mat3x4.new()
  39. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  40. trf:setRotation(rot)
  41. trf:setScale(9.000000)
  42. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  43. node = scene:newPointLightNode("Lamp")
  44. lcomp = node:getSceneNodeBase():getLightComponent()
  45. lcomp:setDiffuseColor(Vec4.new(100.000000, 100.000000, 100.000000, 1))
  46. lcomp:setShadowEnabled(1)
  47. lcomp:setRadius(100.000000)
  48. trf = Transform.new()
  49. trf:setOrigin(Vec4.new(4.076245, 5.903862, -1.005454, 0))
  50. rot = Mat3x4.new()
  51. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000)
  52. trf:setRotation(rot)
  53. trf:setScale(1.000000)
  54. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  55. node = scene:newPerspectiveCameraNode("Camera")
  56. scene:setActiveCameraNode(node:getSceneNodeBase())
  57. frustumc = node:getSceneNodeBase():getFrustumComponent()
  58. frustumc:setPerspective(0.100000, 200.000000, getMainRenderer():getAspectRatio() * 0.750416, 0.750416)
  59. trf = Transform.new()
  60. trf:setOrigin(Vec4.new(5.526846, 8.527484, -6.015655, 0))
  61. rot = Mat3x4.new()
  62. rot:setAll(-0.805081, -0.216096, 0.552401, 0.000000, 0.056206, 0.899296, 0.433714, 0.000000, -0.590496, 0.380223, -0.711860, 0.000000)
  63. trf:setRotation(rot)
  64. trf:setScale(1.000000)
  65. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  66. node = scene:newModelNode("room.001")
  67. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room.001_room.red_99eb56f1f0b59f98.ankimdl")
  68. trf = Transform.new()
  69. trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
  70. rot = Mat3x4.new()
  71. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  72. trf:setRotation(rot)
  73. trf:setScale(9.000000)
  74. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  75. node = scene:newModelNode("room.002")
  76. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room.002_room.green_acfa0c3d40cf5fea.ankimdl")
  77. trf = Transform.new()
  78. trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
  79. rot = Mat3x4.new()
  80. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  81. trf:setRotation(rot)
  82. trf:setScale(9.000000)
  83. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)
  84. node = scene:newModelNode("room.003")
  85. node:getSceneNodeBase():getModelComponent():loadModelResource("Assets/room.003_room.blue_1d4e9304c9ecd2fe.ankimdl")
  86. trf = Transform.new()
  87. trf:setOrigin(Vec4.new(0.000000, 11.142166, 0.000000, 0))
  88. rot = Mat3x4.new()
  89. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000)
  90. trf:setRotation(rot)
  91. trf:setScale(9.000000)
  92. node:getSceneNodeBase():getMoveComponent():setLocalTransform(trf)