struct v2f_img {
  vec4 pos;
  vec2 uv;
};
uniform sampler2D _MainTex;
uniform sampler2D _CurTex;
uniform vec4 _AdaptParams;
vec4 frag (
  in v2f_img i_1
)
{
  vec4 valNew_2;
  vec2 delta_3;
  vec2 valCur_4;
  vec2 valAdapted_5;
  vec4 tmpvar_6;
  tmpvar_6 = texture2D (_MainTex, i_1.uv);
  vec2 tmpvar_7;
  tmpvar_7 = tmpvar_6.xy;
  valAdapted_5 = tmpvar_7;
  vec4 tmpvar_8;
  tmpvar_8 = texture2D (_CurTex, i_1.uv);
  vec2 tmpvar_9;
  tmpvar_9 = tmpvar_8.xy;
  valCur_4 = tmpvar_9;
  vec2 tmpvar_10;
  tmpvar_10 = ((valCur_4 - valAdapted_5) * _AdaptParams.x);
  delta_3 = tmpvar_10;
  float tmpvar_11;
  tmpvar_11 = sign (delta_3.x);
  float tmpvar_12;
  tmpvar_12 = abs (delta_3.x);
  float tmpvar_13;
  tmpvar_13 = max (0.00392157, tmpvar_12);
  float tmpvar_14;
  tmpvar_14 = (tmpvar_11 * tmpvar_13);
  delta_3.x = tmpvar_14;
  float tmpvar_15;
  tmpvar_15 = sign (delta_3.y);
  float tmpvar_16;
  tmpvar_16 = abs (delta_3.y);
  float tmpvar_17;
  tmpvar_17 = max (0.00392157, tmpvar_16);
  float tmpvar_18;
  tmpvar_18 = (tmpvar_15 * tmpvar_17);
  delta_3.y = vec2(tmpvar_18).y;
  vec2 tmpvar_19;
  tmpvar_19 = (valAdapted_5 + delta_3);
  valNew_2.xy = tmpvar_19.xy.xy;
  float tmpvar_20;
  tmpvar_20 = max (valNew_2.x, _AdaptParams.z);
  float tmpvar_21;
  tmpvar_21 = tmpvar_20;
  valNew_2.x = tmpvar_21;
  float tmpvar_22;
  tmpvar_22 = min (valNew_2.y, _AdaptParams.y);
  float tmpvar_23;
  tmpvar_23 = tmpvar_22;
  valNew_2.y = vec2(tmpvar_23).y;
  float tmpvar_24;
  tmpvar_24 = ((valNew_2.x - valNew_2.y) + 0.01);
  valNew_2.z = vec3(tmpvar_24).z;
  float tmpvar_25;
  tmpvar_25 = (valNew_2.y / valNew_2.z);
  valNew_2.w = vec4(tmpvar_25).w;
  return valNew_2;
}

void main ()
{
  v2f_img xlt_i_26;
  vec4 xl_retval_27;
  vec4 tmpvar_28;
  tmpvar_28 = vec4(0.0, 0.0, 0.0, 0.0);
  xlt_i_26.pos = tmpvar_28;
  vec2 tmpvar_29;
  tmpvar_29 = gl_TexCoord[0].xy;
  vec2 tmpvar_30;
  tmpvar_30 = tmpvar_29;
  xlt_i_26.uv = tmpvar_30;
  vec4 tmpvar_31;
  tmpvar_31 = frag (xlt_i_26);
  vec4 tmpvar_32;
  tmpvar_32 = tmpvar_31;
  xl_retval_27 = tmpvar_32;
  vec4 tmpvar_33;
  tmpvar_33 = xl_retval_27.xyzw;
  vec4 tmpvar_34;
  tmpvar_34 = tmpvar_33;
  gl_FragData[0] = tmpvar_34;
}

