struct SurfaceOutput {
  vec3 Albedo;
  vec3 Normal;
  vec3 Emission;
  float Specular;
  float Gloss;
  float Alpha;
};
struct Input {
  vec2 uv_MainTex;
  vec2 uv2_Detail;
};
struct v2f_surf {
  vec4 pos;
  float fog;
  vec4 hip_pack0;
  vec3 normal;
  vec3 lightDir;
  vec4 _LightCoord;
};
varying vec4 xlv_FOG;
uniform sampler2D _MainTex;
uniform sampler2D _LightTextureB0;
uniform sampler2D _LightTexture0;
uniform vec4 _LightColor0;
uniform sampler2D _Detail;
void surf (
  in Input IN_1,
  inout SurfaceOutput o_2
)
{
  vec4 tmpvar_3;
  tmpvar_3 = texture2D (_MainTex, IN_1.uv_MainTex);
  vec4 tmpvar_4;
  tmpvar_4 = texture2D (_Detail, IN_1.uv2_Detail);
  vec3 tmpvar_5;
  tmpvar_5 = ((tmpvar_3.xyz * tmpvar_4.xyz) * 2.0);
  o_2.Albedo = tmpvar_5;
}

float UnitySpotCookie (
  in vec4 LightCoord_6
)
{
  vec4 tmpvar_7;
  tmpvar_7 = texture2D (_LightTexture0, ((LightCoord_6.xy / LightCoord_6.w) + 0.5));
  return tmpvar_7.w;
}

float UnitySpotAttenuate (
  in vec3 LightCoord_8
)
{
  float tmpvar_9;
  tmpvar_9 = dot (LightCoord_8, LightCoord_8);
  vec2 tmpvar_10;
  tmpvar_10 = vec2(tmpvar_9);
  vec2 tmpvar_11;
  tmpvar_11 = tmpvar_10.xy;
  vec4 tmpvar_12;
  tmpvar_12 = texture2D (_LightTextureB0, tmpvar_11);
  return tmpvar_12.w;
}

vec4 LightingLambert (
  in SurfaceOutput s_13,
  in vec3 lightDir_14,
  in float atten_15
)
{
  vec4 c_16;
  float diff_17;
  float tmpvar_18;
  tmpvar_18 = dot (s_13.Normal, lightDir_14);
  float tmpvar_19;
  tmpvar_19 = max (0.0, tmpvar_18);
  float tmpvar_20;
  tmpvar_20 = tmpvar_19;
  diff_17 = tmpvar_20;
  vec3 tmpvar_21;
  tmpvar_21 = ((s_13.Albedo * _LightColor0.xyz) * ((diff_17 * atten_15) * 2.0));
  c_16.xyz = tmpvar_21.xyz.xyz;
  float tmpvar_22;
  tmpvar_22 = s_13.Alpha;
  c_16.w = vec4(tmpvar_22).w;
  return c_16;
}

vec4 frag_surf (
  in v2f_surf IN_23
)
{
  vec4 c_24;
  vec3 lightDir_25;
  SurfaceOutput o_26;
  Input surfIN_27;
  vec2 tmpvar_28;
  tmpvar_28 = IN_23.hip_pack0.xy;
  surfIN_27.uv_MainTex = tmpvar_28;
  vec2 tmpvar_29;
  tmpvar_29 = IN_23.hip_pack0.zw;
  surfIN_27.uv2_Detail = tmpvar_29;
  vec3 tmpvar_30;
  tmpvar_30 = vec3(0.0, 0.0, 0.0);
  o_26.Albedo = tmpvar_30;
  vec3 tmpvar_31;
  tmpvar_31 = vec3(0.0, 0.0, 0.0);
  o_26.Emission = tmpvar_31;
  float tmpvar_32;
  tmpvar_32 = 0.0;
  o_26.Specular = tmpvar_32;
  float tmpvar_33;
  tmpvar_33 = 0.0;
  o_26.Alpha = tmpvar_33;
  float tmpvar_34;
  tmpvar_34 = 0.0;
  o_26.Gloss = tmpvar_34;
  vec3 tmpvar_35;
  tmpvar_35 = IN_23.normal;
  o_26.Normal = tmpvar_35;
  surf (surfIN_27, o_26);
  vec3 tmpvar_36;
  tmpvar_36 = IN_23.lightDir;
  lightDir_25 = tmpvar_36;
  vec3 tmpvar_37;
  tmpvar_37 = normalize (lightDir_25);
  vec3 tmpvar_38;
  tmpvar_38 = tmpvar_37;
  lightDir_25 = tmpvar_38;
  float tmpvar_39;
  tmpvar_39 = UnitySpotCookie (IN_23._LightCoord);
  float tmpvar_40;
  tmpvar_40 = UnitySpotAttenuate (IN_23._LightCoord.xyz);
  vec4 tmpvar_41;
  tmpvar_41 = LightingLambert (o_26, lightDir_25, ((float((IN_23._LightCoord.z > 0.0)) * tmpvar_39) * tmpvar_40));
  vec4 tmpvar_42;
  tmpvar_42 = tmpvar_41;
  c_24 = tmpvar_42;
  float tmpvar_43;
  tmpvar_43 = 0.0;
  c_24.w = vec4(tmpvar_43).w;
  return c_24;
}

void main ()
{
  v2f_surf xlt_IN_44;
  vec4 xl_retval_45;
  vec4 tmpvar_46;
  tmpvar_46 = vec4(0.0, 0.0, 0.0, 0.0);
  xlt_IN_44.pos = tmpvar_46;
  float tmpvar_47;
  tmpvar_47 = xlv_FOG.x;
  xlt_IN_44.fog = tmpvar_47;
  vec4 tmpvar_48;
  tmpvar_48 = gl_TexCoord[0].xyzw;
  vec4 tmpvar_49;
  tmpvar_49 = tmpvar_48;
  xlt_IN_44.hip_pack0 = tmpvar_49;
  vec3 tmpvar_50;
  tmpvar_50 = gl_TexCoord[1].xyz;
  vec3 tmpvar_51;
  tmpvar_51 = tmpvar_50;
  xlt_IN_44.normal = tmpvar_51;
  vec3 tmpvar_52;
  tmpvar_52 = gl_TexCoord[2].xyz;
  vec3 tmpvar_53;
  tmpvar_53 = tmpvar_52;
  xlt_IN_44.lightDir = tmpvar_53;
  vec4 tmpvar_54;
  tmpvar_54 = gl_TexCoord[3].xyzw;
  vec4 tmpvar_55;
  tmpvar_55 = tmpvar_54;
  xlt_IN_44._LightCoord = tmpvar_55;
  vec4 tmpvar_56;
  tmpvar_56 = frag_surf (xlt_IN_44);
  vec4 tmpvar_57;
  tmpvar_57 = tmpvar_56;
  xl_retval_45 = tmpvar_57;
  vec4 tmpvar_58;
  tmpvar_58 = xl_retval_45.xyzw;
  vec4 tmpvar_59;
  tmpvar_59 = tmpvar_58;
  gl_FragData[0] = tmpvar_59;
}

