varying highp vec4 xlv_COLOR;
varying highp vec2 xlv_TEXCOORD0;
void main ()
{
  mediump vec4 c_1;
  c_1 = xlv_COLOR;
  highp vec2 tmpvar_2;
  tmpvar_2 = (c_1.xy + xlv_TEXCOORD0);
  c_1.xy = tmpvar_2;
  gl_FragData[0] = c_1;
}

