varying mediump vec2 xlv_TEXCOORD0;
varying lowp vec4 xlv_COLOR;
uniform highp mat4 glstate_matrix_mvp;
uniform highp vec4 _MainTex_ST;
attribute lowp vec4 _glesColor;
attribute highp vec4 _glesMultiTexCoord0;
attribute highp vec4 _glesVertex;
void main ()
{
  mediump vec2 tmpvar_1;
  highp vec2 tmpvar_2;
  tmpvar_2 = ((_glesMultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
  tmpvar_1 = tmpvar_2;
  gl_Position = (glstate_matrix_mvp * _glesVertex);
  xlv_COLOR = _glesColor;
  xlv_TEXCOORD0 = tmpvar_1;
}

