#extension GL_ARB_shader_texture_lod : enable
varying highp vec4 xlv_TEXCOORD0;
uniform sampler2D tex;
void main ()
{
  mediump vec4 tmpvar_1;
  lowp vec4 tmpvar_2;
  tmpvar_2 = texture2DLod (tex, xlv_TEXCOORD0.xy, 0.0);
  tmpvar_1 = tmpvar_2;
  gl_FragData[0] = tmpvar_1;
}

