struct SurfaceOutput {
  vec3 Albedo;
  vec3 Normal;
  vec3 Emission;
  float Specular;
  float Gloss;
  float Alpha;
};
struct Input {
  vec2 uv_MainTex;
  vec3 worldPos;
};
struct v2f_surf {
  vec4 pos;
  float fog;
  vec2 hip_pack0;
  vec3 worldPos;
  vec3 normal;
  vec3 lightDir;
  vec4 _LightCoord;
};
varying vec4 xlv_FOG;
uniform sampler2D _MainTex;
uniform sampler2D _LightTextureB0;
uniform sampler2D _LightTexture0;
uniform vec4 _LightColor0;
void xll_clip (
  in float x_1
)
{
  if ((x_1 < 0.0)) {
    discard;
  };
}

void surf (
  in Input IN_2,
  inout SurfaceOutput o_3
)
{
  float tmpvar_4;
  tmpvar_4 = fract (((IN_2.worldPos.y + (IN_2.worldPos.z * 0.1)) * 5.0));
  xll_clip ((tmpvar_4 - 0.5));
  vec4 tmpvar_5;
  tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex);
  vec3 tmpvar_6;
  tmpvar_6 = tmpvar_5.xyz;
  o_3.Albedo = tmpvar_6;
}

float UnitySpotCookie (
  in vec4 LightCoord_7
)
{
  vec4 tmpvar_8;
  tmpvar_8 = texture2D (_LightTexture0, ((LightCoord_7.xy / LightCoord_7.w) + 0.5));
  return tmpvar_8.w;
}

float UnitySpotAttenuate (
  in vec3 LightCoord_9
)
{
  float tmpvar_10;
  tmpvar_10 = dot (LightCoord_9, LightCoord_9);
  vec2 tmpvar_11;
  tmpvar_11 = vec2(tmpvar_10);
  vec2 tmpvar_12;
  tmpvar_12 = tmpvar_11.xy;
  vec4 tmpvar_13;
  tmpvar_13 = texture2D (_LightTextureB0, tmpvar_12);
  return tmpvar_13.w;
}

vec4 LightingLambert (
  in SurfaceOutput s_14,
  in vec3 lightDir_15,
  in float atten_16
)
{
  vec4 c_17;
  float diff_18;
  float tmpvar_19;
  tmpvar_19 = dot (s_14.Normal, lightDir_15);
  float tmpvar_20;
  tmpvar_20 = max (0.0, tmpvar_19);
  float tmpvar_21;
  tmpvar_21 = tmpvar_20;
  diff_18 = tmpvar_21;
  vec3 tmpvar_22;
  tmpvar_22 = ((s_14.Albedo * _LightColor0.xyz) * ((diff_18 * atten_16) * 2.0));
  c_17.xyz = tmpvar_22.xyz.xyz;
  float tmpvar_23;
  tmpvar_23 = s_14.Alpha;
  c_17.w = vec4(tmpvar_23).w;
  return c_17;
}

vec4 frag_surf (
  in v2f_surf IN_24
)
{
  vec4 c_25;
  vec3 lightDir_26;
  SurfaceOutput o_27;
  Input surfIN_28;
  vec2 tmpvar_29;
  tmpvar_29 = IN_24.hip_pack0.xy;
  surfIN_28.uv_MainTex = tmpvar_29;
  vec3 tmpvar_30;
  tmpvar_30 = IN_24.worldPos;
  surfIN_28.worldPos = tmpvar_30;
  vec3 tmpvar_31;
  tmpvar_31 = vec3(0.0, 0.0, 0.0);
  o_27.Albedo = tmpvar_31;
  vec3 tmpvar_32;
  tmpvar_32 = vec3(0.0, 0.0, 0.0);
  o_27.Emission = tmpvar_32;
  float tmpvar_33;
  tmpvar_33 = 0.0;
  o_27.Specular = tmpvar_33;
  float tmpvar_34;
  tmpvar_34 = 0.0;
  o_27.Alpha = tmpvar_34;
  float tmpvar_35;
  tmpvar_35 = 0.0;
  o_27.Gloss = tmpvar_35;
  vec3 tmpvar_36;
  tmpvar_36 = IN_24.normal;
  o_27.Normal = tmpvar_36;
  surf (surfIN_28, o_27);
  vec3 tmpvar_37;
  tmpvar_37 = IN_24.lightDir;
  lightDir_26 = tmpvar_37;
  vec3 tmpvar_38;
  tmpvar_38 = normalize (lightDir_26);
  vec3 tmpvar_39;
  tmpvar_39 = tmpvar_38;
  lightDir_26 = tmpvar_39;
  float tmpvar_40;
  tmpvar_40 = UnitySpotCookie (IN_24._LightCoord);
  float tmpvar_41;
  tmpvar_41 = UnitySpotAttenuate (IN_24._LightCoord.xyz);
  vec4 tmpvar_42;
  tmpvar_42 = LightingLambert (o_27, lightDir_26, ((float((IN_24._LightCoord.z > 0.0)) * tmpvar_40) * tmpvar_41));
  vec4 tmpvar_43;
  tmpvar_43 = tmpvar_42;
  c_25 = tmpvar_43;
  float tmpvar_44;
  tmpvar_44 = 0.0;
  c_25.w = vec4(tmpvar_44).w;
  return c_25;
}

void main ()
{
  v2f_surf xlt_IN_45;
  vec4 xl_retval_46;
  vec4 tmpvar_47;
  tmpvar_47 = vec4(0.0, 0.0, 0.0, 0.0);
  xlt_IN_45.pos = tmpvar_47;
  float tmpvar_48;
  tmpvar_48 = xlv_FOG.x;
  xlt_IN_45.fog = tmpvar_48;
  vec2 tmpvar_49;
  tmpvar_49 = gl_TexCoord[0].xy;
  vec2 tmpvar_50;
  tmpvar_50 = tmpvar_49;
  xlt_IN_45.hip_pack0 = tmpvar_50;
  vec3 tmpvar_51;
  tmpvar_51 = gl_TexCoord[1].xyz;
  vec3 tmpvar_52;
  tmpvar_52 = tmpvar_51;
  xlt_IN_45.worldPos = tmpvar_52;
  vec3 tmpvar_53;
  tmpvar_53 = gl_TexCoord[2].xyz;
  vec3 tmpvar_54;
  tmpvar_54 = tmpvar_53;
  xlt_IN_45.normal = tmpvar_54;
  vec3 tmpvar_55;
  tmpvar_55 = gl_TexCoord[3].xyz;
  vec3 tmpvar_56;
  tmpvar_56 = tmpvar_55;
  xlt_IN_45.lightDir = tmpvar_56;
  vec4 tmpvar_57;
  tmpvar_57 = gl_TexCoord[4].xyzw;
  vec4 tmpvar_58;
  tmpvar_58 = tmpvar_57;
  xlt_IN_45._LightCoord = tmpvar_58;
  vec4 tmpvar_59;
  tmpvar_59 = frag_surf (xlt_IN_45);
  vec4 tmpvar_60;
  tmpvar_60 = tmpvar_59;
  xl_retval_46 = tmpvar_60;
  vec4 tmpvar_61;
  tmpvar_61 = xl_retval_46.xyzw;
  vec4 tmpvar_62;
  tmpvar_62 = tmpvar_61;
  gl_FragData[0] = tmpvar_62;
}

