uniform float otherValue;
uniform float value;
void main ()
{
  float result_1;
  float invValue_2;
  float tmpvar_3;
  tmpvar_3 = (1.0 / value);
  invValue_2 = tmpvar_3;
  float tmpvar_4;
  tmpvar_4 = (otherValue / invValue_2);
  result_1 = tmpvar_4;
  vec4 tmpvar_5;
  tmpvar_5 = vec4(result_1);
  vec4 tmpvar_6;
  tmpvar_6 = tmpvar_5;
  gl_FragColor = tmpvar_6;
}

