varying lowp float xx;
void main ()
{
  lowp float c_1;
  int i_2;
  int tmpvar_3;
  if ((xx > 0.5)) {
    tmpvar_3 = 2;
  } else {
    tmpvar_3 = 4;
  };
  i_2 = tmpvar_3;
  if ((tmpvar_3 < 2)) {
    discard;
  };
  c_1 = 0.0;
  while (true) {
    if ((i_2 >= 4)) {
      break;
    };
    c_1 = (c_1 + xx);
    i_2 = (i_2 + 1);
  };
  lowp vec4 tmpvar_4;
  tmpvar_4 = vec4(c_1);
  gl_FragColor = tmpvar_4;
}

