uniform sampler2D _Ramp;
uniform sampler2D _MainTex;
uniform sampler2D _LightTexture0;
uniform vec4 _LightColor0;
uniform vec4 _Color;
void main ()
{
  vec4 c_1;
  vec4 c_2;
  c_2.xyz = ((((texture2D (_MainTex, gl_TexCoord[0].xy) * _Color).xyz * _LightColor0.xyz) * texture2D (_Ramp, vec2(((dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz) * 0.5) + 0.5))).xyz) * (texture2D (_LightTexture0, gl_TexCoord[3].xy).w * 2.0));
  c_2.w = 0.0;
  c_1.xyz = c_2.xyz;
  c_1.w = 0.0;
  gl_FragData[0] = c_1;
}

