varying vec4 var4ok;
varying float var1;
varying vec4 var4;
void main ()
{
  vec4 tmpvar_1;
  tmpvar_1 = vec4(0.0, 0.0, 0.0, 0.0);
  var4 = tmpvar_1;
  float tmpvar_2;
  tmpvar_2 = 0.5;
  var1 = tmpvar_2;
  vec4 tmpvar_3;
  tmpvar_3 = gl_Vertex;
  var4ok = tmpvar_3;
}

