uniform sampler2D _MainTex;
uniform sampler2D _GUIClipTexture;
void main ()
{
  vec4 col_1;
  vec4 tmpvar_2;
  tmpvar_2 = (texture2D (_MainTex, gl_TexCoord[0].xy) * gl_Color);
  col_1.xyz = tmpvar_2.xyz;
  col_1.w = (tmpvar_2.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w);
  gl_FragData[0] = col_1;
}

