varying mediump vec2 var_mediump;
varying lowp vec2 var_lowp;
uniform sampler2D tex_highp;
uniform sampler2D tex_lowp;
uniform sampler2D tex_def;
void main ()
{
  lowp vec4 a1_1;
  lowp vec4 c4_2;
  lowp vec4 c3_3;
  lowp vec4 c2_4;
  lowp vec4 c1_5;
  lowp vec4 tmpvar_6;
  tmpvar_6 = texture2D (tex_def, var_lowp);
  lowp vec4 tmpvar_7;
  tmpvar_7 = (tmpvar_6 * 2.0);
  c1_5 = tmpvar_7;
  lowp vec4 tmpvar_8;
  tmpvar_8 = texture2D (tex_def, var_mediump);
  lowp vec4 tmpvar_9;
  tmpvar_9 = (tmpvar_8 * 2.0);
  c2_4 = tmpvar_9;
  highp vec4 tmpvar_10;
  tmpvar_10 = texture2D (tex_highp, var_mediump);
  highp vec4 tmpvar_11;
  tmpvar_11 = (tmpvar_10 * 2.0);
  c3_3 = tmpvar_11;
  lowp vec4 tmpvar_12;
  tmpvar_12 = texture2D (tex_lowp, var_mediump);
  lowp vec4 tmpvar_13;
  tmpvar_13 = (tmpvar_12 * 2.0);
  c4_2 = tmpvar_13;
  lowp vec4 tmpvar_14;
  tmpvar_14 = abs (var_lowp.xxxx);
  lowp vec4 tmpvar_15;
  tmpvar_15 = tmpvar_14;
  a1_1 = tmpvar_15;
  lowp vec4 tmpvar_16;
  tmpvar_16 = ((((c1_5 + c2_4) + c3_3) + c4_2) + a1_1);
  gl_FragColor = tmpvar_16;
}

