varying highp vec2 xlv_TEXCOORD0;
varying lowp vec4 xlv_COLOR;
uniform sampler2D _FlareTexture;
lowp vec4 xlat_main (
  in lowp vec4 color_1,
  in highp vec2 texcoord_2
)
{
  lowp vec4 tmpvar_3;
  tmpvar_3 = texture2D (_FlareTexture, texcoord_2);
  return (tmpvar_3 * color_1);
}

void main ()
{
  lowp vec4 xl_retval_4;
  lowp vec4 tmpvar_5;
  tmpvar_5 = xlv_COLOR.xyzw;
  highp vec2 tmpvar_6;
  tmpvar_6 = xlv_TEXCOORD0.xy;
  lowp vec4 tmpvar_7;
  tmpvar_7 = xlat_main (tmpvar_5, tmpvar_6);
  lowp vec4 tmpvar_8;
  tmpvar_8 = tmpvar_7;
  xl_retval_4 = tmpvar_8;
  lowp vec4 tmpvar_9;
  tmpvar_9 = xl_retval_4.xyzw;
  lowp vec4 tmpvar_10;
  tmpvar_10 = tmpvar_9;
  gl_FragData[0] = tmpvar_10;
}

