struct foo {
  float used;
  float unused;
};
void main ()
{
  foo s_1;
  float f_2;
  float tmpvar_3;
  tmpvar_3 = 1.0;
  f_2 = tmpvar_3;
  float tmpvar_4;
  tmpvar_4 = f_2;
  s_1.used = tmpvar_4;
  float tmpvar_5;
  tmpvar_5 = f_2;
  s_1.unused = tmpvar_5;
  vec4 tmpvar_6;
  tmpvar_6 = vec4(s_1.used);
  vec4 tmpvar_7;
  tmpvar_7 = tmpvar_6;
  gl_FragColor = tmpvar_7;
}

