varying vec2 xlv_TEXCOORD0;
varying vec4 xlv_COLOR;
uniform mat4 glstate_matrix_mvp;
uniform vec4 _MainTex_ST;
void main ()
{
  gl_Position = (glstate_matrix_mvp * gl_Vertex);
  xlv_COLOR = gl_Color;
  xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
}

