struct v2f {
  vec4 vertex;
  vec2 texcoord;
};
uniform sampler2D _UpTex;
uniform vec4 _Tint;
vec4 skybox_frag (
  in v2f i_1,
  in sampler2D smp_2
)
{
  vec4 col_3;
  vec4 tex_4;
  vec4 tmpvar_5;
  tmpvar_5 = texture2D (smp_2, i_1.texcoord);
  vec4 tmpvar_6;
  tmpvar_6 = tmpvar_5;
  tex_4 = tmpvar_6;
  vec3 tmpvar_7;
  tmpvar_7 = ((tex_4.xyz + _Tint.xyz) - 0.5);
  col_3.xyz = tmpvar_7.xyz.xyz;
  float tmpvar_8;
  tmpvar_8 = (tex_4.w * _Tint.w);
  col_3.w = vec4(tmpvar_8).w;
  return col_3;
}

vec4 frag (
  in v2f i_9
)
{
  vec4 tmpvar_10;
  tmpvar_10 = skybox_frag (i_9, _UpTex);
  return tmpvar_10;
}

void main ()
{
  v2f xlt_i_11;
  vec4 xl_retval_12;
  vec4 tmpvar_13;
  tmpvar_13 = vec4(0.0, 0.0, 0.0, 0.0);
  xlt_i_11.vertex = tmpvar_13;
  vec2 tmpvar_14;
  tmpvar_14 = gl_TexCoord[0].xy;
  vec2 tmpvar_15;
  tmpvar_15 = tmpvar_14;
  xlt_i_11.texcoord = tmpvar_15;
  vec4 tmpvar_16;
  tmpvar_16 = frag (xlt_i_11);
  vec4 tmpvar_17;
  tmpvar_17 = tmpvar_16;
  xl_retval_12 = tmpvar_17;
  vec4 tmpvar_18;
  tmpvar_18 = xl_retval_12.xyzw;
  vec4 tmpvar_19;
  tmpvar_19 = tmpvar_18;
  gl_FragData[0] = tmpvar_19;
}

