struct v2f {
  vec4 pos;
  vec2 uv;
  vec2 uvg;
  vec2 uvs;
};
uniform sampler2D _ScratchTex;
uniform sampler2D _MainTex;
uniform vec4 _Intensity;
uniform sampler2D _GrainTex;
vec4 frag (
  in v2f i_1
)
{
  vec3 scratch_2;
  vec3 grain_3;
  vec4 col_4;
  vec4 tmpvar_5;
  tmpvar_5 = texture2D (_MainTex, i_1.uv);
  vec4 tmpvar_6;
  tmpvar_6 = tmpvar_5;
  col_4 = tmpvar_6;
  vec4 tmpvar_7;
  tmpvar_7 = texture2D (_GrainTex, i_1.uvg);
  vec3 tmpvar_8;
  tmpvar_8 = ((tmpvar_7.xyz * 2.0) - 1.0);
  grain_3 = tmpvar_8;
  vec3 tmpvar_9;
  tmpvar_9 = (col_4.xyz + (grain_3 * _Intensity.x));
  col_4.xyz = tmpvar_9.xyz.xyz;
  vec4 tmpvar_10;
  tmpvar_10 = texture2D (_ScratchTex, i_1.uvs);
  vec3 tmpvar_11;
  tmpvar_11 = ((tmpvar_10.xyz * 2.0) - 1.0);
  scratch_2 = tmpvar_11;
  vec3 tmpvar_12;
  tmpvar_12 = (col_4.xyz + (scratch_2 * _Intensity.y));
  col_4.xyz = tmpvar_12.xyz.xyz;
  return col_4;
}

void main ()
{
  v2f xlt_i_13;
  vec4 xl_retval_14;
  vec4 tmpvar_15;
  tmpvar_15 = vec4(0.0, 0.0, 0.0, 0.0);
  xlt_i_13.pos = tmpvar_15;
  vec2 tmpvar_16;
  tmpvar_16 = gl_TexCoord[0].xy;
  vec2 tmpvar_17;
  tmpvar_17 = tmpvar_16;
  xlt_i_13.uv = tmpvar_17;
  vec2 tmpvar_18;
  tmpvar_18 = gl_TexCoord[1].xy;
  vec2 tmpvar_19;
  tmpvar_19 = tmpvar_18;
  xlt_i_13.uvg = tmpvar_19;
  vec2 tmpvar_20;
  tmpvar_20 = gl_TexCoord[2].xy;
  vec2 tmpvar_21;
  tmpvar_21 = tmpvar_20;
  xlt_i_13.uvs = tmpvar_21;
  vec4 tmpvar_22;
  tmpvar_22 = frag (xlt_i_13);
  vec4 tmpvar_23;
  tmpvar_23 = tmpvar_22;
  xl_retval_14 = tmpvar_23;
  vec4 tmpvar_24;
  tmpvar_24 = xl_retval_14.xyzw;
  vec4 tmpvar_25;
  tmpvar_25 = tmpvar_24;
  gl_FragData[0] = tmpvar_25;
}

