uniform sampler2D _HaloFalloff;
void main ()
{
  vec4 tmpvar_1;
  tmpvar_1 = texture2D (_HaloFalloff, gl_TexCoord[0].xy);
  vec4 tmpvar_2;
  tmpvar_2.xyz = (gl_Color.xyz * tmpvar_1.w);
  tmpvar_2.w = tmpvar_1.w;
  gl_FragData[0] = tmpvar_2;
}

