struct v2f {
  highp vec4 pos;
  highp vec2 uv;
  highp vec4 color;
};
varying highp vec4 xlv_COLOR;
varying highp vec2 xlv_TEXCOORD0;
mediump vec4 xlat_main (
  in v2f i_1
)
{
  mediump vec4 c_2;
  highp vec4 tmpvar_3;
  tmpvar_3 = i_1.color;
  c_2 = tmpvar_3;
  highp vec2 tmpvar_4;
  tmpvar_4 = (c_2.xy + i_1.uv);
  c_2.xy = tmpvar_4.xy.xy;
  return c_2;
}

void main ()
{
  v2f xlt_i_5;
  mediump vec4 xl_retval_6;
  vec4 tmpvar_7;
  tmpvar_7 = vec4(0.0, 0.0, 0.0, 0.0);
  xlt_i_5.pos = tmpvar_7;
  highp vec2 tmpvar_8;
  tmpvar_8 = xlv_TEXCOORD0.xy;
  highp vec2 tmpvar_9;
  tmpvar_9 = tmpvar_8;
  xlt_i_5.uv = tmpvar_9;
  highp vec4 tmpvar_10;
  tmpvar_10 = xlv_COLOR.xyzw;
  highp vec4 tmpvar_11;
  tmpvar_11 = tmpvar_10;
  xlt_i_5.color = tmpvar_11;
  mediump vec4 tmpvar_12;
  tmpvar_12 = xlat_main (xlt_i_5);
  mediump vec4 tmpvar_13;
  tmpvar_13 = tmpvar_12;
  xl_retval_6 = tmpvar_13;
  mediump vec4 tmpvar_14;
  tmpvar_14 = xl_retval_6.xyzw;
  mediump vec4 tmpvar_15;
  tmpvar_15 = tmpvar_14;
  gl_FragData[0] = tmpvar_15;
}

