uniform samplerCube _ToonShade;
uniform sampler2D _MainTex;
uniform vec4 _Color;
void main ()
{
  vec4 tmpvar_1;
  tmpvar_1 = (_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
  vec4 tmpvar_2;
  tmpvar_2.xyz = ((2.0 * textureCube (_ToonShade, gl_TexCoord[1].xyz).xyz) * tmpvar_1.xyz);
  tmpvar_2.w = tmpvar_1.w;
  gl_FragData[0] = tmpvar_2;
}

