uniform lowp float low_c;
uniform mediump float med_b;
uniform mediump float med_a;
void main ()
{
  lowp vec4 c_1;
  lowp float t_2;
  mediump float tmpvar_3;
  tmpvar_3 = (med_a + (low_c / med_b));
  t_2 = tmpvar_3;
  lowp vec4 tmpvar_4;
  tmpvar_4 = vec4(t_2);
  lowp vec4 tmpvar_5;
  tmpvar_5 = clamp (tmpvar_4, 0.0, 1.0);
  lowp vec4 tmpvar_6;
  tmpvar_6 = tmpvar_5;
  c_1 = tmpvar_6;
  lowp vec4 tmpvar_7;
  tmpvar_7 = c_1;
  gl_FragColor = tmpvar_7;
}

