struct v2f_surf {
  highp vec4 pos;
  lowp vec3 lightDir;
  lowp vec3 viewDir;
  lowp vec3 worldN;
};
struct appdata {
  highp vec4 vertex;
  highp vec4 tangent;
  highp vec3 normal;
};
varying lowp vec3 varViewDir;
varying lowp vec3 varLightDir;
varying lowp vec3 varWorldN;
uniform highp vec4 unity_Scale;
uniform lowp vec4 _WorldSpaceLightPos0;
uniform highp vec3 _WorldSpaceCameraPos;
uniform highp mat4 _World2Object;
uniform highp mat4 _Object2World;
attribute vec4 attrTangent;
attribute vec3 attrNormal;
attribute vec4 attrVertex;
uniform mat4 glstate_matrix_mvp;
attribute lowp vec4 _glesColor;
attribute highp vec4 _glesMultiTexCoord1;
attribute highp vec4 _glesMultiTexCoord0;
attribute mediump vec3 _glesNormal;
attribute highp vec4 _glesVertex;
mat3 xll_transpose (
  in mat3 m_1
)
{
  mat3 tmpvar_2;
  float tmpvar_3;
  tmpvar_3 = m_1[0][0];
  tmpvar_2[0].x = tmpvar_3;
  float tmpvar_4;
  tmpvar_4 = m_1[1][0];
  tmpvar_2[0].y = tmpvar_4;
  float tmpvar_5;
  tmpvar_5 = m_1[2][0];
  tmpvar_2[0].z = tmpvar_5;
  float tmpvar_6;
  tmpvar_6 = m_1[0][1];
  tmpvar_2[1].x = tmpvar_6;
  float tmpvar_7;
  tmpvar_7 = m_1[1][1];
  tmpvar_2[1].y = tmpvar_7;
  float tmpvar_8;
  tmpvar_8 = m_1[2][1];
  tmpvar_2[1].z = tmpvar_8;
  float tmpvar_9;
  tmpvar_9 = m_1[0][2];
  tmpvar_2[2].x = tmpvar_9;
  float tmpvar_10;
  tmpvar_10 = m_1[1][2];
  tmpvar_2[2].y = tmpvar_10;
  float tmpvar_11;
  tmpvar_11 = m_1[2][2];
  tmpvar_2[2].z = tmpvar_11;
  return tmpvar_2;
}

mat3 xll_constructMat3 (
  in mat4 m_12
)
{
  vec3 tmpvar_13;
  tmpvar_13 = m_12[0].xyz;
  vec3 tmpvar_14;
  tmpvar_14 = m_12[1].xyz;
  vec3 tmpvar_15;
  tmpvar_15 = m_12[2].xyz;
  mat3 tmpvar_16;
  vec3 tmpvar_17;
  tmpvar_17 = tmpvar_13;
  tmpvar_16[0] = tmpvar_17;
  vec3 tmpvar_18;
  tmpvar_18 = tmpvar_14;
  tmpvar_16[1] = tmpvar_18;
  vec3 tmpvar_19;
  tmpvar_19 = tmpvar_15;
  tmpvar_16[2] = tmpvar_19;
  return tmpvar_16;
}

vec3 ObjSpaceViewDir (
  in highp vec4 v_20
)
{
  highp vec3 objSpaceCameraPos_21;
  highp vec4 tmpvar_22;
  tmpvar_22.w = 1.0;
  tmpvar_22.xyz = _WorldSpaceCameraPos.xyz.xyz;
  highp vec3 tmpvar_23;
  tmpvar_23 = ((_World2Object * tmpvar_22).xyz * unity_Scale.w);
  objSpaceCameraPos_21 = tmpvar_23;
  return (objSpaceCameraPos_21 - v_20.xyz);
}

vec3 ObjSpaceLightDir (
  in highp vec4 v_24
)
{
  highp vec3 objSpaceLightPos_25;
  highp vec3 tmpvar_26;
  tmpvar_26 = (_World2Object * _WorldSpaceLightPos0).xyz;
  objSpaceLightPos_25 = tmpvar_26;
  return objSpaceLightPos_25.xyz;
}

v2f_surf vert_surf (
  in appdata v_27
)
{
  highp vec3 viewDirForLight_28;
  highp vec3 lightDir_29;
  highp mat3 rotation_30;
  highp vec3 binormal_31;
  highp vec3 worldN_32;
  v2f_surf o_33;
  highp vec4 tmpvar_34;
  tmpvar_34 = (glstate_matrix_mvp * v_27.vertex);
  o_33.pos = tmpvar_34;
  mat3 tmpvar_35;
  tmpvar_35 = xll_constructMat3 (_Object2World);
  highp vec3 tmpvar_36;
  tmpvar_36 = (tmpvar_35 * v_27.normal);
  worldN_32 = tmpvar_36;
  highp vec3 tmpvar_37;
  tmpvar_37 = worldN_32;
  o_33.worldN = tmpvar_37;
  highp vec3 tmpvar_38;
  tmpvar_38 = cross (v_27.normal, v_27.tangent.xyz);
  highp vec3 tmpvar_39;
  tmpvar_39 = (tmpvar_38 * v_27.tangent.w);
  binormal_31 = tmpvar_39;
  mat3 tmpvar_40;
  vec3 tmpvar_41;
  tmpvar_41 = v_27.tangent.xyz;
  tmpvar_40[0] = tmpvar_41;
  vec3 tmpvar_42;
  tmpvar_42 = binormal_31;
  tmpvar_40[1] = tmpvar_42;
  vec3 tmpvar_43;
  tmpvar_43 = v_27.normal;
  tmpvar_40[2] = tmpvar_43;
  mat3 tmpvar_44;
  tmpvar_44 = xll_transpose (tmpvar_40);
  mat3 tmpvar_45;
  tmpvar_45 = (tmpvar_44);
  rotation_30 = (tmpvar_45);
  highp vec3 tmpvar_46;
  tmpvar_46 = ObjSpaceLightDir (v_27.vertex);
  highp vec3 tmpvar_47;
  tmpvar_47 = (rotation_30 * tmpvar_46);
  lightDir_29 = tmpvar_47;
  highp vec3 tmpvar_48;
  tmpvar_48 = lightDir_29;
  o_33.lightDir = tmpvar_48;
  highp vec3 tmpvar_49;
  tmpvar_49 = ObjSpaceViewDir (v_27.vertex);
  highp vec3 tmpvar_50;
  tmpvar_50 = (rotation_30 * tmpvar_49);
  viewDirForLight_28 = tmpvar_50;
  highp vec3 tmpvar_51;
  tmpvar_51 = normalize (viewDirForLight_28);
  highp vec3 tmpvar_52;
  tmpvar_52 = normalize ((lightDir_29 + tmpvar_51));
  highp vec3 tmpvar_53;
  tmpvar_53 = tmpvar_52;
  o_33.viewDir = tmpvar_53;
  return o_33;
}

void main ()
{
  v2f_surf rv_54;
  appdata v_55;
  vec4 tmpvar_56;
  tmpvar_56 = attrVertex;
  v_55.vertex = tmpvar_56;
  vec4 tmpvar_57;
  tmpvar_57 = attrTangent;
  v_55.tangent = tmpvar_57;
  vec3 tmpvar_58;
  tmpvar_58 = attrNormal;
  v_55.normal = tmpvar_58;
  v2f_surf tmpvar_59;
  tmpvar_59 = vert_surf (v_55);
  v2f_surf tmpvar_60;
  tmpvar_60 = tmpvar_59;
  rv_54 = tmpvar_60;
  highp vec4 tmpvar_61;
  tmpvar_61 = rv_54.pos;
  gl_Position = tmpvar_61;
  lowp vec3 tmpvar_62;
  tmpvar_62 = rv_54.worldN;
  varWorldN = tmpvar_62;
  lowp vec3 tmpvar_63;
  tmpvar_63 = rv_54.lightDir;
  varLightDir = tmpvar_63;
  lowp vec3 tmpvar_64;
  tmpvar_64 = rv_54.viewDir;
  varViewDir = tmpvar_64;
}

