uniform sampler2D _MainTex;
void main ()
{
  vec4 prev_1;
  vec4 tmpvar_2;
  tmpvar_2 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
  prev_1.w = tmpvar_2.w;
  prev_1.xyz = (tmpvar_2.xyz * tmpvar_2.w);
  gl_FragData[0] = prev_1;
}

