Branimir Karadžić пре 10 година
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комит
00c0c33581
1 измењених фајлова са 4 додато и 1 уклоњено
  1. 4 1
      README.md

+ 4 - 1
README.md

@@ -447,7 +447,7 @@ OculusVR integration
 --------------------
 --------------------
 
 
 OculusVR support is currently experimental, and only DX11 is tested. To build
 OculusVR support is currently experimental, and only DX11 is tested. To build
-with OculusVR HDM support enabled you must set `OVR_DIR` enviroment variable:
+with OculusVR HMD support enabled you must set `OVR_DIR` enviroment variable:
 
 
 	set OVR_DIR=<path to OculusSDK>
 	set OVR_DIR=<path to OculusSDK>
 
 
@@ -579,6 +579,9 @@ with examples:
 
 
 	genie --with-sdl vs2012
 	genie --with-sdl vs2012
 
 
+**NOTE** `--with-glfw` is also available, but it's just simple stub to be used
+to test GLFW integration API.
+
 **NOTE** Special care is necessary to make custom windowing to work with
 **NOTE** Special care is necessary to make custom windowing to work with
 multithreaded renderer. Each platform has rules about where renderer can be and
 multithreaded renderer. Each platform has rules about where renderer can be and
 how multithreading interacts with context/device. To disable multithreaded
 how multithreading interacts with context/device. To disable multithreaded