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@@ -149,6 +149,7 @@ typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, G
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typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
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typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
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typedef const GLubyte* (GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef const GLubyte* (GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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+typedef const GLubyte* (GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
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typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
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typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
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typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
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typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
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typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
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typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
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@@ -332,6 +333,7 @@ GL_IMPORT______(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObj
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GL_IMPORT______(false, PFNGLGETSHADERIVPROC, glGetShaderiv);
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GL_IMPORT______(false, PFNGLGETSHADERIVPROC, glGetShaderiv);
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GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
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GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
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GL_IMPORT______(false, PFNGLGETSTRINGPROC, glGetString);
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GL_IMPORT______(false, PFNGLGETSTRINGPROC, glGetString);
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+GL_IMPORT______(true, PFNGLGETSTRINGIPROC, glGetStringi);
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GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
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GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
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#if BGFX_CONFIG_RENDERER_OPENGL || !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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#if BGFX_CONFIG_RENDERER_OPENGL || !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
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GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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