Branimir Karadžić 9 роки тому
батько
коміт
032759a5e6

+ 2 - 2
src/amalgamated.cpp

@@ -9,8 +9,8 @@
 #include "glcontext_ppapi.cpp"
 #include "glcontext_ppapi.cpp"
 #include "glcontext_wgl.cpp"
 #include "glcontext_wgl.cpp"
 #include "image.cpp"
 #include "image.cpp"
-#include "ovr.cpp"
-#include "renderdoc.cpp"
+#include "hmd_ovr.cpp"
+#include "debug_renderdoc.cpp"
 #include "renderer_d3d9.cpp"
 #include "renderer_d3d9.cpp"
 #include "renderer_d3d11.cpp"
 #include "renderer_d3d11.cpp"
 #include "renderer_d3d12.cpp"
 #include "renderer_d3d12.cpp"

+ 0 - 0
src/renderdoc.cpp → src/debug_renderdoc.cpp


+ 0 - 0
src/renderdoc.h → src/debug_renderdoc.h


+ 1 - 1
src/ovr.cpp → src/hmd_ovr.cpp

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  */
  */
 
 
-#include "ovr.h"
+#include "hmd_ovr.h"
 
 
 #if BGFX_CONFIG_USE_OVR
 #if BGFX_CONFIG_USE_OVR
 
 

+ 0 - 0
src/ovr.h → src/hmd_ovr.h


+ 2 - 2
src/renderer_d3d11.h

@@ -32,8 +32,8 @@ BX_PRAGMA_DIAGNOSTIC_POP()
 #include "renderer.h"
 #include "renderer.h"
 #include "renderer_d3d.h"
 #include "renderer_d3d.h"
 #include "shader_dxbc.h"
 #include "shader_dxbc.h"
-#include "ovr.h"
-#include "renderdoc.h"
+#include "hmd_ovr.h"
+#include "debug_renderdoc.h"
 
 
 #ifndef D3DCOLOR_ARGB
 #ifndef D3DCOLOR_ARGB
 #	define D3DCOLOR_ARGB(_a, _r, _g, _b) ( (DWORD)( ( ( (_a)&0xff)<<24)|( ( (_r)&0xff)<<16)|( ( (_g)&0xff)<<8)|( (_b)&0xff) ) )
 #	define D3DCOLOR_ARGB(_a, _r, _g, _b) ( (DWORD)( ( ( (_a)&0xff)<<24)|( ( (_r)&0xff)<<16)|( ( (_g)&0xff)<<8)|( (_b)&0xff) ) )

+ 2 - 2
src/renderer_gl.h

@@ -107,8 +107,8 @@ typedef uint64_t GLuint64;
 #endif // BGFX_CONFIG_RENDERER_OPENGL
 #endif // BGFX_CONFIG_RENDERER_OPENGL
 
 
 #include "renderer.h"
 #include "renderer.h"
-#include "ovr.h"
-#include "renderdoc.h"
+#include "hmd_ovr.h"
+#include "debug_renderdoc.h"
 
 
 #ifndef GL_LUMINANCE
 #ifndef GL_LUMINANCE
 #	define GL_LUMINANCE 0x1909
 #	define GL_LUMINANCE 0x1909