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+hlsl.mul-truncate.frag
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+WARNING: 0:24: '' : mul() matrix size mismatch
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+WARNING: 0:25: '' : mul() matrix size mismatch
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+WARNING: 0:28: '' : mul() matrix size mismatch
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+WARNING: 0:29: '' : mul() matrix size mismatch
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+WARNING: 0:32: '' : mul() matrix size mismatch
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+WARNING: 0:33: '' : mul() matrix size mismatch
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+WARNING: 0:34: '' : mul() matrix size mismatch
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+WARNING: 0:35: '' : mul() matrix size mismatch
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+
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+Shader version: 500
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+gl_FragCoord origin is upper left
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+0:? Sequence
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+0:18 Function Definition: @main( ( temp 4-component vector of float)
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+0:18 Function Parameters:
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+0:? Sequence
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+0:20 Sequence
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+0:20 move second child to first child ( temp float)
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+0:20 'r00' ( temp float)
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+0:20 dot-product ( temp float)
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+0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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+0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:20 Constant:
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+0:20 8 (const uint)
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+0:20 Construct vec2 ( in 2-component vector of float)
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+0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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+0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:20 Constant:
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+0:20 7 (const uint)
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+0:21 Sequence
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+0:21 move second child to first child ( temp float)
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+0:21 'r01' ( temp float)
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+0:21 dot-product ( temp float)
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+0:21 Construct vec2 ( in 2-component vector of float)
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+0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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+0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:21 Constant:
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+0:21 6 (const uint)
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+0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
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+0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:21 Constant:
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+0:21 8 (const uint)
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+0:24 Sequence
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+0:24 move second child to first child ( temp 4-component vector of float)
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+0:24 'r10' ( temp 4-component vector of float)
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+0:24 matrix-times-vector ( temp 4-component vector of float)
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+0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
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+0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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+0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:24 Constant:
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+0:24 0 (const uint)
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+0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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+0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:24 Constant:
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+0:24 7 (const uint)
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+0:25 Sequence
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+0:25 move second child to first child ( temp 4-component vector of float)
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+0:25 'r11' ( temp 4-component vector of float)
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+0:25 matrix-times-vector ( temp 4-component vector of float)
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+0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
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+0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:25 Constant:
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+0:25 2 (const uint)
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+0:25 Construct vec3 ( uniform 3-component vector of float)
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+0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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+0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:25 Constant:
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+0:25 6 (const uint)
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+0:28 Sequence
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+0:28 move second child to first child ( temp 4-component vector of float)
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+0:28 'r20' ( temp 4-component vector of float)
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+0:28 vector-times-matrix ( temp 4-component vector of float)
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+0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
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+0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:28 Constant:
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+0:28 7 (const uint)
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+0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
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+0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
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+0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:28 Constant:
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+0:28 0 (const uint)
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+0:29 Sequence
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+0:29 move second child to first child ( temp 4-component vector of float)
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+0:29 'r21' ( temp 4-component vector of float)
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+0:29 vector-times-matrix ( temp 4-component vector of float)
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+0:29 Construct vec3 ( uniform 3-component vector of float)
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+0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
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+0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:29 Constant:
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+0:29 6 (const uint)
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+0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
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+0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:29 Constant:
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+0:29 1 (const uint)
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+0:32 Sequence
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+0:32 move second child to first child ( temp 2X3 matrix of float)
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+0:32 'r30' ( temp 2X3 matrix of float)
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+0:32 matrix-multiply ( temp 2X3 matrix of float)
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+0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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+0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:32 Constant:
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+0:32 3 (const uint)
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+0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
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+0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
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+0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:32 Constant:
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+0:32 4 (const uint)
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+0:33 Sequence
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+0:33 move second child to first child ( temp 3X4 matrix of float)
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+0:33 'r31' ( temp 3X4 matrix of float)
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+0:33 matrix-multiply ( temp 3X4 matrix of float)
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+0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
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+0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:33 Constant:
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+0:33 4 (const uint)
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+0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
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+0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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+0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:33 Constant:
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+0:33 3 (const uint)
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+0:34 Sequence
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+0:34 move second child to first child ( temp 3X2 matrix of float)
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+0:34 'r32' ( temp 3X2 matrix of float)
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+0:34 matrix-multiply ( temp 3X2 matrix of float)
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+0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
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+0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
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+0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:34 Constant:
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+0:34 5 (const uint)
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+0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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+0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:34 Constant:
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+0:34 3 (const uint)
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+0:35 Sequence
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+0:35 move second child to first child ( temp 4X3 matrix of float)
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+0:35 'r33' ( temp 4X3 matrix of float)
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+0:35 matrix-multiply ( temp 4X3 matrix of float)
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+0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
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+0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
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+0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:35 Constant:
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+0:35 3 (const uint)
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+0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
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+0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
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+0:35 Constant:
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+0:35 5 (const uint)
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+0:37 Branch: Return with expression
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+0:37 add ( temp 4-component vector of float)
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+0:37 add ( temp 4-component vector of float)
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+0:37 add ( temp 4-component vector of float)
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+0:37 add ( temp 4-component vector of float)
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+0:37 add ( temp 4-component vector of float)
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+0:37 add ( temp 4-component vector of float)
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+0:37 add ( temp 4-component vector of float)
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+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 'r10' ( temp 4-component vector of float)
|
|
|
|
|
+0:37 'r11' ( temp 4-component vector of float)
|
|
|
|
|
+0:37 'r20' ( temp 4-component vector of float)
|
|
|
|
|
+0:37 'r21' ( temp 4-component vector of float)
|
|
|
|
|
+0:37 'r00' ( temp float)
|
|
|
|
|
+0:37 'r01' ( temp float)
|
|
|
|
|
+0:37 direct index ( temp float)
|
|
|
|
|
+0:37 direct index ( temp 3-component vector of float)
|
|
|
|
|
+0:37 'r30' ( temp 2X3 matrix of float)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:37 direct index ( temp 4-component vector of float)
|
|
|
|
|
+0:37 'r31' ( temp 3X4 matrix of float)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:37 direct index ( temp float)
|
|
|
|
|
+0:37 direct index ( temp 2-component vector of float)
|
|
|
|
|
+0:37 'r32' ( temp 3X2 matrix of float)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:37 direct index ( temp 4-component vector of float)
|
|
|
|
|
+0:37 transpose ( temp 3X4 matrix of float)
|
|
|
|
|
+0:37 'r33' ( temp 4X3 matrix of float)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:18 Function Definition: main( ( temp void)
|
|
|
|
|
+0:18 Function Parameters:
|
|
|
|
|
+0:? Sequence
|
|
|
|
|
+0:18 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
+0:18 Function Call: @main( ( temp 4-component vector of float)
|
|
|
|
|
+0:? Linker Objects
|
|
|
|
|
+0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
+
|
|
|
|
|
+
|
|
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|
|
+Linked fragment stage:
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+Shader version: 500
|
|
|
|
|
+gl_FragCoord origin is upper left
|
|
|
|
|
+0:? Sequence
|
|
|
|
|
+0:18 Function Definition: @main( ( temp 4-component vector of float)
|
|
|
|
|
+0:18 Function Parameters:
|
|
|
|
|
+0:? Sequence
|
|
|
|
|
+0:20 Sequence
|
|
|
|
|
+0:20 move second child to first child ( temp float)
|
|
|
|
|
+0:20 'r00' ( temp float)
|
|
|
|
|
+0:20 dot-product ( temp float)
|
|
|
|
|
+0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
|
|
|
|
|
+0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:20 Constant:
|
|
|
|
|
+0:20 8 (const uint)
|
|
|
|
|
+0:20 Construct vec2 ( in 2-component vector of float)
|
|
|
|
|
+0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
|
|
|
|
|
+0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:20 Constant:
|
|
|
|
|
+0:20 7 (const uint)
|
|
|
|
|
+0:21 Sequence
|
|
|
|
|
+0:21 move second child to first child ( temp float)
|
|
|
|
|
+0:21 'r01' ( temp float)
|
|
|
|
|
+0:21 dot-product ( temp float)
|
|
|
|
|
+0:21 Construct vec2 ( in 2-component vector of float)
|
|
|
|
|
+0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
|
|
|
|
+0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:21 Constant:
|
|
|
|
|
+0:21 6 (const uint)
|
|
|
|
|
+0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float)
|
|
|
|
|
+0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:21 Constant:
|
|
|
|
|
+0:21 8 (const uint)
|
|
|
|
|
+0:24 Sequence
|
|
|
|
|
+0:24 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:24 'r10' ( temp 4-component vector of float)
|
|
|
|
|
+0:24 matrix-times-vector ( temp 4-component vector of float)
|
|
|
|
|
+0:24 Construct mat3x4 ( uniform 3X4 matrix of float)
|
|
|
|
|
+0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
|
|
|
|
|
+0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:24 Constant:
|
|
|
|
|
+0:24 0 (const uint)
|
|
|
|
|
+0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
|
|
|
|
|
+0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:24 Constant:
|
|
|
|
|
+0:24 7 (const uint)
|
|
|
|
|
+0:25 Sequence
|
|
|
|
|
+0:25 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:25 'r11' ( temp 4-component vector of float)
|
|
|
|
|
+0:25 matrix-times-vector ( temp 4-component vector of float)
|
|
|
|
|
+0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float)
|
|
|
|
|
+0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:25 Constant:
|
|
|
|
|
+0:25 2 (const uint)
|
|
|
|
|
+0:25 Construct vec3 ( uniform 3-component vector of float)
|
|
|
|
|
+0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
|
|
|
|
+0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:25 Constant:
|
|
|
|
|
+0:25 6 (const uint)
|
|
|
|
|
+0:28 Sequence
|
|
|
|
|
+0:28 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:28 'r20' ( temp 4-component vector of float)
|
|
|
|
|
+0:28 vector-times-matrix ( temp 4-component vector of float)
|
|
|
|
|
+0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float)
|
|
|
|
|
+0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:28 Constant:
|
|
|
|
|
+0:28 7 (const uint)
|
|
|
|
|
+0:28 Construct mat4x3 ( uniform 4X3 matrix of float)
|
|
|
|
|
+0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float)
|
|
|
|
|
+0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:28 Constant:
|
|
|
|
|
+0:28 0 (const uint)
|
|
|
|
|
+0:29 Sequence
|
|
|
|
|
+0:29 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:29 'r21' ( temp 4-component vector of float)
|
|
|
|
|
+0:29 vector-times-matrix ( temp 4-component vector of float)
|
|
|
|
|
+0:29 Construct vec3 ( uniform 3-component vector of float)
|
|
|
|
|
+0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float)
|
|
|
|
|
+0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:29 Constant:
|
|
|
|
|
+0:29 6 (const uint)
|
|
|
|
|
+0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float)
|
|
|
|
|
+0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:29 Constant:
|
|
|
|
|
+0:29 1 (const uint)
|
|
|
|
|
+0:32 Sequence
|
|
|
|
|
+0:32 move second child to first child ( temp 2X3 matrix of float)
|
|
|
|
|
+0:32 'r30' ( temp 2X3 matrix of float)
|
|
|
|
|
+0:32 matrix-multiply ( temp 2X3 matrix of float)
|
|
|
|
|
+0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
|
|
|
|
+0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:32 Constant:
|
|
|
|
|
+0:32 3 (const uint)
|
|
|
|
|
+0:32 Construct mat2x3 ( uniform 2X3 matrix of float)
|
|
|
|
|
+0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
|
|
|
|
|
+0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:32 Constant:
|
|
|
|
|
+0:32 4 (const uint)
|
|
|
|
|
+0:33 Sequence
|
|
|
|
|
+0:33 move second child to first child ( temp 3X4 matrix of float)
|
|
|
|
|
+0:33 'r31' ( temp 3X4 matrix of float)
|
|
|
|
|
+0:33 matrix-multiply ( temp 3X4 matrix of float)
|
|
|
|
|
+0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float)
|
|
|
|
|
+0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:33 Constant:
|
|
|
|
|
+0:33 4 (const uint)
|
|
|
|
|
+0:33 Construct mat3x2 ( uniform 3X2 matrix of float)
|
|
|
|
|
+0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
|
|
|
|
+0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:33 Constant:
|
|
|
|
|
+0:33 3 (const uint)
|
|
|
|
|
+0:34 Sequence
|
|
|
|
|
+0:34 move second child to first child ( temp 3X2 matrix of float)
|
|
|
|
|
+0:34 'r32' ( temp 3X2 matrix of float)
|
|
|
|
|
+0:34 matrix-multiply ( temp 3X2 matrix of float)
|
|
|
|
|
+0:34 Construct mat3x2 ( uniform 3X2 matrix of float)
|
|
|
|
|
+0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
|
|
|
|
|
+0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:34 Constant:
|
|
|
|
|
+0:34 5 (const uint)
|
|
|
|
|
+0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
|
|
|
|
+0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:34 Constant:
|
|
|
|
|
+0:34 3 (const uint)
|
|
|
|
|
+0:35 Sequence
|
|
|
|
|
+0:35 move second child to first child ( temp 4X3 matrix of float)
|
|
|
|
|
+0:35 'r33' ( temp 4X3 matrix of float)
|
|
|
|
|
+0:35 matrix-multiply ( temp 4X3 matrix of float)
|
|
|
|
|
+0:35 Construct mat2x3 ( uniform 2X3 matrix of float)
|
|
|
|
|
+0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float)
|
|
|
|
|
+0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:35 Constant:
|
|
|
|
|
+0:35 3 (const uint)
|
|
|
|
|
+0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float)
|
|
|
|
|
+0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:35 Constant:
|
|
|
|
|
+0:35 5 (const uint)
|
|
|
|
|
+0:37 Branch: Return with expression
|
|
|
|
|
+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 add ( temp 4-component vector of float)
|
|
|
|
|
+0:37 'r10' ( temp 4-component vector of float)
|
|
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|
|
+0:37 'r11' ( temp 4-component vector of float)
|
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|
|
|
+0:37 'r20' ( temp 4-component vector of float)
|
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|
+0:37 'r21' ( temp 4-component vector of float)
|
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|
|
+0:37 'r00' ( temp float)
|
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|
|
+0:37 'r01' ( temp float)
|
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|
|
+0:37 direct index ( temp float)
|
|
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|
|
+0:37 direct index ( temp 3-component vector of float)
|
|
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|
|
+0:37 'r30' ( temp 2X3 matrix of float)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:37 direct index ( temp 4-component vector of float)
|
|
|
|
|
+0:37 'r31' ( temp 3X4 matrix of float)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:37 direct index ( temp float)
|
|
|
|
|
+0:37 direct index ( temp 2-component vector of float)
|
|
|
|
|
+0:37 'r32' ( temp 3X2 matrix of float)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
|
|
|
+0:37 direct index ( temp 4-component vector of float)
|
|
|
|
|
+0:37 transpose ( temp 3X4 matrix of float)
|
|
|
|
|
+0:37 'r33' ( temp 4X3 matrix of float)
|
|
|
|
|
+0:37 Constant:
|
|
|
|
|
+0:37 0 (const int)
|
|
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|
|
+0:18 Function Definition: main( ( temp void)
|
|
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|
|
+0:18 Function Parameters:
|
|
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|
|
+0:? Sequence
|
|
|
|
|
+0:18 move second child to first child ( temp 4-component vector of float)
|
|
|
|
|
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
+0:18 Function Call: @main( ( temp 4-component vector of float)
|
|
|
|
|
+0:? Linker Objects
|
|
|
|
|
+0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2})
|
|
|
|
|
+0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
+
|
|
|
|
|
+// Module Version 10000
|
|
|
|
|
+// Generated by (magic number): 80002
|
|
|
|
|
+// Id's are bound by 231
|
|
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|
|
+
|
|
|
|
|
+ Capability Shader
|
|
|
|
|
+ 1: ExtInstImport "GLSL.std.450"
|
|
|
|
|
+ MemoryModel Logical GLSL450
|
|
|
|
|
+ EntryPoint Fragment 4 "main" 229
|
|
|
|
|
+ ExecutionMode 4 OriginUpperLeft
|
|
|
|
|
+ Source HLSL 500
|
|
|
|
|
+ Name 4 "main"
|
|
|
|
|
+ Name 9 "@main("
|
|
|
|
|
+ Name 12 "r00"
|
|
|
|
|
+ Name 21 "Matrix"
|
|
|
|
|
+ MemberName 21(Matrix) 0 "m44"
|
|
|
|
|
+ MemberName 21(Matrix) 1 "m43"
|
|
|
|
|
+ MemberName 21(Matrix) 2 "m34"
|
|
|
|
|
+ MemberName 21(Matrix) 3 "m33"
|
|
|
|
|
+ MemberName 21(Matrix) 4 "m24"
|
|
|
|
|
+ MemberName 21(Matrix) 5 "m42"
|
|
|
|
|
+ MemberName 21(Matrix) 6 "v4"
|
|
|
|
|
+ MemberName 21(Matrix) 7 "v3"
|
|
|
|
|
+ MemberName 21(Matrix) 8 "v2"
|
|
|
|
|
+ Name 23 ""
|
|
|
|
|
+ Name 37 "r01"
|
|
|
|
|
+ Name 49 "r10"
|
|
|
|
|
+ Name 75 "r11"
|
|
|
|
|
+ Name 87 "r20"
|
|
|
|
|
+ Name 110 "r21"
|
|
|
|
|
+ Name 124 "r30"
|
|
|
|
|
+ Name 144 "r31"
|
|
|
|
|
+ Name 162 "r32"
|
|
|
|
|
+ Name 181 "r33"
|
|
|
|
|
+ Name 229 "@entryPointOutput"
|
|
|
|
|
+ MemberDecorate 21(Matrix) 0 RowMajor
|
|
|
|
|
+ MemberDecorate 21(Matrix) 0 Offset 0
|
|
|
|
|
+ MemberDecorate 21(Matrix) 0 MatrixStride 16
|
|
|
|
|
+ MemberDecorate 21(Matrix) 1 RowMajor
|
|
|
|
|
+ MemberDecorate 21(Matrix) 1 Offset 64
|
|
|
|
|
+ MemberDecorate 21(Matrix) 1 MatrixStride 16
|
|
|
|
|
+ MemberDecorate 21(Matrix) 2 RowMajor
|
|
|
|
|
+ MemberDecorate 21(Matrix) 2 Offset 112
|
|
|
|
|
+ MemberDecorate 21(Matrix) 2 MatrixStride 16
|
|
|
|
|
+ MemberDecorate 21(Matrix) 3 RowMajor
|
|
|
|
|
+ MemberDecorate 21(Matrix) 3 Offset 176
|
|
|
|
|
+ MemberDecorate 21(Matrix) 3 MatrixStride 16
|
|
|
|
|
+ MemberDecorate 21(Matrix) 4 RowMajor
|
|
|
|
|
+ MemberDecorate 21(Matrix) 4 Offset 224
|
|
|
|
|
+ MemberDecorate 21(Matrix) 4 MatrixStride 16
|
|
|
|
|
+ MemberDecorate 21(Matrix) 5 RowMajor
|
|
|
|
|
+ MemberDecorate 21(Matrix) 5 Offset 288
|
|
|
|
|
+ MemberDecorate 21(Matrix) 5 MatrixStride 16
|
|
|
|
|
+ MemberDecorate 21(Matrix) 6 Offset 320
|
|
|
|
|
+ MemberDecorate 21(Matrix) 7 Offset 336
|
|
|
|
|
+ MemberDecorate 21(Matrix) 8 Offset 352
|
|
|
|
|
+ Decorate 21(Matrix) Block
|
|
|
|
|
+ Decorate 23 DescriptorSet 0
|
|
|
|
|
+ Decorate 229(@entryPointOutput) Location 0
|
|
|
|
|
+ 2: TypeVoid
|
|
|
|
|
+ 3: TypeFunction 2
|
|
|
|
|
+ 6: TypeFloat 32
|
|
|
|
|
+ 7: TypeVector 6(float) 4
|
|
|
|
|
+ 8: TypeFunction 7(fvec4)
|
|
|
|
|
+ 11: TypePointer Function 6(float)
|
|
|
|
|
+ 13: TypeMatrix 7(fvec4) 4
|
|
|
|
|
+ 14: TypeVector 6(float) 3
|
|
|
|
|
+ 15: TypeMatrix 14(fvec3) 4
|
|
|
|
|
+ 16: TypeMatrix 7(fvec4) 3
|
|
|
|
|
+ 17: TypeMatrix 14(fvec3) 3
|
|
|
|
|
+ 18: TypeMatrix 7(fvec4) 2
|
|
|
|
|
+ 19: TypeVector 6(float) 2
|
|
|
|
|
+ 20: TypeMatrix 19(fvec2) 4
|
|
|
|
|
+ 21(Matrix): TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2)
|
|
|
|
|
+ 22: TypePointer Uniform 21(Matrix)
|
|
|
|
|
+ 23: 22(ptr) Variable Uniform
|
|
|
|
|
+ 24: TypeInt 32 1
|
|
|
|
|
+ 25: 24(int) Constant 8
|
|
|
|
|
+ 26: TypePointer Uniform 19(fvec2)
|
|
|
|
|
+ 29: 24(int) Constant 7
|
|
|
|
|
+ 30: TypePointer Uniform 14(fvec3)
|
|
|
|
|
+ 38: 24(int) Constant 6
|
|
|
|
|
+ 39: TypePointer Uniform 7(fvec4)
|
|
|
|
|
+ 48: TypePointer Function 7(fvec4)
|
|
|
|
|
+ 50: 24(int) Constant 0
|
|
|
|
|
+ 51: TypePointer Uniform 13
|
|
|
|
|
+ 54: 6(float) Constant 1065353216
|
|
|
|
|
+ 55: 6(float) Constant 0
|
|
|
|
|
+ 76: 24(int) Constant 2
|
|
|
|
|
+ 77: TypePointer Uniform 16
|
|
|
|
|
+ 117: 24(int) Constant 1
|
|
|
|
|
+ 118: TypePointer Uniform 15
|
|
|
|
|
+ 122: TypeMatrix 14(fvec3) 2
|
|
|
|
|
+ 123: TypePointer Function 122
|
|
|
|
|
+ 125: 24(int) Constant 3
|
|
|
|
|
+ 126: TypePointer Uniform 17
|
|
|
|
|
+ 129: 24(int) Constant 4
|
|
|
|
|
+ 130: TypePointer Uniform 18
|
|
|
|
|
+ 143: TypePointer Function 16
|
|
|
|
|
+ 149: TypeMatrix 19(fvec2) 3
|
|
|
|
|
+ 161: TypePointer Function 149
|
|
|
|
|
+ 163: 24(int) Constant 5
|
|
|
|
|
+ 164: TypePointer Uniform 20
|
|
|
|
|
+ 180: TypePointer Function 15
|
|
|
|
|
+ 209: TypeInt 32 0
|
|
|
|
|
+ 210: 209(int) Constant 0
|
|
|
|
|
+ 228: TypePointer Output 7(fvec4)
|
|
|
|
|
+229(@entryPointOutput): 228(ptr) Variable Output
|
|
|
|
|
+ 4(main): 2 Function None 3
|
|
|
|
|
+ 5: Label
|
|
|
|
|
+ 230: 7(fvec4) FunctionCall 9(@main()
|
|
|
|
|
+ Store 229(@entryPointOutput) 230
|
|
|
|
|
+ Return
|
|
|
|
|
+ FunctionEnd
|
|
|
|
|
+ 9(@main(): 7(fvec4) Function None 8
|
|
|
|
|
+ 10: Label
|
|
|
|
|
+ 12(r00): 11(ptr) Variable Function
|
|
|
|
|
+ 37(r01): 11(ptr) Variable Function
|
|
|
|
|
+ 49(r10): 48(ptr) Variable Function
|
|
|
|
|
+ 75(r11): 48(ptr) Variable Function
|
|
|
|
|
+ 87(r20): 48(ptr) Variable Function
|
|
|
|
|
+ 110(r21): 48(ptr) Variable Function
|
|
|
|
|
+ 124(r30): 123(ptr) Variable Function
|
|
|
|
|
+ 144(r31): 143(ptr) Variable Function
|
|
|
|
|
+ 162(r32): 161(ptr) Variable Function
|
|
|
|
|
+ 181(r33): 180(ptr) Variable Function
|
|
|
|
|
+ 27: 26(ptr) AccessChain 23 25
|
|
|
|
|
+ 28: 19(fvec2) Load 27
|
|
|
|
|
+ 31: 30(ptr) AccessChain 23 29
|
|
|
|
|
+ 32: 14(fvec3) Load 31
|
|
|
|
|
+ 33: 6(float) CompositeExtract 32 0
|
|
|
|
|
+ 34: 6(float) CompositeExtract 32 1
|
|
|
|
|
+ 35: 19(fvec2) CompositeConstruct 33 34
|
|
|
|
|
+ 36: 6(float) Dot 28 35
|
|
|
|
|
+ Store 12(r00) 36
|
|
|
|
|
+ 40: 39(ptr) AccessChain 23 38
|
|
|
|
|
+ 41: 7(fvec4) Load 40
|
|
|
|
|
+ 42: 6(float) CompositeExtract 41 0
|
|
|
|
|
+ 43: 6(float) CompositeExtract 41 1
|
|
|
|
|
+ 44: 19(fvec2) CompositeConstruct 42 43
|
|
|
|
|
+ 45: 26(ptr) AccessChain 23 25
|
|
|
|
|
+ 46: 19(fvec2) Load 45
|
|
|
|
|
+ 47: 6(float) Dot 44 46
|
|
|
|
|
+ Store 37(r01) 47
|
|
|
|
|
+ 52: 51(ptr) AccessChain 23 50
|
|
|
|
|
+ 53: 13 Load 52
|
|
|
|
|
+ 56: 6(float) CompositeExtract 53 0 0
|
|
|
|
|
+ 57: 6(float) CompositeExtract 53 0 1
|
|
|
|
|
+ 58: 6(float) CompositeExtract 53 0 2
|
|
|
|
|
+ 59: 6(float) CompositeExtract 53 0 3
|
|
|
|
|
+ 60: 6(float) CompositeExtract 53 1 0
|
|
|
|
|
+ 61: 6(float) CompositeExtract 53 1 1
|
|
|
|
|
+ 62: 6(float) CompositeExtract 53 1 2
|
|
|
|
|
+ 63: 6(float) CompositeExtract 53 1 3
|
|
|
|
|
+ 64: 6(float) CompositeExtract 53 2 0
|
|
|
|
|
+ 65: 6(float) CompositeExtract 53 2 1
|
|
|
|
|
+ 66: 6(float) CompositeExtract 53 2 2
|
|
|
|
|
+ 67: 6(float) CompositeExtract 53 2 3
|
|
|
|
|
+ 68: 7(fvec4) CompositeConstruct 56 57 58 59
|
|
|
|
|
+ 69: 7(fvec4) CompositeConstruct 60 61 62 63
|
|
|
|
|
+ 70: 7(fvec4) CompositeConstruct 64 65 66 67
|
|
|
|
|
+ 71: 16 CompositeConstruct 68 69 70
|
|
|
|
|
+ 72: 30(ptr) AccessChain 23 29
|
|
|
|
|
+ 73: 14(fvec3) Load 72
|
|
|
|
|
+ 74: 7(fvec4) MatrixTimesVector 71 73
|
|
|
|
|
+ Store 49(r10) 74
|
|
|
|
|
+ 78: 77(ptr) AccessChain 23 76
|
|
|
|
|
+ 79: 16 Load 78
|
|
|
|
|
+ 80: 39(ptr) AccessChain 23 38
|
|
|
|
|
+ 81: 7(fvec4) Load 80
|
|
|
|
|
+ 82: 6(float) CompositeExtract 81 0
|
|
|
|
|
+ 83: 6(float) CompositeExtract 81 1
|
|
|
|
|
+ 84: 6(float) CompositeExtract 81 2
|
|
|
|
|
+ 85: 14(fvec3) CompositeConstruct 82 83 84
|
|
|
|
|
+ 86: 7(fvec4) MatrixTimesVector 79 85
|
|
|
|
|
+ Store 75(r11) 86
|
|
|
|
|
+ 88: 30(ptr) AccessChain 23 29
|
|
|
|
|
+ 89: 14(fvec3) Load 88
|
|
|
|
|
+ 90: 51(ptr) AccessChain 23 50
|
|
|
|
|
+ 91: 13 Load 90
|
|
|
|
|
+ 92: 6(float) CompositeExtract 91 0 0
|
|
|
|
|
+ 93: 6(float) CompositeExtract 91 0 1
|
|
|
|
|
+ 94: 6(float) CompositeExtract 91 0 2
|
|
|
|
|
+ 95: 6(float) CompositeExtract 91 1 0
|
|
|
|
|
+ 96: 6(float) CompositeExtract 91 1 1
|
|
|
|
|
+ 97: 6(float) CompositeExtract 91 1 2
|
|
|
|
|
+ 98: 6(float) CompositeExtract 91 2 0
|
|
|
|
|
+ 99: 6(float) CompositeExtract 91 2 1
|
|
|
|
|
+ 100: 6(float) CompositeExtract 91 2 2
|
|
|
|
|
+ 101: 6(float) CompositeExtract 91 3 0
|
|
|
|
|
+ 102: 6(float) CompositeExtract 91 3 1
|
|
|
|
|
+ 103: 6(float) CompositeExtract 91 3 2
|
|
|
|
|
+ 104: 14(fvec3) CompositeConstruct 92 93 94
|
|
|
|
|
+ 105: 14(fvec3) CompositeConstruct 95 96 97
|
|
|
|
|
+ 106: 14(fvec3) CompositeConstruct 98 99 100
|
|
|
|
|
+ 107: 14(fvec3) CompositeConstruct 101 102 103
|
|
|
|
|
+ 108: 15 CompositeConstruct 104 105 106 107
|
|
|
|
|
+ 109: 7(fvec4) VectorTimesMatrix 89 108
|
|
|
|
|
+ Store 87(r20) 109
|
|
|
|
|
+ 111: 39(ptr) AccessChain 23 38
|
|
|
|
|
+ 112: 7(fvec4) Load 111
|
|
|
|
|
+ 113: 6(float) CompositeExtract 112 0
|
|
|
|
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+ 114: 6(float) CompositeExtract 112 1
|
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|
+ 115: 6(float) CompositeExtract 112 2
|
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|
+ 116: 14(fvec3) CompositeConstruct 113 114 115
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+ 119: 118(ptr) AccessChain 23 117
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|
+ 120: 15 Load 119
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+ 121: 7(fvec4) VectorTimesMatrix 116 120
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+ Store 110(r21) 121
|
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+ 127: 126(ptr) AccessChain 23 125
|
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+ 128: 17 Load 127
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+ 131: 130(ptr) AccessChain 23 129
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+ 132: 18 Load 131
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+ 133: 6(float) CompositeExtract 132 0 0
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+ 134: 6(float) CompositeExtract 132 0 1
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+ 135: 6(float) CompositeExtract 132 0 2
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+ 136: 6(float) CompositeExtract 132 1 0
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+ 137: 6(float) CompositeExtract 132 1 1
|
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+ 138: 6(float) CompositeExtract 132 1 2
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+ 139: 14(fvec3) CompositeConstruct 133 134 135
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+ 140: 14(fvec3) CompositeConstruct 136 137 138
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+ 141: 122 CompositeConstruct 139 140
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|
+ 142: 122 MatrixTimesMatrix 128 141
|
|
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|
+ Store 124(r30) 142
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|
+ 145: 130(ptr) AccessChain 23 129
|
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|
+ 146: 18 Load 145
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+ 147: 126(ptr) AccessChain 23 125
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|
+ 148: 17 Load 147
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|
+ 150: 6(float) CompositeExtract 148 0 0
|
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|
+ 151: 6(float) CompositeExtract 148 0 1
|
|
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|
|
+ 152: 6(float) CompositeExtract 148 1 0
|
|
|
|
|
+ 153: 6(float) CompositeExtract 148 1 1
|
|
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|
|
+ 154: 6(float) CompositeExtract 148 2 0
|
|
|
|
|
+ 155: 6(float) CompositeExtract 148 2 1
|
|
|
|
|
+ 156: 19(fvec2) CompositeConstruct 150 151
|
|
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|
|
+ 157: 19(fvec2) CompositeConstruct 152 153
|
|
|
|
|
+ 158: 19(fvec2) CompositeConstruct 154 155
|
|
|
|
|
+ 159: 149 CompositeConstruct 156 157 158
|
|
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|
|
+ 160: 16 MatrixTimesMatrix 146 159
|
|
|
|
|
+ Store 144(r31) 160
|
|
|
|
|
+ 165: 164(ptr) AccessChain 23 163
|
|
|
|
|
+ 166: 20 Load 165
|
|
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|
|
+ 167: 6(float) CompositeExtract 166 0 0
|
|
|
|
|
+ 168: 6(float) CompositeExtract 166 0 1
|
|
|
|
|
+ 169: 6(float) CompositeExtract 166 1 0
|
|
|
|
|
+ 170: 6(float) CompositeExtract 166 1 1
|
|
|
|
|
+ 171: 6(float) CompositeExtract 166 2 0
|
|
|
|
|
+ 172: 6(float) CompositeExtract 166 2 1
|
|
|
|
|
+ 173: 19(fvec2) CompositeConstruct 167 168
|
|
|
|
|
+ 174: 19(fvec2) CompositeConstruct 169 170
|
|
|
|
|
+ 175: 19(fvec2) CompositeConstruct 171 172
|
|
|
|
|
+ 176: 149 CompositeConstruct 173 174 175
|
|
|
|
|
+ 177: 126(ptr) AccessChain 23 125
|
|
|
|
|
+ 178: 17 Load 177
|
|
|
|
|
+ 179: 149 MatrixTimesMatrix 176 178
|
|
|
|
|
+ Store 162(r32) 179
|
|
|
|
|
+ 182: 126(ptr) AccessChain 23 125
|
|
|
|
|
+ 183: 17 Load 182
|
|
|
|
|
+ 184: 6(float) CompositeExtract 183 0 0
|
|
|
|
|
+ 185: 6(float) CompositeExtract 183 0 1
|
|
|
|
|
+ 186: 6(float) CompositeExtract 183 0 2
|
|
|
|
|
+ 187: 6(float) CompositeExtract 183 1 0
|
|
|
|
|
+ 188: 6(float) CompositeExtract 183 1 1
|
|
|
|
|
+ 189: 6(float) CompositeExtract 183 1 2
|
|
|
|
|
+ 190: 14(fvec3) CompositeConstruct 184 185 186
|
|
|
|
|
+ 191: 14(fvec3) CompositeConstruct 187 188 189
|
|
|
|
|
+ 192: 122 CompositeConstruct 190 191
|
|
|
|
|
+ 193: 164(ptr) AccessChain 23 163
|
|
|
|
|
+ 194: 20 Load 193
|
|
|
|
|
+ 195: 15 MatrixTimesMatrix 192 194
|
|
|
|
|
+ Store 181(r33) 195
|
|
|
|
|
+ 196: 7(fvec4) Load 49(r10)
|
|
|
|
|
+ 197: 7(fvec4) Load 75(r11)
|
|
|
|
|
+ 198: 7(fvec4) FAdd 196 197
|
|
|
|
|
+ 199: 7(fvec4) Load 87(r20)
|
|
|
|
|
+ 200: 7(fvec4) FAdd 198 199
|
|
|
|
|
+ 201: 7(fvec4) Load 110(r21)
|
|
|
|
|
+ 202: 7(fvec4) FAdd 200 201
|
|
|
|
|
+ 203: 6(float) Load 12(r00)
|
|
|
|
|
+ 204: 7(fvec4) CompositeConstruct 203 203 203 203
|
|
|
|
|
+ 205: 7(fvec4) FAdd 202 204
|
|
|
|
|
+ 206: 6(float) Load 37(r01)
|
|
|
|
|
+ 207: 7(fvec4) CompositeConstruct 206 206 206 206
|
|
|
|
|
+ 208: 7(fvec4) FAdd 205 207
|
|
|
|
|
+ 211: 11(ptr) AccessChain 124(r30) 50 210
|
|
|
|
|
+ 212: 6(float) Load 211
|
|
|
|
|
+ 213: 7(fvec4) CompositeConstruct 212 212 212 212
|
|
|
|
|
+ 214: 7(fvec4) FAdd 208 213
|
|
|
|
|
+ 215: 48(ptr) AccessChain 144(r31) 50
|
|
|
|
|
+ 216: 7(fvec4) Load 215
|
|
|
|
|
+ 217: 7(fvec4) FAdd 214 216
|
|
|
|
|
+ 218: 11(ptr) AccessChain 162(r32) 50 210
|
|
|
|
|
+ 219: 6(float) Load 218
|
|
|
|
|
+ 220: 7(fvec4) CompositeConstruct 219 219 219 219
|
|
|
|
|
+ 221: 7(fvec4) FAdd 217 220
|
|
|
|
|
+ 222: 15 Load 181(r33)
|
|
|
|
|
+ 223: 16 Transpose 222
|
|
|
|
|
+ 224: 7(fvec4) CompositeExtract 223 0
|
|
|
|
|
+ 225: 7(fvec4) FAdd 221 224
|
|
|
|
|
+ ReturnValue 225
|
|
|
|
|
+ FunctionEnd
|