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@@ -22,1468 +22,1474 @@
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namespace ImGuizmo
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namespace ImGuizmo
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{
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{
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- static const float ZPI = 3.14159265358979323846f;
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- static const float RAD2DEG = (180.f / ZPI);
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- static const float DEG2RAD = (ZPI / 180.f);
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-
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- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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- // utility and math
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-
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- void FPU_MatrixF_x_MatrixF(const float *a, const float *b, float *r)
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- {
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- r[0] = a[0] * b[0] + a[1] * b[4] + a[2] * b[8] + a[3] * b[12];
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- r[1] = a[0] * b[1] + a[1] * b[5] + a[2] * b[9] + a[3] * b[13];
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- r[2] = a[0] * b[2] + a[1] * b[6] + a[2] * b[10] + a[3] * b[14];
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- r[3] = a[0] * b[3] + a[1] * b[7] + a[2] * b[11] + a[3] * b[15];
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-
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- r[4] = a[4] * b[0] + a[5] * b[4] + a[6] * b[8] + a[7] * b[12];
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- r[5] = a[4] * b[1] + a[5] * b[5] + a[6] * b[9] + a[7] * b[13];
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- r[6] = a[4] * b[2] + a[5] * b[6] + a[6] * b[10] + a[7] * b[14];
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- r[7] = a[4] * b[3] + a[5] * b[7] + a[6] * b[11] + a[7] * b[15];
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-
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- r[8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[8] + a[11] * b[12];
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- r[9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[9] + a[11] * b[13];
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- r[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10] + a[11] * b[14];
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- r[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11] * b[15];
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-
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- r[12] = a[12] * b[0] + a[13] * b[4] + a[14] * b[8] + a[15] * b[12];
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- r[13] = a[12] * b[1] + a[13] * b[5] + a[14] * b[9] + a[15] * b[13];
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- r[14] = a[12] * b[2] + a[13] * b[6] + a[14] * b[10] + a[15] * b[14];
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- r[15] = a[12] * b[3] + a[13] * b[7] + a[14] * b[11] + a[15] * b[15];
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- }
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-
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- //template <typename T> T LERP(T x, T y, float z) { return (x + (y - x)*z); }
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- template <typename T> T Clamp(T x, T y, T z) { return ((x<y) ? y : ((x>z) ? z : x)); }
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- template <typename T> T max(T x, T y) { return (x > y) ? x : y; }
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-
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- struct matrix_t;
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- struct vec_t
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- {
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- public:
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- float x, y, z, w;
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-
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- void Lerp(const vec_t& v, float t)
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- {
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- x += (v.x - x) * t;
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- y += (v.y - y) * t;
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- z += (v.z - z) * t;
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- w += (v.w - w) * t;
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- }
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-
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- void Set(float v) { x = y = z = w = v; }
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- void Set(float _x, float _y, float _z = 0.f, float _w = 0.f) { x = _x; y = _y; z = _z; w = _w; }
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-
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- vec_t& operator -= (const vec_t& v) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; }
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- vec_t& operator += (const vec_t& v) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; }
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- vec_t& operator *= (const vec_t& v) { x *= v.x; y *= v.y; z *= v.z; w *= v.w; return *this; }
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- vec_t& operator *= (float v) { x *= v; y *= v; z *= v; w *= v; return *this; }
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-
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- vec_t operator * (float f) const;
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- vec_t operator - () const;
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- vec_t operator - (const vec_t& v) const;
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- vec_t operator + (const vec_t& v) const;
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- vec_t operator * (const vec_t& v) const;
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-
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- const vec_t& operator + () const { return (*this); }
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- float Length() const { return sqrtf(x*x + y*y + z*z); };
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- float LengthSq() const { return (x*x + y*y + z*z); };
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- vec_t Normalize() { (*this) *= (1.f / Length()); return (*this); }
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- vec_t Normalize(const vec_t& v) { this->Set(v.x, v.y, v.z, v.w); this->Normalize(); return (*this); }
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-
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- void Cross(const vec_t& v)
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- {
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- vec_t res;
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- res.x = y * v.z - z * v.y;
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- res.y = z * v.x - x * v.z;
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- res.z = x * v.y - y * v.x;
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-
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- x = res.x;
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- y = res.y;
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- z = res.z;
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- w = 0.f;
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- }
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- void Cross(const vec_t& v1, const vec_t& v2)
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- {
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- x = v1.y * v2.z - v1.z * v2.y;
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- y = v1.z * v2.x - v1.x * v2.z;
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- z = v1.x * v2.y - v1.y * v2.x;
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- w = 0.f;
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- }
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- float Dot(const vec_t &v) const
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- {
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- return (x * v.x) + (y * v.y) + (z * v.z) + (w * v.w);
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- }
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- float Dot3(const vec_t &v) const
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- {
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- return (x * v.x) + (y * v.y) + (z * v.z);
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- }
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-
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- void Transform(const matrix_t& matrix);
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- void Transform(const vec_t & s, const matrix_t& matrix);
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-
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- void TransformVector(const matrix_t& matrix);
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- void TransformPoint(const matrix_t& matrix);
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- void TransformVector(const vec_t& v, const matrix_t& matrix) { (*this) = v; this->TransformVector(matrix); }
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- void TransformPoint(const vec_t& v, const matrix_t& matrix) { (*this) = v; this->TransformPoint(matrix); }
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-
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- float& operator [] (size_t index) { return ((float*)&x)[index]; }
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- const float& operator [] (size_t index) const { return ((float*)&x)[index]; }
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- };
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-
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- vec_t makeVect(float _x, float _y, float _z = 0.f, float _w = 0.f) { vec_t res; res.x = _x; res.y = _y; res.z = _z; res.w = _w; return res; }
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- vec_t vec_t::operator * (float f) const { return makeVect(x * f, y * f, z * f, w *f); }
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- vec_t vec_t::operator - () const { return makeVect(-x, -y, -z, -w); }
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- vec_t vec_t::operator - (const vec_t& v) const { return makeVect(x - v.x, y - v.y, z - v.z, w - v.w); }
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- vec_t vec_t::operator + (const vec_t& v) const { return makeVect(x + v.x, y + v.y, z + v.z, w + v.w); }
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- vec_t vec_t::operator * (const vec_t& v) const { return makeVect(x * v.x, y * v.y, z * v.z, w * v.w); }
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-
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- ImVec2 operator+ (const ImVec2& a, const ImVec2& b) { return ImVec2(a.x + b.x, a.y + b.y); }
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-
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- vec_t Normalized(const vec_t& v) { vec_t res; res = v; res.Normalize(); return res; }
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- vec_t Cross(const vec_t& v1, const vec_t& v2)
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- {
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- vec_t res;
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- res.x = v1.y * v2.z - v1.z * v2.y;
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- res.y = v1.z * v2.x - v1.x * v2.z;
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- res.z = v1.x * v2.y - v1.y * v2.x;
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- res.w = 0.f;
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- return res;
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- }
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-
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- float Dot(const vec_t &v1, const vec_t &v2)
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- {
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- return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z);
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- }
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-
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- vec_t BuildPlan(const vec_t & p_point1, const vec_t & p_normal)
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- {
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- vec_t normal, res;
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- normal.Normalize(p_normal);
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- res.w = normal.Dot(p_point1);
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- res.x = normal.x;
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- res.y = normal.y;
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- res.z = normal.z;
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- return res;
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- }
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-
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- struct matrix_t
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- {
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- public:
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-
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- union
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- {
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- float m[4][4];
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- float m16[16];
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- struct
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- {
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- vec_t right, up, dir, position;
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- } v;
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- };
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-
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- matrix_t(const matrix_t& other) { memcpy(&m16[0], &other.m16[0], sizeof(float) * 16); }
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- matrix_t() {}
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-
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- operator float * () { return m16; }
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- operator const float* () const { return m16; }
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- void Translation(float _x, float _y, float _z) { this->Translation(makeVect(_x, _y, _z)); }
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-
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- void Translation(const vec_t& vt)
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- {
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- v.right.Set(1.f, 0.f, 0.f, 0.f);
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- v.up.Set(0.f, 1.f, 0.f, 0.f);
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- v.dir.Set(0.f, 0.f, 1.f, 0.f);
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- v.position.Set(vt.x, vt.y, vt.z, 1.f);
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- }
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-
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- void Scale(float _x, float _y, float _z)
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- {
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- v.right.Set(_x, 0.f, 0.f, 0.f);
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- v.up.Set(0.f, _y, 0.f, 0.f);
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- v.dir.Set(0.f, 0.f, _z, 0.f);
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- v.position.Set(0.f, 0.f, 0.f, 1.f);
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- }
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- void Scale(const vec_t& s) { Scale(s.x, s.y, s.z); }
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-
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- matrix_t& operator *= (const matrix_t& mat)
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- {
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- matrix_t tmpMat;
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- tmpMat = *this;
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- tmpMat.Multiply(mat);
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- *this = tmpMat;
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- return *this;
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- }
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- matrix_t operator * (const matrix_t& mat) const
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- {
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- matrix_t matT;
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- matT.Multiply(*this, mat);
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- return matT;
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- }
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-
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- void Multiply(const matrix_t &matrix)
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- {
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- matrix_t tmp;
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- tmp = *this;
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-
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- FPU_MatrixF_x_MatrixF((float*)&tmp, (float*)&matrix, (float*)this);
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- }
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-
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- void Multiply(const matrix_t &m1, const matrix_t &m2)
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- {
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- FPU_MatrixF_x_MatrixF((float*)&m1, (float*)&m2, (float*)this);
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- }
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-
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- float GetDeterminant() const
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- {
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- return m[0][0] * m[1][1] * m[2][2] + m[0][1] * m[1][2] * m[2][0] + m[0][2] * m[1][0] * m[2][1] -
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- m[0][2] * m[1][1] * m[2][0] - m[0][1] * m[1][0] * m[2][2] - m[0][0] * m[1][2] * m[2][1];
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- }
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-
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- float Inverse(const matrix_t &srcMatrix, bool affine = false);
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- float Inverse(bool affine = false);
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- void SetToIdentity()
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- {
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- v.right.Set(1.f, 0.f, 0.f, 0.f);
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- v.up.Set(0.f, 1.f, 0.f, 0.f);
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- v.dir.Set(0.f, 0.f, 1.f, 0.f);
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- v.position.Set(0.f, 0.f, 0.f, 1.f);
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- }
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- void Transpose()
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- {
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- matrix_t tmpm;
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- for (int l = 0; l < 4; l++)
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- {
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- for (int c = 0; c < 4; c++)
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- {
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- tmpm.m[l][c] = m[c][l];
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- }
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- }
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- (*this) = tmpm;
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- }
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-
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- void RotationAxis(const vec_t & axis, float angle);
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-
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- void OrthoNormalize()
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- {
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- v.right.Normalize();
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- v.up.Normalize();
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- v.dir.Normalize();
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- }
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- };
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-
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- void vec_t::Transform(const matrix_t& matrix)
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- {
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- vec_t out;
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-
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- out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + w * matrix.m[3][0];
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- out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + w * matrix.m[3][1];
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- out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + w * matrix.m[3][2];
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- out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + w * matrix.m[3][3];
|
|
|
|
|
-
|
|
|
|
|
- x = out.x;
|
|
|
|
|
- y = out.y;
|
|
|
|
|
- z = out.z;
|
|
|
|
|
- w = out.w;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- void vec_t::Transform(const vec_t & s, const matrix_t& matrix)
|
|
|
|
|
- {
|
|
|
|
|
- *this = s;
|
|
|
|
|
- Transform(matrix);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- void vec_t::TransformPoint(const matrix_t& matrix)
|
|
|
|
|
- {
|
|
|
|
|
- vec_t out;
|
|
|
|
|
-
|
|
|
|
|
- out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + matrix.m[3][0];
|
|
|
|
|
- out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + matrix.m[3][1];
|
|
|
|
|
- out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + matrix.m[3][2];
|
|
|
|
|
- out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + matrix.m[3][3];
|
|
|
|
|
-
|
|
|
|
|
- x = out.x;
|
|
|
|
|
- y = out.y;
|
|
|
|
|
- z = out.z;
|
|
|
|
|
- w = out.w;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-
|
|
|
|
|
- void vec_t::TransformVector(const matrix_t& matrix)
|
|
|
|
|
- {
|
|
|
|
|
- vec_t out;
|
|
|
|
|
-
|
|
|
|
|
- out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0];
|
|
|
|
|
- out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1];
|
|
|
|
|
- out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2];
|
|
|
|
|
- out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3];
|
|
|
|
|
-
|
|
|
|
|
- x = out.x;
|
|
|
|
|
- y = out.y;
|
|
|
|
|
- z = out.z;
|
|
|
|
|
- w = out.w;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- float matrix_t::Inverse(const matrix_t &srcMatrix, bool affine)
|
|
|
|
|
- {
|
|
|
|
|
- float det = 0;
|
|
|
|
|
-
|
|
|
|
|
- if (affine)
|
|
|
|
|
- {
|
|
|
|
|
- det = GetDeterminant();
|
|
|
|
|
- float s = 1 / det;
|
|
|
|
|
- m[0][0] = (srcMatrix.m[1][1] * srcMatrix.m[2][2] - srcMatrix.m[1][2] * srcMatrix.m[2][1]) * s;
|
|
|
|
|
- m[0][1] = (srcMatrix.m[2][1] * srcMatrix.m[0][2] - srcMatrix.m[2][2] * srcMatrix.m[0][1]) * s;
|
|
|
|
|
- m[0][2] = (srcMatrix.m[0][1] * srcMatrix.m[1][2] - srcMatrix.m[0][2] * srcMatrix.m[1][1]) * s;
|
|
|
|
|
- m[1][0] = (srcMatrix.m[1][2] * srcMatrix.m[2][0] - srcMatrix.m[1][0] * srcMatrix.m[2][2]) * s;
|
|
|
|
|
- m[1][1] = (srcMatrix.m[2][2] * srcMatrix.m[0][0] - srcMatrix.m[2][0] * srcMatrix.m[0][2]) * s;
|
|
|
|
|
- m[1][2] = (srcMatrix.m[0][2] * srcMatrix.m[1][0] - srcMatrix.m[0][0] * srcMatrix.m[1][2]) * s;
|
|
|
|
|
- m[2][0] = (srcMatrix.m[1][0] * srcMatrix.m[2][1] - srcMatrix.m[1][1] * srcMatrix.m[2][0]) * s;
|
|
|
|
|
- m[2][1] = (srcMatrix.m[2][0] * srcMatrix.m[0][1] - srcMatrix.m[2][1] * srcMatrix.m[0][0]) * s;
|
|
|
|
|
- m[2][2] = (srcMatrix.m[0][0] * srcMatrix.m[1][1] - srcMatrix.m[0][1] * srcMatrix.m[1][0]) * s;
|
|
|
|
|
- m[3][0] = -(m[0][0] * srcMatrix.m[3][0] + m[1][0] * srcMatrix.m[3][1] + m[2][0] * srcMatrix.m[3][2]);
|
|
|
|
|
- m[3][1] = -(m[0][1] * srcMatrix.m[3][0] + m[1][1] * srcMatrix.m[3][1] + m[2][1] * srcMatrix.m[3][2]);
|
|
|
|
|
- m[3][2] = -(m[0][2] * srcMatrix.m[3][0] + m[1][2] * srcMatrix.m[3][1] + m[2][2] * srcMatrix.m[3][2]);
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- // transpose matrix
|
|
|
|
|
- float src[16];
|
|
|
|
|
- for (int i = 0; i < 4; ++i)
|
|
|
|
|
- {
|
|
|
|
|
- src[i] = srcMatrix.m16[i * 4];
|
|
|
|
|
- src[i + 4] = srcMatrix.m16[i * 4 + 1];
|
|
|
|
|
- src[i + 8] = srcMatrix.m16[i * 4 + 2];
|
|
|
|
|
- src[i + 12] = srcMatrix.m16[i * 4 + 3];
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // calculate pairs for first 8 elements (cofactors)
|
|
|
|
|
- float tmp[12]; // temp array for pairs
|
|
|
|
|
- tmp[0] = src[10] * src[15];
|
|
|
|
|
- tmp[1] = src[11] * src[14];
|
|
|
|
|
- tmp[2] = src[9] * src[15];
|
|
|
|
|
- tmp[3] = src[11] * src[13];
|
|
|
|
|
- tmp[4] = src[9] * src[14];
|
|
|
|
|
- tmp[5] = src[10] * src[13];
|
|
|
|
|
- tmp[6] = src[8] * src[15];
|
|
|
|
|
- tmp[7] = src[11] * src[12];
|
|
|
|
|
- tmp[8] = src[8] * src[14];
|
|
|
|
|
- tmp[9] = src[10] * src[12];
|
|
|
|
|
- tmp[10] = src[8] * src[13];
|
|
|
|
|
- tmp[11] = src[9] * src[12];
|
|
|
|
|
-
|
|
|
|
|
- // calculate first 8 elements (cofactors)
|
|
|
|
|
- m16[0] = (tmp[0] * src[5] + tmp[3] * src[6] + tmp[4] * src[7]) - (tmp[1] * src[5] + tmp[2] * src[6] + tmp[5] * src[7]);
|
|
|
|
|
- m16[1] = (tmp[1] * src[4] + tmp[6] * src[6] + tmp[9] * src[7]) - (tmp[0] * src[4] + tmp[7] * src[6] + tmp[8] * src[7]);
|
|
|
|
|
- m16[2] = (tmp[2] * src[4] + tmp[7] * src[5] + tmp[10] * src[7]) - (tmp[3] * src[4] + tmp[6] * src[5] + tmp[11] * src[7]);
|
|
|
|
|
- m16[3] = (tmp[5] * src[4] + tmp[8] * src[5] + tmp[11] * src[6]) - (tmp[4] * src[4] + tmp[9] * src[5] + tmp[10] * src[6]);
|
|
|
|
|
- m16[4] = (tmp[1] * src[1] + tmp[2] * src[2] + tmp[5] * src[3]) - (tmp[0] * src[1] + tmp[3] * src[2] + tmp[4] * src[3]);
|
|
|
|
|
- m16[5] = (tmp[0] * src[0] + tmp[7] * src[2] + tmp[8] * src[3]) - (tmp[1] * src[0] + tmp[6] * src[2] + tmp[9] * src[3]);
|
|
|
|
|
- m16[6] = (tmp[3] * src[0] + tmp[6] * src[1] + tmp[11] * src[3]) - (tmp[2] * src[0] + tmp[7] * src[1] + tmp[10] * src[3]);
|
|
|
|
|
- m16[7] = (tmp[4] * src[0] + tmp[9] * src[1] + tmp[10] * src[2]) - (tmp[5] * src[0] + tmp[8] * src[1] + tmp[11] * src[2]);
|
|
|
|
|
-
|
|
|
|
|
- // calculate pairs for second 8 elements (cofactors)
|
|
|
|
|
- tmp[0] = src[2] * src[7];
|
|
|
|
|
- tmp[1] = src[3] * src[6];
|
|
|
|
|
- tmp[2] = src[1] * src[7];
|
|
|
|
|
- tmp[3] = src[3] * src[5];
|
|
|
|
|
- tmp[4] = src[1] * src[6];
|
|
|
|
|
- tmp[5] = src[2] * src[5];
|
|
|
|
|
- tmp[6] = src[0] * src[7];
|
|
|
|
|
- tmp[7] = src[3] * src[4];
|
|
|
|
|
- tmp[8] = src[0] * src[6];
|
|
|
|
|
- tmp[9] = src[2] * src[4];
|
|
|
|
|
- tmp[10] = src[0] * src[5];
|
|
|
|
|
- tmp[11] = src[1] * src[4];
|
|
|
|
|
-
|
|
|
|
|
- // calculate second 8 elements (cofactors)
|
|
|
|
|
- m16[8] = (tmp[0] * src[13] + tmp[3] * src[14] + tmp[4] * src[15]) - (tmp[1] * src[13] + tmp[2] * src[14] + tmp[5] * src[15]);
|
|
|
|
|
- m16[9] = (tmp[1] * src[12] + tmp[6] * src[14] + tmp[9] * src[15]) - (tmp[0] * src[12] + tmp[7] * src[14] + tmp[8] * src[15]);
|
|
|
|
|
- m16[10] = (tmp[2] * src[12] + tmp[7] * src[13] + tmp[10] * src[15]) - (tmp[3] * src[12] + tmp[6] * src[13] + tmp[11] * src[15]);
|
|
|
|
|
- m16[11] = (tmp[5] * src[12] + tmp[8] * src[13] + tmp[11] * src[14]) - (tmp[4] * src[12] + tmp[9] * src[13] + tmp[10] * src[14]);
|
|
|
|
|
- m16[12] = (tmp[2] * src[10] + tmp[5] * src[11] + tmp[1] * src[9]) - (tmp[4] * src[11] + tmp[0] * src[9] + tmp[3] * src[10]);
|
|
|
|
|
- m16[13] = (tmp[8] * src[11] + tmp[0] * src[8] + tmp[7] * src[10]) - (tmp[6] * src[10] + tmp[9] * src[11] + tmp[1] * src[8]);
|
|
|
|
|
- m16[14] = (tmp[6] * src[9] + tmp[11] * src[11] + tmp[3] * src[8]) - (tmp[10] * src[11] + tmp[2] * src[8] + tmp[7] * src[9]);
|
|
|
|
|
- m16[15] = (tmp[10] * src[10] + tmp[4] * src[8] + tmp[9] * src[9]) - (tmp[8] * src[9] + tmp[11] * src[10] + tmp[5] * src[8]);
|
|
|
|
|
-
|
|
|
|
|
- // calculate determinant
|
|
|
|
|
- det = src[0] * m16[0] + src[1] * m16[1] + src[2] * m16[2] + src[3] * m16[3];
|
|
|
|
|
-
|
|
|
|
|
- // calculate matrix inverse
|
|
|
|
|
- float invdet = 1 / det;
|
|
|
|
|
- for (int j = 0; j < 16; ++j)
|
|
|
|
|
- {
|
|
|
|
|
- m16[j] *= invdet;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- return det;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- void matrix_t::RotationAxis(const vec_t & axis, float angle)
|
|
|
|
|
- {
|
|
|
|
|
- float length2 = axis.LengthSq();
|
|
|
|
|
- if (length2 < FLT_EPSILON)
|
|
|
|
|
- {
|
|
|
|
|
- SetToIdentity();
|
|
|
|
|
- return;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- vec_t n = axis * (1.f / sqrtf(length2));
|
|
|
|
|
- float s = sinf(angle);
|
|
|
|
|
- float c = cosf(angle);
|
|
|
|
|
- float k = 1.f - c;
|
|
|
|
|
-
|
|
|
|
|
- float xx = n.x * n.x * k + c;
|
|
|
|
|
- float yy = n.y * n.y * k + c;
|
|
|
|
|
- float zz = n.z * n.z * k + c;
|
|
|
|
|
- float xy = n.x * n.y * k;
|
|
|
|
|
- float yz = n.y * n.z * k;
|
|
|
|
|
- float zx = n.z * n.x * k;
|
|
|
|
|
- float xs = n.x * s;
|
|
|
|
|
- float ys = n.y * s;
|
|
|
|
|
- float zs = n.z * s;
|
|
|
|
|
-
|
|
|
|
|
- m[0][0] = xx;
|
|
|
|
|
- m[0][1] = xy + zs;
|
|
|
|
|
- m[0][2] = zx - ys;
|
|
|
|
|
- m[0][3] = 0.f;
|
|
|
|
|
- m[1][0] = xy - zs;
|
|
|
|
|
- m[1][1] = yy;
|
|
|
|
|
- m[1][2] = yz + xs;
|
|
|
|
|
- m[1][3] = 0.f;
|
|
|
|
|
- m[2][0] = zx + ys;
|
|
|
|
|
- m[2][1] = yz - xs;
|
|
|
|
|
- m[2][2] = zz;
|
|
|
|
|
- m[2][3] = 0.f;
|
|
|
|
|
- m[3][0] = 0.f;
|
|
|
|
|
- m[3][1] = 0.f;
|
|
|
|
|
- m[3][2] = 0.f;
|
|
|
|
|
- m[3][3] = 1.f;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
- //
|
|
|
|
|
-
|
|
|
|
|
- enum MOVETYPE
|
|
|
|
|
- {
|
|
|
|
|
- NONE,
|
|
|
|
|
- MOVE_X,
|
|
|
|
|
- MOVE_Y,
|
|
|
|
|
- MOVE_Z,
|
|
|
|
|
- MOVE_XY,
|
|
|
|
|
- MOVE_XZ,
|
|
|
|
|
- MOVE_YZ,
|
|
|
|
|
- MOVE_SCREEN,
|
|
|
|
|
- ROTATE_X,
|
|
|
|
|
- ROTATE_Y,
|
|
|
|
|
- ROTATE_Z,
|
|
|
|
|
- ROTATE_SCREEN,
|
|
|
|
|
- SCALE_X,
|
|
|
|
|
- SCALE_Y,
|
|
|
|
|
- SCALE_Z,
|
|
|
|
|
- SCALE_XYZ,
|
|
|
|
|
- };
|
|
|
|
|
-
|
|
|
|
|
- struct Context
|
|
|
|
|
- {
|
|
|
|
|
- Context() : mbUsing(false), mbEnable(true)
|
|
|
|
|
- {
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- ImDrawList* mDrawList;
|
|
|
|
|
-
|
|
|
|
|
- MODE mMode;
|
|
|
|
|
- matrix_t mViewMat;
|
|
|
|
|
- matrix_t mProjectionMat;
|
|
|
|
|
- matrix_t mModel;
|
|
|
|
|
- matrix_t mModelInverse;
|
|
|
|
|
- matrix_t mModelSource;
|
|
|
|
|
- matrix_t mModelSourceInverse;
|
|
|
|
|
- matrix_t mMVP;
|
|
|
|
|
- matrix_t mViewProjection;
|
|
|
|
|
-
|
|
|
|
|
- vec_t mModelScaleOrigin;
|
|
|
|
|
- vec_t mCameraEye;
|
|
|
|
|
- vec_t mCameraRight;
|
|
|
|
|
- vec_t mCameraDir;
|
|
|
|
|
- vec_t mCameraUp;
|
|
|
|
|
- vec_t mRayOrigin;
|
|
|
|
|
- vec_t mRayVector;
|
|
|
|
|
-
|
|
|
|
|
- ImVec2 mScreenSquareCenter;
|
|
|
|
|
- ImVec2 mScreenSquareMin;
|
|
|
|
|
- ImVec2 mScreenSquareMax;
|
|
|
|
|
-
|
|
|
|
|
- float mScreenFactor;
|
|
|
|
|
- vec_t mRelativeOrigin;
|
|
|
|
|
-
|
|
|
|
|
- bool mbUsing;
|
|
|
|
|
- bool mbEnable;
|
|
|
|
|
-
|
|
|
|
|
- // translation
|
|
|
|
|
- vec_t mTranslationPlan;
|
|
|
|
|
- vec_t mTranslationPlanOrigin;
|
|
|
|
|
- vec_t mMatrixOrigin;
|
|
|
|
|
-
|
|
|
|
|
- // rotation
|
|
|
|
|
- vec_t mRotationVectorSource;
|
|
|
|
|
- float mRotationAngle;
|
|
|
|
|
- float mRotationAngleOrigin;
|
|
|
|
|
- //vec_t mWorldToLocalAxis;
|
|
|
|
|
-
|
|
|
|
|
- // scale
|
|
|
|
|
- vec_t mScale;
|
|
|
|
|
- vec_t mScaleValueOrigin;
|
|
|
|
|
- float mSaveMousePosx;
|
|
|
|
|
-
|
|
|
|
|
- // save axis factor when using gizmo
|
|
|
|
|
- bool mBelowAxisLimit[3];
|
|
|
|
|
- bool mBelowPlaneLimit[3];
|
|
|
|
|
- float mAxisFactor[3];
|
|
|
|
|
-
|
|
|
|
|
- //
|
|
|
|
|
- int mCurrentOperation;
|
|
|
|
|
- };
|
|
|
|
|
-
|
|
|
|
|
- static Context gContext;
|
|
|
|
|
-
|
|
|
|
|
- static const float angleLimit = 0.96f;
|
|
|
|
|
- static const float planeLimit = 0.2f;
|
|
|
|
|
-
|
|
|
|
|
- static const vec_t directionUnary[3] = { makeVect(1.f, 0.f, 0.f), makeVect(0.f, 1.f, 0.f), makeVect(0.f, 0.f, 1.f) };
|
|
|
|
|
- static const ImU32 directionColor[3] = { 0xFF0000AA, 0xFF00AA00, 0xFFAA0000 };
|
|
|
|
|
- static const ImU32 selectionColor = 0xFF1080FF;
|
|
|
|
|
- static const ImU32 inactiveColor = 0x99999999;
|
|
|
|
|
- static const ImU32 translationLineColor = 0xAAAAAAAA;
|
|
|
|
|
- static const char *translationInfoMask[] = { "X : %5.3f", "Y : %5.3f", "Z : %5.3f", "X : %5.3f Y : %5.3f", "Y : %5.3f Z : %5.3f", "X : %5.3f Z : %5.3f", "X : %5.3f Y : %5.3f Z : %5.3f" };
|
|
|
|
|
- static const char *scaleInfoMask[] = { "X : %5.2f", "Y : %5.2f", "Z : %5.2f", "XYZ : %5.2f" };
|
|
|
|
|
- static const char *rotationInfoMask[] = { "X : %5.2f deg %5.2f rad", "Y : %5.2f deg %5.2f rad", "Z : %5.2f deg %5.2f rad", "Screen : %5.2f deg %5.2f rad" };
|
|
|
|
|
- static const int translationInfoIndex[] = { 0,0,0, 1,0,0, 2,0,0, 0,1,0, 0,2,0, 1,2,0, 0,1,2 };
|
|
|
|
|
- static const float quadMin = 0.5f;
|
|
|
|
|
- static const float quadMax = 0.8f;
|
|
|
|
|
- static const float quadUV[8] = { quadMin, quadMin, quadMin, quadMax, quadMax, quadMax, quadMax, quadMin };
|
|
|
|
|
- static const int halfCircleSegmentCount = 64;
|
|
|
|
|
- static const float snapTension = 0.5f;
|
|
|
|
|
-
|
|
|
|
|
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
- //
|
|
|
|
|
- static int GetMoveType(vec_t *gizmoHitProportion);
|
|
|
|
|
- static int GetRotateType();
|
|
|
|
|
- static int GetScaleType();
|
|
|
|
|
-
|
|
|
|
|
- static ImVec2 worldToPos(const vec_t& worldPos, const matrix_t& mat)
|
|
|
|
|
- {
|
|
|
|
|
- ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
-
|
|
|
|
|
- vec_t trans;
|
|
|
|
|
- trans.TransformPoint(worldPos, mat);
|
|
|
|
|
- trans *= 0.5f / trans.w;
|
|
|
|
|
- trans += makeVect(0.5f, 0.5f);
|
|
|
|
|
- trans.y = 1.f - trans.y;
|
|
|
|
|
- trans.x *= io.DisplaySize.x;
|
|
|
|
|
- trans.y *= io.DisplaySize.y;
|
|
|
|
|
- return ImVec2(trans.x, trans.y);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void ComputeCameraRay(vec_t &rayOrigin, vec_t &rayDir)
|
|
|
|
|
- {
|
|
|
|
|
- ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
-
|
|
|
|
|
- matrix_t mViewProjInverse;
|
|
|
|
|
- mViewProjInverse.Inverse(gContext.mViewMat * gContext.mProjectionMat);
|
|
|
|
|
-
|
|
|
|
|
- float mox = (io.MousePos.x / io.DisplaySize.x) * 2.f - 1.f;
|
|
|
|
|
- float moy = (1.f - (io.MousePos.y / io.DisplaySize.y)) * 2.f - 1.f;
|
|
|
|
|
-
|
|
|
|
|
- rayOrigin.Transform(makeVect(mox, moy, 0.f, 1.f), mViewProjInverse);
|
|
|
|
|
- rayOrigin *= 1.f / rayOrigin.w;
|
|
|
|
|
- vec_t rayEnd;
|
|
|
|
|
- rayEnd.Transform(makeVect(mox, moy, 1.f, 1.f), mViewProjInverse);
|
|
|
|
|
- rayEnd *= 1.f / rayEnd.w;
|
|
|
|
|
- rayDir = Normalized(rayEnd - rayOrigin);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static float IntersectRayPlane(const vec_t & rOrigin, const vec_t& rVector, const vec_t& plan)
|
|
|
|
|
- {
|
|
|
|
|
- float numer = plan.Dot3(rOrigin) - plan.w;
|
|
|
|
|
- float denom = plan.Dot3(rVector);
|
|
|
|
|
-
|
|
|
|
|
- if (fabsf(denom) < FLT_EPSILON) // normal is orthogonal to vector, cant intersect
|
|
|
|
|
- return -1.0f;
|
|
|
|
|
-
|
|
|
|
|
- return -(numer / denom);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- void BeginFrame()
|
|
|
|
|
- {
|
|
|
|
|
- ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
-
|
|
|
|
|
- ImGui::Begin("gizmo", NULL, io.DisplaySize, 0, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus);
|
|
|
|
|
- gContext.mDrawList = ImGui::GetWindowDrawList();
|
|
|
|
|
-
|
|
|
|
|
- ImGui::End();
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- bool IsUsing()
|
|
|
|
|
- {
|
|
|
|
|
- return gContext.mbUsing;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- bool IsOver()
|
|
|
|
|
- {
|
|
|
|
|
- return (GetMoveType(NULL) != NONE) || GetRotateType() != NONE || GetScaleType() != NONE || IsUsing();
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- void Enable(bool enable)
|
|
|
|
|
- {
|
|
|
|
|
- gContext.mbEnable = enable;
|
|
|
|
|
- if (!enable)
|
|
|
|
|
- gContext.mbUsing = false;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static float GetUniform(const vec_t& position, const matrix_t& mat)
|
|
|
|
|
- {
|
|
|
|
|
- vec_t trf = makeVect(position.x, position.y, position.z, 1.f);
|
|
|
|
|
- trf.Transform(mat);
|
|
|
|
|
- return trf.w;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void ComputeContext(const float *view, const float *projection, float *matrix, MODE mode)
|
|
|
|
|
- {
|
|
|
|
|
- gContext.mMode = mode;
|
|
|
|
|
- gContext.mViewMat = *(matrix_t*)view;
|
|
|
|
|
- gContext.mProjectionMat = *(matrix_t*)projection;
|
|
|
|
|
-
|
|
|
|
|
- if (mode == LOCAL)
|
|
|
|
|
- {
|
|
|
|
|
- gContext.mModel = *(matrix_t*)matrix;
|
|
|
|
|
- gContext.mModel.OrthoNormalize();
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- gContext.mModel.Translation(((matrix_t*)matrix)->v.position);
|
|
|
|
|
- }
|
|
|
|
|
- gContext.mModelSource = *(matrix_t*)matrix;
|
|
|
|
|
- gContext.mModelScaleOrigin.Set(gContext.mModelSource.v.right.Length(), gContext.mModelSource.v.up.Length(), gContext.mModelSource.v.dir.Length());
|
|
|
|
|
-
|
|
|
|
|
- gContext.mModelInverse.Inverse(gContext.mModel);
|
|
|
|
|
- gContext.mModelSourceInverse.Inverse(gContext.mModelSource);
|
|
|
|
|
- gContext.mViewProjection = gContext.mViewMat * gContext.mProjectionMat;
|
|
|
|
|
- gContext.mMVP = gContext.mModel * gContext.mViewProjection;
|
|
|
|
|
-
|
|
|
|
|
- matrix_t viewInverse;
|
|
|
|
|
- viewInverse.Inverse(gContext.mViewMat);
|
|
|
|
|
- gContext.mCameraDir = viewInverse.v.dir;
|
|
|
|
|
- gContext.mCameraEye = viewInverse.v.position;
|
|
|
|
|
- gContext.mCameraRight = viewInverse.v.right;
|
|
|
|
|
- gContext.mCameraUp = viewInverse.v.up;
|
|
|
|
|
- gContext.mScreenFactor = 0.1f * GetUniform(gContext.mModel.v.position, gContext.mViewProjection);
|
|
|
|
|
-
|
|
|
|
|
- ImVec2 centerSSpace = worldToPos(makeVect(0.f, 0.f), gContext.mMVP);
|
|
|
|
|
- gContext.mScreenSquareCenter = centerSSpace;
|
|
|
|
|
- gContext.mScreenSquareMin = ImVec2(centerSSpace.x - 10.f, centerSSpace.y - 10.f);
|
|
|
|
|
- gContext.mScreenSquareMax = ImVec2(centerSSpace.x + 10.f, centerSSpace.y + 10.f);
|
|
|
|
|
-
|
|
|
|
|
- ComputeCameraRay(gContext.mRayOrigin, gContext.mRayVector);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void ComputeColors(ImU32 *colors, int type, OPERATION operation)
|
|
|
|
|
- {
|
|
|
|
|
- if (gContext.mbEnable)
|
|
|
|
|
- {
|
|
|
|
|
- switch (operation)
|
|
|
|
|
- {
|
|
|
|
|
- case TRANSLATE:
|
|
|
|
|
- colors[0] = (type == MOVE_SCREEN) ? selectionColor : 0xFFFFFFFF;
|
|
|
|
|
- for (int i = 0; i < 3; i++)
|
|
|
|
|
- {
|
|
|
|
|
- int colorPlaneIndex = (i + 2) % 3;
|
|
|
|
|
- colors[i + 1] = (type == (int)(MOVE_X + i)) ? selectionColor : directionColor[i];
|
|
|
|
|
- colors[i + 4] = (type == (int)(MOVE_XY + i)) ? selectionColor : directionColor[colorPlaneIndex];
|
|
|
|
|
- }
|
|
|
|
|
- break;
|
|
|
|
|
- case ROTATE:
|
|
|
|
|
- colors[0] = (type == ROTATE_SCREEN) ? selectionColor : 0xFFFFFFFF;
|
|
|
|
|
- for (int i = 0; i < 3; i++)
|
|
|
|
|
- colors[i + 1] = (type == (int)(ROTATE_X + i)) ? selectionColor : directionColor[i];
|
|
|
|
|
- break;
|
|
|
|
|
- case SCALE:
|
|
|
|
|
- colors[0] = (type == SCALE_XYZ) ? selectionColor : 0xFFFFFFFF;
|
|
|
|
|
- for (int i = 0; i < 3; i++)
|
|
|
|
|
- colors[i + 1] = (type == (int)(SCALE_X + i)) ? selectionColor : directionColor[i];
|
|
|
|
|
- break;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- for (int i = 0; i < 7; i++)
|
|
|
|
|
- colors[i] = inactiveColor;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void ComputeTripodAxisAndVisibility(int axisIndex, vec_t& dirPlaneX, vec_t& dirPlaneY, bool& belowAxisLimit, bool& belowPlaneLimit)
|
|
|
|
|
- {
|
|
|
|
|
- const int planNormal = (axisIndex + 2) % 3;
|
|
|
|
|
- dirPlaneX = directionUnary[axisIndex];
|
|
|
|
|
- dirPlaneY = directionUnary[(axisIndex + 1) % 3];
|
|
|
|
|
-
|
|
|
|
|
- if (gContext.mbUsing)
|
|
|
|
|
- {
|
|
|
|
|
- // when using, use stored factors so the gizmo doesn't flip when we translate
|
|
|
|
|
- belowAxisLimit = gContext.mBelowAxisLimit[axisIndex];
|
|
|
|
|
- belowPlaneLimit = gContext.mBelowPlaneLimit[axisIndex];
|
|
|
|
|
-
|
|
|
|
|
- dirPlaneX *= gContext.mAxisFactor[axisIndex];
|
|
|
|
|
- dirPlaneY *= gContext.mAxisFactor[(axisIndex + 1) % 3];
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- vec_t dirPlaneNormalWorld;
|
|
|
|
|
- dirPlaneNormalWorld.TransformVector(directionUnary[planNormal], gContext.mModel);
|
|
|
|
|
- dirPlaneNormalWorld.Normalize();
|
|
|
|
|
-
|
|
|
|
|
- vec_t dirPlaneXWorld(dirPlaneX);
|
|
|
|
|
- dirPlaneXWorld.TransformVector(gContext.mModel);
|
|
|
|
|
- dirPlaneXWorld.Normalize();
|
|
|
|
|
-
|
|
|
|
|
- vec_t dirPlaneYWorld(dirPlaneY);
|
|
|
|
|
- dirPlaneYWorld.TransformVector(gContext.mModel);
|
|
|
|
|
- dirPlaneYWorld.Normalize();
|
|
|
|
|
-
|
|
|
|
|
- vec_t cameraEyeToGizmo = Normalized(gContext.mModel.v.position - gContext.mCameraEye);
|
|
|
|
|
- float dotCameraDirX = cameraEyeToGizmo.Dot3(dirPlaneXWorld);
|
|
|
|
|
- float dotCameraDirY = cameraEyeToGizmo.Dot3(dirPlaneYWorld);
|
|
|
|
|
-
|
|
|
|
|
- // compute factor values
|
|
|
|
|
- float mulAxisX = (dotCameraDirX > 0.f) ? -1.f : 1.f;
|
|
|
|
|
- float mulAxisY = (dotCameraDirY > 0.f) ? -1.f : 1.f;
|
|
|
|
|
- dirPlaneX *= mulAxisX;
|
|
|
|
|
- dirPlaneY *= mulAxisY;
|
|
|
|
|
-
|
|
|
|
|
- belowAxisLimit = fabsf(dotCameraDirX) < angleLimit;
|
|
|
|
|
- belowPlaneLimit = (fabsf(cameraEyeToGizmo.Dot3(dirPlaneNormalWorld)) > planeLimit);
|
|
|
|
|
-
|
|
|
|
|
- // and store values
|
|
|
|
|
- gContext.mAxisFactor[axisIndex] = mulAxisX;
|
|
|
|
|
- gContext.mAxisFactor[(axisIndex+1)%3] = mulAxisY;
|
|
|
|
|
- gContext.mBelowAxisLimit[axisIndex] = belowAxisLimit;
|
|
|
|
|
- gContext.mBelowPlaneLimit[axisIndex] = belowPlaneLimit;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void ComputeSnap(float*value, float *snap)
|
|
|
|
|
- {
|
|
|
|
|
- if (*snap <= FLT_EPSILON)
|
|
|
|
|
- return;
|
|
|
|
|
- float modulo = fmodf(*value, *snap);
|
|
|
|
|
- float moduloRatio = fabsf(modulo) / *snap;
|
|
|
|
|
- if (moduloRatio < snapTension)
|
|
|
|
|
- *value -= modulo;
|
|
|
|
|
- else if (moduloRatio >(1.f - snapTension))
|
|
|
|
|
- *value = *value - modulo + *snap * ((*value<0.f) ? -1.f : 1.f);
|
|
|
|
|
- }
|
|
|
|
|
- static void ComputeSnap(vec_t& value, float *snap)
|
|
|
|
|
- {
|
|
|
|
|
- for (int i = 0; i < 3; i++)
|
|
|
|
|
- {
|
|
|
|
|
- ComputeSnap(&value[i], &snap[i]);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static float ComputeAngleOnPlan()
|
|
|
|
|
- {
|
|
|
|
|
- const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
- vec_t localPos = Normalized(gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position);
|
|
|
|
|
-
|
|
|
|
|
- vec_t perpendicularVector;
|
|
|
|
|
- perpendicularVector.Cross(gContext.mRotationVectorSource, gContext.mTranslationPlan);
|
|
|
|
|
- perpendicularVector.Normalize();
|
|
|
|
|
- float acosAngle = Clamp(Dot(localPos, gContext.mRotationVectorSource), -0.9999f, 0.9999f);
|
|
|
|
|
- float angle = acosf(acosAngle);
|
|
|
|
|
- angle *= (Dot(localPos, perpendicularVector) < 0.f) ? 1.f : -1.f;
|
|
|
|
|
- return angle;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void DrawRotationGizmo(int type)
|
|
|
|
|
- {
|
|
|
|
|
- ImDrawList* drawList = gContext.mDrawList;
|
|
|
|
|
- ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
-
|
|
|
|
|
- // colors
|
|
|
|
|
- ImU32 colors[7];
|
|
|
|
|
- ComputeColors(colors, type, ROTATE);
|
|
|
|
|
-
|
|
|
|
|
- vec_t cameraToModelNormalized = Normalized(gContext.mModel.v.position - gContext.mCameraEye);
|
|
|
|
|
- cameraToModelNormalized.TransformVector(gContext.mModelInverse);
|
|
|
|
|
-
|
|
|
|
|
- for (int axis = 0; axis < 3; axis++)
|
|
|
|
|
- {
|
|
|
|
|
- ImVec2 circlePos[halfCircleSegmentCount];
|
|
|
|
|
-
|
|
|
|
|
- float angleStart = atan2f(cameraToModelNormalized[(4-axis)%3], cameraToModelNormalized[(3 - axis) % 3]) + ZPI * 0.5f;
|
|
|
|
|
-
|
|
|
|
|
- for (unsigned int i = 0; i < halfCircleSegmentCount; i++)
|
|
|
|
|
- {
|
|
|
|
|
- float ng = angleStart + ZPI * ((float)i / (float)halfCircleSegmentCount);
|
|
|
|
|
- vec_t axisPos = makeVect(cosf(ng), sinf(ng), 0.f);
|
|
|
|
|
- vec_t pos = makeVect(axisPos[axis], axisPos[(axis+1)%3], axisPos[(axis+2)%3]) * gContext.mScreenFactor;
|
|
|
|
|
- circlePos[i] = worldToPos(pos, gContext.mMVP);
|
|
|
|
|
- }
|
|
|
|
|
- drawList->AddPolyline(circlePos, halfCircleSegmentCount, colors[3 - axis], false, 2, true);
|
|
|
|
|
- }
|
|
|
|
|
- drawList->AddCircle(worldToPos(gContext.mModel.v.position, gContext.mViewProjection), 0.06f * io.DisplaySize.x, colors[0], 64);
|
|
|
|
|
-
|
|
|
|
|
- if (gContext.mbUsing)
|
|
|
|
|
- {
|
|
|
|
|
- ImVec2 circlePos[halfCircleSegmentCount +1];
|
|
|
|
|
-
|
|
|
|
|
- circlePos[0] = worldToPos(gContext.mModel.v.position, gContext.mViewProjection);
|
|
|
|
|
- for (unsigned int i = 1; i < halfCircleSegmentCount; i++)
|
|
|
|
|
- {
|
|
|
|
|
- float ng = gContext.mRotationAngle * ((float)(i-1) / (float)(halfCircleSegmentCount -1));
|
|
|
|
|
- matrix_t rotateVectorMatrix;
|
|
|
|
|
- rotateVectorMatrix.RotationAxis(gContext.mTranslationPlan, ng);
|
|
|
|
|
- vec_t pos;
|
|
|
|
|
- pos.TransformPoint(gContext.mRotationVectorSource, rotateVectorMatrix);
|
|
|
|
|
- pos *= gContext.mScreenFactor;
|
|
|
|
|
- circlePos[i] = worldToPos(pos + gContext.mModel.v.position, gContext.mViewProjection);
|
|
|
|
|
- }
|
|
|
|
|
- drawList->AddConvexPolyFilled(circlePos, halfCircleSegmentCount, 0x801080FF, true);
|
|
|
|
|
- drawList->AddPolyline(circlePos, halfCircleSegmentCount, 0xFF1080FF, true, 2, true);
|
|
|
|
|
-
|
|
|
|
|
- ImVec2 destinationPosOnScreen = circlePos[1];
|
|
|
|
|
- char tmps[512];
|
|
|
|
|
- ImFormatString(tmps, sizeof(tmps), rotationInfoMask[type - ROTATE_X], (gContext.mRotationAngle/ZPI)*180.f, gContext.mRotationAngle);
|
|
|
|
|
- drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), 0xFF000000, tmps);
|
|
|
|
|
- drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), 0xFFFFFFFF, tmps);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void DrawHatchedAxis(const vec_t& axis)
|
|
|
|
|
- {
|
|
|
|
|
- for (int j = 1; j < 10; j++)
|
|
|
|
|
- {
|
|
|
|
|
- ImVec2 baseSSpace2 = worldToPos(axis * 0.05f * (float)(j * 2) * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
- ImVec2 worldDirSSpace2 = worldToPos(axis * 0.05f * (float)(j * 2 + 1) * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
- gContext.mDrawList->AddLine(baseSSpace2, worldDirSSpace2, 0x80000000, 6.f);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void DrawScaleGizmo(int type)
|
|
|
|
|
- {
|
|
|
|
|
- ImDrawList* drawList = gContext.mDrawList;
|
|
|
|
|
-
|
|
|
|
|
- // colors
|
|
|
|
|
- ImU32 colors[7];
|
|
|
|
|
- ComputeColors(colors, type, SCALE);
|
|
|
|
|
-
|
|
|
|
|
- // draw screen cirle
|
|
|
|
|
- drawList->AddCircleFilled(gContext.mScreenSquareCenter, 12.f, colors[0], 32);
|
|
|
|
|
-
|
|
|
|
|
- // draw
|
|
|
|
|
- vec_t scaleDisplay = { 1.f, 1.f, 1.f, 1.f };
|
|
|
|
|
-
|
|
|
|
|
- if (gContext.mbUsing)
|
|
|
|
|
- scaleDisplay = gContext.mScale;
|
|
|
|
|
-
|
|
|
|
|
- for (unsigned int i = 0; i < 3; i++)
|
|
|
|
|
- {
|
|
|
|
|
- vec_t dirPlaneX, dirPlaneY;
|
|
|
|
|
- bool belowAxisLimit, belowPlaneLimit;
|
|
|
|
|
- ComputeTripodAxisAndVisibility(i, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit);
|
|
|
|
|
-
|
|
|
|
|
- // draw axis
|
|
|
|
|
- if (belowAxisLimit)
|
|
|
|
|
- {
|
|
|
|
|
- ImVec2 baseSSpace = worldToPos(dirPlaneX * 0.1f * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
- ImVec2 worldDirSSpaceNoScale = worldToPos(dirPlaneX * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
- ImVec2 worldDirSSpace = worldToPos((dirPlaneX * scaleDisplay[i]) * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
-
|
|
|
|
|
- if (gContext.mbUsing)
|
|
|
|
|
- {
|
|
|
|
|
- drawList->AddLine(baseSSpace, worldDirSSpaceNoScale, 0xFF404040, 6.f);
|
|
|
|
|
- drawList->AddCircleFilled(worldDirSSpaceNoScale, 10.f, 0xFF404040);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 6.f);
|
|
|
|
|
- drawList->AddCircleFilled(worldDirSSpace, 10.f, colors[i + 1]);
|
|
|
|
|
-
|
|
|
|
|
- if (gContext.mAxisFactor[i] < 0.f)
|
|
|
|
|
- DrawHatchedAxis(dirPlaneX * scaleDisplay[i]);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (gContext.mbUsing)
|
|
|
|
|
- {
|
|
|
|
|
- //ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection);
|
|
|
|
|
- ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection);
|
|
|
|
|
- /*vec_t dif(destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y);
|
|
|
|
|
- dif.Normalize();
|
|
|
|
|
- dif *= 5.f;
|
|
|
|
|
- drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor);
|
|
|
|
|
- drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor);
|
|
|
|
|
- drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f);
|
|
|
|
|
- */
|
|
|
|
|
- char tmps[512];
|
|
|
|
|
- //vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin;
|
|
|
|
|
- int componentInfoIndex = (type - SCALE_X) * 3;
|
|
|
|
|
- ImFormatString(tmps, sizeof(tmps), scaleInfoMask[type - SCALE_X], scaleDisplay[translationInfoIndex[componentInfoIndex]]);
|
|
|
|
|
- drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), 0xFF000000, tmps);
|
|
|
|
|
- drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), 0xFFFFFFFF, tmps);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-
|
|
|
|
|
- static void DrawTranslationGizmo(int type)
|
|
|
|
|
- {
|
|
|
|
|
- ImDrawList* drawList = gContext.mDrawList;
|
|
|
|
|
-
|
|
|
|
|
- // colors
|
|
|
|
|
- ImU32 colors[7];
|
|
|
|
|
- ComputeColors(colors, type, TRANSLATE);
|
|
|
|
|
-
|
|
|
|
|
- // draw screen quad
|
|
|
|
|
- drawList->AddRectFilled(gContext.mScreenSquareMin, gContext.mScreenSquareMax, colors[0], 2.f);
|
|
|
|
|
-
|
|
|
|
|
- // draw
|
|
|
|
|
- for (unsigned int i = 0; i < 3; i++)
|
|
|
|
|
- {
|
|
|
|
|
- vec_t dirPlaneX, dirPlaneY;
|
|
|
|
|
- bool belowAxisLimit, belowPlaneLimit;
|
|
|
|
|
- ComputeTripodAxisAndVisibility(i, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit);
|
|
|
|
|
-
|
|
|
|
|
- // draw axis
|
|
|
|
|
- if (belowAxisLimit)
|
|
|
|
|
- {
|
|
|
|
|
- ImVec2 baseSSpace = worldToPos(dirPlaneX * 0.1f * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
- ImVec2 worldDirSSpace = worldToPos(dirPlaneX * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
-
|
|
|
|
|
- drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 6.f);
|
|
|
|
|
-
|
|
|
|
|
- if (gContext.mAxisFactor[i] < 0.f)
|
|
|
|
|
- DrawHatchedAxis(dirPlaneX);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // draw plane
|
|
|
|
|
- if (belowPlaneLimit)
|
|
|
|
|
- {
|
|
|
|
|
- ImVec2 screenQuadPts[4];
|
|
|
|
|
- for (int j = 0; j < 4; j++)
|
|
|
|
|
- {
|
|
|
|
|
- vec_t cornerWorldPos = (dirPlaneX * quadUV[j * 2] + dirPlaneY * quadUV[j * 2 + 1]) * gContext.mScreenFactor;
|
|
|
|
|
- screenQuadPts[j] = worldToPos(cornerWorldPos, gContext.mMVP);
|
|
|
|
|
- }
|
|
|
|
|
- drawList->AddConvexPolyFilled(screenQuadPts, 4, colors[i + 4], true);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (gContext.mbUsing)
|
|
|
|
|
- {
|
|
|
|
|
- ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection);
|
|
|
|
|
- ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection);
|
|
|
|
|
- vec_t dif = { destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y, 0.f, 0.f };
|
|
|
|
|
- dif.Normalize();
|
|
|
|
|
- dif *= 5.f;
|
|
|
|
|
- drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor);
|
|
|
|
|
- drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor);
|
|
|
|
|
- drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f);
|
|
|
|
|
-
|
|
|
|
|
- char tmps[512];
|
|
|
|
|
- vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin;
|
|
|
|
|
- int componentInfoIndex = (type - MOVE_X) * 3;
|
|
|
|
|
- ImFormatString(tmps, sizeof(tmps), translationInfoMask[type - MOVE_X], deltaInfo[translationInfoIndex[componentInfoIndex]], deltaInfo[translationInfoIndex[componentInfoIndex + 1]], deltaInfo[translationInfoIndex[componentInfoIndex + 2]]);
|
|
|
|
|
- drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), 0xFF000000, tmps);
|
|
|
|
|
- drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), 0xFFFFFFFF, tmps);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
- //
|
|
|
|
|
-
|
|
|
|
|
- static int GetScaleType()
|
|
|
|
|
- {
|
|
|
|
|
- ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
- int type = NONE;
|
|
|
|
|
-
|
|
|
|
|
- // screen
|
|
|
|
|
- if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x &&
|
|
|
|
|
- io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y)
|
|
|
|
|
- type = SCALE_XYZ;
|
|
|
|
|
-
|
|
|
|
|
- const vec_t direction[3] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir };
|
|
|
|
|
- // compute
|
|
|
|
|
- for (unsigned int i = 0; i < 3 && type == NONE; i++)
|
|
|
|
|
- {
|
|
|
|
|
- vec_t dirPlaneX, dirPlaneY;
|
|
|
|
|
- bool belowAxisLimit, belowPlaneLimit;
|
|
|
|
|
- ComputeTripodAxisAndVisibility(i, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit);
|
|
|
|
|
- dirPlaneX.TransformVector(gContext.mModel);
|
|
|
|
|
- dirPlaneY.TransformVector(gContext.mModel);
|
|
|
|
|
-
|
|
|
|
|
- const int planNormal = (i + 2) % 3;
|
|
|
|
|
-
|
|
|
|
|
- const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModel.v.position, direction[planNormal]));
|
|
|
|
|
- vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
-
|
|
|
|
|
- const float dx = dirPlaneX.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor));
|
|
|
|
|
- const float dy = dirPlaneY.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor));
|
|
|
|
|
- if (belowAxisLimit && dy > -0.1f && dy < 0.1f && dx > 0.1f && dx < 1.f)
|
|
|
|
|
- type = SCALE_X + i;
|
|
|
|
|
- }
|
|
|
|
|
- return type;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static int GetRotateType()
|
|
|
|
|
- {
|
|
|
|
|
- ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
- int type = NONE;
|
|
|
|
|
-
|
|
|
|
|
- vec_t deltaScreen = { io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y, 0.f, 0.f };
|
|
|
|
|
- float dist = deltaScreen.Length();
|
|
|
|
|
- if (dist >= 0.058f * io.DisplaySize.x && dist < 0.062f * io.DisplaySize.x)
|
|
|
|
|
- type = ROTATE_SCREEN;
|
|
|
|
|
-
|
|
|
|
|
- const vec_t planNormals[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir};
|
|
|
|
|
-
|
|
|
|
|
- for (unsigned int i = 0; i < 3 && type == NONE; i++)
|
|
|
|
|
- {
|
|
|
|
|
- // pickup plan
|
|
|
|
|
- vec_t pickupPlan = BuildPlan(gContext.mModel.v.position, planNormals[i]);
|
|
|
|
|
-
|
|
|
|
|
- const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, pickupPlan);
|
|
|
|
|
- vec_t localPos = gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position;
|
|
|
|
|
-
|
|
|
|
|
- if (Dot(Normalized(localPos), gContext.mRayVector) > FLT_EPSILON)
|
|
|
|
|
- continue;
|
|
|
|
|
-
|
|
|
|
|
- float distance = localPos.Length() / gContext.mScreenFactor;
|
|
|
|
|
- if (distance > 0.9f && distance < 1.1f)
|
|
|
|
|
- type = ROTATE_X + i;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- return type;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static int GetMoveType(vec_t *gizmoHitProportion)
|
|
|
|
|
- {
|
|
|
|
|
- ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
- int type = NONE;
|
|
|
|
|
-
|
|
|
|
|
- // screen
|
|
|
|
|
- if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x &&
|
|
|
|
|
- io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y)
|
|
|
|
|
- type = MOVE_SCREEN;
|
|
|
|
|
-
|
|
|
|
|
- const vec_t direction[3] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir };
|
|
|
|
|
-
|
|
|
|
|
- // compute
|
|
|
|
|
- for (unsigned int i = 0; i < 3 && type == NONE; i++)
|
|
|
|
|
- {
|
|
|
|
|
- vec_t dirPlaneX, dirPlaneY;
|
|
|
|
|
- bool belowAxisLimit, belowPlaneLimit;
|
|
|
|
|
- ComputeTripodAxisAndVisibility(i, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit);
|
|
|
|
|
- dirPlaneX.TransformVector(gContext.mModel);
|
|
|
|
|
- dirPlaneY.TransformVector(gContext.mModel);
|
|
|
|
|
-
|
|
|
|
|
- const int planNormal = (i + 2) % 3;
|
|
|
|
|
-
|
|
|
|
|
- const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModel.v.position, direction[planNormal]));
|
|
|
|
|
- vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
-
|
|
|
|
|
- const float dx = dirPlaneX.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor));
|
|
|
|
|
- const float dy = dirPlaneY.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor));
|
|
|
|
|
- if (belowAxisLimit && dy > -0.1f && dy < 0.1f && dx > 0.1f && dx < 1.f)
|
|
|
|
|
- type = MOVE_X + i;
|
|
|
|
|
-
|
|
|
|
|
- if (belowPlaneLimit && dx >= quadUV[0] && dx <= quadUV[4] && dy >= quadUV[1] && dy <= quadUV[3])
|
|
|
|
|
- type = MOVE_XY + i;
|
|
|
|
|
-
|
|
|
|
|
- if (gizmoHitProportion)
|
|
|
|
|
- *gizmoHitProportion = makeVect(dx, dy, 0.f);
|
|
|
|
|
- }
|
|
|
|
|
- return type;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void HandleTranslation(float *matrix, float *deltaMatrix, int& type, float *snap)
|
|
|
|
|
- {
|
|
|
|
|
- ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
- bool applyRotationLocaly = gContext.mMode == LOCAL || type == MOVE_SCREEN;
|
|
|
|
|
-
|
|
|
|
|
- // move
|
|
|
|
|
- if (gContext.mbUsing)
|
|
|
|
|
- {
|
|
|
|
|
- const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
- vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
-
|
|
|
|
|
- // compute delta
|
|
|
|
|
- vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor;
|
|
|
|
|
- vec_t delta = newOrigin - gContext.mModel.v.position;
|
|
|
|
|
-
|
|
|
|
|
- // 1 axis constraint
|
|
|
|
|
- if (gContext.mCurrentOperation >= MOVE_X && gContext.mCurrentOperation <= MOVE_Z)
|
|
|
|
|
- {
|
|
|
|
|
- int axisIndex = gContext.mCurrentOperation - MOVE_X;
|
|
|
|
|
- const vec_t& axisValue = *(vec_t*)&gContext.mModel.m[axisIndex];
|
|
|
|
|
- float lengthOnAxis = Dot(axisValue, delta);
|
|
|
|
|
- delta = axisValue * lengthOnAxis;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // snap
|
|
|
|
|
- if (snap)
|
|
|
|
|
- {
|
|
|
|
|
- vec_t cumulativeDelta = gContext.mModel.v.position + delta - gContext.mMatrixOrigin;
|
|
|
|
|
- if (applyRotationLocaly)
|
|
|
|
|
- {
|
|
|
|
|
- matrix_t modelSourceNormalized = gContext.mModelSource;
|
|
|
|
|
- modelSourceNormalized.OrthoNormalize();
|
|
|
|
|
- matrix_t modelSourceNormalizedInverse;
|
|
|
|
|
- modelSourceNormalizedInverse.Inverse(modelSourceNormalized);
|
|
|
|
|
- cumulativeDelta.TransformVector(modelSourceNormalizedInverse);
|
|
|
|
|
- ComputeSnap(cumulativeDelta, snap);
|
|
|
|
|
- cumulativeDelta.TransformVector(modelSourceNormalized);
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- ComputeSnap(cumulativeDelta, snap);
|
|
|
|
|
- }
|
|
|
|
|
- delta = gContext.mMatrixOrigin + cumulativeDelta - gContext.mModel.v.position;
|
|
|
|
|
-
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // compute matrix & delta
|
|
|
|
|
- matrix_t deltaMatrixTranslation;
|
|
|
|
|
- deltaMatrixTranslation.Translation(delta);
|
|
|
|
|
- if (deltaMatrix)
|
|
|
|
|
- memcpy(deltaMatrix, deltaMatrixTranslation.m16, sizeof(float) * 16);
|
|
|
|
|
-
|
|
|
|
|
-
|
|
|
|
|
- matrix_t res = gContext.mModelSource * deltaMatrixTranslation;
|
|
|
|
|
- *(matrix_t*)matrix = res;
|
|
|
|
|
-
|
|
|
|
|
- if (!io.MouseDown[0])
|
|
|
|
|
- gContext.mbUsing = false;
|
|
|
|
|
-
|
|
|
|
|
- type = gContext.mCurrentOperation;
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- // find new possible way to move
|
|
|
|
|
- vec_t gizmoHitProportion;
|
|
|
|
|
- type = GetMoveType(&gizmoHitProportion);
|
|
|
|
|
- if (io.MouseDown[0] && type != NONE)
|
|
|
|
|
- {
|
|
|
|
|
- gContext.mbUsing = true;
|
|
|
|
|
- gContext.mCurrentOperation = type;
|
|
|
|
|
- const vec_t movePlanNormal[] = { gContext.mModel.v.up, gContext.mModel.v.dir, gContext.mModel.v.right, gContext.mModel.v.dir, gContext.mModel.v.right, gContext.mModel.v.up, -gContext.mCameraDir };
|
|
|
|
|
- // pickup plan
|
|
|
|
|
- gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, movePlanNormal[type - MOVE_X]);
|
|
|
|
|
- const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
- gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
- gContext.mMatrixOrigin = gContext.mModel.v.position;
|
|
|
|
|
-
|
|
|
|
|
- gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void HandleScale(float *matrix, float *deltaMatrix, int& type, float *snap)
|
|
|
|
|
- {
|
|
|
|
|
- ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
-
|
|
|
|
|
- if (!gContext.mbUsing)
|
|
|
|
|
- {
|
|
|
|
|
- // find new possible way to scale
|
|
|
|
|
- type = GetScaleType();
|
|
|
|
|
- if (io.MouseDown[0] && type != NONE)
|
|
|
|
|
- {
|
|
|
|
|
- gContext.mbUsing = true;
|
|
|
|
|
- gContext.mCurrentOperation = type;
|
|
|
|
|
- const vec_t movePlanNormal[] = { gContext.mModel.v.up, gContext.mModel.v.dir, gContext.mModel.v.right, gContext.mModel.v.dir, gContext.mModel.v.up, gContext.mModel.v.right, -gContext.mCameraDir };
|
|
|
|
|
- // pickup plan
|
|
|
|
|
-
|
|
|
|
|
- gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, movePlanNormal[type - SCALE_X]);
|
|
|
|
|
- const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
- gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
- gContext.mMatrixOrigin = gContext.mModel.v.position;
|
|
|
|
|
- gContext.mScale.Set(1.f, 1.f, 1.f);
|
|
|
|
|
- gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor);
|
|
|
|
|
- gContext.mScaleValueOrigin = makeVect(gContext.mModelSource.v.right.Length(), gContext.mModelSource.v.up.Length(), gContext.mModelSource.v.dir.Length());
|
|
|
|
|
- gContext.mSaveMousePosx = io.MousePos.x;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- // scale
|
|
|
|
|
- if (gContext.mbUsing)
|
|
|
|
|
- {
|
|
|
|
|
- const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
- vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
- vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor;
|
|
|
|
|
- vec_t delta = newOrigin - gContext.mModel.v.position;
|
|
|
|
|
-
|
|
|
|
|
- // 1 axis constraint
|
|
|
|
|
- if (gContext.mCurrentOperation >= SCALE_X && gContext.mCurrentOperation <= SCALE_Z)
|
|
|
|
|
- {
|
|
|
|
|
- int axisIndex = gContext.mCurrentOperation - SCALE_X;
|
|
|
|
|
- const vec_t& axisValue = *(vec_t*)&gContext.mModel.m[axisIndex];
|
|
|
|
|
- float lengthOnAxis = Dot(axisValue, delta);
|
|
|
|
|
- delta = axisValue * lengthOnAxis;
|
|
|
|
|
-
|
|
|
|
|
- vec_t baseVector = gContext.mTranslationPlanOrigin - gContext.mModel.v.position;
|
|
|
|
|
- float ratio = Dot(axisValue, baseVector + delta) / Dot(axisValue, baseVector);
|
|
|
|
|
-
|
|
|
|
|
- gContext.mScale[axisIndex] = max(ratio, 0.001f);
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- float scaleDelta = (io.MousePos.x - gContext.mSaveMousePosx) * 0.01f;
|
|
|
|
|
- gContext.mScale.Set(max(1.f + scaleDelta, 0.001f));
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // snap
|
|
|
|
|
- if (snap)
|
|
|
|
|
- {
|
|
|
|
|
- float scaleSnap[] = { snap[0], snap[0], snap[0] };
|
|
|
|
|
- ComputeSnap(gContext.mScale, scaleSnap);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // no 0 allowed
|
|
|
|
|
- for (int i = 0; i < 3;i++)
|
|
|
|
|
- gContext.mScale[i] = max(gContext.mScale[i], 0.001f);
|
|
|
|
|
-
|
|
|
|
|
- // compute matrix & delta
|
|
|
|
|
- matrix_t deltaMatrixScale;
|
|
|
|
|
- deltaMatrixScale.Scale(gContext.mScale * gContext.mScaleValueOrigin);
|
|
|
|
|
-
|
|
|
|
|
- matrix_t res = deltaMatrixScale * gContext.mModel;
|
|
|
|
|
- *(matrix_t*)matrix = res;
|
|
|
|
|
-
|
|
|
|
|
- if (deltaMatrix)
|
|
|
|
|
- {
|
|
|
|
|
- deltaMatrixScale.Scale(gContext.mScale);
|
|
|
|
|
- memcpy(deltaMatrix, deltaMatrixScale.m16, sizeof(float) * 16);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (!io.MouseDown[0])
|
|
|
|
|
- gContext.mbUsing = false;
|
|
|
|
|
-
|
|
|
|
|
- type = gContext.mCurrentOperation;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- static void HandleRotation(float *matrix, float *deltaMatrix, int& type, float *snap)
|
|
|
|
|
- {
|
|
|
|
|
- ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
- bool applyRotationLocaly = gContext.mMode == LOCAL || type == ROTATE_SCREEN;
|
|
|
|
|
-
|
|
|
|
|
- if (!gContext.mbUsing)
|
|
|
|
|
- {
|
|
|
|
|
- type = GetRotateType();
|
|
|
|
|
- if (io.MouseDown[0] && type != NONE)
|
|
|
|
|
- {
|
|
|
|
|
- gContext.mbUsing = true;
|
|
|
|
|
- gContext.mCurrentOperation = type;
|
|
|
|
|
- const vec_t rotatePlanNormal[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, -gContext.mCameraDir };
|
|
|
|
|
- // pickup plan
|
|
|
|
|
- if (applyRotationLocaly)
|
|
|
|
|
- {
|
|
|
|
|
- gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, rotatePlanNormal[type - ROTATE_X]);
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- gContext.mTranslationPlan = BuildPlan(gContext.mModelSource.v.position, directionUnary[type - ROTATE_X]);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
- vec_t localPos = gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position;
|
|
|
|
|
- gContext.mRotationVectorSource = Normalized(localPos);
|
|
|
|
|
- gContext.mRotationAngleOrigin = ComputeAngleOnPlan();
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // rotation
|
|
|
|
|
- if (gContext.mbUsing)
|
|
|
|
|
- {
|
|
|
|
|
- gContext.mRotationAngle = ComputeAngleOnPlan();
|
|
|
|
|
- if (snap)
|
|
|
|
|
- {
|
|
|
|
|
- float snapInRadian = snap[0] * DEG2RAD;
|
|
|
|
|
- ComputeSnap(&gContext.mRotationAngle, &snapInRadian);
|
|
|
|
|
- }
|
|
|
|
|
- vec_t rotationAxisLocalSpace;
|
|
|
|
|
-
|
|
|
|
|
- rotationAxisLocalSpace.TransformVector(makeVect(gContext.mTranslationPlan.x, gContext.mTranslationPlan.y, gContext.mTranslationPlan.z, 0.f), gContext.mModelInverse);
|
|
|
|
|
- rotationAxisLocalSpace.Normalize();
|
|
|
|
|
-
|
|
|
|
|
- matrix_t deltaRotation;
|
|
|
|
|
- deltaRotation.RotationAxis(rotationAxisLocalSpace, gContext.mRotationAngle - gContext.mRotationAngleOrigin);
|
|
|
|
|
- gContext.mRotationAngleOrigin = gContext.mRotationAngle;
|
|
|
|
|
-
|
|
|
|
|
- matrix_t scaleOrigin;
|
|
|
|
|
- scaleOrigin.Scale(gContext.mModelScaleOrigin);
|
|
|
|
|
-
|
|
|
|
|
- if (applyRotationLocaly)
|
|
|
|
|
- {
|
|
|
|
|
- *(matrix_t*)matrix = scaleOrigin * deltaRotation * gContext.mModel;
|
|
|
|
|
- }
|
|
|
|
|
- else
|
|
|
|
|
- {
|
|
|
|
|
- matrix_t res = gContext.mModelSource;
|
|
|
|
|
- res.v.position.Set(0.f);
|
|
|
|
|
-
|
|
|
|
|
- *(matrix_t*)matrix = res * deltaRotation;
|
|
|
|
|
- ((matrix_t*)matrix)->v.position = gContext.mModelSource.v.position;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (deltaMatrix)
|
|
|
|
|
- {
|
|
|
|
|
- *(matrix_t*)deltaMatrix = gContext.mModelInverse * deltaRotation * gContext.mModel;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- if (!io.MouseDown[0])
|
|
|
|
|
- gContext.mbUsing = false;
|
|
|
|
|
-
|
|
|
|
|
- type = gContext.mCurrentOperation;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- void DecomposeMatrixToComponents(const float *matrix, float *translation, float *rotation, float *scale)
|
|
|
|
|
- {
|
|
|
|
|
- matrix_t mat = *(matrix_t*)matrix;
|
|
|
|
|
-
|
|
|
|
|
- scale[0] = mat.v.right.Length();
|
|
|
|
|
- scale[1] = mat.v.up.Length();
|
|
|
|
|
- scale[2] = mat.v.dir.Length();
|
|
|
|
|
-
|
|
|
|
|
- mat.OrthoNormalize();
|
|
|
|
|
-
|
|
|
|
|
- rotation[0] = RAD2DEG * atan2f(mat.m[1][2], mat.m[2][2]);
|
|
|
|
|
- rotation[1] = RAD2DEG * atan2f(-mat.m[0][2], sqrtf(mat.m[1][2] * mat.m[1][2] + mat.m[2][2]* mat.m[2][2]));
|
|
|
|
|
- rotation[2] = RAD2DEG * atan2f(mat.m[0][1], mat.m[0][0]);
|
|
|
|
|
-
|
|
|
|
|
- translation[0] = mat.v.position.x;
|
|
|
|
|
- translation[1] = mat.v.position.y;
|
|
|
|
|
- translation[2] = mat.v.position.z;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- void RecomposeMatrixFromComponents(const float *translation, const float *rotation, const float *scale, float *matrix)
|
|
|
|
|
- {
|
|
|
|
|
- matrix_t& mat = *(matrix_t*)matrix;
|
|
|
|
|
-
|
|
|
|
|
- matrix_t rot[3];
|
|
|
|
|
- for (int i = 0; i < 3;i++)
|
|
|
|
|
- rot[i].RotationAxis(directionUnary[i], rotation[i] * DEG2RAD);
|
|
|
|
|
-
|
|
|
|
|
- mat = rot[0] * rot[1] * rot[2];
|
|
|
|
|
-
|
|
|
|
|
- float validScale[3];
|
|
|
|
|
- for (int i = 0; i < 3; i++)
|
|
|
|
|
- {
|
|
|
|
|
- if (fabsf(scale[i]) < FLT_EPSILON)
|
|
|
|
|
- validScale[i] = 0.001f;
|
|
|
|
|
- else
|
|
|
|
|
- validScale[i] = scale[i];
|
|
|
|
|
- }
|
|
|
|
|
- mat.v.right *= validScale[0];
|
|
|
|
|
- mat.v.up *= validScale[1];
|
|
|
|
|
- mat.v.dir *= validScale[2];
|
|
|
|
|
- mat.v.position.Set(translation[0], translation[1], translation[2], 1.f);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- void Manipulate(const float *view, const float *projection, OPERATION operation, MODE mode, float *matrix, float *deltaMatrix, float *snap)
|
|
|
|
|
- {
|
|
|
|
|
- ComputeContext(view, projection, matrix, mode);
|
|
|
|
|
-
|
|
|
|
|
- // set delta to identity
|
|
|
|
|
- if (deltaMatrix)
|
|
|
|
|
- ((matrix_t*)deltaMatrix)->SetToIdentity();
|
|
|
|
|
-
|
|
|
|
|
- // behind camera
|
|
|
|
|
- vec_t camSpacePosition;
|
|
|
|
|
- camSpacePosition.TransformPoint(makeVect(0.f, 0.f, 0.f), gContext.mMVP);
|
|
|
|
|
- if (camSpacePosition.z < 0.001f)
|
|
|
|
|
- return;
|
|
|
|
|
-
|
|
|
|
|
- // --
|
|
|
|
|
- int type = NONE;
|
|
|
|
|
- if (gContext.mbEnable)
|
|
|
|
|
- {
|
|
|
|
|
- switch (operation)
|
|
|
|
|
- {
|
|
|
|
|
- case ROTATE:
|
|
|
|
|
- HandleRotation(matrix, deltaMatrix, type, snap);
|
|
|
|
|
- break;
|
|
|
|
|
- case TRANSLATE:
|
|
|
|
|
- HandleTranslation(matrix, deltaMatrix, type, snap);
|
|
|
|
|
- break;
|
|
|
|
|
- case SCALE:
|
|
|
|
|
- HandleScale(matrix, deltaMatrix, type, snap);
|
|
|
|
|
- break;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- switch (operation)
|
|
|
|
|
- {
|
|
|
|
|
- case ROTATE:
|
|
|
|
|
- DrawRotationGizmo(type);
|
|
|
|
|
- break;
|
|
|
|
|
- case TRANSLATE:
|
|
|
|
|
- DrawTranslationGizmo(type);
|
|
|
|
|
- break;
|
|
|
|
|
- case SCALE:
|
|
|
|
|
- DrawScaleGizmo(type);
|
|
|
|
|
- break;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- void DrawCube(const float *view, const float *projection, float *matrix)
|
|
|
|
|
- {
|
|
|
|
|
- matrix_t viewInverse;
|
|
|
|
|
- viewInverse.Inverse(*(matrix_t*)view);
|
|
|
|
|
- const matrix_t& model = *(matrix_t*)matrix;
|
|
|
|
|
- matrix_t res = *(matrix_t*)matrix * *(matrix_t*)view * *(matrix_t*)projection;
|
|
|
|
|
-
|
|
|
|
|
- for (int iFace = 0; iFace < 6; iFace++)
|
|
|
|
|
- {
|
|
|
|
|
- const int normalIndex = (iFace % 3);
|
|
|
|
|
- const int perpXIndex = (normalIndex + 1) % 3;
|
|
|
|
|
- const int perpYIndex = (normalIndex + 2) % 3;
|
|
|
|
|
- const float invert = (iFace > 2) ? -1.f : 1.f;
|
|
|
|
|
-
|
|
|
|
|
- const vec_t faceCoords[4] = { directionUnary[normalIndex] + directionUnary[perpXIndex] + directionUnary[perpYIndex],
|
|
|
|
|
- directionUnary[normalIndex] + directionUnary[perpXIndex] - directionUnary[perpYIndex],
|
|
|
|
|
- directionUnary[normalIndex] - directionUnary[perpXIndex] - directionUnary[perpYIndex],
|
|
|
|
|
- directionUnary[normalIndex] - directionUnary[perpXIndex] + directionUnary[perpYIndex],
|
|
|
|
|
- };
|
|
|
|
|
-
|
|
|
|
|
- // clipping
|
|
|
|
|
- bool skipFace = false;
|
|
|
|
|
- for (unsigned int iCoord = 0; iCoord < 4; iCoord++)
|
|
|
|
|
- {
|
|
|
|
|
- vec_t camSpacePosition;
|
|
|
|
|
- camSpacePosition.TransformPoint(faceCoords[iCoord] * 0.5f * invert, gContext.mMVP);
|
|
|
|
|
- if (camSpacePosition.z < 0.001f)
|
|
|
|
|
- {
|
|
|
|
|
- skipFace = true;
|
|
|
|
|
- break;
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
- if (skipFace)
|
|
|
|
|
- continue;
|
|
|
|
|
-
|
|
|
|
|
- // 3D->2D
|
|
|
|
|
- ImVec2 faceCoordsScreen[4];
|
|
|
|
|
- for (unsigned int iCoord = 0; iCoord < 4; iCoord++)
|
|
|
|
|
- faceCoordsScreen[iCoord] = worldToPos(faceCoords[iCoord] * 0.5f * invert, res);
|
|
|
|
|
-
|
|
|
|
|
- // back face culling
|
|
|
|
|
- vec_t cullPos, cullNormal;
|
|
|
|
|
- cullPos.TransformPoint(faceCoords[0] * 0.5f * invert, model);
|
|
|
|
|
- cullNormal.TransformVector(directionUnary[normalIndex] * invert, model);
|
|
|
|
|
- float dt = Dot(Normalized(cullPos - viewInverse.v.position), Normalized(cullNormal));
|
|
|
|
|
- if (dt>0.f)
|
|
|
|
|
- continue;
|
|
|
|
|
-
|
|
|
|
|
- // draw face with lighter color
|
|
|
|
|
- gContext.mDrawList->AddConvexPolyFilled(faceCoordsScreen, 4, directionColor[normalIndex] | 0x808080, true);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ static const float ZPI = 3.14159265358979323846f;
|
|
|
|
|
+ static const float RAD2DEG = (180.f / ZPI);
|
|
|
|
|
+ static const float DEG2RAD = (ZPI / 180.f);
|
|
|
|
|
+
|
|
|
|
|
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
+ // utility and math
|
|
|
|
|
+
|
|
|
|
|
+ void FPU_MatrixF_x_MatrixF(const float *a, const float *b, float *r)
|
|
|
|
|
+ {
|
|
|
|
|
+ r[0] = a[0] * b[0] + a[1] * b[4] + a[2] * b[8] + a[3] * b[12];
|
|
|
|
|
+ r[1] = a[0] * b[1] + a[1] * b[5] + a[2] * b[9] + a[3] * b[13];
|
|
|
|
|
+ r[2] = a[0] * b[2] + a[1] * b[6] + a[2] * b[10] + a[3] * b[14];
|
|
|
|
|
+ r[3] = a[0] * b[3] + a[1] * b[7] + a[2] * b[11] + a[3] * b[15];
|
|
|
|
|
+
|
|
|
|
|
+ r[4] = a[4] * b[0] + a[5] * b[4] + a[6] * b[8] + a[7] * b[12];
|
|
|
|
|
+ r[5] = a[4] * b[1] + a[5] * b[5] + a[6] * b[9] + a[7] * b[13];
|
|
|
|
|
+ r[6] = a[4] * b[2] + a[5] * b[6] + a[6] * b[10] + a[7] * b[14];
|
|
|
|
|
+ r[7] = a[4] * b[3] + a[5] * b[7] + a[6] * b[11] + a[7] * b[15];
|
|
|
|
|
+
|
|
|
|
|
+ r[8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[8] + a[11] * b[12];
|
|
|
|
|
+ r[9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[9] + a[11] * b[13];
|
|
|
|
|
+ r[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10] + a[11] * b[14];
|
|
|
|
|
+ r[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11] * b[15];
|
|
|
|
|
+
|
|
|
|
|
+ r[12] = a[12] * b[0] + a[13] * b[4] + a[14] * b[8] + a[15] * b[12];
|
|
|
|
|
+ r[13] = a[12] * b[1] + a[13] * b[5] + a[14] * b[9] + a[15] * b[13];
|
|
|
|
|
+ r[14] = a[12] * b[2] + a[13] * b[6] + a[14] * b[10] + a[15] * b[14];
|
|
|
|
|
+ r[15] = a[12] * b[3] + a[13] * b[7] + a[14] * b[11] + a[15] * b[15];
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ //template <typename T> T LERP(T x, T y, float z) { return (x + (y - x)*z); }
|
|
|
|
|
+ template <typename T> T Clamp(T x, T y, T z) { return ((x<y) ? y : ((x>z) ? z : x)); }
|
|
|
|
|
+ template <typename T> T max(T x, T y) { return (x > y) ? x : y; }
|
|
|
|
|
+
|
|
|
|
|
+ struct matrix_t;
|
|
|
|
|
+ struct vec_t
|
|
|
|
|
+ {
|
|
|
|
|
+ public:
|
|
|
|
|
+ float x, y, z, w;
|
|
|
|
|
+
|
|
|
|
|
+ void Lerp(const vec_t& v, float t)
|
|
|
|
|
+ {
|
|
|
|
|
+ x += (v.x - x) * t;
|
|
|
|
|
+ y += (v.y - y) * t;
|
|
|
|
|
+ z += (v.z - z) * t;
|
|
|
|
|
+ w += (v.w - w) * t;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void Set(float v) { x = y = z = w = v; }
|
|
|
|
|
+ void Set(float _x, float _y, float _z = 0.f, float _w = 0.f) { x = _x; y = _y; z = _z; w = _w; }
|
|
|
|
|
+
|
|
|
|
|
+ vec_t& operator -= (const vec_t& v) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; }
|
|
|
|
|
+ vec_t& operator += (const vec_t& v) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; }
|
|
|
|
|
+ vec_t& operator *= (const vec_t& v) { x *= v.x; y *= v.y; z *= v.z; w *= v.w; return *this; }
|
|
|
|
|
+ vec_t& operator *= (float v) { x *= v; y *= v; z *= v; w *= v; return *this; }
|
|
|
|
|
+
|
|
|
|
|
+ vec_t operator * (float f) const;
|
|
|
|
|
+ vec_t operator - () const;
|
|
|
|
|
+ vec_t operator - (const vec_t& v) const;
|
|
|
|
|
+ vec_t operator + (const vec_t& v) const;
|
|
|
|
|
+ vec_t operator * (const vec_t& v) const;
|
|
|
|
|
+
|
|
|
|
|
+ const vec_t& operator + () const { return (*this); }
|
|
|
|
|
+ float Length() const { return sqrtf(x*x + y*y + z*z); };
|
|
|
|
|
+ float LengthSq() const { return (x*x + y*y + z*z); };
|
|
|
|
|
+ vec_t Normalize() { (*this) *= (1.f / Length()); return (*this); }
|
|
|
|
|
+ vec_t Normalize(const vec_t& v) { this->Set(v.x, v.y, v.z, v.w); this->Normalize(); return (*this); }
|
|
|
|
|
+
|
|
|
|
|
+ void Cross(const vec_t& v)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t res;
|
|
|
|
|
+ res.x = y * v.z - z * v.y;
|
|
|
|
|
+ res.y = z * v.x - x * v.z;
|
|
|
|
|
+ res.z = x * v.y - y * v.x;
|
|
|
|
|
+
|
|
|
|
|
+ x = res.x;
|
|
|
|
|
+ y = res.y;
|
|
|
|
|
+ z = res.z;
|
|
|
|
|
+ w = 0.f;
|
|
|
|
|
+ }
|
|
|
|
|
+ void Cross(const vec_t& v1, const vec_t& v2)
|
|
|
|
|
+ {
|
|
|
|
|
+ x = v1.y * v2.z - v1.z * v2.y;
|
|
|
|
|
+ y = v1.z * v2.x - v1.x * v2.z;
|
|
|
|
|
+ z = v1.x * v2.y - v1.y * v2.x;
|
|
|
|
|
+ w = 0.f;
|
|
|
|
|
+ }
|
|
|
|
|
+ float Dot(const vec_t &v) const
|
|
|
|
|
+ {
|
|
|
|
|
+ return (x * v.x) + (y * v.y) + (z * v.z) + (w * v.w);
|
|
|
|
|
+ }
|
|
|
|
|
+ float Dot3(const vec_t &v) const
|
|
|
|
|
+ {
|
|
|
|
|
+ return (x * v.x) + (y * v.y) + (z * v.z);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void Transform(const matrix_t& matrix);
|
|
|
|
|
+ void Transform(const vec_t & s, const matrix_t& matrix);
|
|
|
|
|
+
|
|
|
|
|
+ void TransformVector(const matrix_t& matrix);
|
|
|
|
|
+ void TransformPoint(const matrix_t& matrix);
|
|
|
|
|
+ void TransformVector(const vec_t& v, const matrix_t& matrix) { (*this) = v; this->TransformVector(matrix); }
|
|
|
|
|
+ void TransformPoint(const vec_t& v, const matrix_t& matrix) { (*this) = v; this->TransformPoint(matrix); }
|
|
|
|
|
+
|
|
|
|
|
+ float& operator [] (size_t index) { return ((float*)&x)[index]; }
|
|
|
|
|
+ const float& operator [] (size_t index) const { return ((float*)&x)[index]; }
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ vec_t makeVect(float _x, float _y, float _z = 0.f, float _w = 0.f) { vec_t res; res.x = _x; res.y = _y; res.z = _z; res.w = _w; return res; }
|
|
|
|
|
+ vec_t vec_t::operator * (float f) const { return makeVect(x * f, y * f, z * f, w *f); }
|
|
|
|
|
+ vec_t vec_t::operator - () const { return makeVect(-x, -y, -z, -w); }
|
|
|
|
|
+ vec_t vec_t::operator - (const vec_t& v) const { return makeVect(x - v.x, y - v.y, z - v.z, w - v.w); }
|
|
|
|
|
+ vec_t vec_t::operator + (const vec_t& v) const { return makeVect(x + v.x, y + v.y, z + v.z, w + v.w); }
|
|
|
|
|
+ vec_t vec_t::operator * (const vec_t& v) const { return makeVect(x * v.x, y * v.y, z * v.z, w * v.w); }
|
|
|
|
|
+
|
|
|
|
|
+ ImVec2 operator+ (const ImVec2& a, const ImVec2& b) { return ImVec2(a.x + b.x, a.y + b.y); }
|
|
|
|
|
+
|
|
|
|
|
+ vec_t Normalized(const vec_t& v) { vec_t res; res = v; res.Normalize(); return res; }
|
|
|
|
|
+ vec_t Cross(const vec_t& v1, const vec_t& v2)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t res;
|
|
|
|
|
+ res.x = v1.y * v2.z - v1.z * v2.y;
|
|
|
|
|
+ res.y = v1.z * v2.x - v1.x * v2.z;
|
|
|
|
|
+ res.z = v1.x * v2.y - v1.y * v2.x;
|
|
|
|
|
+ res.w = 0.f;
|
|
|
|
|
+ return res;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ float Dot(const vec_t &v1, const vec_t &v2)
|
|
|
|
|
+ {
|
|
|
|
|
+ return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ vec_t BuildPlan(const vec_t & p_point1, const vec_t & p_normal)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t normal, res;
|
|
|
|
|
+ normal.Normalize(p_normal);
|
|
|
|
|
+ res.w = normal.Dot(p_point1);
|
|
|
|
|
+ res.x = normal.x;
|
|
|
|
|
+ res.y = normal.y;
|
|
|
|
|
+ res.z = normal.z;
|
|
|
|
|
+ return res;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ struct matrix_t
|
|
|
|
|
+ {
|
|
|
|
|
+ public:
|
|
|
|
|
+
|
|
|
|
|
+ union
|
|
|
|
|
+ {
|
|
|
|
|
+ float m[4][4];
|
|
|
|
|
+ float m16[16];
|
|
|
|
|
+ struct
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t right, up, dir, position;
|
|
|
|
|
+ } v;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ matrix_t(const matrix_t& other) { memcpy(&m16[0], &other.m16[0], sizeof(float) * 16); }
|
|
|
|
|
+ matrix_t() {}
|
|
|
|
|
+
|
|
|
|
|
+ operator float * () { return m16; }
|
|
|
|
|
+ operator const float* () const { return m16; }
|
|
|
|
|
+ void Translation(float _x, float _y, float _z) { this->Translation(makeVect(_x, _y, _z)); }
|
|
|
|
|
+
|
|
|
|
|
+ void Translation(const vec_t& vt)
|
|
|
|
|
+ {
|
|
|
|
|
+ v.right.Set(1.f, 0.f, 0.f, 0.f);
|
|
|
|
|
+ v.up.Set(0.f, 1.f, 0.f, 0.f);
|
|
|
|
|
+ v.dir.Set(0.f, 0.f, 1.f, 0.f);
|
|
|
|
|
+ v.position.Set(vt.x, vt.y, vt.z, 1.f);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void Scale(float _x, float _y, float _z)
|
|
|
|
|
+ {
|
|
|
|
|
+ v.right.Set(_x, 0.f, 0.f, 0.f);
|
|
|
|
|
+ v.up.Set(0.f, _y, 0.f, 0.f);
|
|
|
|
|
+ v.dir.Set(0.f, 0.f, _z, 0.f);
|
|
|
|
|
+ v.position.Set(0.f, 0.f, 0.f, 1.f);
|
|
|
|
|
+ }
|
|
|
|
|
+ void Scale(const vec_t& s) { Scale(s.x, s.y, s.z); }
|
|
|
|
|
+
|
|
|
|
|
+ matrix_t& operator *= (const matrix_t& mat)
|
|
|
|
|
+ {
|
|
|
|
|
+ matrix_t tmpMat;
|
|
|
|
|
+ tmpMat = *this;
|
|
|
|
|
+ tmpMat.Multiply(mat);
|
|
|
|
|
+ *this = tmpMat;
|
|
|
|
|
+ return *this;
|
|
|
|
|
+ }
|
|
|
|
|
+ matrix_t operator * (const matrix_t& mat) const
|
|
|
|
|
+ {
|
|
|
|
|
+ matrix_t matT;
|
|
|
|
|
+ matT.Multiply(*this, mat);
|
|
|
|
|
+ return matT;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void Multiply(const matrix_t &matrix)
|
|
|
|
|
+ {
|
|
|
|
|
+ matrix_t tmp;
|
|
|
|
|
+ tmp = *this;
|
|
|
|
|
+
|
|
|
|
|
+ FPU_MatrixF_x_MatrixF((float*)&tmp, (float*)&matrix, (float*)this);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void Multiply(const matrix_t &m1, const matrix_t &m2)
|
|
|
|
|
+ {
|
|
|
|
|
+ FPU_MatrixF_x_MatrixF((float*)&m1, (float*)&m2, (float*)this);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ float GetDeterminant() const
|
|
|
|
|
+ {
|
|
|
|
|
+ return m[0][0] * m[1][1] * m[2][2] + m[0][1] * m[1][2] * m[2][0] + m[0][2] * m[1][0] * m[2][1] -
|
|
|
|
|
+ m[0][2] * m[1][1] * m[2][0] - m[0][1] * m[1][0] * m[2][2] - m[0][0] * m[1][2] * m[2][1];
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ float Inverse(const matrix_t &srcMatrix, bool affine = false);
|
|
|
|
|
+ float Inverse(bool affine = false);
|
|
|
|
|
+ void SetToIdentity()
|
|
|
|
|
+ {
|
|
|
|
|
+ v.right.Set(1.f, 0.f, 0.f, 0.f);
|
|
|
|
|
+ v.up.Set(0.f, 1.f, 0.f, 0.f);
|
|
|
|
|
+ v.dir.Set(0.f, 0.f, 1.f, 0.f);
|
|
|
|
|
+ v.position.Set(0.f, 0.f, 0.f, 1.f);
|
|
|
|
|
+ }
|
|
|
|
|
+ void Transpose()
|
|
|
|
|
+ {
|
|
|
|
|
+ matrix_t tmpm;
|
|
|
|
|
+ for (int l = 0; l < 4; l++)
|
|
|
|
|
+ {
|
|
|
|
|
+ for (int c = 0; c < 4; c++)
|
|
|
|
|
+ {
|
|
|
|
|
+ tmpm.m[l][c] = m[c][l];
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ (*this) = tmpm;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void RotationAxis(const vec_t & axis, float angle);
|
|
|
|
|
+
|
|
|
|
|
+ void OrthoNormalize()
|
|
|
|
|
+ {
|
|
|
|
|
+ v.right.Normalize();
|
|
|
|
|
+ v.up.Normalize();
|
|
|
|
|
+ v.dir.Normalize();
|
|
|
|
|
+ }
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ void vec_t::Transform(const matrix_t& matrix)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t out;
|
|
|
|
|
+
|
|
|
|
|
+ out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + w * matrix.m[3][0];
|
|
|
|
|
+ out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + w * matrix.m[3][1];
|
|
|
|
|
+ out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + w * matrix.m[3][2];
|
|
|
|
|
+ out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + w * matrix.m[3][3];
|
|
|
|
|
+
|
|
|
|
|
+ x = out.x;
|
|
|
|
|
+ y = out.y;
|
|
|
|
|
+ z = out.z;
|
|
|
|
|
+ w = out.w;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void vec_t::Transform(const vec_t & s, const matrix_t& matrix)
|
|
|
|
|
+ {
|
|
|
|
|
+ *this = s;
|
|
|
|
|
+ Transform(matrix);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void vec_t::TransformPoint(const matrix_t& matrix)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t out;
|
|
|
|
|
+
|
|
|
|
|
+ out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + matrix.m[3][0];
|
|
|
|
|
+ out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + matrix.m[3][1];
|
|
|
|
|
+ out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + matrix.m[3][2];
|
|
|
|
|
+ out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + matrix.m[3][3];
|
|
|
|
|
+
|
|
|
|
|
+ x = out.x;
|
|
|
|
|
+ y = out.y;
|
|
|
|
|
+ z = out.z;
|
|
|
|
|
+ w = out.w;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+ void vec_t::TransformVector(const matrix_t& matrix)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t out;
|
|
|
|
|
+
|
|
|
|
|
+ out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0];
|
|
|
|
|
+ out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1];
|
|
|
|
|
+ out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2];
|
|
|
|
|
+ out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3];
|
|
|
|
|
+
|
|
|
|
|
+ x = out.x;
|
|
|
|
|
+ y = out.y;
|
|
|
|
|
+ z = out.z;
|
|
|
|
|
+ w = out.w;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ float matrix_t::Inverse(const matrix_t &srcMatrix, bool affine)
|
|
|
|
|
+ {
|
|
|
|
|
+ float det = 0;
|
|
|
|
|
+
|
|
|
|
|
+ if (affine)
|
|
|
|
|
+ {
|
|
|
|
|
+ det = GetDeterminant();
|
|
|
|
|
+ float s = 1 / det;
|
|
|
|
|
+ m[0][0] = (srcMatrix.m[1][1] * srcMatrix.m[2][2] - srcMatrix.m[1][2] * srcMatrix.m[2][1]) * s;
|
|
|
|
|
+ m[0][1] = (srcMatrix.m[2][1] * srcMatrix.m[0][2] - srcMatrix.m[2][2] * srcMatrix.m[0][1]) * s;
|
|
|
|
|
+ m[0][2] = (srcMatrix.m[0][1] * srcMatrix.m[1][2] - srcMatrix.m[0][2] * srcMatrix.m[1][1]) * s;
|
|
|
|
|
+ m[1][0] = (srcMatrix.m[1][2] * srcMatrix.m[2][0] - srcMatrix.m[1][0] * srcMatrix.m[2][2]) * s;
|
|
|
|
|
+ m[1][1] = (srcMatrix.m[2][2] * srcMatrix.m[0][0] - srcMatrix.m[2][0] * srcMatrix.m[0][2]) * s;
|
|
|
|
|
+ m[1][2] = (srcMatrix.m[0][2] * srcMatrix.m[1][0] - srcMatrix.m[0][0] * srcMatrix.m[1][2]) * s;
|
|
|
|
|
+ m[2][0] = (srcMatrix.m[1][0] * srcMatrix.m[2][1] - srcMatrix.m[1][1] * srcMatrix.m[2][0]) * s;
|
|
|
|
|
+ m[2][1] = (srcMatrix.m[2][0] * srcMatrix.m[0][1] - srcMatrix.m[2][1] * srcMatrix.m[0][0]) * s;
|
|
|
|
|
+ m[2][2] = (srcMatrix.m[0][0] * srcMatrix.m[1][1] - srcMatrix.m[0][1] * srcMatrix.m[1][0]) * s;
|
|
|
|
|
+ m[3][0] = -(m[0][0] * srcMatrix.m[3][0] + m[1][0] * srcMatrix.m[3][1] + m[2][0] * srcMatrix.m[3][2]);
|
|
|
|
|
+ m[3][1] = -(m[0][1] * srcMatrix.m[3][0] + m[1][1] * srcMatrix.m[3][1] + m[2][1] * srcMatrix.m[3][2]);
|
|
|
|
|
+ m[3][2] = -(m[0][2] * srcMatrix.m[3][0] + m[1][2] * srcMatrix.m[3][1] + m[2][2] * srcMatrix.m[3][2]);
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ // transpose matrix
|
|
|
|
|
+ float src[16];
|
|
|
|
|
+ for (int i = 0; i < 4; ++i)
|
|
|
|
|
+ {
|
|
|
|
|
+ src[i] = srcMatrix.m16[i * 4];
|
|
|
|
|
+ src[i + 4] = srcMatrix.m16[i * 4 + 1];
|
|
|
|
|
+ src[i + 8] = srcMatrix.m16[i * 4 + 2];
|
|
|
|
|
+ src[i + 12] = srcMatrix.m16[i * 4 + 3];
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // calculate pairs for first 8 elements (cofactors)
|
|
|
|
|
+ float tmp[12]; // temp array for pairs
|
|
|
|
|
+ tmp[0] = src[10] * src[15];
|
|
|
|
|
+ tmp[1] = src[11] * src[14];
|
|
|
|
|
+ tmp[2] = src[9] * src[15];
|
|
|
|
|
+ tmp[3] = src[11] * src[13];
|
|
|
|
|
+ tmp[4] = src[9] * src[14];
|
|
|
|
|
+ tmp[5] = src[10] * src[13];
|
|
|
|
|
+ tmp[6] = src[8] * src[15];
|
|
|
|
|
+ tmp[7] = src[11] * src[12];
|
|
|
|
|
+ tmp[8] = src[8] * src[14];
|
|
|
|
|
+ tmp[9] = src[10] * src[12];
|
|
|
|
|
+ tmp[10] = src[8] * src[13];
|
|
|
|
|
+ tmp[11] = src[9] * src[12];
|
|
|
|
|
+
|
|
|
|
|
+ // calculate first 8 elements (cofactors)
|
|
|
|
|
+ m16[0] = (tmp[0] * src[5] + tmp[3] * src[6] + tmp[4] * src[7]) - (tmp[1] * src[5] + tmp[2] * src[6] + tmp[5] * src[7]);
|
|
|
|
|
+ m16[1] = (tmp[1] * src[4] + tmp[6] * src[6] + tmp[9] * src[7]) - (tmp[0] * src[4] + tmp[7] * src[6] + tmp[8] * src[7]);
|
|
|
|
|
+ m16[2] = (tmp[2] * src[4] + tmp[7] * src[5] + tmp[10] * src[7]) - (tmp[3] * src[4] + tmp[6] * src[5] + tmp[11] * src[7]);
|
|
|
|
|
+ m16[3] = (tmp[5] * src[4] + tmp[8] * src[5] + tmp[11] * src[6]) - (tmp[4] * src[4] + tmp[9] * src[5] + tmp[10] * src[6]);
|
|
|
|
|
+ m16[4] = (tmp[1] * src[1] + tmp[2] * src[2] + tmp[5] * src[3]) - (tmp[0] * src[1] + tmp[3] * src[2] + tmp[4] * src[3]);
|
|
|
|
|
+ m16[5] = (tmp[0] * src[0] + tmp[7] * src[2] + tmp[8] * src[3]) - (tmp[1] * src[0] + tmp[6] * src[2] + tmp[9] * src[3]);
|
|
|
|
|
+ m16[6] = (tmp[3] * src[0] + tmp[6] * src[1] + tmp[11] * src[3]) - (tmp[2] * src[0] + tmp[7] * src[1] + tmp[10] * src[3]);
|
|
|
|
|
+ m16[7] = (tmp[4] * src[0] + tmp[9] * src[1] + tmp[10] * src[2]) - (tmp[5] * src[0] + tmp[8] * src[1] + tmp[11] * src[2]);
|
|
|
|
|
+
|
|
|
|
|
+ // calculate pairs for second 8 elements (cofactors)
|
|
|
|
|
+ tmp[0] = src[2] * src[7];
|
|
|
|
|
+ tmp[1] = src[3] * src[6];
|
|
|
|
|
+ tmp[2] = src[1] * src[7];
|
|
|
|
|
+ tmp[3] = src[3] * src[5];
|
|
|
|
|
+ tmp[4] = src[1] * src[6];
|
|
|
|
|
+ tmp[5] = src[2] * src[5];
|
|
|
|
|
+ tmp[6] = src[0] * src[7];
|
|
|
|
|
+ tmp[7] = src[3] * src[4];
|
|
|
|
|
+ tmp[8] = src[0] * src[6];
|
|
|
|
|
+ tmp[9] = src[2] * src[4];
|
|
|
|
|
+ tmp[10] = src[0] * src[5];
|
|
|
|
|
+ tmp[11] = src[1] * src[4];
|
|
|
|
|
+
|
|
|
|
|
+ // calculate second 8 elements (cofactors)
|
|
|
|
|
+ m16[8] = (tmp[0] * src[13] + tmp[3] * src[14] + tmp[4] * src[15]) - (tmp[1] * src[13] + tmp[2] * src[14] + tmp[5] * src[15]);
|
|
|
|
|
+ m16[9] = (tmp[1] * src[12] + tmp[6] * src[14] + tmp[9] * src[15]) - (tmp[0] * src[12] + tmp[7] * src[14] + tmp[8] * src[15]);
|
|
|
|
|
+ m16[10] = (tmp[2] * src[12] + tmp[7] * src[13] + tmp[10] * src[15]) - (tmp[3] * src[12] + tmp[6] * src[13] + tmp[11] * src[15]);
|
|
|
|
|
+ m16[11] = (tmp[5] * src[12] + tmp[8] * src[13] + tmp[11] * src[14]) - (tmp[4] * src[12] + tmp[9] * src[13] + tmp[10] * src[14]);
|
|
|
|
|
+ m16[12] = (tmp[2] * src[10] + tmp[5] * src[11] + tmp[1] * src[9]) - (tmp[4] * src[11] + tmp[0] * src[9] + tmp[3] * src[10]);
|
|
|
|
|
+ m16[13] = (tmp[8] * src[11] + tmp[0] * src[8] + tmp[7] * src[10]) - (tmp[6] * src[10] + tmp[9] * src[11] + tmp[1] * src[8]);
|
|
|
|
|
+ m16[14] = (tmp[6] * src[9] + tmp[11] * src[11] + tmp[3] * src[8]) - (tmp[10] * src[11] + tmp[2] * src[8] + tmp[7] * src[9]);
|
|
|
|
|
+ m16[15] = (tmp[10] * src[10] + tmp[4] * src[8] + tmp[9] * src[9]) - (tmp[8] * src[9] + tmp[11] * src[10] + tmp[5] * src[8]);
|
|
|
|
|
+
|
|
|
|
|
+ // calculate determinant
|
|
|
|
|
+ det = src[0] * m16[0] + src[1] * m16[1] + src[2] * m16[2] + src[3] * m16[3];
|
|
|
|
|
+
|
|
|
|
|
+ // calculate matrix inverse
|
|
|
|
|
+ float invdet = 1 / det;
|
|
|
|
|
+ for (int j = 0; j < 16; ++j)
|
|
|
|
|
+ {
|
|
|
|
|
+ m16[j] *= invdet;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return det;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void matrix_t::RotationAxis(const vec_t & axis, float angle)
|
|
|
|
|
+ {
|
|
|
|
|
+ float length2 = axis.LengthSq();
|
|
|
|
|
+ if (length2 < FLT_EPSILON)
|
|
|
|
|
+ {
|
|
|
|
|
+ SetToIdentity();
|
|
|
|
|
+ return;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ vec_t n = axis * (1.f / sqrtf(length2));
|
|
|
|
|
+ float s = sinf(angle);
|
|
|
|
|
+ float c = cosf(angle);
|
|
|
|
|
+ float k = 1.f - c;
|
|
|
|
|
+
|
|
|
|
|
+ float xx = n.x * n.x * k + c;
|
|
|
|
|
+ float yy = n.y * n.y * k + c;
|
|
|
|
|
+ float zz = n.z * n.z * k + c;
|
|
|
|
|
+ float xy = n.x * n.y * k;
|
|
|
|
|
+ float yz = n.y * n.z * k;
|
|
|
|
|
+ float zx = n.z * n.x * k;
|
|
|
|
|
+ float xs = n.x * s;
|
|
|
|
|
+ float ys = n.y * s;
|
|
|
|
|
+ float zs = n.z * s;
|
|
|
|
|
+
|
|
|
|
|
+ m[0][0] = xx;
|
|
|
|
|
+ m[0][1] = xy + zs;
|
|
|
|
|
+ m[0][2] = zx - ys;
|
|
|
|
|
+ m[0][3] = 0.f;
|
|
|
|
|
+ m[1][0] = xy - zs;
|
|
|
|
|
+ m[1][1] = yy;
|
|
|
|
|
+ m[1][2] = yz + xs;
|
|
|
|
|
+ m[1][3] = 0.f;
|
|
|
|
|
+ m[2][0] = zx + ys;
|
|
|
|
|
+ m[2][1] = yz - xs;
|
|
|
|
|
+ m[2][2] = zz;
|
|
|
|
|
+ m[2][3] = 0.f;
|
|
|
|
|
+ m[3][0] = 0.f;
|
|
|
|
|
+ m[3][1] = 0.f;
|
|
|
|
|
+ m[3][2] = 0.f;
|
|
|
|
|
+ m[3][3] = 1.f;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
+ //
|
|
|
|
|
+
|
|
|
|
|
+ enum MOVETYPE
|
|
|
|
|
+ {
|
|
|
|
|
+ NONE,
|
|
|
|
|
+ MOVE_X,
|
|
|
|
|
+ MOVE_Y,
|
|
|
|
|
+ MOVE_Z,
|
|
|
|
|
+ MOVE_XY,
|
|
|
|
|
+ MOVE_XZ,
|
|
|
|
|
+ MOVE_YZ,
|
|
|
|
|
+ MOVE_SCREEN,
|
|
|
|
|
+ ROTATE_X,
|
|
|
|
|
+ ROTATE_Y,
|
|
|
|
|
+ ROTATE_Z,
|
|
|
|
|
+ ROTATE_SCREEN,
|
|
|
|
|
+ SCALE_X,
|
|
|
|
|
+ SCALE_Y,
|
|
|
|
|
+ SCALE_Z,
|
|
|
|
|
+ SCALE_XYZ,
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ struct Context
|
|
|
|
|
+ {
|
|
|
|
|
+ Context() : mbUsing(false), mbEnable(true)
|
|
|
|
|
+ {
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ ImDrawList* mDrawList;
|
|
|
|
|
+
|
|
|
|
|
+ MODE mMode;
|
|
|
|
|
+ matrix_t mViewMat;
|
|
|
|
|
+ matrix_t mProjectionMat;
|
|
|
|
|
+ matrix_t mModel;
|
|
|
|
|
+ matrix_t mModelInverse;
|
|
|
|
|
+ matrix_t mModelSource;
|
|
|
|
|
+ matrix_t mModelSourceInverse;
|
|
|
|
|
+ matrix_t mMVP;
|
|
|
|
|
+ matrix_t mViewProjection;
|
|
|
|
|
+
|
|
|
|
|
+ vec_t mModelScaleOrigin;
|
|
|
|
|
+ vec_t mCameraEye;
|
|
|
|
|
+ vec_t mCameraRight;
|
|
|
|
|
+ vec_t mCameraDir;
|
|
|
|
|
+ vec_t mCameraUp;
|
|
|
|
|
+ vec_t mRayOrigin;
|
|
|
|
|
+ vec_t mRayVector;
|
|
|
|
|
+
|
|
|
|
|
+ ImVec2 mScreenSquareCenter;
|
|
|
|
|
+ ImVec2 mScreenSquareMin;
|
|
|
|
|
+ ImVec2 mScreenSquareMax;
|
|
|
|
|
+
|
|
|
|
|
+ float mScreenFactor;
|
|
|
|
|
+ vec_t mRelativeOrigin;
|
|
|
|
|
+
|
|
|
|
|
+ bool mbUsing;
|
|
|
|
|
+ bool mbEnable;
|
|
|
|
|
+
|
|
|
|
|
+ // translation
|
|
|
|
|
+ vec_t mTranslationPlan;
|
|
|
|
|
+ vec_t mTranslationPlanOrigin;
|
|
|
|
|
+ vec_t mMatrixOrigin;
|
|
|
|
|
+
|
|
|
|
|
+ // rotation
|
|
|
|
|
+ vec_t mRotationVectorSource;
|
|
|
|
|
+ float mRotationAngle;
|
|
|
|
|
+ float mRotationAngleOrigin;
|
|
|
|
|
+ //vec_t mWorldToLocalAxis;
|
|
|
|
|
+
|
|
|
|
|
+ // scale
|
|
|
|
|
+ vec_t mScale;
|
|
|
|
|
+ vec_t mScaleValueOrigin;
|
|
|
|
|
+ float mSaveMousePosx;
|
|
|
|
|
+
|
|
|
|
|
+ // save axis factor when using gizmo
|
|
|
|
|
+ bool mBelowAxisLimit[3];
|
|
|
|
|
+ bool mBelowPlaneLimit[3];
|
|
|
|
|
+ float mAxisFactor[3];
|
|
|
|
|
+
|
|
|
|
|
+ //
|
|
|
|
|
+ int mCurrentOperation;
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ static Context gContext;
|
|
|
|
|
+
|
|
|
|
|
+ static const float angleLimit = 0.96f;
|
|
|
|
|
+ static const float planeLimit = 0.2f;
|
|
|
|
|
+
|
|
|
|
|
+ static const vec_t directionUnary[3] = { makeVect(1.f, 0.f, 0.f), makeVect(0.f, 1.f, 0.f), makeVect(0.f, 0.f, 1.f) };
|
|
|
|
|
+ static const ImU32 directionColor[3] = { 0xFF0000AA, 0xFF00AA00, 0xFFAA0000 };
|
|
|
|
|
+ static const ImU32 selectionColor = 0xFF1080FF;
|
|
|
|
|
+ static const ImU32 inactiveColor = 0x99999999;
|
|
|
|
|
+ static const ImU32 translationLineColor = 0xAAAAAAAA;
|
|
|
|
|
+ static const char *translationInfoMask[] = { "X : %5.3f", "Y : %5.3f", "Z : %5.3f", "X : %5.3f Y : %5.3f", "Y : %5.3f Z : %5.3f", "X : %5.3f Z : %5.3f", "X : %5.3f Y : %5.3f Z : %5.3f" };
|
|
|
|
|
+ static const char *scaleInfoMask[] = { "X : %5.2f", "Y : %5.2f", "Z : %5.2f", "XYZ : %5.2f" };
|
|
|
|
|
+ static const char *rotationInfoMask[] = { "X : %5.2f deg %5.2f rad", "Y : %5.2f deg %5.2f rad", "Z : %5.2f deg %5.2f rad", "Screen : %5.2f deg %5.2f rad" };
|
|
|
|
|
+ static const int translationInfoIndex[] = { 0,0,0, 1,0,0, 2,0,0, 0,1,0, 1,2,0, 0,2,1, 0,1,2 };
|
|
|
|
|
+ static const float quadMin = 0.5f;
|
|
|
|
|
+ static const float quadMax = 0.8f;
|
|
|
|
|
+ static const float quadUV[8] = { quadMin, quadMin, quadMin, quadMax, quadMax, quadMax, quadMax, quadMin };
|
|
|
|
|
+ static const int halfCircleSegmentCount = 64;
|
|
|
|
|
+ static const float snapTension = 0.5f;
|
|
|
|
|
+
|
|
|
|
|
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
+ //
|
|
|
|
|
+ static int GetMoveType(vec_t *gizmoHitProportion);
|
|
|
|
|
+ static int GetRotateType();
|
|
|
|
|
+ static int GetScaleType();
|
|
|
|
|
+
|
|
|
|
|
+ static ImVec2 worldToPos(const vec_t& worldPos, const matrix_t& mat)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
+
|
|
|
|
|
+ vec_t trans;
|
|
|
|
|
+ trans.TransformPoint(worldPos, mat);
|
|
|
|
|
+ trans *= 0.5f / trans.w;
|
|
|
|
|
+ trans += makeVect(0.5f, 0.5f);
|
|
|
|
|
+ trans.y = 1.f - trans.y;
|
|
|
|
|
+ trans.x *= io.DisplaySize.x;
|
|
|
|
|
+ trans.y *= io.DisplaySize.y;
|
|
|
|
|
+ return ImVec2(trans.x, trans.y);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void ComputeCameraRay(vec_t &rayOrigin, vec_t &rayDir)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
+
|
|
|
|
|
+ matrix_t mViewProjInverse;
|
|
|
|
|
+ mViewProjInverse.Inverse(gContext.mViewMat * gContext.mProjectionMat);
|
|
|
|
|
+
|
|
|
|
|
+ float mox = (io.MousePos.x / io.DisplaySize.x) * 2.f - 1.f;
|
|
|
|
|
+ float moy = (1.f - (io.MousePos.y / io.DisplaySize.y)) * 2.f - 1.f;
|
|
|
|
|
+
|
|
|
|
|
+ rayOrigin.Transform(makeVect(mox, moy, 0.f, 1.f), mViewProjInverse);
|
|
|
|
|
+ rayOrigin *= 1.f / rayOrigin.w;
|
|
|
|
|
+ vec_t rayEnd;
|
|
|
|
|
+ rayEnd.Transform(makeVect(mox, moy, 1.f, 1.f), mViewProjInverse);
|
|
|
|
|
+ rayEnd *= 1.f / rayEnd.w;
|
|
|
|
|
+ rayDir = Normalized(rayEnd - rayOrigin);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static float IntersectRayPlane(const vec_t & rOrigin, const vec_t& rVector, const vec_t& plan)
|
|
|
|
|
+ {
|
|
|
|
|
+ float numer = plan.Dot3(rOrigin) - plan.w;
|
|
|
|
|
+ float denom = plan.Dot3(rVector);
|
|
|
|
|
+
|
|
|
|
|
+ if (fabsf(denom) < FLT_EPSILON) // normal is orthogonal to vector, cant intersect
|
|
|
|
|
+ return -1.0f;
|
|
|
|
|
+
|
|
|
|
|
+ return -(numer / denom);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void BeginFrame()
|
|
|
|
|
+ {
|
|
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
+
|
|
|
|
|
+ ImGui::Begin("gizmo", NULL, io.DisplaySize, 0, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus);
|
|
|
|
|
+ gContext.mDrawList = ImGui::GetWindowDrawList();
|
|
|
|
|
+
|
|
|
|
|
+ ImGui::End();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ bool IsUsing()
|
|
|
|
|
+ {
|
|
|
|
|
+ return gContext.mbUsing;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ bool IsOver()
|
|
|
|
|
+ {
|
|
|
|
|
+ return (GetMoveType(NULL) != NONE) || GetRotateType() != NONE || GetScaleType() != NONE || IsUsing();
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void Enable(bool enable)
|
|
|
|
|
+ {
|
|
|
|
|
+ gContext.mbEnable = enable;
|
|
|
|
|
+ if (!enable)
|
|
|
|
|
+ gContext.mbUsing = false;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static float GetUniform(const vec_t& position, const matrix_t& mat)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t trf = makeVect(position.x, position.y, position.z, 1.f);
|
|
|
|
|
+ trf.Transform(mat);
|
|
|
|
|
+ return trf.w;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void ComputeContext(const float *view, const float *projection, float *matrix, MODE mode)
|
|
|
|
|
+ {
|
|
|
|
|
+ gContext.mMode = mode;
|
|
|
|
|
+ gContext.mViewMat = *(matrix_t*)view;
|
|
|
|
|
+ gContext.mProjectionMat = *(matrix_t*)projection;
|
|
|
|
|
+
|
|
|
|
|
+ if (mode == LOCAL)
|
|
|
|
|
+ {
|
|
|
|
|
+ gContext.mModel = *(matrix_t*)matrix;
|
|
|
|
|
+ gContext.mModel.OrthoNormalize();
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ gContext.mModel.Translation(((matrix_t*)matrix)->v.position);
|
|
|
|
|
+ }
|
|
|
|
|
+ gContext.mModelSource = *(matrix_t*)matrix;
|
|
|
|
|
+ gContext.mModelScaleOrigin.Set(gContext.mModelSource.v.right.Length(), gContext.mModelSource.v.up.Length(), gContext.mModelSource.v.dir.Length());
|
|
|
|
|
+
|
|
|
|
|
+ gContext.mModelInverse.Inverse(gContext.mModel);
|
|
|
|
|
+ gContext.mModelSourceInverse.Inverse(gContext.mModelSource);
|
|
|
|
|
+ gContext.mViewProjection = gContext.mViewMat * gContext.mProjectionMat;
|
|
|
|
|
+ gContext.mMVP = gContext.mModel * gContext.mViewProjection;
|
|
|
|
|
+
|
|
|
|
|
+ matrix_t viewInverse;
|
|
|
|
|
+ viewInverse.Inverse(gContext.mViewMat);
|
|
|
|
|
+ gContext.mCameraDir = viewInverse.v.dir;
|
|
|
|
|
+ gContext.mCameraEye = viewInverse.v.position;
|
|
|
|
|
+ gContext.mCameraRight = viewInverse.v.right;
|
|
|
|
|
+ gContext.mCameraUp = viewInverse.v.up;
|
|
|
|
|
+ gContext.mScreenFactor = 0.1f * GetUniform(gContext.mModel.v.position, gContext.mViewProjection);
|
|
|
|
|
+
|
|
|
|
|
+ ImVec2 centerSSpace = worldToPos(makeVect(0.f, 0.f), gContext.mMVP);
|
|
|
|
|
+ gContext.mScreenSquareCenter = centerSSpace;
|
|
|
|
|
+ gContext.mScreenSquareMin = ImVec2(centerSSpace.x - 10.f, centerSSpace.y - 10.f);
|
|
|
|
|
+ gContext.mScreenSquareMax = ImVec2(centerSSpace.x + 10.f, centerSSpace.y + 10.f);
|
|
|
|
|
+
|
|
|
|
|
+ ComputeCameraRay(gContext.mRayOrigin, gContext.mRayVector);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void ComputeColors(ImU32 *colors, int type, OPERATION operation)
|
|
|
|
|
+ {
|
|
|
|
|
+ if (gContext.mbEnable)
|
|
|
|
|
+ {
|
|
|
|
|
+ switch (operation)
|
|
|
|
|
+ {
|
|
|
|
|
+ case TRANSLATE:
|
|
|
|
|
+ colors[0] = (type == MOVE_SCREEN) ? selectionColor : 0xFFFFFFFF;
|
|
|
|
|
+ for (int i = 0; i < 3; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ int colorPlaneIndex = (i + 2) % 3;
|
|
|
|
|
+ colors[i + 1] = (type == (int)(MOVE_X + i)) ? selectionColor : directionColor[i];
|
|
|
|
|
+ colors[i + 4] = (type == (int)(MOVE_XY + i)) ? selectionColor : directionColor[colorPlaneIndex];
|
|
|
|
|
+ }
|
|
|
|
|
+ break;
|
|
|
|
|
+ case ROTATE:
|
|
|
|
|
+ colors[0] = (type == ROTATE_SCREEN) ? selectionColor : 0xFFFFFFFF;
|
|
|
|
|
+ for (int i = 0; i < 3; i++)
|
|
|
|
|
+ colors[i + 1] = (type == (int)(ROTATE_X + i)) ? selectionColor : directionColor[i];
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SCALE:
|
|
|
|
|
+ colors[0] = (type == SCALE_XYZ) ? selectionColor : 0xFFFFFFFF;
|
|
|
|
|
+ for (int i = 0; i < 3; i++)
|
|
|
|
|
+ colors[i + 1] = (type == (int)(SCALE_X + i)) ? selectionColor : directionColor[i];
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ for (int i = 0; i < 7; i++)
|
|
|
|
|
+ colors[i] = inactiveColor;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void ComputeTripodAxisAndVisibility(int axisIndex, vec_t& dirPlaneX, vec_t& dirPlaneY, bool& belowAxisLimit, bool& belowPlaneLimit)
|
|
|
|
|
+ {
|
|
|
|
|
+ const int planNormal = (axisIndex + 2) % 3;
|
|
|
|
|
+ dirPlaneX = directionUnary[axisIndex];
|
|
|
|
|
+ dirPlaneY = directionUnary[(axisIndex + 1) % 3];
|
|
|
|
|
+
|
|
|
|
|
+ if (gContext.mbUsing)
|
|
|
|
|
+ {
|
|
|
|
|
+ // when using, use stored factors so the gizmo doesn't flip when we translate
|
|
|
|
|
+ belowAxisLimit = gContext.mBelowAxisLimit[axisIndex];
|
|
|
|
|
+ belowPlaneLimit = gContext.mBelowPlaneLimit[axisIndex];
|
|
|
|
|
+
|
|
|
|
|
+ dirPlaneX *= gContext.mAxisFactor[axisIndex];
|
|
|
|
|
+ dirPlaneY *= gContext.mAxisFactor[(axisIndex + 1) % 3];
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t dirPlaneNormalWorld;
|
|
|
|
|
+ dirPlaneNormalWorld.TransformVector(directionUnary[planNormal], gContext.mModel);
|
|
|
|
|
+ dirPlaneNormalWorld.Normalize();
|
|
|
|
|
+
|
|
|
|
|
+ vec_t dirPlaneXWorld(dirPlaneX);
|
|
|
|
|
+ dirPlaneXWorld.TransformVector(gContext.mModel);
|
|
|
|
|
+ dirPlaneXWorld.Normalize();
|
|
|
|
|
+
|
|
|
|
|
+ vec_t dirPlaneYWorld(dirPlaneY);
|
|
|
|
|
+ dirPlaneYWorld.TransformVector(gContext.mModel);
|
|
|
|
|
+ dirPlaneYWorld.Normalize();
|
|
|
|
|
+
|
|
|
|
|
+ vec_t cameraEyeToGizmo = Normalized(gContext.mModel.v.position - gContext.mCameraEye);
|
|
|
|
|
+ float dotCameraDirX = cameraEyeToGizmo.Dot3(dirPlaneXWorld);
|
|
|
|
|
+ float dotCameraDirY = cameraEyeToGizmo.Dot3(dirPlaneYWorld);
|
|
|
|
|
+
|
|
|
|
|
+ // compute factor values
|
|
|
|
|
+ float mulAxisX = (dotCameraDirX > 0.f) ? -1.f : 1.f;
|
|
|
|
|
+ float mulAxisY = (dotCameraDirY > 0.f) ? -1.f : 1.f;
|
|
|
|
|
+ dirPlaneX *= mulAxisX;
|
|
|
|
|
+ dirPlaneY *= mulAxisY;
|
|
|
|
|
+
|
|
|
|
|
+ belowAxisLimit = fabsf(dotCameraDirX) < angleLimit;
|
|
|
|
|
+ belowPlaneLimit = (fabsf(cameraEyeToGizmo.Dot3(dirPlaneNormalWorld)) > planeLimit);
|
|
|
|
|
+
|
|
|
|
|
+ // and store values
|
|
|
|
|
+ gContext.mAxisFactor[axisIndex] = mulAxisX;
|
|
|
|
|
+ gContext.mAxisFactor[(axisIndex+1)%3] = mulAxisY;
|
|
|
|
|
+ gContext.mBelowAxisLimit[axisIndex] = belowAxisLimit;
|
|
|
|
|
+ gContext.mBelowPlaneLimit[axisIndex] = belowPlaneLimit;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void ComputeSnap(float*value, float *snap)
|
|
|
|
|
+ {
|
|
|
|
|
+ if (*snap <= FLT_EPSILON)
|
|
|
|
|
+ return;
|
|
|
|
|
+ float modulo = fmodf(*value, *snap);
|
|
|
|
|
+ float moduloRatio = fabsf(modulo) / *snap;
|
|
|
|
|
+ if (moduloRatio < snapTension)
|
|
|
|
|
+ *value -= modulo;
|
|
|
|
|
+ else if (moduloRatio >(1.f - snapTension))
|
|
|
|
|
+ *value = *value - modulo + *snap * ((*value<0.f) ? -1.f : 1.f);
|
|
|
|
|
+ }
|
|
|
|
|
+ static void ComputeSnap(vec_t& value, float *snap)
|
|
|
|
|
+ {
|
|
|
|
|
+ for (int i = 0; i < 3; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ ComputeSnap(&value[i], &snap[i]);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static float ComputeAngleOnPlan()
|
|
|
|
|
+ {
|
|
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
+ vec_t localPos = Normalized(gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position);
|
|
|
|
|
+
|
|
|
|
|
+ vec_t perpendicularVector;
|
|
|
|
|
+ perpendicularVector.Cross(gContext.mRotationVectorSource, gContext.mTranslationPlan);
|
|
|
|
|
+ perpendicularVector.Normalize();
|
|
|
|
|
+ float acosAngle = Clamp(Dot(localPos, gContext.mRotationVectorSource), -0.9999f, 0.9999f);
|
|
|
|
|
+ float angle = acosf(acosAngle);
|
|
|
|
|
+ angle *= (Dot(localPos, perpendicularVector) < 0.f) ? 1.f : -1.f;
|
|
|
|
|
+ return angle;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void DrawRotationGizmo(int type)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImDrawList* drawList = gContext.mDrawList;
|
|
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
+
|
|
|
|
|
+ // colors
|
|
|
|
|
+ ImU32 colors[7];
|
|
|
|
|
+ ComputeColors(colors, type, ROTATE);
|
|
|
|
|
+
|
|
|
|
|
+ vec_t cameraToModelNormalized = Normalized(gContext.mModel.v.position - gContext.mCameraEye);
|
|
|
|
|
+ cameraToModelNormalized.TransformVector(gContext.mModelInverse);
|
|
|
|
|
+
|
|
|
|
|
+ for (int axis = 0; axis < 3; axis++)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImVec2 circlePos[halfCircleSegmentCount];
|
|
|
|
|
+
|
|
|
|
|
+ float angleStart = atan2f(cameraToModelNormalized[(4-axis)%3], cameraToModelNormalized[(3 - axis) % 3]) + ZPI * 0.5f;
|
|
|
|
|
+
|
|
|
|
|
+ for (unsigned int i = 0; i < halfCircleSegmentCount; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ float ng = angleStart + ZPI * ((float)i / (float)halfCircleSegmentCount);
|
|
|
|
|
+ vec_t axisPos = makeVect(cosf(ng), sinf(ng), 0.f);
|
|
|
|
|
+ vec_t pos = makeVect(axisPos[axis], axisPos[(axis+1)%3], axisPos[(axis+2)%3]) * gContext.mScreenFactor;
|
|
|
|
|
+ circlePos[i] = worldToPos(pos, gContext.mMVP);
|
|
|
|
|
+ }
|
|
|
|
|
+ drawList->AddPolyline(circlePos, halfCircleSegmentCount, colors[3 - axis], false, 2, true);
|
|
|
|
|
+ }
|
|
|
|
|
+ drawList->AddCircle(worldToPos(gContext.mModel.v.position, gContext.mViewProjection), 0.06f * io.DisplaySize.x, colors[0], 64);
|
|
|
|
|
+
|
|
|
|
|
+ if (gContext.mbUsing)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImVec2 circlePos[halfCircleSegmentCount +1];
|
|
|
|
|
+
|
|
|
|
|
+ circlePos[0] = worldToPos(gContext.mModel.v.position, gContext.mViewProjection);
|
|
|
|
|
+ for (unsigned int i = 1; i < halfCircleSegmentCount; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ float ng = gContext.mRotationAngle * ((float)(i-1) / (float)(halfCircleSegmentCount -1));
|
|
|
|
|
+ matrix_t rotateVectorMatrix;
|
|
|
|
|
+ rotateVectorMatrix.RotationAxis(gContext.mTranslationPlan, ng);
|
|
|
|
|
+ vec_t pos;
|
|
|
|
|
+ pos.TransformPoint(gContext.mRotationVectorSource, rotateVectorMatrix);
|
|
|
|
|
+ pos *= gContext.mScreenFactor;
|
|
|
|
|
+ circlePos[i] = worldToPos(pos + gContext.mModel.v.position, gContext.mViewProjection);
|
|
|
|
|
+ }
|
|
|
|
|
+ drawList->AddConvexPolyFilled(circlePos, halfCircleSegmentCount, 0x801080FF, true);
|
|
|
|
|
+ drawList->AddPolyline(circlePos, halfCircleSegmentCount, 0xFF1080FF, true, 2, true);
|
|
|
|
|
+
|
|
|
|
|
+ ImVec2 destinationPosOnScreen = circlePos[1];
|
|
|
|
|
+ char tmps[512];
|
|
|
|
|
+ ImFormatString(tmps, sizeof(tmps), rotationInfoMask[type - ROTATE_X], (gContext.mRotationAngle/ZPI)*180.f, gContext.mRotationAngle);
|
|
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), 0xFF000000, tmps);
|
|
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), 0xFFFFFFFF, tmps);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void DrawHatchedAxis(const vec_t& axis)
|
|
|
|
|
+ {
|
|
|
|
|
+ for (int j = 1; j < 10; j++)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImVec2 baseSSpace2 = worldToPos(axis * 0.05f * (float)(j * 2) * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
+ ImVec2 worldDirSSpace2 = worldToPos(axis * 0.05f * (float)(j * 2 + 1) * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
+ gContext.mDrawList->AddLine(baseSSpace2, worldDirSSpace2, 0x80000000, 6.f);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void DrawScaleGizmo(int type)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImDrawList* drawList = gContext.mDrawList;
|
|
|
|
|
+
|
|
|
|
|
+ // colors
|
|
|
|
|
+ ImU32 colors[7];
|
|
|
|
|
+ ComputeColors(colors, type, SCALE);
|
|
|
|
|
+
|
|
|
|
|
+ // draw screen cirle
|
|
|
|
|
+ drawList->AddCircleFilled(gContext.mScreenSquareCenter, 12.f, colors[0], 32);
|
|
|
|
|
+
|
|
|
|
|
+ // draw
|
|
|
|
|
+ vec_t scaleDisplay = { 1.f, 1.f, 1.f, 1.f };
|
|
|
|
|
+
|
|
|
|
|
+ if (gContext.mbUsing)
|
|
|
|
|
+ scaleDisplay = gContext.mScale;
|
|
|
|
|
+
|
|
|
|
|
+ for (unsigned int i = 0; i < 3; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t dirPlaneX, dirPlaneY;
|
|
|
|
|
+ bool belowAxisLimit, belowPlaneLimit;
|
|
|
|
|
+ ComputeTripodAxisAndVisibility(i, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit);
|
|
|
|
|
+
|
|
|
|
|
+ // draw axis
|
|
|
|
|
+ if (belowAxisLimit)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImVec2 baseSSpace = worldToPos(dirPlaneX * 0.1f * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
+ ImVec2 worldDirSSpaceNoScale = worldToPos(dirPlaneX * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
+ ImVec2 worldDirSSpace = worldToPos((dirPlaneX * scaleDisplay[i]) * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
+
|
|
|
|
|
+ if (gContext.mbUsing)
|
|
|
|
|
+ {
|
|
|
|
|
+ drawList->AddLine(baseSSpace, worldDirSSpaceNoScale, 0xFF404040, 6.f);
|
|
|
|
|
+ drawList->AddCircleFilled(worldDirSSpaceNoScale, 10.f, 0xFF404040);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 6.f);
|
|
|
|
|
+ drawList->AddCircleFilled(worldDirSSpace, 10.f, colors[i + 1]);
|
|
|
|
|
+
|
|
|
|
|
+ if (gContext.mAxisFactor[i] < 0.f)
|
|
|
|
|
+ DrawHatchedAxis(dirPlaneX * scaleDisplay[i]);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (gContext.mbUsing)
|
|
|
|
|
+ {
|
|
|
|
|
+ //ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection);
|
|
|
|
|
+ ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection);
|
|
|
|
|
+ /*vec_t dif(destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y);
|
|
|
|
|
+ dif.Normalize();
|
|
|
|
|
+ dif *= 5.f;
|
|
|
|
|
+ drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor);
|
|
|
|
|
+ drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor);
|
|
|
|
|
+ drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f);
|
|
|
|
|
+ */
|
|
|
|
|
+ char tmps[512];
|
|
|
|
|
+ //vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin;
|
|
|
|
|
+ int componentInfoIndex = (type - SCALE_X) * 3;
|
|
|
|
|
+ ImFormatString(tmps, sizeof(tmps), scaleInfoMask[type - SCALE_X], scaleDisplay[translationInfoIndex[componentInfoIndex]]);
|
|
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), 0xFF000000, tmps);
|
|
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), 0xFFFFFFFF, tmps);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+ static void DrawTranslationGizmo(int type)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImDrawList* drawList = gContext.mDrawList;
|
|
|
|
|
+
|
|
|
|
|
+ // colors
|
|
|
|
|
+ ImU32 colors[7];
|
|
|
|
|
+ ComputeColors(colors, type, TRANSLATE);
|
|
|
|
|
+
|
|
|
|
|
+ // draw screen quad
|
|
|
|
|
+ drawList->AddRectFilled(gContext.mScreenSquareMin, gContext.mScreenSquareMax, colors[0], 2.f);
|
|
|
|
|
+
|
|
|
|
|
+ // draw
|
|
|
|
|
+ for (unsigned int i = 0; i < 3; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t dirPlaneX, dirPlaneY;
|
|
|
|
|
+ bool belowAxisLimit, belowPlaneLimit;
|
|
|
|
|
+ ComputeTripodAxisAndVisibility(i, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit);
|
|
|
|
|
+
|
|
|
|
|
+ // draw axis
|
|
|
|
|
+ if (belowAxisLimit)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImVec2 baseSSpace = worldToPos(dirPlaneX * 0.1f * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
+ ImVec2 worldDirSSpace = worldToPos(dirPlaneX * gContext.mScreenFactor, gContext.mMVP);
|
|
|
|
|
+
|
|
|
|
|
+ drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 6.f);
|
|
|
|
|
+
|
|
|
|
|
+ if (gContext.mAxisFactor[i] < 0.f)
|
|
|
|
|
+ DrawHatchedAxis(dirPlaneX);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // draw plane
|
|
|
|
|
+ if (belowPlaneLimit)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImVec2 screenQuadPts[4];
|
|
|
|
|
+ for (int j = 0; j < 4; j++)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t cornerWorldPos = (dirPlaneX * quadUV[j * 2] + dirPlaneY * quadUV[j * 2 + 1]) * gContext.mScreenFactor;
|
|
|
|
|
+ screenQuadPts[j] = worldToPos(cornerWorldPos, gContext.mMVP);
|
|
|
|
|
+ }
|
|
|
|
|
+ drawList->AddConvexPolyFilled(screenQuadPts, 4, colors[i + 4], true);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (gContext.mbUsing)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection);
|
|
|
|
|
+ ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection);
|
|
|
|
|
+ vec_t dif = { destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y, 0.f, 0.f };
|
|
|
|
|
+ dif.Normalize();
|
|
|
|
|
+ dif *= 5.f;
|
|
|
|
|
+ drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor);
|
|
|
|
|
+ drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor);
|
|
|
|
|
+ drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f);
|
|
|
|
|
+
|
|
|
|
|
+ char tmps[512];
|
|
|
|
|
+ vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin;
|
|
|
|
|
+ int componentInfoIndex = (type - MOVE_X) * 3;
|
|
|
|
|
+ ImFormatString(tmps, sizeof(tmps), translationInfoMask[type - MOVE_X], deltaInfo[translationInfoIndex[componentInfoIndex]], deltaInfo[translationInfoIndex[componentInfoIndex + 1]], deltaInfo[translationInfoIndex[componentInfoIndex + 2]]);
|
|
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), 0xFF000000, tmps);
|
|
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), 0xFFFFFFFF, tmps);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
+ //
|
|
|
|
|
+
|
|
|
|
|
+ static int GetScaleType()
|
|
|
|
|
+ {
|
|
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
+ int type = NONE;
|
|
|
|
|
+
|
|
|
|
|
+ // screen
|
|
|
|
|
+ if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x &&
|
|
|
|
|
+ io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y)
|
|
|
|
|
+ type = SCALE_XYZ;
|
|
|
|
|
+
|
|
|
|
|
+ const vec_t direction[3] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir };
|
|
|
|
|
+ // compute
|
|
|
|
|
+ for (unsigned int i = 0; i < 3 && type == NONE; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t dirPlaneX, dirPlaneY;
|
|
|
|
|
+ bool belowAxisLimit, belowPlaneLimit;
|
|
|
|
|
+ ComputeTripodAxisAndVisibility(i, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit);
|
|
|
|
|
+ dirPlaneX.TransformVector(gContext.mModel);
|
|
|
|
|
+ dirPlaneY.TransformVector(gContext.mModel);
|
|
|
|
|
+
|
|
|
|
|
+ const int planNormal = (i + 2) % 3;
|
|
|
|
|
+
|
|
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModel.v.position, direction[planNormal]));
|
|
|
|
|
+ vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
+
|
|
|
|
|
+ const float dx = dirPlaneX.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor));
|
|
|
|
|
+ const float dy = dirPlaneY.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor));
|
|
|
|
|
+ if (belowAxisLimit && dy > -0.1f && dy < 0.1f && dx > 0.1f && dx < 1.f)
|
|
|
|
|
+ type = SCALE_X + i;
|
|
|
|
|
+ }
|
|
|
|
|
+ return type;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static int GetRotateType()
|
|
|
|
|
+ {
|
|
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
+ int type = NONE;
|
|
|
|
|
+
|
|
|
|
|
+ vec_t deltaScreen = { io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y, 0.f, 0.f };
|
|
|
|
|
+ float dist = deltaScreen.Length();
|
|
|
|
|
+ if (dist >= 0.058f * io.DisplaySize.x && dist < 0.062f * io.DisplaySize.x)
|
|
|
|
|
+ type = ROTATE_SCREEN;
|
|
|
|
|
+
|
|
|
|
|
+ const vec_t planNormals[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir};
|
|
|
|
|
+
|
|
|
|
|
+ for (unsigned int i = 0; i < 3 && type == NONE; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ // pickup plan
|
|
|
|
|
+ vec_t pickupPlan = BuildPlan(gContext.mModel.v.position, planNormals[i]);
|
|
|
|
|
+
|
|
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, pickupPlan);
|
|
|
|
|
+ vec_t localPos = gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position;
|
|
|
|
|
+
|
|
|
|
|
+ if (Dot(Normalized(localPos), gContext.mRayVector) > FLT_EPSILON)
|
|
|
|
|
+ continue;
|
|
|
|
|
+
|
|
|
|
|
+ float distance = localPos.Length() / gContext.mScreenFactor;
|
|
|
|
|
+ if (distance > 0.9f && distance < 1.1f)
|
|
|
|
|
+ type = ROTATE_X + i;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return type;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static int GetMoveType(vec_t *gizmoHitProportion)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
+ int type = NONE;
|
|
|
|
|
+
|
|
|
|
|
+ // screen
|
|
|
|
|
+ if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x &&
|
|
|
|
|
+ io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y)
|
|
|
|
|
+ type = MOVE_SCREEN;
|
|
|
|
|
+
|
|
|
|
|
+ const vec_t direction[3] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir };
|
|
|
|
|
+
|
|
|
|
|
+ // compute
|
|
|
|
|
+ for (unsigned int i = 0; i < 3 && type == NONE; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t dirPlaneX, dirPlaneY;
|
|
|
|
|
+ bool belowAxisLimit, belowPlaneLimit;
|
|
|
|
|
+ ComputeTripodAxisAndVisibility(i, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit);
|
|
|
|
|
+ dirPlaneX.TransformVector(gContext.mModel);
|
|
|
|
|
+ dirPlaneY.TransformVector(gContext.mModel);
|
|
|
|
|
+
|
|
|
|
|
+ const int planNormal = (i + 2) % 3;
|
|
|
|
|
+
|
|
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModel.v.position, direction[planNormal]));
|
|
|
|
|
+ vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
+
|
|
|
|
|
+ const float dx = dirPlaneX.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor));
|
|
|
|
|
+ const float dy = dirPlaneY.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor));
|
|
|
|
|
+ if (belowAxisLimit && dy > -0.1f && dy < 0.1f && dx > 0.1f && dx < 1.f)
|
|
|
|
|
+ type = MOVE_X + i;
|
|
|
|
|
+
|
|
|
|
|
+ if (belowPlaneLimit && dx >= quadUV[0] && dx <= quadUV[4] && dy >= quadUV[1] && dy <= quadUV[3])
|
|
|
|
|
+ type = MOVE_XY + i;
|
|
|
|
|
+
|
|
|
|
|
+ if (gizmoHitProportion)
|
|
|
|
|
+ *gizmoHitProportion = makeVect(dx, dy, 0.f);
|
|
|
|
|
+ }
|
|
|
|
|
+ return type;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void HandleTranslation(float *matrix, float *deltaMatrix, int& type, float *snap)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
+ bool applyRotationLocaly = gContext.mMode == LOCAL || type == MOVE_SCREEN;
|
|
|
|
|
+
|
|
|
|
|
+ // move
|
|
|
|
|
+ if (gContext.mbUsing)
|
|
|
|
|
+ {
|
|
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
+ vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
+
|
|
|
|
|
+ // compute delta
|
|
|
|
|
+ vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor;
|
|
|
|
|
+ vec_t delta = newOrigin - gContext.mModel.v.position;
|
|
|
|
|
+
|
|
|
|
|
+ // 1 axis constraint
|
|
|
|
|
+ if (gContext.mCurrentOperation >= MOVE_X && gContext.mCurrentOperation <= MOVE_Z)
|
|
|
|
|
+ {
|
|
|
|
|
+ int axisIndex = gContext.mCurrentOperation - MOVE_X;
|
|
|
|
|
+ const vec_t& axisValue = *(vec_t*)&gContext.mModel.m[axisIndex];
|
|
|
|
|
+ float lengthOnAxis = Dot(axisValue, delta);
|
|
|
|
|
+ delta = axisValue * lengthOnAxis;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // snap
|
|
|
|
|
+ if (snap)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t cumulativeDelta = gContext.mModel.v.position + delta - gContext.mMatrixOrigin;
|
|
|
|
|
+ if (applyRotationLocaly)
|
|
|
|
|
+ {
|
|
|
|
|
+ matrix_t modelSourceNormalized = gContext.mModelSource;
|
|
|
|
|
+ modelSourceNormalized.OrthoNormalize();
|
|
|
|
|
+ matrix_t modelSourceNormalizedInverse;
|
|
|
|
|
+ modelSourceNormalizedInverse.Inverse(modelSourceNormalized);
|
|
|
|
|
+ cumulativeDelta.TransformVector(modelSourceNormalizedInverse);
|
|
|
|
|
+ ComputeSnap(cumulativeDelta, snap);
|
|
|
|
|
+ cumulativeDelta.TransformVector(modelSourceNormalized);
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ ComputeSnap(cumulativeDelta, snap);
|
|
|
|
|
+ }
|
|
|
|
|
+ delta = gContext.mMatrixOrigin + cumulativeDelta - gContext.mModel.v.position;
|
|
|
|
|
+
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // compute matrix & delta
|
|
|
|
|
+ matrix_t deltaMatrixTranslation;
|
|
|
|
|
+ deltaMatrixTranslation.Translation(delta);
|
|
|
|
|
+ if (deltaMatrix)
|
|
|
|
|
+ memcpy(deltaMatrix, deltaMatrixTranslation.m16, sizeof(float) * 16);
|
|
|
|
|
+
|
|
|
|
|
+
|
|
|
|
|
+ matrix_t res = gContext.mModelSource * deltaMatrixTranslation;
|
|
|
|
|
+ *(matrix_t*)matrix = res;
|
|
|
|
|
+
|
|
|
|
|
+ if (!io.MouseDown[0])
|
|
|
|
|
+ gContext.mbUsing = false;
|
|
|
|
|
+
|
|
|
|
|
+ type = gContext.mCurrentOperation;
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ // find new possible way to move
|
|
|
|
|
+ vec_t gizmoHitProportion;
|
|
|
|
|
+ type = GetMoveType(&gizmoHitProportion);
|
|
|
|
|
+ if (io.MouseDown[0] && type != NONE)
|
|
|
|
|
+ {
|
|
|
|
|
+ gContext.mbUsing = true;
|
|
|
|
|
+ gContext.mCurrentOperation = type;
|
|
|
|
|
+ const vec_t movePlanNormal[] = { gContext.mModel.v.up, gContext.mModel.v.dir, gContext.mModel.v.right, gContext.mModel.v.dir, gContext.mModel.v.right, gContext.mModel.v.up, -gContext.mCameraDir };
|
|
|
|
|
+ // pickup plan
|
|
|
|
|
+ gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, movePlanNormal[type - MOVE_X]);
|
|
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
+ gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
+ gContext.mMatrixOrigin = gContext.mModel.v.position;
|
|
|
|
|
+
|
|
|
|
|
+ gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void HandleScale(float *matrix, float *deltaMatrix, int& type, float *snap)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
+
|
|
|
|
|
+ if (!gContext.mbUsing)
|
|
|
|
|
+ {
|
|
|
|
|
+ // find new possible way to scale
|
|
|
|
|
+ type = GetScaleType();
|
|
|
|
|
+ if (io.MouseDown[0] && type != NONE)
|
|
|
|
|
+ {
|
|
|
|
|
+ gContext.mbUsing = true;
|
|
|
|
|
+ gContext.mCurrentOperation = type;
|
|
|
|
|
+ const vec_t movePlanNormal[] = { gContext.mModel.v.up, gContext.mModel.v.dir, gContext.mModel.v.right, gContext.mModel.v.dir, gContext.mModel.v.up, gContext.mModel.v.right, -gContext.mCameraDir };
|
|
|
|
|
+ // pickup plan
|
|
|
|
|
+
|
|
|
|
|
+ gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, movePlanNormal[type - SCALE_X]);
|
|
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
+ gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
+ gContext.mMatrixOrigin = gContext.mModel.v.position;
|
|
|
|
|
+ gContext.mScale.Set(1.f, 1.f, 1.f);
|
|
|
|
|
+ gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor);
|
|
|
|
|
+ gContext.mScaleValueOrigin = makeVect(gContext.mModelSource.v.right.Length(), gContext.mModelSource.v.up.Length(), gContext.mModelSource.v.dir.Length());
|
|
|
|
|
+ gContext.mSaveMousePosx = io.MousePos.x;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ // scale
|
|
|
|
|
+ if (gContext.mbUsing)
|
|
|
|
|
+ {
|
|
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
+ vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
|
|
+ vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor;
|
|
|
|
|
+ vec_t delta = newOrigin - gContext.mModel.v.position;
|
|
|
|
|
+
|
|
|
|
|
+ // 1 axis constraint
|
|
|
|
|
+ if (gContext.mCurrentOperation >= SCALE_X && gContext.mCurrentOperation <= SCALE_Z)
|
|
|
|
|
+ {
|
|
|
|
|
+ int axisIndex = gContext.mCurrentOperation - SCALE_X;
|
|
|
|
|
+ const vec_t& axisValue = *(vec_t*)&gContext.mModel.m[axisIndex];
|
|
|
|
|
+ float lengthOnAxis = Dot(axisValue, delta);
|
|
|
|
|
+ delta = axisValue * lengthOnAxis;
|
|
|
|
|
+
|
|
|
|
|
+ vec_t baseVector = gContext.mTranslationPlanOrigin - gContext.mModel.v.position;
|
|
|
|
|
+ float ratio = Dot(axisValue, baseVector + delta) / Dot(axisValue, baseVector);
|
|
|
|
|
+
|
|
|
|
|
+ gContext.mScale[axisIndex] = max(ratio, 0.001f);
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ float scaleDelta = (io.MousePos.x - gContext.mSaveMousePosx) * 0.01f;
|
|
|
|
|
+ gContext.mScale.Set(max(1.f + scaleDelta, 0.001f));
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // snap
|
|
|
|
|
+ if (snap)
|
|
|
|
|
+ {
|
|
|
|
|
+ float scaleSnap[] = { snap[0], snap[0], snap[0] };
|
|
|
|
|
+ ComputeSnap(gContext.mScale, scaleSnap);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // no 0 allowed
|
|
|
|
|
+ for (int i = 0; i < 3;i++)
|
|
|
|
|
+ gContext.mScale[i] = max(gContext.mScale[i], 0.001f);
|
|
|
|
|
+
|
|
|
|
|
+ // compute matrix & delta
|
|
|
|
|
+ matrix_t deltaMatrixScale;
|
|
|
|
|
+ deltaMatrixScale.Scale(gContext.mScale * gContext.mScaleValueOrigin);
|
|
|
|
|
+
|
|
|
|
|
+ matrix_t res = deltaMatrixScale * gContext.mModel;
|
|
|
|
|
+ *(matrix_t*)matrix = res;
|
|
|
|
|
+
|
|
|
|
|
+ if (deltaMatrix)
|
|
|
|
|
+ {
|
|
|
|
|
+ deltaMatrixScale.Scale(gContext.mScale);
|
|
|
|
|
+ memcpy(deltaMatrix, deltaMatrixScale.m16, sizeof(float) * 16);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (!io.MouseDown[0])
|
|
|
|
|
+ gContext.mbUsing = false;
|
|
|
|
|
+
|
|
|
|
|
+ type = gContext.mCurrentOperation;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ static void HandleRotation(float *matrix, float *deltaMatrix, int& type, float *snap)
|
|
|
|
|
+ {
|
|
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
|
|
+ bool applyRotationLocaly = gContext.mMode == LOCAL;
|
|
|
|
|
+
|
|
|
|
|
+ if (!gContext.mbUsing)
|
|
|
|
|
+ {
|
|
|
|
|
+ type = GetRotateType();
|
|
|
|
|
+
|
|
|
|
|
+ if (type == ROTATE_SCREEN)
|
|
|
|
|
+ {
|
|
|
|
|
+ applyRotationLocaly = true;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (io.MouseDown[0] && type != NONE)
|
|
|
|
|
+ {
|
|
|
|
|
+ gContext.mbUsing = true;
|
|
|
|
|
+ gContext.mCurrentOperation = type;
|
|
|
|
|
+ const vec_t rotatePlanNormal[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, -gContext.mCameraDir };
|
|
|
|
|
+ // pickup plan
|
|
|
|
|
+ if (applyRotationLocaly)
|
|
|
|
|
+ {
|
|
|
|
|
+ gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, rotatePlanNormal[type - ROTATE_X]);
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ gContext.mTranslationPlan = BuildPlan(gContext.mModelSource.v.position, directionUnary[type - ROTATE_X]);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
|
|
+ vec_t localPos = gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position;
|
|
|
|
|
+ gContext.mRotationVectorSource = Normalized(localPos);
|
|
|
|
|
+ gContext.mRotationAngleOrigin = ComputeAngleOnPlan();
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // rotation
|
|
|
|
|
+ if (gContext.mbUsing)
|
|
|
|
|
+ {
|
|
|
|
|
+ gContext.mRotationAngle = ComputeAngleOnPlan();
|
|
|
|
|
+ if (snap)
|
|
|
|
|
+ {
|
|
|
|
|
+ float snapInRadian = snap[0] * DEG2RAD;
|
|
|
|
|
+ ComputeSnap(&gContext.mRotationAngle, &snapInRadian);
|
|
|
|
|
+ }
|
|
|
|
|
+ vec_t rotationAxisLocalSpace;
|
|
|
|
|
+
|
|
|
|
|
+ rotationAxisLocalSpace.TransformVector(makeVect(gContext.mTranslationPlan.x, gContext.mTranslationPlan.y, gContext.mTranslationPlan.z, 0.f), gContext.mModelInverse);
|
|
|
|
|
+ rotationAxisLocalSpace.Normalize();
|
|
|
|
|
+
|
|
|
|
|
+ matrix_t deltaRotation;
|
|
|
|
|
+ deltaRotation.RotationAxis(rotationAxisLocalSpace, gContext.mRotationAngle - gContext.mRotationAngleOrigin);
|
|
|
|
|
+ gContext.mRotationAngleOrigin = gContext.mRotationAngle;
|
|
|
|
|
+
|
|
|
|
|
+ matrix_t scaleOrigin;
|
|
|
|
|
+ scaleOrigin.Scale(gContext.mModelScaleOrigin);
|
|
|
|
|
+
|
|
|
|
|
+ if (applyRotationLocaly)
|
|
|
|
|
+ {
|
|
|
|
|
+ *(matrix_t*)matrix = scaleOrigin * deltaRotation * gContext.mModel;
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ matrix_t res = gContext.mModelSource;
|
|
|
|
|
+ res.v.position.Set(0.f);
|
|
|
|
|
+
|
|
|
|
|
+ *(matrix_t*)matrix = res * deltaRotation;
|
|
|
|
|
+ ((matrix_t*)matrix)->v.position = gContext.mModelSource.v.position;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (deltaMatrix)
|
|
|
|
|
+ {
|
|
|
|
|
+ *(matrix_t*)deltaMatrix = gContext.mModelInverse * deltaRotation * gContext.mModel;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ if (!io.MouseDown[0])
|
|
|
|
|
+ gContext.mbUsing = false;
|
|
|
|
|
+
|
|
|
|
|
+ type = gContext.mCurrentOperation;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void DecomposeMatrixToComponents(const float *matrix, float *translation, float *rotation, float *scale)
|
|
|
|
|
+ {
|
|
|
|
|
+ matrix_t mat = *(matrix_t*)matrix;
|
|
|
|
|
+
|
|
|
|
|
+ scale[0] = mat.v.right.Length();
|
|
|
|
|
+ scale[1] = mat.v.up.Length();
|
|
|
|
|
+ scale[2] = mat.v.dir.Length();
|
|
|
|
|
+
|
|
|
|
|
+ mat.OrthoNormalize();
|
|
|
|
|
+
|
|
|
|
|
+ rotation[0] = RAD2DEG * atan2f(mat.m[1][2], mat.m[2][2]);
|
|
|
|
|
+ rotation[1] = RAD2DEG * atan2f(-mat.m[0][2], sqrtf(mat.m[1][2] * mat.m[1][2] + mat.m[2][2]* mat.m[2][2]));
|
|
|
|
|
+ rotation[2] = RAD2DEG * atan2f(mat.m[0][1], mat.m[0][0]);
|
|
|
|
|
+
|
|
|
|
|
+ translation[0] = mat.v.position.x;
|
|
|
|
|
+ translation[1] = mat.v.position.y;
|
|
|
|
|
+ translation[2] = mat.v.position.z;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void RecomposeMatrixFromComponents(const float *translation, const float *rotation, const float *scale, float *matrix)
|
|
|
|
|
+ {
|
|
|
|
|
+ matrix_t& mat = *(matrix_t*)matrix;
|
|
|
|
|
+
|
|
|
|
|
+ matrix_t rot[3];
|
|
|
|
|
+ for (int i = 0; i < 3;i++)
|
|
|
|
|
+ rot[i].RotationAxis(directionUnary[i], rotation[i] * DEG2RAD);
|
|
|
|
|
+
|
|
|
|
|
+ mat = rot[0] * rot[1] * rot[2];
|
|
|
|
|
+
|
|
|
|
|
+ float validScale[3];
|
|
|
|
|
+ for (int i = 0; i < 3; i++)
|
|
|
|
|
+ {
|
|
|
|
|
+ if (fabsf(scale[i]) < FLT_EPSILON)
|
|
|
|
|
+ validScale[i] = 0.001f;
|
|
|
|
|
+ else
|
|
|
|
|
+ validScale[i] = scale[i];
|
|
|
|
|
+ }
|
|
|
|
|
+ mat.v.right *= validScale[0];
|
|
|
|
|
+ mat.v.up *= validScale[1];
|
|
|
|
|
+ mat.v.dir *= validScale[2];
|
|
|
|
|
+ mat.v.position.Set(translation[0], translation[1], translation[2], 1.f);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void Manipulate(const float *view, const float *projection, OPERATION operation, MODE mode, float *matrix, float *deltaMatrix, float *snap)
|
|
|
|
|
+ {
|
|
|
|
|
+ ComputeContext(view, projection, matrix, mode);
|
|
|
|
|
+
|
|
|
|
|
+ // set delta to identity
|
|
|
|
|
+ if (deltaMatrix)
|
|
|
|
|
+ ((matrix_t*)deltaMatrix)->SetToIdentity();
|
|
|
|
|
+
|
|
|
|
|
+ // behind camera
|
|
|
|
|
+ vec_t camSpacePosition;
|
|
|
|
|
+ camSpacePosition.TransformPoint(makeVect(0.f, 0.f, 0.f), gContext.mMVP);
|
|
|
|
|
+ if (camSpacePosition.z < 0.001f)
|
|
|
|
|
+ return;
|
|
|
|
|
+
|
|
|
|
|
+ // --
|
|
|
|
|
+ int type = NONE;
|
|
|
|
|
+ if (gContext.mbEnable)
|
|
|
|
|
+ {
|
|
|
|
|
+ switch (operation)
|
|
|
|
|
+ {
|
|
|
|
|
+ case ROTATE:
|
|
|
|
|
+ HandleRotation(matrix, deltaMatrix, type, snap);
|
|
|
|
|
+ break;
|
|
|
|
|
+ case TRANSLATE:
|
|
|
|
|
+ HandleTranslation(matrix, deltaMatrix, type, snap);
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SCALE:
|
|
|
|
|
+ HandleScale(matrix, deltaMatrix, type, snap);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ switch (operation)
|
|
|
|
|
+ {
|
|
|
|
|
+ case ROTATE:
|
|
|
|
|
+ DrawRotationGizmo(type);
|
|
|
|
|
+ break;
|
|
|
|
|
+ case TRANSLATE:
|
|
|
|
|
+ DrawTranslationGizmo(type);
|
|
|
|
|
+ break;
|
|
|
|
|
+ case SCALE:
|
|
|
|
|
+ DrawScaleGizmo(type);
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ void DrawCube(const float *view, const float *projection, float *matrix)
|
|
|
|
|
+ {
|
|
|
|
|
+ matrix_t viewInverse;
|
|
|
|
|
+ viewInverse.Inverse(*(matrix_t*)view);
|
|
|
|
|
+ const matrix_t& model = *(matrix_t*)matrix;
|
|
|
|
|
+ matrix_t res = *(matrix_t*)matrix * *(matrix_t*)view * *(matrix_t*)projection;
|
|
|
|
|
+
|
|
|
|
|
+ for (int iFace = 0; iFace < 6; iFace++)
|
|
|
|
|
+ {
|
|
|
|
|
+ const int normalIndex = (iFace % 3);
|
|
|
|
|
+ const int perpXIndex = (normalIndex + 1) % 3;
|
|
|
|
|
+ const int perpYIndex = (normalIndex + 2) % 3;
|
|
|
|
|
+ const float invert = (iFace > 2) ? -1.f : 1.f;
|
|
|
|
|
+
|
|
|
|
|
+ const vec_t faceCoords[4] = { directionUnary[normalIndex] + directionUnary[perpXIndex] + directionUnary[perpYIndex],
|
|
|
|
|
+ directionUnary[normalIndex] + directionUnary[perpXIndex] - directionUnary[perpYIndex],
|
|
|
|
|
+ directionUnary[normalIndex] - directionUnary[perpXIndex] - directionUnary[perpYIndex],
|
|
|
|
|
+ directionUnary[normalIndex] - directionUnary[perpXIndex] + directionUnary[perpYIndex],
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ // clipping
|
|
|
|
|
+ bool skipFace = false;
|
|
|
|
|
+ for (unsigned int iCoord = 0; iCoord < 4; iCoord++)
|
|
|
|
|
+ {
|
|
|
|
|
+ vec_t camSpacePosition;
|
|
|
|
|
+ camSpacePosition.TransformPoint(faceCoords[iCoord] * 0.5f * invert, gContext.mMVP);
|
|
|
|
|
+ if (camSpacePosition.z < 0.001f)
|
|
|
|
|
+ {
|
|
|
|
|
+ skipFace = true;
|
|
|
|
|
+ break;
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ if (skipFace)
|
|
|
|
|
+ continue;
|
|
|
|
|
+
|
|
|
|
|
+ // 3D->2D
|
|
|
|
|
+ ImVec2 faceCoordsScreen[4];
|
|
|
|
|
+ for (unsigned int iCoord = 0; iCoord < 4; iCoord++)
|
|
|
|
|
+ faceCoordsScreen[iCoord] = worldToPos(faceCoords[iCoord] * 0.5f * invert, res);
|
|
|
|
|
+
|
|
|
|
|
+ // back face culling
|
|
|
|
|
+ vec_t cullPos, cullNormal;
|
|
|
|
|
+ cullPos.TransformPoint(faceCoords[0] * 0.5f * invert, model);
|
|
|
|
|
+ cullNormal.TransformVector(directionUnary[normalIndex] * invert, model);
|
|
|
|
|
+ float dt = Dot(Normalized(cullPos - viewInverse.v.position), Normalized(cullNormal));
|
|
|
|
|
+ if (dt>0.f)
|
|
|
|
|
+ continue;
|
|
|
|
|
+
|
|
|
|
|
+ // draw face with lighter color
|
|
|
|
|
+ gContext.mDrawList->AddConvexPolyFilled(faceCoordsScreen, 4, directionColor[normalIndex] | 0x808080, true);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
};
|
|
};
|
|
|
|
|
|