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@@ -0,0 +1,1163 @@
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+namespace ImGuizmo
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+{
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+ const float ZPI = 3.14159265358979323846f;
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+
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+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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+ // utility and math
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+
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+ void FPU_MatrixF_x_MatrixF(const float *a, const float *b, float *r)
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+ {
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+ r[0] = a[0] * b[0] + a[1] * b[4] + a[2] * b[8] + a[3] * b[12];
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+ r[1] = a[0] * b[1] + a[1] * b[5] + a[2] * b[9] + a[3] * b[13];
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+ r[2] = a[0] * b[2] + a[1] * b[6] + a[2] * b[10] + a[3] * b[14];
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+ r[3] = a[0] * b[3] + a[1] * b[7] + a[2] * b[11] + a[3] * b[15];
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+
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+ r[4] = a[4] * b[0] + a[5] * b[4] + a[6] * b[8] + a[7] * b[12];
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+ r[5] = a[4] * b[1] + a[5] * b[5] + a[6] * b[9] + a[7] * b[13];
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+ r[6] = a[4] * b[2] + a[5] * b[6] + a[6] * b[10] + a[7] * b[14];
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+ r[7] = a[4] * b[3] + a[5] * b[7] + a[6] * b[11] + a[7] * b[15];
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+
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+ r[8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[8] + a[11] * b[12];
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+ r[9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[9] + a[11] * b[13];
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+ r[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10] + a[11] * b[14];
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+ r[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11] * b[15];
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+
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+ r[12] = a[12] * b[0] + a[13] * b[4] + a[14] * b[8] + a[15] * b[12];
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+ r[13] = a[12] * b[1] + a[13] * b[5] + a[14] * b[9] + a[15] * b[13];
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+ r[14] = a[12] * b[2] + a[13] * b[6] + a[14] * b[10] + a[15] * b[14];
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+ r[15] = a[12] * b[3] + a[13] * b[7] + a[14] * b[11] + a[15] * b[15];
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+ }
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+
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+ template <typename T> T LERP(T x, T y, float z) { return (x + (y - x)*z); }
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+ template <typename T> T Clamp(T x, T y, T z) { return ((x<y) ? y : ((x>z) ? z : x)); }
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+
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+ struct matrix_t;
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+ struct vec_t
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+ {
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+ public:
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+ vec_t(const vec_t& other) : x(other.x), y(other.y), z(other.z), w(other.w) {}
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+ vec_t() {}
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+ vec_t(float _x, float _y, float _z = 0.f, float _w = 0.f) : x(_x), y(_y), z(_z), w(_w) {}
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+ vec_t(int _x, int _y, int _z = 0, int _w = 0) : x((float)_x), y((float)_y), z((float)_z), w((float)_w) {}
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+ vec_t(float v) : x(v), y(v), z(v), w(v) {}
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+
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+ float x, y, z, w;
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+
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+ void Lerp(const vec_t& v, float t)
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+ {
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+ x += (v.x - x) * t;
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+ y += (v.y - y) * t;
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+ z += (v.z - z) * t;
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+ w += (v.w - w) * t;
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+ }
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+
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+ void set(float v) { x = y = z = w = v; }
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+ void set(float _x, float _y, float _z = 0.f, float _w = 0.f) { x = _x; y = _y; z = _z; w = _w; }
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+
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+ vec_t& operator -= (const vec_t& v) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; }
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+ vec_t& operator += (const vec_t& v) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; }
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+ vec_t& operator *= (const vec_t& v) { x *= v.x; y *= v.y; z *= v.z; w *= v.w; return *this; }
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+ vec_t& operator *= (float v) { x *= v; y *= v; z *= v; w *= v; return *this; }
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+
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+ vec_t operator * (float f) const;
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+ vec_t operator - () const;
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+ vec_t operator - (const vec_t& v) const;
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+ vec_t operator + (const vec_t& v) const;
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+ vec_t operator * (const vec_t& v) const;
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+
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+ const vec_t& operator + () const { return (*this); }
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+ float Length() const { return sqrtf(x*x + y*y + z*z); };
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+ float LengthSq() const { return (x*x + y*y + z*z); };
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+ vec_t Normalize() { (*this) *= (1.f / Length()); return (*this); }
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+ vec_t Normalize(const vec_t& v) { this->set(v.x, v.y, v.z, v.w); this->Normalize(); return (*this); }
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+
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+ void Cross(const vec_t& v)
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+ {
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+ vec_t res;
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+ res.x = y * v.z - z * v.y;
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+ res.y = z * v.x - x * v.z;
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+ res.z = x * v.y - y * v.x;
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+
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+ x = res.x;
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+ y = res.y;
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+ z = res.z;
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+ w = 0.f;
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+ }
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+ void Cross(const vec_t& v1, const vec_t& v2)
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+ {
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+ x = v1.y * v2.z - v1.z * v2.y;
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+ y = v1.z * v2.x - v1.x * v2.z;
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+ z = v1.x * v2.y - v1.y * v2.x;
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+ w = 0.f;
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+ }
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+ float Dot(const vec_t &v) const
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+ {
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+ return (x * v.x) + (y * v.y) + (z * v.z) + (w * v.w);
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+ }
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+ float Dot3(const vec_t &v) const
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+ {
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+ return (x * v.x) + (y * v.y) + (z * v.z);
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+ }
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+
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+ void Transform(const matrix_t& matrix);
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+ void Transform(const vec_t & s, const matrix_t& matrix);
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+
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+ void TransformVector(const matrix_t& matrix);
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+ void TransformPoint(const matrix_t& matrix);
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+ void TransformVector(const vec_t& v, const matrix_t& matrix) { (*this) = v; this->TransformVector(matrix); }
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+ void TransformPoint(const vec_t& v, const matrix_t& matrix) { (*this) = v; this->TransformPoint(matrix); }
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+
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+ float& operator [] (size_t index) { return ((float*)&x)[index]; }
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+ const float& operator [] (size_t index) const { return ((float*)&x)[index]; }
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+ };
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+
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+ vec_t vec_t::operator * (float f) const { return vec_t(x * f, y * f, z * f, w *f); }
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+ vec_t vec_t::operator - () const { return vec_t(-x, -y, -z, -w); }
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+ vec_t vec_t::operator - (const vec_t& v) const { return vec_t(x - v.x, y - v.y, z - v.z, w - v.w); }
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+ vec_t vec_t::operator + (const vec_t& v) const { return vec_t(x + v.x, y + v.y, z + v.z, w + v.w); }
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+ vec_t vec_t::operator * (const vec_t& v) const { return vec_t(x * v.x, y * v.y, z * v.z, w * v.w); }
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+
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+ ImVec2 operator+ (const ImVec2& a, const ImVec2& b) { return ImVec2(a.x + b.x, a.y + b.y); }
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+
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+ vec_t Normalized(const vec_t& v) { vec_t res; res = v; res.Normalize(); return res; }
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+ vec_t Cross(const vec_t& v1, const vec_t& v2)
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+ {
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+ vec_t res;
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+ res.x = v1.y * v2.z - v1.z * v2.y;
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+ res.y = v1.z * v2.x - v1.x * v2.z;
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+ res.z = v1.x * v2.y - v1.y * v2.x;
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+ res.w = 0.f;
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+ return res;
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+ }
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+
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+ float Dot(const vec_t &v1, const vec_t &v2)
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+ {
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+ return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z);
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+ }
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+
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+ vec_t BuildPlan(const vec_t & p_point1, const vec_t & p_normal)
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+ {
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+ vec_t normal, res;
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+ normal.Normalize(p_normal);
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+ res.w = normal.Dot(p_point1);
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+ res.x = normal.x;
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+ res.y = normal.y;
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+ res.z = normal.z;
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+ return res;
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+ }
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+
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+ struct matrix_t
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+ {
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+ public:
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+ union
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+ {
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+ float m[4][4];
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+ float m16[16];
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+ vec_t line[4];
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+ };
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+
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+#define right line[0]
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+#define up line[1]
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+#define dir line[2]
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+#define position line[3]
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+
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+ matrix_t(const matrix_t& other) { memcpy(&m16[0], &other.m16[0], sizeof(float) * 16); }
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+ matrix_t() {}
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+
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+ operator float * () { return m16; }
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+ operator const float* () const { return m16; }
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+ void translation(float _x, float _y, float _z) { this->translation(vec_t(_x, _y, _z)); }
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+
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+ void translation(const vec_t& vt)
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+ {
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+ right.set(1.f, 0.f, 0.f, 0.f);
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+ up.set(0.f, 1.f, 0.f, 0.f);
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+ dir.set(0.f, 0.f, 1.f, 0.f);
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+ position.set(vt.x, vt.y, vt.z, 1.f);
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+ }
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+
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+ void scale(float _x, float _y, float _z)
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+ {
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+ right.set(_x, 0.f, 0.f, 0.f);
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+ up.set(0.f, _y, 0.f, 0.f);
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+ dir.set(0.f, 0.f, _z, 0.f);
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+ position.set(0.f, 0.f, 0.f, 1.f);
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+ }
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+ void scale(const vec_t& s) { scale(s.x, s.y, s.z); }
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+
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+ matrix_t& operator *= (const matrix_t& mat)
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+ {
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+ matrix_t tmpMat;
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+ tmpMat = *this;
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+ tmpMat.Multiply(mat);
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+ *this = tmpMat;
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+ return *this;
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+ }
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+ matrix_t operator * (const matrix_t& mat) const
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+ {
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+ matrix_t matT;
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+ matT.Multiply(*this, mat);
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+ return matT;
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+ }
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+
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+ void Multiply(const matrix_t &matrix)
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+ {
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+ matrix_t tmp;
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+ tmp = *this;
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+
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+ FPU_MatrixF_x_MatrixF((float*)&tmp, (float*)&matrix, (float*)this);
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+ }
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+
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+ void Multiply(const matrix_t &m1, const matrix_t &m2)
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+ {
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+ FPU_MatrixF_x_MatrixF((float*)&m1, (float*)&m2, (float*)this);
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+ }
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+
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+ float GetDeterminant() const
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+ {
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+ return m[0][0] * m[1][1] * m[2][2] + m[0][1] * m[1][2] * m[2][0] + m[0][2] * m[1][0] * m[2][1] -
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+ m[0][2] * m[1][1] * m[2][0] - m[0][1] * m[1][0] * m[2][2] - m[0][0] * m[1][2] * m[2][1];
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+ }
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+
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+ float Inverse(const matrix_t &srcMatrix, bool affine = false);
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+ float Inverse(bool affine = false);
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+ void SetToIdentity() {
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+ right.set(1.f, 0.f, 0.f, 0.f);
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+ up.set(0.f, 1.f, 0.f, 0.f);
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+ dir.set(0.f, 0.f, 1.f, 0.f);
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+ position.set(0.f, 0.f, 0.f, 1.f);
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+ }
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+ void transpose()
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+ {
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+ matrix_t tmpm;
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+ for (int l = 0; l < 4; l++)
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+ {
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+ for (int c = 0; c < 4; c++)
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+ {
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+ tmpm.m[l][c] = m[c][l];
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+ }
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+ }
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+ (*this) = tmpm;
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+ }
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+
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+ void RotationAxis(const vec_t & axis, float angle);
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+ };
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+
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+ void vec_t::Transform(const matrix_t& matrix)
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+ {
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+ vec_t out;
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+
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+ out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + w * matrix.m[3][0];
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+ out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + w * matrix.m[3][1];
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+ out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + w * matrix.m[3][2];
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+ out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + w * matrix.m[3][3];
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+
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+ x = out.x;
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+ y = out.y;
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+ z = out.z;
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+ w = out.w;
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+ }
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+
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+ void vec_t::Transform(const vec_t & s, const matrix_t& matrix)
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+ {
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+ *this = s;
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+ Transform(matrix);
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+ }
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+
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+ void vec_t::TransformPoint(const matrix_t& matrix)
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+ {
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+ vec_t out;
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+
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+ out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + matrix.m[3][0];
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+ out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + matrix.m[3][1];
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+ out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + matrix.m[3][2];
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+ out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + matrix.m[3][3];
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+
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+ x = out.x;
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+ y = out.y;
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+ z = out.z;
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+ w = out.w;
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+ }
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+
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+
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+ void vec_t::TransformVector(const matrix_t& matrix)
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+ {
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+ vec_t out;
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+
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+ out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0];
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+ out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1];
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+ out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2];
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+ out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3];
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+
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+ x = out.x;
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+ y = out.y;
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+ z = out.z;
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+ w = out.w;
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+ }
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+
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+ float matrix_t::Inverse(const matrix_t &srcMatrix, bool affine)
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+ {
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+ float det = 0;
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+
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+ if (affine)
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+ {
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+ det = GetDeterminant();
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+ float s = 1 / det;
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+ m[0][0] = (srcMatrix.m[1][1] * srcMatrix.m[2][2] - srcMatrix.m[1][2] * srcMatrix.m[2][1]) * s;
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+ m[0][1] = (srcMatrix.m[2][1] * srcMatrix.m[0][2] - srcMatrix.m[2][2] * srcMatrix.m[0][1]) * s;
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+ m[0][2] = (srcMatrix.m[0][1] * srcMatrix.m[1][2] - srcMatrix.m[0][2] * srcMatrix.m[1][1]) * s;
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+ m[1][0] = (srcMatrix.m[1][2] * srcMatrix.m[2][0] - srcMatrix.m[1][0] * srcMatrix.m[2][2]) * s;
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+ m[1][1] = (srcMatrix.m[2][2] * srcMatrix.m[0][0] - srcMatrix.m[2][0] * srcMatrix.m[0][2]) * s;
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+ m[1][2] = (srcMatrix.m[0][2] * srcMatrix.m[1][0] - srcMatrix.m[0][0] * srcMatrix.m[1][2]) * s;
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+ m[2][0] = (srcMatrix.m[1][0] * srcMatrix.m[2][1] - srcMatrix.m[1][1] * srcMatrix.m[2][0]) * s;
|
|
|
+ m[2][1] = (srcMatrix.m[2][0] * srcMatrix.m[0][1] - srcMatrix.m[2][1] * srcMatrix.m[0][0]) * s;
|
|
|
+ m[2][2] = (srcMatrix.m[0][0] * srcMatrix.m[1][1] - srcMatrix.m[0][1] * srcMatrix.m[1][0]) * s;
|
|
|
+ m[3][0] = -(m[0][0] * srcMatrix.m[3][0] + m[1][0] * srcMatrix.m[3][1] + m[2][0] * srcMatrix.m[3][2]);
|
|
|
+ m[3][1] = -(m[0][1] * srcMatrix.m[3][0] + m[1][1] * srcMatrix.m[3][1] + m[2][1] * srcMatrix.m[3][2]);
|
|
|
+ m[3][2] = -(m[0][2] * srcMatrix.m[3][0] + m[1][2] * srcMatrix.m[3][1] + m[2][2] * srcMatrix.m[3][2]);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // transpose matrix
|
|
|
+ float src[16];
|
|
|
+ for (int i = 0; i < 4; ++i)
|
|
|
+ {
|
|
|
+ src[i] = srcMatrix.m16[i * 4];
|
|
|
+ src[i + 4] = srcMatrix.m16[i * 4 + 1];
|
|
|
+ src[i + 8] = srcMatrix.m16[i * 4 + 2];
|
|
|
+ src[i + 12] = srcMatrix.m16[i * 4 + 3];
|
|
|
+ }
|
|
|
+
|
|
|
+ // calculate pairs for first 8 elements (cofactors)
|
|
|
+ float tmp[12]; // temp array for pairs
|
|
|
+ tmp[0] = src[10] * src[15];
|
|
|
+ tmp[1] = src[11] * src[14];
|
|
|
+ tmp[2] = src[9] * src[15];
|
|
|
+ tmp[3] = src[11] * src[13];
|
|
|
+ tmp[4] = src[9] * src[14];
|
|
|
+ tmp[5] = src[10] * src[13];
|
|
|
+ tmp[6] = src[8] * src[15];
|
|
|
+ tmp[7] = src[11] * src[12];
|
|
|
+ tmp[8] = src[8] * src[14];
|
|
|
+ tmp[9] = src[10] * src[12];
|
|
|
+ tmp[10] = src[8] * src[13];
|
|
|
+ tmp[11] = src[9] * src[12];
|
|
|
+
|
|
|
+ // calculate first 8 elements (cofactors)
|
|
|
+ m16[0] = (tmp[0] * src[5] + tmp[3] * src[6] + tmp[4] * src[7]) - (tmp[1] * src[5] + tmp[2] * src[6] + tmp[5] * src[7]);
|
|
|
+ m16[1] = (tmp[1] * src[4] + tmp[6] * src[6] + tmp[9] * src[7]) - (tmp[0] * src[4] + tmp[7] * src[6] + tmp[8] * src[7]);
|
|
|
+ m16[2] = (tmp[2] * src[4] + tmp[7] * src[5] + tmp[10] * src[7]) - (tmp[3] * src[4] + tmp[6] * src[5] + tmp[11] * src[7]);
|
|
|
+ m16[3] = (tmp[5] * src[4] + tmp[8] * src[5] + tmp[11] * src[6]) - (tmp[4] * src[4] + tmp[9] * src[5] + tmp[10] * src[6]);
|
|
|
+ m16[4] = (tmp[1] * src[1] + tmp[2] * src[2] + tmp[5] * src[3]) - (tmp[0] * src[1] + tmp[3] * src[2] + tmp[4] * src[3]);
|
|
|
+ m16[5] = (tmp[0] * src[0] + tmp[7] * src[2] + tmp[8] * src[3]) - (tmp[1] * src[0] + tmp[6] * src[2] + tmp[9] * src[3]);
|
|
|
+ m16[6] = (tmp[3] * src[0] + tmp[6] * src[1] + tmp[11] * src[3]) - (tmp[2] * src[0] + tmp[7] * src[1] + tmp[10] * src[3]);
|
|
|
+ m16[7] = (tmp[4] * src[0] + tmp[9] * src[1] + tmp[10] * src[2]) - (tmp[5] * src[0] + tmp[8] * src[1] + tmp[11] * src[2]);
|
|
|
+
|
|
|
+ // calculate pairs for second 8 elements (cofactors)
|
|
|
+ tmp[0] = src[2] * src[7];
|
|
|
+ tmp[1] = src[3] * src[6];
|
|
|
+ tmp[2] = src[1] * src[7];
|
|
|
+ tmp[3] = src[3] * src[5];
|
|
|
+ tmp[4] = src[1] * src[6];
|
|
|
+ tmp[5] = src[2] * src[5];
|
|
|
+ tmp[6] = src[0] * src[7];
|
|
|
+ tmp[7] = src[3] * src[4];
|
|
|
+ tmp[8] = src[0] * src[6];
|
|
|
+ tmp[9] = src[2] * src[4];
|
|
|
+ tmp[10] = src[0] * src[5];
|
|
|
+ tmp[11] = src[1] * src[4];
|
|
|
+
|
|
|
+ // calculate second 8 elements (cofactors)
|
|
|
+ m16[8] = (tmp[0] * src[13] + tmp[3] * src[14] + tmp[4] * src[15]) - (tmp[1] * src[13] + tmp[2] * src[14] + tmp[5] * src[15]);
|
|
|
+ m16[9] = (tmp[1] * src[12] + tmp[6] * src[14] + tmp[9] * src[15]) - (tmp[0] * src[12] + tmp[7] * src[14] + tmp[8] * src[15]);
|
|
|
+ m16[10] = (tmp[2] * src[12] + tmp[7] * src[13] + tmp[10] * src[15]) - (tmp[3] * src[12] + tmp[6] * src[13] + tmp[11] * src[15]);
|
|
|
+ m16[11] = (tmp[5] * src[12] + tmp[8] * src[13] + tmp[11] * src[14]) - (tmp[4] * src[12] + tmp[9] * src[13] + tmp[10] * src[14]);
|
|
|
+ m16[12] = (tmp[2] * src[10] + tmp[5] * src[11] + tmp[1] * src[9]) - (tmp[4] * src[11] + tmp[0] * src[9] + tmp[3] * src[10]);
|
|
|
+ m16[13] = (tmp[8] * src[11] + tmp[0] * src[8] + tmp[7] * src[10]) - (tmp[6] * src[10] + tmp[9] * src[11] + tmp[1] * src[8]);
|
|
|
+ m16[14] = (tmp[6] * src[9] + tmp[11] * src[11] + tmp[3] * src[8]) - (tmp[10] * src[11] + tmp[2] * src[8] + tmp[7] * src[9]);
|
|
|
+ m16[15] = (tmp[10] * src[10] + tmp[4] * src[8] + tmp[9] * src[9]) - (tmp[8] * src[9] + tmp[11] * src[10] + tmp[5] * src[8]);
|
|
|
+
|
|
|
+ // calculate determinant
|
|
|
+ det = src[0] * m16[0] + src[1] * m16[1] + src[2] * m16[2] + src[3] * m16[3];
|
|
|
+
|
|
|
+ // calculate matrix inverse
|
|
|
+ float invdet = 1 / det;
|
|
|
+ for (int j = 0; j < 16; ++j)
|
|
|
+ {
|
|
|
+ m16[j] *= invdet;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return det;
|
|
|
+ }
|
|
|
+
|
|
|
+ void matrix_t::RotationAxis(const vec_t & axis, float angle)
|
|
|
+ {
|
|
|
+ float length2 = axis.LengthSq();
|
|
|
+ if (length2 < FLT_EPSILON)
|
|
|
+ {
|
|
|
+ SetToIdentity();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ vec_t n = axis * (1.f / sqrtf(length2));
|
|
|
+ float s = sinf(angle);
|
|
|
+ float c = cosf(angle);
|
|
|
+ float k = 1.f - c;
|
|
|
+
|
|
|
+ float xx = n.x * n.x * k + c;
|
|
|
+ float yy = n.y * n.y * k + c;
|
|
|
+ float zz = n.z * n.z * k + c;
|
|
|
+ float xy = n.x * n.y * k;
|
|
|
+ float yz = n.y * n.z * k;
|
|
|
+ float zx = n.z * n.x * k;
|
|
|
+ float xs = n.x * s;
|
|
|
+ float ys = n.y * s;
|
|
|
+ float zs = n.z * s;
|
|
|
+
|
|
|
+ m[0][0] = xx;
|
|
|
+ m[0][1] = xy + zs;
|
|
|
+ m[0][2] = zx - ys;
|
|
|
+ m[0][3] = 0.f;
|
|
|
+ m[1][0] = xy - zs;
|
|
|
+ m[1][1] = yy;
|
|
|
+ m[1][2] = yz + xs;
|
|
|
+ m[1][3] = 0.f;
|
|
|
+ m[2][0] = zx + ys;
|
|
|
+ m[2][1] = yz - xs;
|
|
|
+ m[2][2] = zz;
|
|
|
+ m[2][3] = 0.f;
|
|
|
+ m[3][0] = 0.f;
|
|
|
+ m[3][1] = 0.f;
|
|
|
+ m[3][2] = 0.f;
|
|
|
+ m[3][3] = 1.f;
|
|
|
+ }
|
|
|
+
|
|
|
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
+ //
|
|
|
+
|
|
|
+ enum MOVETYPE
|
|
|
+ {
|
|
|
+ NONE,
|
|
|
+ MOVE_X,
|
|
|
+ MOVE_Y,
|
|
|
+ MOVE_Z,
|
|
|
+ MOVE_XY,
|
|
|
+ MOVE_XZ,
|
|
|
+ MOVE_YZ,
|
|
|
+ MOVE_SCREEN,
|
|
|
+ ROTATE_X,
|
|
|
+ ROTATE_Y,
|
|
|
+ ROTATE_Z,
|
|
|
+ ROTATE_SCREEN,
|
|
|
+ SCALE_X,
|
|
|
+ SCALE_Y,
|
|
|
+ SCALE_Z,
|
|
|
+ SCALE_XYZ,
|
|
|
+ };
|
|
|
+
|
|
|
+ struct Context
|
|
|
+ {
|
|
|
+ Context() : mbUsing(false), mbEnable(true)
|
|
|
+ {
|
|
|
+ }
|
|
|
+
|
|
|
+ ImDrawList* mDrawList;
|
|
|
+
|
|
|
+ matrix_t mViewMat;
|
|
|
+ matrix_t mProjectionMat;
|
|
|
+ matrix_t mModel;
|
|
|
+ matrix_t mModelInverse;
|
|
|
+ matrix_t mMVP;
|
|
|
+ matrix_t mViewProjection;
|
|
|
+
|
|
|
+ vec_t mCameraEye;
|
|
|
+ vec_t mCameraRight;
|
|
|
+ vec_t mCameraDir;
|
|
|
+ vec_t mCameraUp;
|
|
|
+ vec_t mRayOrigin;
|
|
|
+ vec_t mRayVector;
|
|
|
+
|
|
|
+ vec_t mCameraToModel;
|
|
|
+
|
|
|
+ ImVec2 mScreenSquareCenter;
|
|
|
+ ImVec2 mScreenSquareMin;
|
|
|
+ ImVec2 mScreenSquareMax;
|
|
|
+
|
|
|
+ float mScreenFactor;
|
|
|
+ vec_t mRelativeOrigin;
|
|
|
+
|
|
|
+ bool mbUsing;
|
|
|
+ bool mbEnable;
|
|
|
+
|
|
|
+ // translation
|
|
|
+ vec_t mTranslationPlan;
|
|
|
+ vec_t mTranslationPlanOrigin;
|
|
|
+ vec_t mMatrixOrigin;
|
|
|
+
|
|
|
+ // rotation
|
|
|
+ vec_t mRotationVectorSource;
|
|
|
+ float mRotationAngle;
|
|
|
+ float mRotationAngleOrigin;
|
|
|
+
|
|
|
+ int mCurrentOperation;
|
|
|
+ };
|
|
|
+
|
|
|
+ static Context gContext;
|
|
|
+
|
|
|
+ static const float angleLimit = 0.96f;
|
|
|
+ static const float planeLimit = 0.2f;
|
|
|
+
|
|
|
+ static const vec_t direction[3] = { vec_t(1.f,0.f,0.f), vec_t(0.f,1.f,0.f), vec_t(0.f,0.f,1.f) };
|
|
|
+ static const ImU32 directionColor[3] = { 0xFF0000AA, 0xFF00AA00, 0xFFAA0000 };
|
|
|
+ static const ImU32 selectionColor = 0xFF1080FF;
|
|
|
+ static const ImU32 inactiveColor = 0x99999999;
|
|
|
+ static const ImU32 translationLineColor = 0xAAAAAAAA;
|
|
|
+ static const char *translationInfoMask[] = { "X : %5.2f", "Y : %5.2f", "Z : %5.2f", "X : %5.2f Y : %5.2f", "X : %5.2f Z : %5.2f", "Y : %5.2f Z : %5.2f", "X : %5.2f Y : %5.2f Z : %5.2f" };
|
|
|
+ static const char *rotationInfoMask[] = { "X : %5.2f deg %5.2f rad", "Y : %5.2f deg %5.2f rad", "Z : %5.2f deg %5.2f rad", "Screen : %5.2f deg %5.2f rad" };
|
|
|
+ static const int translationInfoIndex[] = { 0,0,0, 1,0,0, 2,0,0, 0,1,0, 0,2,0, 1,2,0, 0,1,2 };
|
|
|
+ static const float quadMin = 0.5f;
|
|
|
+ static const float quadMax = 0.8f;
|
|
|
+ static const float quadUV[8] = { quadMin, quadMin, quadMin, quadMax, quadMax, quadMax, quadMax, quadMin };
|
|
|
+ static const int halfCircleSegmentCount = 64;
|
|
|
+
|
|
|
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
+ //
|
|
|
+ static int GetMoveType(vec_t *gizmoHitProportion);
|
|
|
+ static int GetRotateType();
|
|
|
+
|
|
|
+ static ImVec2 worldToPos(const vec_t& worldPos, const matrix_t& mat)
|
|
|
+ {
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
+ vec_t trans;
|
|
|
+ trans.TransformPoint(worldPos, mat);
|
|
|
+ trans *= 0.5f / trans.w;
|
|
|
+ trans += vec_t(0.5f);
|
|
|
+ trans.y = 1.f - trans.y;
|
|
|
+ trans.x *= io.DisplaySize.x;
|
|
|
+ trans.y *= io.DisplaySize.y;
|
|
|
+ return ImVec2(trans.x, trans.y);
|
|
|
+ }
|
|
|
+
|
|
|
+ static void ComputeCameraRay(vec_t &rayOrigin, vec_t &rayDir)
|
|
|
+ {
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
+ matrix_t mViewProjInverse;
|
|
|
+ mViewProjInverse.Inverse(gContext.mViewMat * gContext.mProjectionMat);
|
|
|
+
|
|
|
+ float mox = (io.MousePos.x / io.DisplaySize.x) * 2.f - 1.f;
|
|
|
+ float moy = (1.f - (io.MousePos.y / io.DisplaySize.y)) * 2.f - 1.f;
|
|
|
+
|
|
|
+ rayOrigin.Transform(vec_t(mox, moy, 0.f, 1.f), mViewProjInverse);
|
|
|
+ rayOrigin *= 1.f / rayOrigin.w;
|
|
|
+ vec_t rayEnd;
|
|
|
+ rayEnd.Transform(vec_t(mox, moy, 1.f, 1.f), mViewProjInverse);
|
|
|
+ rayEnd *= 1.f / rayEnd.w;
|
|
|
+ rayDir = Normalized(rayEnd - rayOrigin);
|
|
|
+ }
|
|
|
+
|
|
|
+ static float IntersectRayPlane(const vec_t & rOrigin, const vec_t& rVector, const vec_t& plan)
|
|
|
+ {
|
|
|
+ float numer = plan.Dot3(rOrigin) - plan.w;
|
|
|
+ float denom = plan.Dot3(rVector);
|
|
|
+
|
|
|
+ if (fabsf(denom) < FLT_EPSILON) // normal is orthogonal to vector, cant intersect
|
|
|
+ return -1.0f;
|
|
|
+
|
|
|
+ return -(numer / denom);
|
|
|
+ }
|
|
|
+
|
|
|
+ void BeginFrame()
|
|
|
+ {
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
+ ImGui::Begin("gizmo", NULL, io.DisplaySize, 0, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus);
|
|
|
+ gContext.mDrawList = ImGui::GetWindowDrawList();
|
|
|
+
|
|
|
+ ImGui::End();
|
|
|
+ }
|
|
|
+
|
|
|
+ bool IsUsing()
|
|
|
+ {
|
|
|
+ return gContext.mbUsing;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool IsOver()
|
|
|
+ {
|
|
|
+ return (GetMoveType(NULL) != NONE) || GetRotateType() != NONE || IsUsing();
|
|
|
+ }
|
|
|
+
|
|
|
+ void Enable(bool enable)
|
|
|
+ {
|
|
|
+ gContext.mbEnable = enable;
|
|
|
+ if (!enable)
|
|
|
+ gContext.mbUsing = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ static float GetUniform(const vec_t& pos, const matrix_t& mat)
|
|
|
+ {
|
|
|
+ vec_t trf(pos.x, pos.y, pos.z, 1.f);
|
|
|
+ trf.Transform(mat);
|
|
|
+ return trf.w;
|
|
|
+ }
|
|
|
+
|
|
|
+ static void ComputeContext(const float *view, const float *projection, float *matrix)
|
|
|
+ {
|
|
|
+ gContext.mViewMat = *(matrix_t*)view;
|
|
|
+ gContext.mProjectionMat = *(matrix_t*)projection;
|
|
|
+ gContext.mModel = *(matrix_t*)matrix;
|
|
|
+ gContext.mModelInverse.Inverse(gContext.mModel);
|
|
|
+ gContext.mViewProjection = gContext.mViewMat * gContext.mProjectionMat;
|
|
|
+ gContext.mMVP = gContext.mModel * gContext.mViewProjection;
|
|
|
+
|
|
|
+ matrix_t viewInverse;
|
|
|
+ viewInverse.Inverse(gContext.mViewMat);
|
|
|
+ gContext.mCameraDir = viewInverse.dir;
|
|
|
+ gContext.mCameraEye = viewInverse.position;
|
|
|
+ gContext.mCameraRight = viewInverse.right;
|
|
|
+ gContext.mCameraUp = viewInverse.up;
|
|
|
+ gContext.mCameraToModel = gContext.mModel.position - gContext.mCameraEye;
|
|
|
+ gContext.mScreenFactor = 0.1f * GetUniform(gContext.mModel.position, gContext.mViewProjection);
|
|
|
+
|
|
|
+ ImVec2 centerSSpace = worldToPos(vec_t(0.f), gContext.mMVP);
|
|
|
+ gContext.mScreenSquareCenter = centerSSpace;
|
|
|
+ gContext.mScreenSquareMin = ImVec2(centerSSpace.x - 10.f, centerSSpace.y - 10.f);
|
|
|
+ gContext.mScreenSquareMax = ImVec2(centerSSpace.x + 10.f, centerSSpace.y + 10.f);
|
|
|
+
|
|
|
+ ComputeCameraRay(gContext.mRayOrigin, gContext.mRayVector);
|
|
|
+ }
|
|
|
+
|
|
|
+ static void ComputeColors(ImU32 *colors, int type, MODE mode)
|
|
|
+ {
|
|
|
+ if (gContext.mbEnable)
|
|
|
+ {
|
|
|
+ switch (mode)
|
|
|
+ {
|
|
|
+ case TRANSLATE:
|
|
|
+ colors[0] = (type == MOVE_SCREEN) ? selectionColor : 0xFFFFFFFF;
|
|
|
+ for (int i = 0; i < 3; i++)
|
|
|
+ {
|
|
|
+ int colorPlaneIndex = (i + 2) % 3;
|
|
|
+ colors[i + 1] = (type == (int)(MOVE_X + i)) ? selectionColor : directionColor[i];
|
|
|
+ colors[i + 4] = (type == (int)(MOVE_XY + i)) ? selectionColor : directionColor[colorPlaneIndex];
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case ROTATE:
|
|
|
+ colors[0] = (type == ROTATE_SCREEN) ? selectionColor : 0xFFFFFFFF;
|
|
|
+ for (int i = 0; i < 3; i++)
|
|
|
+ colors[i + 1] = (type == (int)(ROTATE_X + i)) ? selectionColor : directionColor[i];
|
|
|
+ break;
|
|
|
+ case SCALE:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ for (int i = 0; i < int(sizeof(colors) / sizeof(ImU32)); i++)
|
|
|
+ colors[i] = inactiveColor;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ static void DrawRotationGizmo(int type)
|
|
|
+ {
|
|
|
+ ImDrawList* drawList = gContext.mDrawList;
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
+ // colors
|
|
|
+ ImU32 colors[7];
|
|
|
+ ComputeColors(colors, type, ROTATE);
|
|
|
+
|
|
|
+ vec_t cameraToModelNormalized = Normalized(gContext.mCameraToModel);
|
|
|
+ cameraToModelNormalized.TransformVector(gContext.mModelInverse);
|
|
|
+
|
|
|
+ for (int axis = 0; axis < 3; axis++)
|
|
|
+ {
|
|
|
+ ImVec2 circlePos[halfCircleSegmentCount];
|
|
|
+
|
|
|
+ float angleStart = atan2f(cameraToModelNormalized[(4-axis)%3], cameraToModelNormalized[(3 - axis) % 3]) + ZPI * 0.5f;
|
|
|
+
|
|
|
+ for (unsigned int i = 0; i < halfCircleSegmentCount; i++)
|
|
|
+ {
|
|
|
+ float ng = angleStart + ZPI * ((float)i / (float)halfCircleSegmentCount);
|
|
|
+ vec_t axisPos(cosf(ng), sinf(ng), 0.f);
|
|
|
+ vec_t pos = vec_t(axisPos[axis], axisPos[(axis+1)%3], axisPos[(axis+2)%3]) * gContext.mScreenFactor;
|
|
|
+ circlePos[i] = worldToPos(pos, gContext.mMVP);
|
|
|
+ }
|
|
|
+ drawList->AddPolyline(circlePos, halfCircleSegmentCount, colors[3 - axis], false, 2, true);
|
|
|
+ }
|
|
|
+ drawList->AddCircle(worldToPos(gContext.mModel.position, gContext.mViewProjection), 0.06f * io.DisplaySize.x, colors[0], 64);
|
|
|
+
|
|
|
+ if (gContext.mbUsing)
|
|
|
+ {
|
|
|
+ ImVec2 circlePos[halfCircleSegmentCount +1];
|
|
|
+
|
|
|
+ circlePos[0] = worldToPos(gContext.mModel.position, gContext.mViewProjection);
|
|
|
+ for (unsigned int i = 1; i < halfCircleSegmentCount; i++)
|
|
|
+ {
|
|
|
+ float ng = gContext.mRotationAngle * ((float)(i-1) / (float)(halfCircleSegmentCount -1));
|
|
|
+ matrix_t rotateVectorMatrix;
|
|
|
+ rotateVectorMatrix.RotationAxis(gContext.mTranslationPlan, ng);
|
|
|
+ vec_t pos;
|
|
|
+ pos.TransformPoint(gContext.mRotationVectorSource, rotateVectorMatrix);
|
|
|
+ pos *= gContext.mScreenFactor;
|
|
|
+ circlePos[i] = worldToPos(pos + gContext.mModel.position, gContext.mViewProjection);
|
|
|
+ }
|
|
|
+ drawList->AddConvexPolyFilled(circlePos, halfCircleSegmentCount, 0x801080FF, true);
|
|
|
+ drawList->AddPolyline(circlePos, halfCircleSegmentCount, 0xFF1080FF, true, 2, true);
|
|
|
+
|
|
|
+ ImVec2 destinationPosOnScreen = circlePos[1];
|
|
|
+ char tmps[512];
|
|
|
+ ImFormatString(tmps, sizeof(tmps), rotationInfoMask[type - ROTATE_X], (gContext.mRotationAngle/ZPI)*180.f, gContext.mRotationAngle);
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), 0xFF000000, tmps);
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), 0xFFFFFFFF, tmps);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ static void DrawScaleGizmo(int type)
|
|
|
+ {
|
|
|
+ ImDrawList* drawList = gContext.mDrawList;
|
|
|
+
|
|
|
+ // colors
|
|
|
+ ImU32 colors[7];
|
|
|
+ ComputeColors(colors, type, SCALE);
|
|
|
+
|
|
|
+ // draw screen quad
|
|
|
+ drawList->AddCircle(gContext.mScreenSquareCenter, 8.f, colors[0]);
|
|
|
+ /*
|
|
|
+ // draw
|
|
|
+ for (unsigned int i = 0; i < 3; i++)
|
|
|
+ {
|
|
|
+ const int planNormal = (i + 2) % 3;
|
|
|
+ const vec_t& dirPlaneX = direction[i];
|
|
|
+ const vec_t& dirPlaneY = direction[(i + 1) % 3];
|
|
|
+ const vec_t& dirPlaneNormal = direction[planNormal];
|
|
|
+
|
|
|
+ vec_t cameraEyeToGizmo = Normalized(gContext.mModel.position - gContext.mCameraEye);
|
|
|
+ const bool belowAxisLimit = (fabsf(cameraEyeToGizmo.Dot3(dirPlaneX)) < angleLimit);
|
|
|
+ const bool belowPlaneLimit = (fabsf(cameraEyeToGizmo.Dot3(dirPlaneNormal)) > planeLimit);
|
|
|
+
|
|
|
+ // draw axis
|
|
|
+ if (belowAxisLimit)
|
|
|
+ {
|
|
|
+ ImVec2 baseSSpace = worldToPos(dirPlaneX * 0.1f * gContext.mScreenFactor, gContext.mMVP);
|
|
|
+ ImVec2 worldDirSSpace = worldToPos(dirPlaneX * gContext.mScreenFactor, gContext.mMVP);
|
|
|
+
|
|
|
+ drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 6.f);
|
|
|
+ }
|
|
|
+
|
|
|
+ // draw plane
|
|
|
+ if (belowPlaneLimit)
|
|
|
+ {
|
|
|
+ ImVec2 screenQuadPts[4];
|
|
|
+ for (int j = 0; j < 4; j++)
|
|
|
+ {
|
|
|
+ vec_t cornerWorldPos = (dirPlaneX * quadUV[j * 2] + dirPlaneY * quadUV[j * 2 + 1]) * gContext.mScreenFactor;
|
|
|
+ screenQuadPts[j] = worldToPos(cornerWorldPos, gContext.mMVP);
|
|
|
+ }
|
|
|
+ drawList->AddConvexPolyFilled(screenQuadPts, 4, colors[i + 4], true);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (gContext.mbUsing)
|
|
|
+ {
|
|
|
+ ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection);
|
|
|
+ ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.position, gContext.mViewProjection);
|
|
|
+ vec_t dif(destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y);
|
|
|
+ dif.Normalize();
|
|
|
+ dif *= 5.f;
|
|
|
+ drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor);
|
|
|
+ drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor);
|
|
|
+ drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f);
|
|
|
+
|
|
|
+ char tmps[512];
|
|
|
+ vec_t deltaInfo = gContext.mModel.position - gContext.mMatrixOrigin;
|
|
|
+ int componentInfoIndex = (type - MOVE_X) * 3;
|
|
|
+ ImFormatString(tmps, sizeof(tmps), translationInfoMask[type - MOVE_X], deltaInfo[translationInfoIndex[componentInfoIndex]], deltaInfo[translationInfoIndex[componentInfoIndex + 1]], deltaInfo[translationInfoIndex[componentInfoIndex + 2]]);
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), 0xFF000000, tmps);
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), 0xFFFFFFFF, tmps);
|
|
|
+ }
|
|
|
+ */
|
|
|
+ }
|
|
|
+
|
|
|
+ static void DrawTranslationGizmo(int type)
|
|
|
+ {
|
|
|
+ ImDrawList* drawList = gContext.mDrawList;
|
|
|
+
|
|
|
+ // colors
|
|
|
+ ImU32 colors[7];
|
|
|
+ ComputeColors(colors, type, TRANSLATE);
|
|
|
+
|
|
|
+ // draw screen quad
|
|
|
+ drawList->AddCircle(gContext.mScreenSquareCenter, 8.f, colors[0]);
|
|
|
+
|
|
|
+ // draw
|
|
|
+ for (unsigned int i = 0; i < 3; i++)
|
|
|
+ {
|
|
|
+ const int planNormal = (i + 2) % 3;
|
|
|
+ const vec_t& dirPlaneX = direction[i];
|
|
|
+ const vec_t& dirPlaneY = direction[(i + 1) % 3];
|
|
|
+ const vec_t& dirPlaneNormal = direction[planNormal];
|
|
|
+
|
|
|
+ vec_t cameraEyeToGizmo = Normalized(gContext.mModel.position - gContext.mCameraEye);
|
|
|
+ const bool belowAxisLimit = (fabsf(cameraEyeToGizmo.Dot3(dirPlaneX)) < angleLimit);
|
|
|
+ const bool belowPlaneLimit = (fabsf(cameraEyeToGizmo.Dot3(dirPlaneNormal)) > planeLimit);
|
|
|
+
|
|
|
+ // draw axis
|
|
|
+ if (belowAxisLimit)
|
|
|
+ {
|
|
|
+ ImVec2 baseSSpace = worldToPos(dirPlaneX * 0.1f * gContext.mScreenFactor, gContext.mMVP);
|
|
|
+ ImVec2 worldDirSSpace = worldToPos(dirPlaneX * gContext.mScreenFactor, gContext.mMVP);
|
|
|
+
|
|
|
+ drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 6.f);
|
|
|
+ }
|
|
|
+
|
|
|
+ // draw plane
|
|
|
+ if (belowPlaneLimit)
|
|
|
+ {
|
|
|
+ ImVec2 screenQuadPts[4];
|
|
|
+ for (int j = 0; j < 4; j++)
|
|
|
+ {
|
|
|
+ vec_t cornerWorldPos = (dirPlaneX * quadUV[j * 2] + dirPlaneY * quadUV[j * 2 + 1]) * gContext.mScreenFactor;
|
|
|
+ screenQuadPts[j] = worldToPos(cornerWorldPos, gContext.mMVP);
|
|
|
+ }
|
|
|
+ drawList->AddConvexPolyFilled(screenQuadPts, 4, colors[i + 4], true);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (gContext.mbUsing)
|
|
|
+ {
|
|
|
+ ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection);
|
|
|
+ ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.position, gContext.mViewProjection);
|
|
|
+ vec_t dif(destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y);
|
|
|
+ dif.Normalize();
|
|
|
+ dif *= 5.f;
|
|
|
+ drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor);
|
|
|
+ drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor);
|
|
|
+ drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f);
|
|
|
+
|
|
|
+ char tmps[512];
|
|
|
+ vec_t deltaInfo = gContext.mModel.position - gContext.mMatrixOrigin;
|
|
|
+ int componentInfoIndex = (type - MOVE_X) * 3;
|
|
|
+ ImFormatString(tmps, sizeof(tmps), translationInfoMask[type - MOVE_X], deltaInfo[translationInfoIndex[componentInfoIndex]], deltaInfo[translationInfoIndex[componentInfoIndex + 1]], deltaInfo[translationInfoIndex[componentInfoIndex + 2]]);
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), 0xFF000000, tmps);
|
|
|
+ drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), 0xFFFFFFFF, tmps);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
+ //
|
|
|
+
|
|
|
+ static int GetScaleType()
|
|
|
+ {
|
|
|
+ int type = NONE;
|
|
|
+ /*
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+ vec_t deltaScreen(io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y);
|
|
|
+ float dist = deltaScreen.Length();
|
|
|
+ if (dist >= 0.058f * io.DisplaySize.x && dist < 0.062f * io.DisplaySize.x)
|
|
|
+ type = ROTATE_SCREEN;
|
|
|
+
|
|
|
+ const vec_t planNormals[] = { gContext.mModel.right, gContext.mModel.up, gContext.mModel.dir };
|
|
|
+
|
|
|
+ for (unsigned int i = 0; i < 3 && type == NONE; i++)
|
|
|
+ {
|
|
|
+ // pickup plan
|
|
|
+ vec_t pickupPlan = BuildPlan(gContext.mModel.position, planNormals[i]);
|
|
|
+
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, pickupPlan);
|
|
|
+ vec_t localPos = gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.position;
|
|
|
+
|
|
|
+ if (Dot(Normalized(localPos), gContext.mRayVector) > FLT_EPSILON)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ float distance = localPos.Length() / gContext.mScreenFactor;
|
|
|
+ if (distance > 0.9f && distance < 1.1f)
|
|
|
+ type = ROTATE_X + i;
|
|
|
+ }
|
|
|
+ */
|
|
|
+ return type;
|
|
|
+ }
|
|
|
+
|
|
|
+ static int GetRotateType()
|
|
|
+ {
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+ int type = NONE;
|
|
|
+
|
|
|
+ vec_t deltaScreen(io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y);
|
|
|
+ float dist = deltaScreen.Length();
|
|
|
+ if (dist >= 0.058f * io.DisplaySize.x && dist < 0.062f * io.DisplaySize.x)
|
|
|
+ type = ROTATE_SCREEN;
|
|
|
+
|
|
|
+ const vec_t planNormals[] = { gContext.mModel.right, gContext.mModel.up, gContext.mModel.dir};
|
|
|
+
|
|
|
+ for (unsigned int i = 0; i < 3 && type == NONE; i++)
|
|
|
+ {
|
|
|
+ // pickup plan
|
|
|
+ vec_t pickupPlan = BuildPlan(gContext.mModel.position, planNormals[i]);
|
|
|
+
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, pickupPlan);
|
|
|
+ vec_t localPos = gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.position;
|
|
|
+
|
|
|
+ if (Dot(Normalized(localPos), gContext.mRayVector) > FLT_EPSILON)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ float distance = localPos.Length() / gContext.mScreenFactor;
|
|
|
+ if (distance > 0.9f && distance < 1.1f)
|
|
|
+ type = ROTATE_X + i;
|
|
|
+ }
|
|
|
+
|
|
|
+ return type;
|
|
|
+ }
|
|
|
+
|
|
|
+ static int GetMoveType(vec_t *gizmoHitProportion)
|
|
|
+ {
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+ int type = NONE;
|
|
|
+
|
|
|
+ // screen
|
|
|
+ if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x &&
|
|
|
+ io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y)
|
|
|
+ type = MOVE_SCREEN;
|
|
|
+
|
|
|
+ // compute
|
|
|
+ for (unsigned int i = 0; i < 3 && type == NONE; i++)
|
|
|
+ {
|
|
|
+ const int planNormal = (i + 2) % 3;
|
|
|
+ const int nextPlan = (i + 1) % 3;
|
|
|
+
|
|
|
+ vec_t cameraEyeToGizmo = Normalized(gContext.mModel.position - gContext.mCameraEye);
|
|
|
+ const bool belowAxisLimit = (fabsf(cameraEyeToGizmo.Dot3(direction[i])) < angleLimit);
|
|
|
+ const bool belowPlaneLimit = (fabsf(cameraEyeToGizmo.Dot3(direction[planNormal])) > planeLimit);
|
|
|
+
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModel.position, direction[planNormal]));
|
|
|
+ vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
+
|
|
|
+ const float dx = direction[i].Dot3((posOnPlan - gContext.mModel.position) * (1.f / gContext.mScreenFactor));
|
|
|
+ const float dy = direction[nextPlan].Dot3((posOnPlan - gContext.mModel.position) * (1.f / gContext.mScreenFactor));
|
|
|
+ if (belowAxisLimit && dy > -0.1f && dy < 0.1f && dx > 0.1f && dx < 1.f)
|
|
|
+ type = MOVE_X + i;
|
|
|
+
|
|
|
+ if (belowPlaneLimit && dx >= quadUV[0] && dx <= quadUV[4] && dy >= quadUV[1] && dy <= quadUV[3])
|
|
|
+ type = MOVE_XY + i;
|
|
|
+
|
|
|
+ if (gizmoHitProportion)
|
|
|
+ *gizmoHitProportion = vec_t(dx, dy, 0.f);
|
|
|
+ }
|
|
|
+ return type;
|
|
|
+ }
|
|
|
+
|
|
|
+ static void HandleTranslation(float *matrix, float *deltaMatrix, int& type)
|
|
|
+ {
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
+ // move
|
|
|
+ if (gContext.mbUsing)
|
|
|
+ {
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
+ vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
+ vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor;
|
|
|
+ vec_t delta = newOrigin - gContext.mModel.position;
|
|
|
+
|
|
|
+ // 1 axis constraint
|
|
|
+ if (gContext.mCurrentOperation >= MOVE_X && gContext.mCurrentOperation <= MOVE_Z)
|
|
|
+ {
|
|
|
+ int axisIndex = gContext.mCurrentOperation - MOVE_X;
|
|
|
+ const vec_t& axisValue = gContext.mModel.line[axisIndex];
|
|
|
+ float lengthOnAxis = Dot(axisValue, delta);
|
|
|
+ delta = axisValue * lengthOnAxis;
|
|
|
+ }
|
|
|
+
|
|
|
+ // compute matrix & delta
|
|
|
+ gContext.mTranslationPlanOrigin += delta;
|
|
|
+ matrix_t deltaMatrixTranslation;
|
|
|
+ deltaMatrixTranslation.translation(delta);
|
|
|
+ if (deltaMatrix)
|
|
|
+ memcpy(deltaMatrix, deltaMatrixTranslation.m16, sizeof(float) * 16);
|
|
|
+ matrix_t res = *(matrix_t*)matrix * deltaMatrixTranslation;
|
|
|
+ *(matrix_t*)matrix = res;
|
|
|
+
|
|
|
+ if (!io.MouseDown[0])
|
|
|
+ gContext.mbUsing = false;
|
|
|
+
|
|
|
+ type = gContext.mCurrentOperation;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // find new possible way to move
|
|
|
+ vec_t gizmoHitProportion;
|
|
|
+ type = GetMoveType(&gizmoHitProportion);
|
|
|
+ if (io.MouseDown[0] && type != NONE)
|
|
|
+ {
|
|
|
+ gContext.mbUsing = true;
|
|
|
+ gContext.mCurrentOperation = type;
|
|
|
+ const vec_t movePlanNormal[] = { gContext.mModel.up, gContext.mModel.dir, gContext.mModel.right, gContext.mModel.dir, gContext.mModel.up, gContext.mModel.right, -gContext.mCameraDir };
|
|
|
+ // pickup plan
|
|
|
+ gContext.mTranslationPlan = BuildPlan(gContext.mModel.position, movePlanNormal[type - MOVE_X]);
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
+ gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
+ gContext.mMatrixOrigin = gContext.mModel.position;
|
|
|
+
|
|
|
+ gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.position) * (1.f / gContext.mScreenFactor);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ static void HandleScale(float */*matrix*/, float */*deltaMatrix*/, int& type)
|
|
|
+ {
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
+ // move
|
|
|
+ if (gContext.mbUsing)
|
|
|
+ {
|
|
|
+ /*
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
+ vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
+ vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor;
|
|
|
+ vec_t delta = newOrigin - gContext.mModel.position;
|
|
|
+ // 1 axis constraint
|
|
|
+ if (gContext.mCurrentOperation >= MOVE_X && gContext.mCurrentOperation <= MOVE_Z)
|
|
|
+ {
|
|
|
+ int axisIndex = gContext.mCurrentOperation - MOVE_X;
|
|
|
+ const vec_t& axisValue = gContext.mModel.line[axisIndex];
|
|
|
+ float lengthOnAxis = Dot(axisValue, delta);
|
|
|
+ delta = axisValue * lengthOnAxis;
|
|
|
+ }
|
|
|
+
|
|
|
+ // compute matrix & delta
|
|
|
+ gContext.mTranslationPlanOrigin += delta;
|
|
|
+ matrix_t deltaMatrixTranslation;
|
|
|
+ deltaMatrixTranslation.translation(delta);
|
|
|
+ if (deltaMatrix)
|
|
|
+ memcpy(deltaMatrix, deltaMatrixTranslation.m16, sizeof(float) * 16);
|
|
|
+ matrix_t res = *(matrix_t*)matrix * deltaMatrixTranslation;
|
|
|
+ *(matrix_t*)matrix = res;
|
|
|
+ */
|
|
|
+ if (!io.MouseDown[0])
|
|
|
+ gContext.mbUsing = false;
|
|
|
+
|
|
|
+ type = gContext.mCurrentOperation;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // find new possible way to move
|
|
|
+ vec_t gizmoHitProportion;
|
|
|
+ type = GetMoveType(&gizmoHitProportion);
|
|
|
+ if (io.MouseDown[0] && type != NONE)
|
|
|
+ {
|
|
|
+ gContext.mbUsing = true;
|
|
|
+ gContext.mCurrentOperation = type;
|
|
|
+ // pickup plan
|
|
|
+ /*
|
|
|
+ const vec_t movePlanNormal[] = { gContext.mModel.up, gContext.mModel.dir, gContext.mModel.right, gContext.mModel.dir, gContext.mModel.up, gContext.mModel.right, -gContext.mCameraDir };
|
|
|
+ gContext.mTranslationPlan = BuildPlan(gContext.mModel.position, movePlanNormal[type - MOVE_X]);
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
+ gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len;
|
|
|
+ gContext.mMatrixOrigin = gContext.mModel.position;
|
|
|
+
|
|
|
+ gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.position) * (1.f / gContext.mScreenFactor);
|
|
|
+ */
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ static float ComputeAngleOnPlan()
|
|
|
+ {
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
+ vec_t localPos = Normalized(gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.position);
|
|
|
+
|
|
|
+ vec_t perpendicularVector;
|
|
|
+ perpendicularVector.Cross(gContext.mRotationVectorSource, gContext.mTranslationPlan);
|
|
|
+ perpendicularVector.Normalize();
|
|
|
+ float acosAngle = Clamp(Dot(localPos, gContext.mRotationVectorSource), -0.9999f, 0.9999f);
|
|
|
+ float angle = acosf(acosAngle);
|
|
|
+ angle *= (Dot(localPos, perpendicularVector) < 0.f) ? 1.f : -1.f;
|
|
|
+ return angle;
|
|
|
+ }
|
|
|
+
|
|
|
+ static void HandleRotation(float *matrix, float *deltaMatrix, int& type)
|
|
|
+ {
|
|
|
+ ImGuiIO& io = ImGui::GetIO();
|
|
|
+
|
|
|
+ if (!gContext.mbUsing)
|
|
|
+ {
|
|
|
+ type = GetRotateType();
|
|
|
+ if (io.MouseDown[0] && type != NONE)
|
|
|
+ {
|
|
|
+ gContext.mbUsing = true;
|
|
|
+ gContext.mCurrentOperation = type;
|
|
|
+ const vec_t rotatePlanNormal[] = { gContext.mModel.right, gContext.mModel.up, gContext.mModel.dir, -gContext.mCameraDir };
|
|
|
+ // pickup plan
|
|
|
+ gContext.mTranslationPlan = BuildPlan(gContext.mModel.position, rotatePlanNormal[type - ROTATE_X]);
|
|
|
+
|
|
|
+ const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan);
|
|
|
+ vec_t localPos = gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.position;
|
|
|
+ gContext.mRotationVectorSource = Normalized(localPos);
|
|
|
+ gContext.mRotationAngleOrigin = ComputeAngleOnPlan();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // move
|
|
|
+ if (gContext.mbUsing)
|
|
|
+ {
|
|
|
+ gContext.mRotationAngle = ComputeAngleOnPlan();
|
|
|
+
|
|
|
+ vec_t rotationAxisLocalSpace;
|
|
|
+ rotationAxisLocalSpace.TransformVector(vec_t(gContext.mTranslationPlan.x, gContext.mTranslationPlan.y, gContext.mTranslationPlan.z, 0.f), gContext.mModelInverse);
|
|
|
+
|
|
|
+ matrix_t deltaRotation;
|
|
|
+ deltaRotation.RotationAxis(rotationAxisLocalSpace, gContext.mRotationAngle - gContext.mRotationAngleOrigin);
|
|
|
+ gContext.mRotationAngleOrigin = gContext.mRotationAngle;
|
|
|
+
|
|
|
+ *(matrix_t*)matrix = deltaRotation * gContext.mModel;
|
|
|
+
|
|
|
+ if (deltaMatrix)
|
|
|
+ *(matrix_t*)deltaMatrix = deltaRotation;
|
|
|
+
|
|
|
+ if (!io.MouseDown[0])
|
|
|
+ gContext.mbUsing = false;
|
|
|
+
|
|
|
+ type = gContext.mCurrentOperation;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void Mogwai(const float *view, const float *projection, ImGuizmo::MODE mode, float *matrix, float *deltaMatrix)
|
|
|
+ {
|
|
|
+ ComputeContext(view, projection, matrix);
|
|
|
+
|
|
|
+ // set delta to identity
|
|
|
+ if (deltaMatrix)
|
|
|
+ ((matrix_t*)deltaMatrix)->SetToIdentity();
|
|
|
+ // --
|
|
|
+ int type = NONE;
|
|
|
+ if (gContext.mbEnable)
|
|
|
+ {
|
|
|
+ switch (mode)
|
|
|
+ {
|
|
|
+ case ROTATE:
|
|
|
+ HandleRotation(matrix, deltaMatrix, type);
|
|
|
+ break;
|
|
|
+ case TRANSLATE:
|
|
|
+ HandleTranslation(matrix, deltaMatrix, type);
|
|
|
+ break;
|
|
|
+ case SCALE:
|
|
|
+ HandleScale(matrix, deltaMatrix, type);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ switch (mode)
|
|
|
+ {
|
|
|
+ case ROTATE:
|
|
|
+ DrawRotationGizmo(type);
|
|
|
+ break;
|
|
|
+ case TRANSLATE:
|
|
|
+ DrawTranslationGizmo(type);
|
|
|
+ break;
|
|
|
+ case SCALE:
|
|
|
+ DrawScaleGizmo(type);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+} // namespace ImGuizmo
|