Quellcode durchsuchen

Added dummy window to peek into WGL features.

bkaradzic vor 13 Jahren
Ursprung
Commit
074bf5a232
4 geänderte Dateien mit 89 neuen und 53 gelöschten Zeilen
  1. 77 42
      src/glcontext_wgl.cpp
  2. 1 1
      src/renderer_d3d11.cpp
  3. 1 1
      src/renderer_d3d9.cpp
  4. 10 9
      src/renderer_gl.cpp

+ 77 - 42
src/glcontext_wgl.cpp

@@ -24,30 +24,13 @@ namespace bgfx
 #		include "glimports.h"
 #	undef GL_IMPORT
 
-	void GlContext::create(uint32_t _width, uint32_t _height)
+	static HGLRC createContext(HDC _hdc)
 	{
-		m_opengl32dll = LoadLibrary("opengl32.dll");
-		BGFX_FATAL(NULL != m_opengl32dll, Fatal::UnableToInitialize, "Failed to load opengl32.dll.");
-
-		wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
-		BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
-
-		wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
-		BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
-
-		wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
-		BGFX_FATAL(NULL != wglCreateContext, Fatal::UnableToInitialize, "Failed get wglCreateContext.");
-
-		wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext");
-		BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext.");
-
-		m_hdc = GetDC(g_bgfxHwnd);
-		BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
-
 		PIXELFORMATDESCRIPTOR pfd;
 		memset(&pfd, 0, sizeof(pfd) );
 		pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
 		pfd.nVersion = 1;
+		pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
 		pfd.iPixelType = PFD_TYPE_RGBA;
 		pfd.cColorBits = 32;
 		pfd.cAlphaBits = 8;
@@ -55,10 +38,10 @@ namespace bgfx
 		pfd.cStencilBits = 8;
 		pfd.iLayerType = PFD_MAIN_PLANE;
 
-		int pixelFormat = ChoosePixelFormat(m_hdc, &pfd);
+		int pixelFormat = ChoosePixelFormat(_hdc, &pfd);
 		BGFX_FATAL(0 != pixelFormat, Fatal::UnableToInitialize, "ChoosePixelFormat failed!");
 
-		DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+		DescribePixelFormat(_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
 
 		BX_TRACE("Pixel format:\n"
 			"\tiPixelType %d\n"
@@ -74,15 +57,61 @@ namespace bgfx
 			);
 
 		int result;
-		result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
+		result = SetPixelFormat(_hdc, pixelFormat, &pfd);
 		BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed!");
 
-		m_context = wglCreateContext(m_hdc);
-		BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "wglCreateContext failed!");
+		HGLRC context = wglCreateContext(_hdc);
+		BGFX_FATAL(NULL != context, Fatal::UnableToInitialize, "wglCreateContext failed!");
 
-		result = wglMakeCurrent(m_hdc, m_context);
+		result = wglMakeCurrent(_hdc, context);
 		BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
 
+		return context;
+	}
+
+	void GlContext::create(uint32_t _width, uint32_t _height)
+	{
+		m_opengl32dll = LoadLibrary("opengl32.dll");
+		BGFX_FATAL(NULL != m_opengl32dll, Fatal::UnableToInitialize, "Failed to load opengl32.dll.");
+
+		wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)GetProcAddress(m_opengl32dll, "wglGetProcAddress");
+		BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
+
+		wglMakeCurrent = (PFNWGLMAKECURRENTPROC)GetProcAddress(m_opengl32dll, "wglMakeCurrent");
+		BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
+
+		wglCreateContext = (PFNWGLCREATECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglCreateContext");
+		BGFX_FATAL(NULL != wglCreateContext, Fatal::UnableToInitialize, "Failed get wglCreateContext.");
+
+		wglDeleteContext = (PFNWGLDELETECONTEXTPROC)GetProcAddress(m_opengl32dll, "wglDeleteContext");
+		BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext.");
+
+		m_hdc = GetDC(g_bgfxHwnd);
+		BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
+
+		// Dummy window to peek into WGL functionality.
+		//
+		// An application can only set the pixel format of a window one time.
+		// Once a window's pixel format is set, it cannot be changed.
+		// MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/dd369049%28v=vs.85%29.aspx
+		HWND hwnd = CreateWindowA("STATIC"
+			, ""
+			, WS_POPUP|WS_DISABLED
+			, -32000
+			, -32000
+			, 0
+			, 0
+			, NULL
+			, NULL
+			, GetModuleHandle(NULL)
+			, 0
+			);
+
+		HDC hdc = GetDC(hwnd);
+		BGFX_FATAL(NULL != hdc, Fatal::UnableToInitialize, "GetDC failed!");
+
+		HGLRC context = createContext(hdc);
+
 		wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
 		wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
 		wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
@@ -90,7 +119,7 @@ namespace bgfx
 		if (NULL != wglGetExtensionsStringARB)
 		{
 			BX_TRACE("WGL extensions:");
-			const char* extensions = (const char*)wglGetExtensionsStringARB(m_hdc);
+			const char* extensions = (const char*)wglGetExtensionsStringARB(hdc);
 			if (NULL != extensions)
 			{
 				char name[1024];
@@ -119,10 +148,6 @@ namespace bgfx
 			}
 		}
 
-#if 0
-		// An application can only set the pixel format of a window one time.
-		// Once a window's pixel format is set, it cannot be changed.
-		// MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/dd369049%28v=vs.85%29.aspx
 		if (NULL != wglChoosePixelFormatARB
 		&&  NULL != wglCreateContextAttribsARB)
 		{
@@ -134,15 +159,14 @@ namespace bgfx
 				WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
 				WGL_DRAW_TO_WINDOW_ARB, true,
 				WGL_DOUBLE_BUFFER_ARB, true,
-				WGL_RED_BITS_ARB, 8,
-				WGL_BLUE_BITS_ARB, 8,
-				WGL_GREEN_BITS_ARB, 8,
-				WGL_ALPHA_BITS_ARB, 8,
+				WGL_COLOR_BITS_ARB, 32,
 				WGL_DEPTH_BITS_ARB, 24,
 				WGL_STENCIL_BITS_ARB, 8,
 				0
 			};
 
+			int result;
+			int pixelFormat;
 			uint32_t numFormats = 0;
 			do 
 			{
@@ -156,6 +180,7 @@ namespace bgfx
 
 			} while (0 == numFormats);
 
+			PIXELFORMATDESCRIPTOR pfd;
 			DescribePixelFormat(m_hdc, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
 
 			BX_TRACE("Pixel format:\n"
@@ -174,13 +199,16 @@ namespace bgfx
 			result = SetPixelFormat(m_hdc, pixelFormat, &pfd);
 			BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "SetPixelFormat failed (last err: 0x%08x)!", GetLastError() );
 
-			wglMakeCurrent(m_hdc, NULL);
-			wglDeleteContext(m_context);
-
 			const int32_t contextAttrs[] =
 			{
-				WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
-				WGL_CONTEXT_MINOR_VERSION_ARB, 1,
+#if 1
+ 				WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
+ 				WGL_CONTEXT_MINOR_VERSION_ARB, 1,
+#else
+				WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
+				WGL_CONTEXT_MINOR_VERSION_ARB, 2,
+				WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
+#endif // 1
 #if BGFX_CONFIG_DEBUG
 				WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_DEBUG_BIT_ARB,
 #endif // BGFX_CONFIG_DEBUG
@@ -188,12 +216,19 @@ namespace bgfx
 			};
 
 			m_context = wglCreateContextAttribsARB(m_hdc, 0, contextAttrs);
+		}
 
-			result = wglMakeCurrent(m_hdc, m_context);
-			BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
+		wglMakeCurrent(NULL, NULL);
+		wglDeleteContext(context);
+		DestroyWindow(hwnd);
+
+		if (NULL == m_context)
+		{
+			m_context = createContext(m_hdc);
 		}
-#endif // 0
 
+		int result = wglMakeCurrent(m_hdc, m_context);
+		BGFX_FATAL(0 != result, Fatal::UnableToInitialize, "wglMakeCurrent failed!");
 		import();
 	}
 

+ 1 - 1
src/renderer_d3d11.cpp

@@ -2568,7 +2568,7 @@ namespace bgfx
 
 				tvm.clear();
 				uint16_t pos = 10;
-				tvm.printf(0, 0, 0x8f, " " BGFX_RENDERER_NAME " ");
+				tvm.printf(0, 0, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
 				tvm.printf(10, pos++, 0x8e, "      Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS"
 					, double(frameTime)*toMs
 					, double(min)*toMs

+ 1 - 1
src/renderer_d3d9.cpp

@@ -2671,7 +2671,7 @@ namespace bgfx
 
 				tvm.clear();
 				uint16_t pos = 10;
-				tvm.printf(0, 0, 0x8f, " " BGFX_RENDERER_NAME " ");
+				tvm.printf(0, 0, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
 				tvm.printf(10, pos++, 0x8e, "      Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS"
 					, double(frameTime)*toMs
 					, double(min)*toMs

+ 10 - 9
src/renderer_gl.cpp

@@ -117,12 +117,12 @@ namespace bgfx
 
 	static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
 	{
-		glDrawArrays(_mode, _first, _count);
+		GL_CHECK(glDrawArrays(_mode, _first, _count) );
 	}
 
 	static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
 	{
-		glDrawElements(_mode, _count, _type, _indices);
+		GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
 	}
 
 #if BGFX_CONFIG_RENDERER_OPENGLES3
@@ -1404,7 +1404,7 @@ namespace bgfx
 		if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) ) 
 		&&  0.0f < s_renderCtx.m_maxAnisotropy)
 		{
-			glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy);
+			GL_CHECK(glTexParameterf(m_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
 		}
 
 		GL_CHECK(glBindTexture(m_target, 0) );
@@ -1446,8 +1446,8 @@ namespace bgfx
 		GL_CHECK(glGenTextures(1, &m_id) );
 		BX_CHECK(0 != m_id, "Failed to generate texture id.");
 		GL_CHECK(glBindTexture(m_target, m_id) );
-//		glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
-//		glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE);
+//		GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
+//		GL_CHECK(glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE) );
 		GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
 		GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
 		GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
@@ -1941,11 +1941,12 @@ namespace bgfx
 		GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
 
 		const char* version = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
-		GL_CHECK(version = version); // check if error is generated by glGetString.
+		GL_CHECK(;); // check if error is generated by glGetString.
 		BX_TRACE("GLSL version: %s", version);
 #endif // BGFX_CONFIG_DEBUG
 
 		const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
+		GL_CHECK(;); // check if error is generated by glGetString.
 		if (NULL != extensions)
 		{
 			char name[1024];
@@ -2026,13 +2027,13 @@ namespace bgfx
 
 			if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
 			{
-				glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy);
+				GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy) );
 			}
 
 #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
 			if (s_extension[Extension::ARB_texture_multisample].m_supported)
 			{
-				glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx.m_maxMsaa);
+				GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx.m_maxMsaa) );
 			}
 #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
 
@@ -2991,7 +2992,7 @@ namespace bgfx
 
 				tvm.clear();
 				uint16_t pos = 10;
-				tvm.printf(0, 0, 0x8f, " " BGFX_RENDERER_NAME " ");
+				tvm.printf(0, 0, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
 				tvm.printf(10, pos++, 0x8e, "  Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS"
 					, double(frameTime)*toMs
 					, double(min)*toMs